Greetings Adventurers,
Here are the latest update details for Black Desert Online on February 28, 2024 (Wed). Today’s patch contains 111 updates and is approximately 1.37 GB.
War of the Roses
With today's update, we've made improvements to the previous limitation of recovering killed mounts. Now each sanctum will have a stable keeper to help keep the momentum when you progress to the next sanctum. We've also updated the reward system so that you can receive your reward right away instead of waiting.
Sanctum Stable Keeper Musical Spirits
- Stable Keeper Musical Spirits will appear at each sanctum.
- These Musical Spirits will appear when the War of the Roses begins and will return to nature after the war ends.
- You can take out horses and use the remote collection or repair functions.
- However, you cannot transport horses to sanctums.
War of the Roses Stats UI
- Added War Stats UI to allow you to check the status of the War of the Roses.
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- Those participating in the War of the Roses can view their kill/death record below the minimap and clicking it will open the War Stats UI where you can see the stats of your allies.
- You can also open the War Stats UI from the tactical map by pressing F5.
- Those participating in the War of the Roses can view their kill/death record below the minimap and clicking it will open the War Stats UI where you can see the stats of your allies.
Changes to Sanctum Passives
- Changed the Sanctum Passives as below.
Sanctum Passives | |||
All AP +40 → +28 | |||
All Accuracy +40 → +28 | |||
All Damage Reduction +40 → +24 | |||
All Evasion +40 → +24 | |||
Movement Speed +10% → +5% | |||
Black Spirit's Rage Recovery +2% per 10 sec → +1% per 10 sec | |||
Attack Speed +3% → +2% |
Castle (per faction) and Sanctum Revival
- Greatly increased the damage inflicted by Light of Kamasylvia and Darkness of O'dyllita to enemy faction adventurers at each of the castles, and added the Guard Break effect to them.
- Changed the revival location of each of the sanctums to be farther away from them.
Stricter War of the Roses Penalty
- Changed so that adventurers who've received a penalty as the Third Legion cannot join as part of a leading guild.
- Adventurers who've received a penalty cannot press the participate button.
- Adventurers who've received a penalty cannot apply for a leading guild if they are a guild master or alliance leader.
- As before, adventurers who've received a penalty cannot be appointed as captain or lieutenant of a leading guild.
Rewards
- Added a system to automatically distribute rewards via Black Spirit's Safe based on the result when the War of the Roses ends.
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- Rewards are distributed based on preseason rewards.
- Changed so that you can apply for Guild League after War of the Roses ends.
This will allow guilds that apply for the 19:30 Guild League match after the War of the Roses to participate without waiting.
- Fixed an issue where revived mounts had low HP when revived together with the adventurer in War of the Roses.
- Fixed an issue where adventurers from the Third Legion were unable to attack adventurers of the opposing faction within the same guild.
- Fixed an issue where the tactical map occasionally showed the gauge of the Spirit's Altar as 100% when it was actually at 0%.
- Fixed an issue where adventurers other than captains and lieutenants could check the gauge level of Spirit's Altar via its description.
- Fixed the issue where War of the Roses UI window sizes were abnormal depending on the window size of the client.
- Fixed an issue causing unexpected termination of the client when opening and closing the War of the Roses tactical map with the Gamepad UI.
Guild League
Improved Guild League Matching
- Improved the matching system of Guild League.
- When an even number of guilds apply for matchmaking, all will be matched regardless of their Guild League score range.
- If an odd number of guilds apply, all except the one with the lowest score will be matched.
Guild League Score Group Changes
- Adjusted the score groups to be divided by 200-point intervals instead of 400, creating a total of 10 groups.
Before | After | ||
1601+ | 1801+ | ||
1601-1800 | |||
1201-1600 | 1401-1600 | ||
1201-1400 | |||
801-1200 | 1001-1200 | ||
801-1000 | |||
401-800 | 601-800 | ||
401-600 | |||
0-400 | 201-400 | ||
0-200 |
Guild League Score Group Changes
- Adjusted the score groups to be divided by 200-point intervals instead of 400, creating a total of 10 groups.
Before | After | ||
1. Matching priority goes to lower score group guilds 2. Random matching between guilds of the same group 3. If there are no guilds in the same group, match with a guild in a group above/below 4. No matching between guilds that are more than 2 groups apart |
1. Matching priority goes to higher score group guilds 2. Random matching between guilds of the same group 3. If there are no guilds in the same group, match with a guild in a different group (prioritize guilds in closer groups) |
Guild League Battlefields
- The following battlefields were removed.
- Elder's Bridge
- Capotia
- Added a battlefield to Guild League.
Battlefield of Honor | |||
Battlefield of Honor is where adventrurers test their prowess against each other.
Combat is limited to the ground and you cannot climb up the gate and wall. |
Score Increase/Decrease Based on Victory/Defeat and Inactivity Penalty
- Changed the basic point increase/decrease for victory/defeat in the Guild League as follows:
Before | After | ||
+30 points upon victory -10 points upon defeat |
+30 points upon victory -15 points upon defeat |
- Changed the score ranges for inactivity penalty in the Guild League as follows:
Before | After | ||
[1601 points or more] When no matches are played for 5 days, 50 points are deducted every 2 days [1,201-1,600 points] When no matches are played for 5 days, 40 points are deducted every 2 days [801-1,200 points] When no matches are played for 5 days, 30 points are deducted every 2 days |
[1801 points or more] When no matches are played for 5 days, 50 points are deducted every 2 days [1,601-1,800 points] When no matches are played for 5 days, 40 points are deducted every 2 days [1,401-1,600 points] When no matches are played for 5 days, 30 points are deducted every 2 days |
- Changed the score ranges for adjusted points application based on the Guild League's results as follows:
Before | After | ||
401-800 points: +3 points for victory, -3 points for defeat 0-400 points: +5 points for victory, -5 points for defeat |
201-400 points: +3 points for victory, -3 points for defeat 0-200 points: +5 points for victory, -5 points for defeat |
- Improved display to prevent non Guild League related notifications from showing during the Guild League.
With the improvement of matchmaking, scores and records will not be reset during the trial period after the reset on Feb 28 (Wed) until further notice.
- Added color highlights to descriptions in Game Tips section of the Progression Pass.
- Changed content regarding Monster Zone Info in Game Tips section of the Progression Pass.
Guaranteed PEN (V) Boss Gear Reform - Simplification of Boss Material Items
- Simplified the Latent Aura items that were exclusive to each boss to Latent Boss Aura.
Before | After | ||
Latent Aura of each boss |
Latent Boss Aura |
- Simplified the Concentrated Crystal items that were exclusive to each boss to Concentrated Boss Crystal.
Before | After | ||
Concentrated Crystal of each boss. |
Concentrated Boss Crystal |
- Simplified the Concentrated Aura items that were exclusive to each boss into Contained Boss Aura.
Before | After | ||
Concentrated Aura of each boss. |
Contained Boss Aura |
Guaranteed PEN (V) Boss Gear Reform - Simplification of Reform Stones
- Simplified all weapon reform stones to Resplendent Boss Weapon Reform Stone I-V.
Before | After | ||
Resplendent Kzarka Main Weapon Reform Stone I-V Resplendent Offin Tett's Radiant Main Weapon Reform Stone I-V Resplendent Nouver Sub-weapon Reform Stone I-V Resplendent Kutum Sub-weapon Reform Stone I-V Resplendent Dandelion Awakening Weapon Reform Stone I-V |
Resplendent Weapon Reform Stone I-V |
- Simplified all armor reform stones to Resplendent Boss Armor Reform Stone I-V.
Before | After | ||
Resplendent Giath's Helmet Reform Stone I-V Resplendent Griffon's Helmet Reform Stone I-V Resplendent Dim Tree Spirit's Armor Reform Stone I-V Resplendent Red Nose's Armor Reform Stone I-V Resplendent Bheg's Gloves Reform Stone I-V Resplendent Leebur's Gloves Reform Stone I-V Resplendent Muskan's Shoes Reform Stone I-V Resplendent Urugon's Shoes Reform Stone I-V |
Resplendent Boss Armor Reform Stone I-V |
[Simplified the items required to craft Resplendent Boss Weapon/Armor Reform Stone I-V.]
- Concentrated Crystal of a boss matching the equipment → Concentrated Boss Crystal.
- Concentrated Aura of a boss matching the equipment → Contained Boss Aura.
* Changed the formula for upgrading Boss gear through reform stones.
[Simplified the items required to craft Capotia Accessories.]
- Latent Aura of Karanda/Nouver/Kzarka/Kutum based on accessory parts → Latent Boss Aura regardless of parts.
[Simplified the items required to craft Essence of Tunta.]
- Craft with Latent Aura of Kzarka, Nouver, Karanda, Kutum → Craft with Latent Boss Aura.
[Simplified the items required to craft Krogdalo's Horse Gear - Earth/Wind.]
- Craft with Offin Tett's Light Fragment or Latent Aura of Karanda for some parts → Craft with Latent Boss Aura.
* If you were crafting this equipment during maintenance, it has been completed and sent to your Heidel Storage.
Components
[Simplified the components of the following items.]
- [Event] Latent Aura Bundle, Krogdalo Horse Gear Crafting Box.
- [Event] Choose Your Concentrated Boss Crystal Box (Weapon/Armor), [Event] Choose Your Concentrated Boss's Aura Box (Weapon/Armor).
- [Event] Choose Your Concentrated Boss Crystal Box (Weapons/Armor) → [Event] Choose Your Concentrated Boss Crystal Box
- [Event] Choose Your Concentrated Boss's Aura Box (Weapons/Armor) → [Event] Choose Your Contained Boss Aura Box
Loot
[Simplified the loot obtainable from defeating World/Field Bosses.]
- Latent Aura exclusive to each boss → Latent Boss Aura.
- Concentrated Crystal exclusive to each boss → Concentrated Boss Crystal.
Exchange Formulas
[Simplified the exchange formula of the following items.]
- Dark Spirit's Greed x2: Latent Aura exclusive to each boss → Latent Boss Aura x1.
- Resplendent/Shining Medal of Honor x4: Latent Aura exclusive to each boss → Latent Boss Aura x1.
[Simplified items below can still be exchanged with the original exchange formula.]
- Latent Boss Aura x1 → Memory Fragment x1.
- Latent Boss Aura x100 → Boss gear x1
Processing Formulas
[Contained Boss Aura is now obtained when Simple Alchemy (L) is performed on Boss gear.]
[Simplified the items required to craft Unstable Nouver's Source.]
- Nouver's Latent Aura x10 → Latent Boss Aura x10.
Dialogue and Quest Objective/Conditions
[Changed the objectives, targets, and dialogue of some quests.]
- You can now obtain Blush Leaf x1-2 when Killing Pests or Pruning in the garden.
- You can no longer obtain Female Kermes when Killing Pests in the garden.
- Increased the Farming EXP obtained when gathering Caterpillars via Killing Pests by 1.5 times.
- Changed the description of [Guild] Drill Assembly Set to include the phrase, [Guild] Drill Fuel is required for activation.
- Improved the descriptions for the following items.
- Part for Explorer's Compass
- Fragment of the Deep Sea
- Ancient Creature's Scale
- Changed the design of the [Event] 3333-Day Earring.
- [Black Shrine] Changed the system to display the HP bar of the Sun Aura that appears in certain patterns during combat with the Calamity 6 & 7 Golden Pig King.
- Fixed an issue where you could sometimes climb on the body of Seculion in the Yzrahid Highlands.
- Fixed an issue where the character was occasionally moved to an abnormal terrain when hit by a monster in a specific area in the Aakman Temple.
Imperial Steed Breeding Chance
- Increased the chance of an Imperial Steed being born via breeding in the stable.
- Doubled the likelihood of birthing an Imperial Steed via breeding for Level 30 Tier 8 horses.
- For other conditions, breeding success rates for an Imperial Steed have increased by 1.6 times.
- Doubled the likelihood of birthing an Imperial Steed via breeding for Level 30 Tier 8 horses.
- Fixed an issue where Auto-navigation (T) from Serca Island to Duch Island was obstructed by terrain while on a ship.
- Improved the effects while on idle when equipped with Frost Knight Horse Gear (Mythical Arduanatt: Pure White).
Auto-move to All Storages
- Improved the Auto-move to Storage feature.
- Added the the Auto-move to All feature in addition to Auto-move to Current.
- Using this feature, you can move all items from your inventory to all storages, including the currently open storage, at once.
- If the same item is stored in multiple town storages, the storage with the most quantity is designated as the move location.
- Added the the Auto-move to All feature in addition to Auto-move to Current.
- Using the Auto-move feature with the Pearl Inventory open will automatically move items to storage.
View Storage History
- Added the View Storage History feature, which allows you to check the records of items deposited or withdrawn from the storages.
- Added a View Storage History button to the bottom of storage UI.
- Through this history, you can check the item deposit and withdrawal records, including the auto-move to storage feature, up to 500.
- Added a View Storage History button to the bottom of storage UI.
- Changed the design of the Guild Rankings UI to match the current game UI design.
- Improved the Guild Search to work with the Enter key.
- Added the #Fixed Dehkia's Lantern Spot tag to the information of the following monster zones in the Monster Zone Info UI.
- Hystria Ruins [Dehkia's Lantern]
- Aakman Temple [Dehkia's Lantern]
- Fixed so that Find My Item (CTRL + F) window is not closed when right-clicking on an item in the following inventories:
- My Inventory, Pearl Inventory, Current Silver in My Inventory, Newbie Inventory, Family Inventory, My Equipped Gear
- Added a feature that guides you to locations for obtaining and purchasing gear when selecting an unequipped slot on a land or water mount.
- Changed to display the Black Spirit animation together with speech bubble notifications in the bottom right notification area of the screen.
In the past, when reporting inappropriate chat, adventurers had to submit a ticket to Support with a captured screenshot. However, with the recent update, you can conveniently and accurately report incidents directly within the game through the Report Chat. The submitted reports will automatically include a portion of the chat history, including your conversation for a more precise review. This enhancement allows us to promptly review and address the reports submitted by adventurers.
- Added Report Chat function.
- Press the adventurer's name in the chat and then Report Chat button to use this function.
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- In the Report Chat window, select the conversation to report and detail the reason in the provided input box.
- Improved the loading speed via optimization except for the following:
- Server changes in the game
- Entering from the character selection
- Returning to the character selection
- Character Tagging
- Optimized certain server equipment such as Conquest War servers.
Modified or Changed
- Corrected the mass production quantity descriptions in the knowledge entries for:
- [Guild] Ink, [Guild] Parchment, [Guild] Wax, [Guild] Seal
- Fixed a discrepancy between the navigation guide and actual quest target location for "Black Rust Subjugation."
- Fixed an issue preventing the initiation of "Lady Norma's Letter of Introduction," which grants the "Tasting Wine" social action.
- Fixed an issue where a level down message displayed incorrectly when the Deep Sunken Darkness in the Darkseekers' Retreat was at its lowest level.
- Fixed an issue where dye on mount gear for horses attached to wagons sometimes failed to show.
- Fixed unnatural text display during Mount Transport.
- Fixed a malfunction in skill demo when activated via the Skill (K) window while auto-running on a mount.
- Fixed an issue where certain objects and characters were not visible when boarding a large ship at the wharf in Velia.
- Fixed unnatural movements of Abelin in Velia during conversations.
- Fixed an issue where the color of the upstream and downstream water flowing from the Mountain of Sanctity to Northwestern Calpheon was displayed differently.
- Fixed unnatural display of the Abyssal Well's effect in certain situations.
- Fixed unnatural display of some gatherables in the Ulukita region.
- Fixed unnatural character appearances when walking on certain terrains of Heidel Castle.
- Fixed temporary invisibility of some NPCs' appearances when interacting with specific NPCs in Calpheon.
- Fixed overlapping sounds from the Dokkebi Princess's flute when moving to the Boss Blitz location of the Black Shrine.
- Fixed the Screenshot Mode UI remaining active when using the Abyssal Well in Screenshot Mode.
- Fixed so that the Pearl Shop (F3), Knowledge (H), and World Map (M) cannot be opened during the tutorial.
- Fixed an issue where some quests at the Bree Tree Ruins were unavailable.
- Fixed an issue where the tier icon and text would overlap in the mount list at stables.
- Fixed an issue where some settings would not reset correctly when choosing to reset all game settings or only specific ones.
- [Dark Knight] Fixed the unnatural appearance when the Eclipse Armor and certain underwear were worn together.
- Fixed an issue where an item would be equipped instead of being registered when attempting to register a material item in the Old Moon Guild's Support UI while the "Better Equipment" notification was displayed.
- Added a separate indicator next to the horse's stats in the mount info window when Krogdalo's Feather is used.
- Fixed an issue where accessory selection for the first time in the Old Moon Guild's Support UI was unavailable depending on the UI area.
- Fixed an issue where the skirts of Red Moon, Kibelius, and Charles Rene outfits were unnatural in certain situations.
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