Greetings Adventurers,
Here are the latest update details for Black Desert Online on September 13, 2023 (Wed). Today’s patch contains 331 updates and is approximately 1.06GB.
Table of Contents
- Changed a war between guilds to require mutual agreement.
- Even if war is declared, it will not commence unless the opposing guild consents to participate.
- Guild War will commence immediately after the opposing guild returns the declaration.
- Changed the guild funds (150,000 Silver) that were previously consumed when declaring war to be no longer expended. And removed the periodic reduction of guild funds during one-sided wars.
- Removed the 72-hour restriction required to declare war on the same guild again after withdrawing during a war.
* Changed the war declaration to be canceled when one-sided war declarations are underway, through the Sept 13 (Wed) maintenance. - War-related UI has been changed due to the changes to the guild wars system.
- Reduced the waiting time when changing servers.
- Reduced the waiting time when changing into the season servers.
Before | After | ||
Server change waiting time 10 min | Server change waiting time 5 min |
- Changed Karma on My Information (P) to be shared by the entire Family.
- Karma that were previously applied separately to each character will now be shared by all characters in your Family.
- The maximum/minimum Karma and the way they increase/decrease will remain the same as before.
- Added the explanation that the Karma is shared by the entire Family in My Information (P) - Status - Karma.
* Changed the Karma of all adventurers to be 300,000 during the Sept 6 (Wed) maintenance.
Marni's Realm
- Changed the time limit of Marni's Realm - Private Monster Zone.
Before | After | ||
Available for 1 hr 5 min per day | Marni's Realm time accumulates up to a max of 1 hr 5 min while online in the regular world of Black Desert (Time inside Marni's Realm is capped up to 11 hrs per day). |
||
Resets at 6:00 AM every day | Recharges while you are online, therefore Marni's Realm time will not reset daily. |
- The used time will be recharged once you leave Marni’s Realm and return to the regular world of Black Desert. (Up to 1 hr 5 min)
- You can re-enter the Realm and use it for the amount of time that has been charged, even if the 1 hr 5 min of usage time is not completely charged.
-
-
- The combat time will be fully charged (1 hr 5 min) during the maintenance.
-
Atanis' Element
- Added Atanis' Element that can be exchanged for Spirit Essence.
- The Monster Zones where Atanis' elements can be obtained by defeating monsters:
Monster Zones to Loot Atanis' Element
|
|||
Polly's Forest Traitor's Graveyard Desert Naga Temple Titium Valley Mirumok Ruins Bashim Base Cadry Ruins Crescent Shrine Fadus Habitat Protty Cave |
- Hand over the Atanis' Element to [Eldest Spirit] Merindora in Grána and exchange for the following items:
Exchangeable Items | Required Qty | ||
[Select one from the following six items]
Katzvariak's Venom, Valtarra's Memory, Narc's Solace Tranquil Tinniolum, Blood Wolf's Oath, Dragon's Fang |
1 | ||
[Select one from the following 6 items] Fruit of Crimson Flame/Nature/Sun/Enchantment/Abundance/Magic Power x15 |
|||
Krogdalo's Origin Stone
|
20 |
Events
New Additions and Improvements
Common
- Improved so you can now call your mount in the following states.
- Moving while out of combat
- Sprinting
- Idle and moving while in combat (excludes sprinting)
[ Core: Hastiludium ]
- Changed as follows.
-
- Changed so pressing ↑(W) + RMB after performing the skill laterally will activate Blitz Stab.
-
- Increased the distance covered when performing the skill laterally.
-
- Changed the Stiffness debuff applied during attack 2 → attack 1
- Added the Forward Guard buff during the skill.
-
-
- Stiffness on attack 1 hits and Floating on last attack hits will now be applied in PvE only.
-
- Removed the All Evasion Rate reduction debuff on last attack hits.
-
- Increased the SP cost of the skill.
-
-
- IV - 35 SP → 50 SP
-
-
- Removed SP recovered on hits.
-
- Fixed the issue where the Critical Hit Rate buff would still be applied when used during cooldown.
-
- Fixed the issue where comboing from Promptness wouldn't apply the Critical Hit Rate buff.
- Fixed the issue where Add-on effects were applied for all attacks.
- Changed as follows.
-
- Changed the motion speed.
-
- Changed to now combo into Terra Sancta by holding LMB after the last attack.
-
- Improved to combo smoothly from the following skills.
-
-
- Flow: Lucem Fluxum, Purificatione, Flow: Divina Vult
-
-
- Fixed the issue where Add-on effects were being applied to all attacks (except for the last attack).
-
- Changed the damage as follows.
Before | After | ||
Attacks 1 and 2 damage 693/915/1137/1359% x3 Attack 3 damage 693/915/1137/1359% x4 Damage -53.5/53.6/53.6/53.6% in PvP only |
Attack damage 739/976/1213/1449% x4, max 3 hits Damage -63.7% in PvP only |
- Changed as follows. Now the Valkyrie will dash up to a maximum of three times during the skill.
-
- Removed the following effects.
-
-
- Down Smash on last attack hits
-
-
-
- Speed Attack
-
-
-
- Down Attack on dash attack hits
-
-
- Changed to no longer combo into Death Line Chase or Promptness while dashing with the skill.
-
- Changed to perform the stab attack immediately upon dash attack hits.
-
- Stamina cost: 200 → 100
-
- Changed so you can no longer move your character with your mouse during the skill.
-
- Increased the speed at which you can turn the camera and your character before each dash.
-
- Changed the skill to dash up to a maximum of three times, with each dash increasing the speed of the skill.
-
-
- Each additional dash will cost 100, 150 Stamina, respectively.
-
-
-
- It'll be rather difficult to change your direction as your speed increases during the dash.
-
-
-
- Additional dashes are affected by your Moving Speed.
-
-
-
- Any collision detected during an accelerated dash will make your Valkyrie perform the stab attack instantly.
-
-
-
- Stab attacks now deal varying damage per dash.
-
-
- Changed the damage as follows.
Before | After | ||
Dash attack damage 711/867/1024% x3/4/5 Dash attack damage -21.9% in PvP only Last attack damage 533/793/1191% x3 Last attack damage -34.4/46.2/46.2% in PvP only |
Dash attack damage 853/1040/1229% x1 Stab attack 1 damage 853/1040/1229% x5 Stab attack 2 damage 853/1040/1229% x7 Stab attack 3 damage 1535/1872/2212% x7 Damage -24% in PvP only Stab attack 3 damage -35.4% in PvP only |
- Changed as follows.
-
- Changed Floating → Knockdown on hits.
-
-
- Learning the Core version of the skill will apply the Knockdown debuff on hits in PvP only.
-
-
- Added Movement Speed -30% for 10 sec on hits.
-
- Changed the casting motion.
-
-
- Changed the attack area of the skill accordingly.
-
-
-
- Changed the casting motion for the Black Spirit version of the skill.
-
-
- Adjusted the damage as follows.
Before | After | ||
Attack damage 678/818/968/1242% x6 Damage -49/51.5/53.6/59.7% in PvP only Last attack damage 759/906/1064/1357% x10 Damage -59.6/61.5/63.2/68% in PvP only |
Attack damage 820/989/1170/1502% x12 Damage -78% in PvP only Last attack damage 1355/1617/1899/2423% x6 Damage -72% in PvP only |
-
- Fixed the issue where comboing from the Black Spirit version of the skill appeared different compared to the original skill.
- Changed so you can now perform Flow: Divina Vult during the skill.
- Added the following All DP increase buff applied while on Guard to be applied during the skill.
-
- All DP +20 for 10 sec
- Improved to combo smoothly from Purificatione, Flow: Lucem Fluxum, or Promptness.
- Changed the Movement Speed reduction debuff to a Casting Speed reduction debuff.
-
- Movement Speed -30% for 10 sec on hits → Casting Speed -20% for 10 sec on hits
- Changed as follows.
-
- Changed to no longer recover Stamina during the skill.
-
- Stamina cost: 100 → 200
- Changed as follows.
-
- Removed the charging effect and changed how the attack is cast.
-
-
- Changed so a lone cast will pull nearby enemies for a certain duration of time, then deal holy damage.
-
-
- Changed the All DP reduction debuff.
-
-
- All DP -15 → -20 for 10 sec on hits
-
-
- Fixed the issue where the Pull in target on hits effect was not properly reduced in PvP.
- Changed as follows.
-
- Added the Down Smash debuff on last attack hits.
-
- Changed All DP reduction debuff to All Evasion Rate reduction debuff.
-
-
- All DP -10 → All Evasion Rate -9% for 10 sec on hits
-
-
- Improved so the skill performs smoothly when only the extra attack is activated.
-
- Improved to combo smoothly into the extra attack when used after all skills with stab attack motions (excluding Castigatio and Terra Sancta).
-
- Changed the damage as follows.
- Changed the damage as follows.
Skill | Before | After |
Blitz Stab | Attack damage 1409% x6 Damage -65% in PvP only |
Attack damage 1513% x6 Damage -67.4% in PvP only |
Ultimate: Blitz Stab | Attack damage 1409% x6 Damage -65% in PvP only |
Attack damage 1513% x6 Damage -67.4% in PvP only |
- Changed the damage as follows.
Before | After | ||
Attack damage 1696% x6 Damage -19.8% in PvP only |
Attack damage 2544% x6 Damage -46.5% in PvP only |
- Changed as follows.
-
- Fixed the issue where the Stun debuff was applied twice during the skill.
-
- Changed the damage as follows.
Before | After | ||
Attack damage 462/595/728% x1 Energy explosion attack damage 732/914/1096% x1, max 3 hits |
Attack damage 1025/1280/1534% x1 Energy explosion attack damage 1025/1280/1534% x5 Damage -50% in PvP only |
-
- Changed Recover 80 → 55 per hit due to the change in hit attempts.
-
- Changed to no longer apply the DP reduction debuff during cooldown.
- Changed the skill motion. Attack area and damage has been adjusted accordingly.
Before | After | ||
Attack damage 1411% x8 Extra attack damage 1411% x10 Damage -50.5% in PvP only |
Attack damage 2258% x9 Damage -46% in PvP only |
- Improved to combo smoothly from other skills when cast.
- Cooldown: 30 sec → 18 sec
- Changed the damage. No longer has -3 meteor hits in PvP only.
Before | After | ||
Meteor attack damage 1511% x13 Damage -47% in PvP only -3 meteor hits in PvP only |
Meteor attack damage 2508% x10 Damage -68.1% in PvP only |
- Changed the damage as follows.
Before | After | ||
Attack damage 773/1160/1404% x7 Damage -52% in PvP only |
Attack damage 912/1369/1657% x7 Damage -59.3% in PvP only |
- Changed the damage as follows.
Before | After | ||
Attack damage 688/826/1105% x5 Damage -28.1% in PvP only |
Attack damage 929/1115/1492% x5 Damage -46.6% in PvP only |
- Changed the damage as follows.
Before | After | ||
Attack damage 845/1183/1352% x7 Damage -38% in PvP only |
Attack damage 997/1396/1595% x7 Damage -47.4% in PvP only |
- Changed the damage as follows.
Before | After | ||
Attack damage 709% x13 Damage -48.2% in PvP only |
Attack damage 922% x13 Damage -60.2% in PvP only |
- Changed the damage and hit attempts. No longer has -2 hits in PvP only.
Before | After | ||
Attack damage 1273% x10 Damage -50% in PvP only -2 hits in PvP only |
Attack damage 2291% x6 Damage -62.9% in PvP only |
- Changed the damage as follows.
Before | After | ||
Attack damage 1390% x4 Extra attack damage 1390% x7 Damage -72.2% in PvP only |
Attack damage 1543% x4 Extra attack damage 1543% x7 Damage -74.9% in PvP only |
- Improved to now apply Prime: Elemental Flow's cooldown reduction effect to the following skills.
-
- Prime: Meteor Shower: Focus
-
- Prime: Meteor Shower: Areal
- Fixed the issue where you wouldn't switch to your staff after using the skill with your godr sphera.
- Added attack 2 for Fire, Ice, and Earth effects.
- Removed the Reduce Casting Speed effect for Earth. The Casting Speed is now unified for all elements.
- Fixed the issue where certain sound effects wouldn't play when comboed from other skills.
- Fixed the issue where the Hold to give DP +100 to self and max 10 allies within range effect wouldn't apply.
-
- This effect will be maintained during the skill.
Great Ocean
After conducting a thorough review, we discovered that the UI was originally designed for use on land and was triggered when a character entered a puddle or a river. We deeply regret any inconvenience caused while making adjustments to the currents. As a solution, we are currently developing a new terrain type exclusively for maritime use, called the Great Ocean. When this patch is implemented, the terrain will seamlessly transit from shallow waters to the open ocean when entering deeper waters, and the movement speed will be fully applied.
Additionally, we have been aware of the absence of a UI element to indicate a sea route, which can be challenging for adventurers. To address this, upon entering a sea route, the Oquilla's Guidance icon will now activate, signaling your entry. Presently, entering a sea route boosts movement speed by 1.7 times. With the introduction of the Great Ocean, overall movement speed in the ocean will be adjusted to 1.4 times, considering the speed boost in the Great Ocean. Consequently, you can expect a slight speed boost when entering sea after the patch.
To capture the concept of the Siren folklore that has been handed down among sailors in the medieval era, we are developing a method for adventurers to listen for the monster's howls and locate its habitat. Furthermore, the first mate and guild galley require additional time for balance adjustments and completion of mini-games.
While you await the promised improvements, we have made some minor adjustments, such as modifications to Tier 1 barter materials and the introduction of new random barter items. We remain committed to refining and enhancing the expansive seas of Black Desert, catering to the captains who venture forth.
[Barter] Materials from land → Lv. 1 trade goods
- The barterers have signed contracts to barter new materials from land for trade goods, and excluded some of the goods.
- Changed the list of trade goods as follows:
New materials for barter | |||
Cactus Rind Resplendent Obsidian Mysterious Powder Supreme Boar Hide Soft Hide Corrupted Breath Chicken Meat Cactus Thorn |
-
- Decreased the required quantity for the following items.
Decreased quantity of trade goods | |||
Dragon Scale Fossil x10 → x5 Lead Ingot x100 → x50 Aloe x2000 → x400 Feather Wolf Hide x500 → x300 Wolf Hide x1000 → x600 Cotton Yarn x200 → x100 Cotton Fabric x50 → x30 Ground Bird Meat x400 → x200 |
-
- Deleted the following items from the list of available barter items.
Cannot be bartered | |||
Fancy Reptile Skin Noc Ore Acacia Plank Belladonna Elephant Hide Old Tree Branch Cotton Wool Pink Trumpet Mushroom Sheep Hide |
- Changed the contents of the Riddle-Me Barter Support Box that can be obtained when exploring the island through the wharf menu on the ship with the crew.
- Riddle-Me Barter Support Box x10 can be obtained during exploration, according to a set probability.
- One of the 71 items of materials from land can be obtained when opening the box.
- The contents of the box obtained before the update will not be changed.
- Riddle-Me Barter Support Box x10 can be obtained during exploration, according to a set probability.
Lv. 1 trade goods weight decrease (800 LT → 100 LT)
- Decreased the weight of barter for Lv. 1 trade goods: 800 LT → 100 LT.
- Improved the ship inventory weight when bartering the materials from land for Lv. 1 trade goods.
[Barter] Lost Trade Box (Obtain random trade goods: Lv. 1 to 5)
- Trade goods lost by traders near the Black Desert continent have washed ashore. Gerio from Beiruwa Island and Tidio from Barater Island have decided to present these for barter.
- Added [Barter] Lost Trade Box to Beiruwa Island and Barater Island.
- On each island, you can exchange Lv. 1 trade goods with this box up to 4 times.
- Deactivated the barter of materials from land for Lv. 1 trade goods, which was previously available on the respective islands.
- Changed so that you can obtain one out of the Lv. 1-5 trade goods when opening the box, according to a set probability.
- Added [Barter] Lost Trade Box to Beiruwa Island and Barater Island.
Black Shrine
- Decreased the boss's AP by 40% during the battle with the Calamity 1 bosses.
- Increased the Apex Changui's attack speed during its combo attacks.
- Fixed the issue where the visual effects and actual attack area of the Apex Changui were misaligned.
- Fixed the issue where the position occasionally appeared abnormal when the Apex Changui disappeared.
Atoraxxion
- The secret records that were stored in Atoraxxion's Sol Magia and the Exchange are starting to be revealed.
- Improved so that you can obtain the knowledge of Atoraxxion's final boss when interacting with the following objects in Atoraxxion.
- Exchange and Sol Magia as a shop
- Sol Magia before entering the location for the final boss battle
- Obtainable Knowledge on Bosses:
- Apex Urukios, Apex Lucretia, Maleficent Centilutos, Impassioned Amarillos
- Improved so that you can obtain the knowledge of Atoraxxion's final boss when interacting with the following objects in Atoraxxion.
- Changed the entry button's name to Party Entry, making it easier to recognize Co-op Mode and Solo Mode in the Atoraxxion entry UI.
- Added the "Party Matching" button to the Atoraxxion entry UI, and adjusted to the placement of certain buttons.
- Improved the camera direction during the "[Atoraxxion] Report: Vahmalkea" quest for a more natural experience.
Arena of Solare
- The official Arena of Solare season has ended.
TOP 1 Rewards by Class
- Characters of Adventurers who have ranked 1st in each class in the official Arena of Solare season, will be made into NPCs and placed in the Battle Arena.
- Please note that the saved appearance (excluding outfits) of your character will be updated accordingly during the weekly maintenance.
- Please note that any customizations deemed inappropriate may be changed or removed entirely.
- For the displayed NPC version of your character, please provide the outfit set (excluding limited/collaborative or special outfits) you wish to equip according to the guidelines mentioned in the letter sent to your Mail (B).
- You must provide the above information before the Sept 20, 2023 maintenance. If your submitted information does not match the guidelines, it may be selected randomly.
- Please note that the saved appearance (excluding outfits) of your character will be updated accordingly during the weekly maintenance.
TOP 100 Reward - 1. Solare Knight Outfit
- Adventurers who ranked among the top 100 in the official Arena of Solare season will receive the [Solare Knight Outfit Box] via in-game mail (B).
- Open the box with the character you wish to obtain the Solare Knight Outfit.
- The following images show the Warrior, Valkyrie, and Shai equipped with the Solare Knight Outfit.
TOP 100 Reward - 2. Arena of Solare Honorary Title
- The "Solare Knight" title will be sent through in-game Mail (B) for players who ranked in the top 100 for the official Arena of Solare season.
- To obtain the item, right-click on the title item attached to the letter.
- This title can be used until the end of the following official season of Arena of Solare.
TOP 100 Reward - 3. Glorious Solare Box
- The "Solare Knight" title will be sent through in-game Mail (B) for players who ranked in the top 100 for the official Arena of Solare season.
Glorious Solare Box | |||
Cron Stone x1000 Corrupt Oil of Immortality x20 Perfume of Courage x30 Khalk's Elixir x30 Elixir of Deep Sea x30 Perfume of Charm x30 Perfume of Insight x30 Giant's Draught x50 Armor Draught x50 Elixir of Indignation x50 Item Collection Increase Scroll x30 |
- Changed the price of Cron Stones that can be purchased via blacksmith NPCs.
- 2,000,000 Silver → 3,000,000 Silver
- Changed the quantity of Valks' Cry and Cron Stone when extracting outfits via blacksmith NPCs.
Valks' Cry | Cron Stone | |
Helmets | 36 | 108 |
Armor | 87 | 261 |
Gloves | 29 | 87 |
Shoes | 29 | 87 |
Main Weapons | 54 | 162 |
Sub-weapons | 32 | 96 |
Awakening Weapons | 64 | 192 |
Total |
- Changed the max price for pearl items that can be registered on the Central Market.
Category | Changes | ||
The max price for all pearl items that can be registered on the Central Market (* Excluding dyes) |
▲ Approx. 94% ( |
||
The quantity of Valks' Cry and Cron Stone of all pearl outfits that can be extracted | ▲ Approx. 60% |
- Changed the price of Artisan's Memory in the Pearl Shop.
Before | After | ||
50 Pearls | 25 Pearls |
Items that can be stacked in 1 slot
- Improved the following items that occupied one slot in the inventory or storage to stack in one slot.
- Items with the same duration will be stacked in one slot.
- Items with expiration dates will not be stacked.
- Items with the same duration will be stacked in one slot.
Items | |||
Value Pack Blessing of Kamasylve Secret Book of Old Moon Merv's Palette Blessing of Old Moon Pack Sealed Book of Combat Sealed Book of Life Sealed Compass Premium Horse Appearance Change Coupon Pet Appearance Change Coupon Reset Mount Growth Mount Brand Spell Stone Mount All Skill Training Coupon Mount Skill Training Coupon Celestial Horse Calling Horn Trainer's Flute Weapon exchange coupons (including Tuvala weapons) |
- Added new challenges the adventurers who have been with Black Desert for a long time.
- Those who have already received rewards for previous challenges based on accumulated play time can also receive rewards for the newly updated challenges.
Playtime | Rewards | ||
50 Hours |
Inventory +4 Expansion Coupon x1
Item Collection Increase Scroll x10 |
||
100 Hours |
Elion's Tear x10
[Event] Value Pack (7 Days) x1 |
||
200 Hours |
[Event] Blessing of Kamasylve (7 Days) x1
[Event] Secret Book of Old Moon (7 Days) x1 |
||
500 Hours |
Theiah's Orb x4
Mount Skill Change Coupon x4 |
||
1,000 Hours |
Advice of Valks (+80) x1
[Event] Enhancement Help Kit III x1 |
||
3,000 Hours |
Inventory +16 Expansion Coupon x1
[Event] Glasses Box x1 Wizard Gosphy x1 |
||
5,000 Hours |
Advice of Valks (+100) x1
[Event] Blessing of Old Moon Pack (7 Days) x1 [Event] Maid for Hire Box x1 Artisan's Memory x20 |
||
10,000 Hours * previously-existing challenge |
Value Pack (50 Days) x1
Horse Emblem: Tier 8 Golden Horse x1 Supreme Old Moon Box x1 Golden Blessing of Agris Box x1 |
||
20,000 Hours |
Advice of Valks (+150) x1
Cron Stone x2000 |
||
30,000 Hours |
Value Pack (60 Days) x1
Advice of Valks (+150) x2 Cron Stone x3000 |
||
40,000 Hours |
Value Pack (60 Days) x2
Advice of Valks (+200) x2 Cron Stone x4000 |
||
50,000 Hours |
Value Pack (180 Days) x1
Advice of Valks (+250) x1 Cron Stone x5000 |
* Even if you have already claimed the rewards from previous challenges for accumulated playtime, you can also complete the newly updated challenges.
Value Pack (50 Days) | |||
Advice of Valks (+100) | Horse Emblem: Tier 8 Golden Horse | Supreme Old Moon Box | Golden Blessing of Agris Box |
[Event] Blessing of Old Moon Pack (7 Days) | [Event] Value Pack (7 Days) | [Event] Blessing of Kamasylve (7 Days) | [Event] Secret Book of Old Moon (7 Days) |
[Event] Maid for Hire Box | Wizard Gosphy | Advice of Valks (+80) | Theiah's Orb x4 |
Mount Skill Change Coupon x4 | Artisan's Memory x20 | Inventory +16 Expansion Coupon | Inventory +4 Expansion Coupon |
[Event] Glasses Box | [Event] Enhancement Help Kit III | Elion's Tear x10 | Item Collection Increase Scroll x10 |
- Added Family Playtime to display exactly how much time has passed since an adventurer's Family has embarked on their journey.
- This replaces the Total Playtime displayed in My Information (P).
- You can still check your character's total playtime in the History tab.
- This replaces the Total Playtime displayed in My Information (P).
- Increased the max sailor count expandable via Sailor's Oath and Captain's Medallion: 40 → 50.
- Increased the max number of slots expandable via Crystal Inventory Expansion Coupons: 100 → 140
- Improved the artifact inventory so you can now use expansion coupons to expand its max number of slots.
- Expandable max number of slots: 30 → 60
[Dehkia's Lantern] Cyclops Land
- Using Dehkia's Lantern near certain objects in the Cyclops Land in southern Calpheon will now awaken the Cyclopes in a chaotic state.
- Lantern Spot: Cyclops Statue
- Head in the 7 o' clock direction from the Longleaf Tree Sentry Post to reach the Cyclops Land where you'll be able to find 5 of these objects to use the lantern.
- Lantern Spot: Cyclops Statue
Lantern Spot: Cyclops Statue | |||
Recommended Stats | Monster Zone Info | ||
[Dehkia's Lantern] Cyclops Land 310 AP 400 DP |
Using Dehkia's Lantern in the Cyclops Land will awaken Cyclopes and Gargoyles in a chaotic state capable of dealing devastating damage to adventurers. The awakened Cyclopes will strike unsuspecting adventurers with mighty attacks and can consume boars nearby to restore their health. Defeating Cyclopes near Gargoyles will only enrage the latter monstrosities to carve out the hearts of adventurers with greater fury. |
-
- You can obtain Dawn Earring up to DUO (II) enhancement level by defeating these awakened monsters.
- The Cyclopes of this monster zone are unaffected by the effects of Agris Fever points.
- You can use Dehkia's Lantern in the following spots.
Monster Zone Loot Adjustments
[Dehkia's Lantern] Ash Forest
- Reduced the spinning charge slash attack damage of [Voidtouched] Volkras by 33%.
- Changed the amount of Tainted Specter's Cloth dropped from defeating the following monsters.
- [Voidtouched] Gairas: 1-2 → 2-3
- [Deeper Voidtouched] Gairas: 1-2 → 2-3
- [Voidtouched] Barnas: 4-8 → 6-8
Tungrad Ruins
- Improved to now allow looting of Tungrad Putarek even if its corpse disappears from defeating its summoned minions.
- You can also learn Tungrad Putarek's knowledge according to a set probability.
- Changed the amount of Tungrad Ruins Fragments dropped from defeating the following monsters
- Tungrad Ascetic, Tungrad Visionary: 2-4 → 3-4
City of the Dead
- Changed the amount of Mark of the Black Sands dropped from defeating the following monster.
- Tehmelun Creed Knight: 15-30 → 80-100
[Dehkia's Lantern] Tunkuta
- Changed the amount of Tainted Broken Horn Fragments dropped from defeating the following monsters.
- [Chaos Infused] Turo Scout, [Chaos Infused] Turo Pike Warrior, [Chaos Infused] Turo Berserker:
- 1-3 → 2-3
- [Chaos Infused] Ulutuka:
- 80-100 → 80-150
- [Chaos Infused] Turo Scout, [Chaos Infused] Turo Pike Warrior, [Chaos Infused] Turo Berserker:
Crypt of Resting Thoughts
- Changed the amount of Abyssal Ash dropped from defeating the following monsters.
- [Abyssal] Ahib Beast Trainer, [Abyssal] Ahib Dark Chaser, [Abyssal] Ahib Condemner, [Abyssal] Ahib Dark Champion, [Abyssal] Ahib Dark Mage:
- 2-3 → 3-4
- [Abyssal] Ahib Salun Bear Spearmaiden, [Abyssal] Ahib Salun Wolf Spearmaiden:
- 10-15 → 30-40
- [Abyssal] Dark Knight:
- 15-30 → 50-100
- [Abyssal] Ahib Beast Trainer, [Abyssal] Ahib Dark Chaser, [Abyssal] Ahib Condemner, [Abyssal] Ahib Dark Champion, [Abyssal] Ahib Dark Mage:
Kratuga Ancient Ruins
- Changed the amount of Iridescent Rock Pieces dropped from defeating the following monsters.
- [Ancient Weapon] Bamole, [Ancient Weapon] Puruko, [Ancient Weapon] Kimel, [Ancient Weapon] Belloten, [Ancient Weapon] Elqueesh:
- 2-4 → 4-5
- [Ancient Weapon] Bamole, [Ancient Weapon] Puruko, [Ancient Weapon] Kimel, [Ancient Weapon] Belloten, [Ancient Weapon] Elqueesh:
Olun's Valley
- Changed the amount of Golem's Heart Fragments dropped from defeating the following monsters.
- Boulder Golem, Rock Golem, Indomitable Golem, Olun's Golem's Left Arm:
- 2 → 3
- Olun's Golem:
- 2-4 → 4-5
- Boulder Golem, Rock Golem, Indomitable Golem, Olun's Golem's Left Arm:
- Improved the collision detection between your character and the left arm of Olun's Golem to appear more natural.
Tunkuta
- Changed the amount of Broken Horn Fragments dropped from defeating the following monsters.
- Turo Scout, Turo Pike Warrior, Turo Berserker:
- 3-5 → 4-6
- Ulutuka:
- 20-30 → 80-100
- Turo Scout, Turo Pike Warrior, Turo Berserker:
Thornwood Forest
- Changed the amount of Moonlight Spirit Powder dropped from defeating the following monsters.
- Ahib Beast Trainer, Ahib Dark Chaser, Ahib Condemner, Ahib Dark Champion, Ahib Dark Mage:
- 1-2 → 1-3
- [Corrupt Elite] Ahib Salun Bear Spearmaiden, [Corrupt Elite] Ahib Salun Wolf Spearmaiden:
- 2-4 → 10-15
- Ahib Beast Trainer, Ahib Dark Chaser, Ahib Condemner, Ahib Dark Champion, Ahib Dark Mage:
Gyfin Rhasia Temple (Upper)
- Changed the amount of Fragments of Bronze Artifact dropped from defeating the following monsters.
- Gyfin Rhasia Guard, Gyfin Rhasia Decimator, Gyfin Rhasia Flamen, Gyfin Rhasia Crusher, Gyfin Rhasia:
- 4-6 → 5-7
- Increased the Agris Fever point cost per defeating the aforementioned monsters: 9 → 12
- Gyfin Rhasia Guard, Gyfin Rhasia Decimator, Gyfin Rhasia Flamen, Gyfin Rhasia Crusher, Gyfin Rhasia:
[Elvia] Saunil Camp
- Changed the amount of Icy Armor Fragments dropped from defeating the following monsters.
- [Enraged] Saunil Fighter, [Enraged] Saunil Brawler, [Enraged] Saunil Vanguard:
- 1-3 → 2-4
- Saunil Fighter, Saunil Armored Warrior, Saunil Elder, Saunil Brawler:
- 1-3 → 2-4
- Saunil Guard, Saunil Warrior, Saunil Archer, Saunil Elite Soldier, Saunil Vanguard:
- 1-3 → 2-4
- [Enraged] Saunil Fighter, [Enraged] Saunil Brawler, [Enraged] Saunil Vanguard:
Murrowak's Labyrinth
- Changed the amount of Decomposed Exocrine Glands dropped from defeating the following monsters.
- Ironclad Murraska, Murraska: 1-2 → 1-3
[Elvia] Rhutum Outstation
- Changed the amount of Gnawing Rhutum Fangs dropped from defeating the following monsters.
- Rhutum Soldier, Rhutum Fighter, Rhutum Elite Brawler, Rhutum Wizard, Rhutum Archer:
- 2-5 → 2-4
- Rhutum Soldier, Rhutum Fighter, Rhutum Elite Brawler, Rhutum Wizard, Rhutum Archer:
- Matched the respawn timer of monsters in Marni's Realm with the normal [Elvia] Rhutum Outstation monster zone.
- The spawned monsters remain unchanged.
- Changed so a message displays if you move too far away while in combat from a Rhutum monster.
- Improved the Sprinting skill to now be learned at 100% mastery.
- You will still required your mount to be equipped with a saddle to use the skill.
- You can also use Sprinting while auto-moving (T) from at least Training Professional 1.
- Changed the "Big Bad Auntie's Foreign Cuisine Study" quests so upon completion Big Bad Auntie Ahryung of Byeot County will comment that she's too full to offer another quest for today.
- Improved the icons for the following quests in Calpheon to be more noticeable.
- Rhutums' Threat, Who are the Rhutums?
- Added [The Great Expedition] to [The Great Expedition] First Sailboat into Oquilla's Eye! quest titles to make them easier to discern.
As one of Black Desert's oldest and trademark content, we're always listening and open to the gracious feedback regarding Node & Conquest Wars from all of our adventurers. Enjoyed by many, we've always felt it so much important to explain in detail whenever changes occur regarding this content. Hence we were incredibly pained to hear that our adventurers were concerned with the changes in a game we've been striving to be fun for all.
We will continue to go over each and every bit of feedback sent to us regarding such changes, in hopes to better connect with and update our adventurers accordingly. Also, we pledge to deliver frequent notices regarding improvements and/or adjustments we're working on, such as today's update, through the Global Lab.
Adventurers, please continue sending us their precious feedback through the official website, as we are reading through them and working on how to implement them into the game. Thank you again for your continued support and interest.
Node War Tier Changes
- Changed the Node War tiers.
- Tier 1 Beginner → Tier 1
- Tier 1 Intermediate → Tier 2
- Tier 2 → Tier 3
- Tier 3 → Tier 4
- Tier 4 → Tier 5
- Added the [Guild] Square Fort (Tier 1) item based on the change above. Changed the names and descriptions of existing items as follows.
- Added
- [Guild] Square Fort (Tier 1)
- Changed
- [Guild] Square Fort (Tier 1) → [Guild] Square Fort (Tier 2)
- [Guild] Square Fort (Tier 2) → [Guild] Square Fort (Tier 3)
- [Guild] Strong Square Fort (Tier 3) → [Guild] Strong Square Fort (Tier 4)
- [Guild] Sturdy Square Fort (Tier 4) → [Guild] Sturdy Square Fort (Tier 5)
- Added
Occupying tier 3-5 nodes (previously tiers 2-4) will prevent the participation in Tier 1-2 Node Wars (previously tiers 1 beginner - intermediate).
Likewise, occupying tier 1-2 nodes (previously tiers 1 beginner - intermediate) will prevent the participation in Tier 3-5 Node Wars (previously tiers 2-4).
Node Rotation by Tier
- Changed the number of participants according to the changes in tiers and war days.
Tier 1 Nodes (7) (previously Tier 1 Beginner) |
|||
Node | War Day | Participants | Occupation Benefit |
Helms Post | Monday | 30 | - |
Navarn Steppe | Wednesday | 30 | Navarn Steppe |
Abandoned Iron Mine | Wednesday | 40 | - |
Ibellab Oasis | Friday | 20 | - |
Southern Swamp | Sunday | 30 | [Elvia] Swamp Fogans |
Taphtar Plain | Sunday | 40 | Centaurus |
Tooth Fairy Forest | Sunday | 40 | Forest Ronaros |
Tier 2 Nodes (6) (previously Tier 1 Intermediate) |
|||
Node | War Day | Participants | Occupation Benefit |
Khuruto Cave | Monday | 40 | - |
Roud Sulfur Mine | Wednesday | 50 | Roud Sulfur Mine |
Polly's Forest | Friday | 30 | Polly's Forest |
Pilgrim's Sanctum: Fast | Sunday | 30 | - |
Hasrah Cliff | Sunday | 40 | Kratuga Ancient Ruins |
Manshaum Forest | Sunday | 50 | Manshaum Forest |
Tier 3 Nodes (9) (previously Tier 2) |
|||
Node | War Day | Participants | Occupation Benefit |
Desert Naga Temple | Monday | 40 | Desert Naga Temple |
Elder's Bridge | Monday | 50 | - |
Northern Plain of Serendia | Wednesday | 50 | [Elvia] Altar Imps |
Pilgrim's Sanctum: Obedience | Wednesday | 60 | Hystria Ruins |
Valencia Castle Site | Thursday | 50 | - |
Canyon of Corruption | Friday | 40 | - |
Ancado Coast | Friday | 50 | Aakman (Aakman Temple) |
Alejandro Farm | Sunday | 60 | - |
Star's End | Sunday | 60 | Star's End |
Tier 4 Nodes (11) (previously Tier 3) |
|||
Node | War Day | Participants | Occupation Benefit |
Wolf Hills | Monday | 50 | - |
Ivory Wasteland | Tuesday | 50 | - |
Omar Lava Cave | Tuesday | 70 | - |
Bloody Monastery | Wednesday | 60 | [Elvia] Bloody Monastery |
Saunil Camp | Thursday | 60 | [Elvia] Saunil Camp |
Cron Castle | Thursday | 70 | - |
Mirumok Ruins | Friday | 50 | Mirumok Ruins |
Rhutum Outstation | Friday | 60 | [Elvia] Rhutum Outstation |
Orc Camp | Sunday | 70 | [Elvia] Orc Camp |
Primal Giant Post | Sunday | 70 | [Elvia] Primal Giant Post |
Gyfin Rhasia Temple | Sunday | 70 | Gyfin Rhasia Temple (Upper/Underground) |
Tier 5 Nodes (7) (previously Tier 4) |
|||
Node | War Day | Participants | Occupation Benefit |
Castle Ruins | Tuesday | 100 | [Elvia] Castle Ruins |
Western Guard Camp | Wednesday | 70 | - |
Sausan Garrison | Thursday | 85 | - |
Quint Hill | Friday | 85 | [Elvia] Quint Hill |
Abandoned Monastery | Sunday | 70 | Abandoned Monastery (Restricted Territory) |
Hexe Sanctuary | Sunday | 100 | [Elvia] Hexe Sanctuary |
Ash Forest | Sunday | 100 | Ash Forest |
Occupying Lord's Guild (Alliance) Participation in Node War
- Changed so an occupying lord's guild/alliance can now participate in Node Wars occurring in the same occupied territory.
- Participation opportunies remain fixed to twice per week regardless of victory/defeat/liberation for the occupying lord's guild/alliance and will reset at the end of Conquest Wars every Saturday.
Node War Location Changes
- Changed the location of certain nodes for Node Wars.
Star's End | Ancado Coast | ||
Abandoned Monastery | Rhutum Outstation | ||
- Removed the Bashim Base node and added the Pilgrim's Sanctum: Fast node for Node Wars.
Annex Construction by Tier
Conversely, Tier 1 Node Wars lacking defense annexes can be susceptible to boosting. We understand that revealing the fort's location before the war even commences is an aspect that requires attention, and as such, we are devising measures to address this.
- Changed to allow the construction of the following annexes according to each node tier.
Tier 1 (previously Tier 1 Beginner) |
Tier 2 (previously Tier 1 Intermediate) |
Tier 3 (previously Tier 2) |
Tier 4 (previously Tier 3) |
Tier 5 (previously Tier 4) |
|
Annex | Square Fort | Square Fort | Square Fort | Square Fort | Square Fort |
Barricade | Barricade | Barricade | Barricade | Barricade | |
Indomitable Flag Factory | Indomitable Flag Factory | Indomitable Flag Factory | Indomitable Flag Factory | Indomitable Flag Factory | |
Supply Depot | Supply Depot | Supply Depot | Supply Depot | Supply Depot | |
* Recovery Center | Recovery Center | Recovery Center | Recovery Center | Recovery Center | |
- | Cannon Observatory | Cannon Observatory | Cannon Observatory | Cannon Observatory | |
Flame Tower | Flame Tower | Flame Tower | Flame Tower | ||
- | Wooden Fence Gate | Wooden Fence Gate | Wooden Fence Gate | Wooden Fence Gate | |
- | - | - | Hwacha | Hwacha | |
- | - | - | Elephant Nursery | Elephant Nursery | |
Traps | O | O | O | O | O |
Extension | X | X | X | O | O |
- After this, there will be no need to construct a Recovery Center at Tier 1 Node Wars.
Annex and Fort Durability Adjustments per Tier
- Adjusted the max durability of annexes and forts per tier.
Tier 1 (previously Tier 1 Beginner) | ||
Annex | Durability | DP |
Barricade | Increased by 2 times | Same as before |
Tier 2 (previously Tier 1 Intermediate) | ||
Annex | Durability | DP |
Square Fort | Increased by 1.3 times | Same as before |
Recovery Center, Cannon Observatory, Flame Tower, Supply Depot, Indomitable Flag | Increased by 1.3 times | Increased by 1.8 |
Indomitable Flag Factory | Increased by 1.3 times | Increased by 1.6 |
Barricade | Increased by 2.6 times | Increased by 1.5 times |
Flimsy Barricade | Increased by 1.3 times | Increased by 1.5 times |
Wooden Fence Gate | Increased by 1.3 times | Increased by 1.5 times |
Tiers 3-5 (previously Tiers 2-4) | ||
Annex | Durability | DP |
Tier 3 Indomitable Flag (excluding Indomitable Flag Factory) |
Reduced by 1/2 | Same as before |
Tier 4 Indomitable Flag (excluding Indomitable Flag Factory) |
Reduced by 1/2 | Same as before |
Tier 5 Indomitable Flag (excluding Indomitable Flag Factory) |
Increased by 1.4 times | Same as before |
Stat Limits per Tier
- Changed the stat limits applied per Node War tier.
Stat Limits per Node War Tier | |||
Node War Tier | AP | Damage Reduction | Accuracy |
Tier 1 (previously Tier 1 Beginner) |
245 | 223 | 645 |
Tier 2 (previously Tier 1 Intermediate) |
362 (▲ 27) |
327 (▲ 41) |
715 (▲ 20) |
Tier 3 (previously Tier 2) | 485 (▼ 29) |
365 (▲ 11) |
781 (▲ 24) |
Tier 4 (previously Tier 3) | 540 (▼ 32) |
407 (▲ 9) |
824 (▲ 28) |
Tier 5 (previously Tier 4) | None |
Stat Limits per Node War Tier | |||
Evasion | Damage Reduction Rate | Accuracy Rate | Evasion Rate |
741 | 7% | 15% | 15% |
847 (▲ 42) |
14% | 15% | 15% |
913 (▲ 43) |
22% (▲ 1%) |
20% | 20% |
966 (▲ 44) |
28% (▲ 2%) |
None | None |
Stat Limits per Node War Tier | |
Special Evasion Rate | All Resistance |
20% (▲ 20%) |
20% |
20% (▲ 20%) |
30% |
20% | 50% |
None | None (80%) |
None |
- Changed the max HP limit for the following Node War tiers.
- Tier 1 (previously Tier 1 Beginner): Max 4,000 HP
- Tier 2 (previously Tier 2 Intermediate): Max 5,000 HP
- Removed 500 HP deductions every 20 minutes from the moment a Tiers 1-2 (previously Tiers 1 Beginner & Intermediate) Node War begins.
Guild and Conquest/Node Wars Items
- Adjusted the weight of the following guild/Conquest/Node War items.
Item Name | Weight (LT) | ||
[Guild] Node/Conquest War Annex Assembly Tool | 25 LT → 5 LT | ||
[Guild] Indomitable Flag | 10 LT → 5 LT | ||
Lynch Cannon Assembly Kit | 50 LT → 5 LT | ||
[Practice] Lynch Cannon Assembly Set | 30 LT → 5 LT | ||
[Guild] Monsterbane Cannon Assembly Kit | 50 LT → 5 LT | ||
Cannonball, Flame Cannonball, [Guild] Cannonball, [Guild] Flame Cannonball, Practice Cannonball | 1 LT → 0.1 LT | ||
[Guild] Monsterbane Cannonball | 1 LT → 0.1 LT | ||
[Guild] Oil for Flame Tower | 1 LT → 0.1 LT | ||
[Guild] Arrow for Hwacha | 1 LT → 0.1 LT | ||
[Guild] Stun/Flame/Venom/Ankle Traps (including normal versions) |
0.7 LT → 0.1 LT | ||
[Guild] Elephant Trap | 0.9 LT → 0.1 LT | ||
[Guild] Medium Siege Tower (Conquest War) | 70 LT → 5 LT | ||
[Guild] Large Siege Tower (Conquest War) | 90 LT → 5 LT | ||
[Guild] Ballista Assembly Kit (Conquest War) | 50 LT → 5 LT | ||
[Guild] Ballista Arrow (Conquest War) | 1 LT → 0.1 LT |
Sturdy Barricade
- Removed Sturdy Barricade from Siege Weapon Workshop tier 1.
- With the removal of Sturdy Barricade, if you had the item in your possession, the following materials were returned for each of them you had.
- Usable Scantling x 20
- Log x 10
- Bronze Ingot x 5
- Black Stone Powder x 3
- With the removal of Sturdy Barricade, if you had the item in your possession, the following materials were returned for each of them you had.
Conquest War Siege Weapons
- Increased Ballista's movement speed by x1.5, durability by x2.
Resplendent Medal of Honor
- Changed Resplendent Medal of Honor exchangeable items as below.
- Previous exchangeable items are maintained, and those with changes in required number of medals are listed below.
Items | Resplendent Medal of Honor | ||
Dandelion/Kzarka/Offin Tett/ Nouver/Kutum's Sealed Weapon Box
|
300 → 200 | ||
Fine Accessory Box
|
300 → 200 | ||
Advice of Valks (+60)
|
600 → 300 | ||
Advice of Valks (+50)
|
240 → 100 | ||
Advice of Valks (+35)
|
120 → 40 | ||
Advice of Valks (+20)
|
20 → 10 | ||
High-quality Draught Box
|
4 → 3 | ||
High-quality Food Box
|
4 → 3 | ||
Imp Captain's Knife
|
200 → 100 | ||
Muskan's Bloody Steel Helmet
|
200 → 100 |
- Added new items exchangeable with Resplendent Medal of Honor as below.
Items | Resplendent Medal of Honor | Items | Resplendent Medal of Honor |
Giath's Helmet
|
200 |
Griffon's Helmet
|
200 |
Red Nose's Armor
|
200 |
Dim Tree Spirit's Armor
|
200 |
Bheg's Gloves
|
200 |
Leebur's Gloves
|
200 |
Muskan's Shoes
|
200 |
Urugon's Shoes
|
200 |
Perfume of Charm
|
8 |
Elixir of Indignation
|
4 |
Corrupt Oil of Immortality
|
60 | - | - |
Node War Taxes by Tier
- As Node Wars are now divided into 5 tiers, tax ratios for victory are as below.
- Ratios are the same as before, but with the change to 5 tiers, we've added additional brackets to tiers 1 and 2.
Individual Node War Rewards by Tier
- As Node Wars are now divided into 5 tiers, individual rewards by tier are as below.
- Rewards by tier are the same as before, but with the change to 5 tiers, we've added additional brackets to tiers 1 and 2.
Tiers 1-5 Node War Vendors
- Cenaleo Lehann the war vendor appears for victors of Node War tier 5.
- Cenaleo Lehann will be at the same location of ther tiers 1-4 war vendors of each cities.
- As Node Wars are now divided into 5 tiers, items purchasable from war vendors are as below.
- Shops by tier are the same as before, but now divided into 5 tiers.
- If a guild won in Node War before the reset of occupation information and obtained the right to participate in Conquest War, they will be able to participate in Conquest War without occupying a node after the reset.
- If forts were constructed before the reset for future Node Wars, the forts were removed and the guild funds used for their purchases were refunded.
- A Supreme Old Moon Box was sent to guilds that were occupying nodes during the Sept 13 (Wed) maintenance.
We also plan to reveal more updates on inconveniences during construction and install processes, and on other improvements we are currently working on. Again, we'd like to extend our gratitude to all Adventurers who enjoy Node Wars and for all the feedbacks you have given us. We hope you enjoy the changes made to Node War with this week's update.
- Improved the enhancement UI to show Another Adventurer's Choice if available for the gear.
- Improved the effect of items found via search in storage.
- Added descriptions to the Mass Process and Crafting Notes buttons in Processing (L).
- Added a guide button to the Guild (G) menu on guild mounts.
- Optimized character and NPC movement actions.
- Fixed the issue where some item sources were displayed empty in Web Storage.
- Fixed the issue where the navigation bar covered the network bar on My Page.
- Improved the forum in Adventurer's Board (F2) to be displayed by languages.
- Changed the text in the legal guardian agreement page for players who required it upon registration. (UK ONLY)
Modified or Changed
- Fixed the cape of [Sorcereress] Orzeca's Rose to be more natural.
- Fixed the unnatural background elements of certain underground locations of Bree Tree Ruins.
- Fixed the unnatural background elements of inner and outer Heidel Castle.
- Fixed the issue where the Swamped by Imps quest in Drieghan guided you to the wrong location.
- Fixed the issue where the mount UI and level/point info UI overlapped after UI reset in certain situations.
- Fixed the issue where the quest widget popped up on the World Map (M) when a quest's progress is updated.
- Fixed the issue where the crank device and your character spun together during [The Magnus] Look Before You... quest.
- Fixed the knowledge obtain info of the Shallow Waves knowledge in Atoraxxion: Yolunakea.
- Fixed the cameras of some of the knowledge obtainable in the Land of the Morning Light.
- Fixed the issue where non-enhancement items were sometimes shown during Group Enhancement.
- Fixed the issue where the ring menu preset names did not revert to default even after deleting them for the gamepad UI mode.
- Fixed the issue where the node investment benefits icon popped up in the Ui on top of the screen even after entering a node where you had already retrieved your contribution points.
- Fixed the issue where the Pale Green Bud Wall icon was not displayed in the Crafting Notes.
- Fixed the issue where moving items out of the inventory while in a separable quick slot registered it in a quick slot instead of showing the discard warning.
- Fixed the issue where you couldn't take out bags (Clorince's Travel Bag, Liana's Tool Bag, etc.) from storage.
- Fixed the issue where Rosa-scented Brazier were spawning in awkward locations around the Kuit Islands.
- Fixed portions of [Vaha's Sky]'s background in Atoraxxion: Vahmalkea.
- Fixed the issue where using Lafi Bedmountain's Upgraded Telescope would crash the game.
- Fixed the issue where English would be set as the default language after connecting to the Central Market through the Black Desert+ app.
- Fixed the issue where leaving/entering the Pit of the Undying instance would cause Morning Light blessings to disappear.
- Fixed the issue where you couldn't interact with crops in your garden after entering the Elvia Realm far away from your garden, then exiting the Elvia Realm near your garden.
- Fixed the issue where the details in the bottom portion of the Marni's Realm window could overlap with the buttons in the window.
- Fixed the issue where the "Another Adventurer's Choice" UI could overlap with the window displayed to enter your enhancement chance.
- Fixed the issue where the visual effect around the "Another Adventurer's Choice" button would disappear after displaying the loading screen.
- [Musa] Fixed the issue where the Kibelius Blade looked unnatural while in combat stance.
- [Berserker] Fixed the issue where the frontal hair of hairstyle 18 was unnatural.
- Fixed the issue where using Ctrl + F to take items from the warehouse after moving them from storage via storage NPC would place them back into storage.
- Fixed the issue where the Delivery Status UI did not display the list when the interface was reduced below 90% in size.
-
[Updates] Patch Notes - September 26, 2023 Node/Conquest War Changes, Red Battlefield Improvements, Two-Seater Mounting Command Change, etc. Sep 26, 2023 (UTC)
-
[Updates] Patch Notes - September 20, 2023 All-New Season begins, Great Ocean improvements, Node/Conquest War improvements, Guild Elephant processing, etc. Sep 20, 2023 (UTC)
-
[Updates] [EAC] Update Details - September 11, 2023 Sep 11, 2023 (UTC)
-
[Updates] Patch Notes - September 6, 2023 Margoria Pirate Fleet, auto-complete feature on the Central Market search, and more Sep 6, 2023 (UTC)
Recent Posts
- [Events] Mic Check One Two! Show Me Your NPC Lines! ~📢~ 📢 Nov 16, 2024 (UTC)
- [GM Notes] Kill or Be Killed. Changes Coming to Week 2 of the Arsha Leaderboard Event Nov 16, 2024 (UTC)
- [Notices] Accounts Restricted for Violating the Operational Policy/Terms of Service (November 15, 2024) Nov 15, 2024 (UTC)
- [Notices] Addition of new payment methods Nov 15, 2024 (UTC)