Application and Participation Requirements!
You can participate in the War of the Roses from the ESC Menu - War (F7) - War of the Roses.
Each faction is made up of a Leading (Captain's) Guild and the Third Legion, with participation conditions as follows:
[War of the Roses region]
Leading (Captain's) Guild | The Third Legion | |
How to Apply | ESC Menu - War (F7) - War of the Roses | |
Participants | Up to 100 (members of the same guild/alliance, including war heroes) per faction | Up to 200 per faction |
When to Apply |
NA | |
Fri 11:00 PM - Sat 11:10 PM (PST) |
Sat 11:10 PM - Sun 01:05 PM (PST) |
|
EU | ||
Sat 01:00 - Sun 01:10 (CET) |
Sun 01:10 - Sun 15:05 (CET) |
|
Leading Guilds will be announced right after the application window closes.
Guilds (alliances) appointed as leading guilds must select a "Captain" by Sunday |
||
Conditions | Guilds (alliances) who've won at least one Tier 4/5 Node War/Conquest War in the past two weeks (Each victory accrues points, and guilds /alliances with the highest *accrued points will be appointed) |
Total gear score of at least 700 (AP + DP) (Sum of main/awakening AP (highest of the two) and DP) |
Costs | 10 billion Silver in Guild (alliance) funds * Refunded if not selected |
500 million Silver * Refunded if not selected |
Selection Process | NA: Sat 11:10 PM (PST) EU: Sun 01:10 (CET) Guild with highest accrued points selected |
NA: Sun 01:05 PM (PST) EU: Sun 15:05 (CET) Applicants randomly selected |
Participants after Selection | Up to 100 (members of the same guild/alliance, including war heroes) per faction | Up to 200 per faction |
Faction | Randomly selected between Kamasylvia and O'dyllita factions | |
Other | Can join via the "Participate" button on the War of the Roses server (akin to Node/Conquest War) | - |
* You’ll be randomly selected and placed in either Kamasylvia or O'dyllita factions.
* Please refer to [Update Details] for more info.
What's the Mission?
[Victory Conditions] Defeat the Commander in each faction's Castle!!
[Leading Guild Captain] Lead your allies to victory through strategic mission orders!
[Leading Guild Member] Assist the captain and contribute to victory by supporting the Third Legion!
[The Third Legion] Carry out the captain's orders and contribute to the faction's victory!
Captain
Captains can form platoons and set up objectives for the Third Legion with the help of lieutenants.
Please refer to the [Update Details] for detailed operation of the tactical map.
[Captain's order]
Captains play a crucial role in the War of the Roses, strategizing with key battle elements like sanctum passives, Spirit's Altar occupation effects and faction skills, to help steer their allies towards victory.
Skill Name | Skill Description |
Enhance Vision
|
Reveals an obscured field of vision for 10 sec.
Cooldown: 5 min
|
Rally Forces
|
Instantly teleports a selected platoon to the targeted sanctum.
Cooldown: 5 min
|
Powerful Attack
|
Summon King Griffon/Khalk near a designated sanctum to temporarily unleash heavy area-of-effect damage.
Cooldown: 10 min
|
Summon Ogre
|
Summons a group of violent Ogres near the designated sanctum. The summoned Ogres will disappear either when a targeted sanctum's guardian is defeated or after a certain period of time.
Cooldown: 20 min
|
Obscure Vision
|
Obscures the enemy's field of vision in fog for 30 sec.
The enemy captain can use "Enhance Vision Range" skill to remove the obscure vision effect. Cooldown: 3 min
|
Immobilize Guardians
|
Freezes the sanctum's guardians and restores 20% of their HP, making them impossible to target for approximately 1 min.
Cooldown: 10 min
|
Additionally, strategically capturing sanctums to gain passive benefits can lead allies into a more advantageous battle.
* Sanctums must be occupied in order, starting from the closest one connected to the faction's castle, and sanctums that are not connected cannot be occupied even after defeating monsters.
[Mission to attack a sanctum through the Tactical Map]
Sanctum Passives |
||
AP +28 |
Evasion +24 |
All Resistance +5% |
Damage Reduction +24 |
Accuracy +28 |
Movement Speed +5% |
Black Spirit's Rage Recovery +1% per 10 sec |
Attack Speed +2% |
HP +2,000 |
Spirit's Altar Occupation Effects
|
Near the Spirit’s Altar, summon Ancient Chariot, Elephant Platoon, Ballista, and Cannon. Also grants the "Spirit's Blessing" boon
* The Spirit's Blessing grants temporary but powerful effects helpful when besieging the enemy castle.
|
Weapong (Range) | Max HP (Durability) | Mobility | Damage and Debuffs |
Ancient Troll (Melee) |
Mid-level Max HP |
Mid-level Mobility |
Mid-level Damage on Sanctum
High-level Damage on Adventurer |
Elephant (Melee) |
High-level Max HP |
Mid-level Mobility |
Low-level Damage on Adventurer |
Ancient Chariot (Short Range) |
Low-level Max Durability |
High-level Mobility |
High-level Damage on Adventurer |
Ballista (Mid-range)) |
Low-level Max Durability |
Low-level Mobility |
High-level Damage on Sanctum High-level Damage on Guardian Monsters |
Cannon (Long Range) |
Low-level Max Durability |
Low-level Mobility |
High-level Damage on Adventurer Debuff Effect (Knockdown) |
Leading Guilds and The Third Legion
The ultimate goal of the War of the Roses is the same for everyone - to bring down the commander stationed in the opposing faction's castle.
However, while they fight for the same faction, the Leading Guild Members and The Third Legion have slightly different roles in achieving this victory.
The Third Legion
First off, the Third Legion, the faction's main force, carries out missions directed by the captain.
[Defeating Old Mirumok, the guardian of the Kamasylvia faction, to occupy the sanctum]
Sanctum Attack |
Capture a specific sanctum within 10 min. |
Sanctum Defense |
Defend a specific sanctum for 10 min. |
Defeat a Commander |
Defeat a Commander within 10 min. |
Protect a Commander |
Protect a Commander for 10 min. |
Defeat Enemies (x40) |
Eliminate 40 enemies within 10 min. |
Spirit's Altar Activation |
Activate the Spirit's Altar for your faction within 10 min. |
Leading Guilds
While the Leading Guild and the Third Legion share the same end goal, guild members don't take on missions from the captain.
War of the Roses Top Tips!
Where can I revive my mount when it dies?
Ornette/Odore guards are detrimental to your strategy!
What's the difference between Quick and Normal revival?
How to turn the tide of the war?
Cooperation between the Commander, Guild Master, and The Third Legion is vital for success during the War of the Roses.
From capturing sanctums passing through the Spirit's Altar, to killing the enemy faction's Commander, there's no room for complacency!
Now, let's head off to the battlefield!
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