Greetings Adventurers,
Here are the latest update details for Black Desert Online on April 3, 2025 (Thu). Today’s patch contains 244 updates and is approximately 1.15GB.
Table of Contents
Events
- Event 1. Experience Serenity with Silent Night - Daily Special Pass- [More Details]
- Event Period: Mar 27, 2025 (Thu) after maintenance - Apr 10, 2025 (Thu) before maintenance

- Event 2. Spring’s Here with Daily Login Rewards! - [More Details]
- Event Period: Mar 27, 2025 (Thu) after maintenance - Apr 10, 2025 (Thu) before maintenance

- Event 3. Adventurers’ Have Spoken! Treasure Hunting & Fishing Courses Now OPEN - [More Details]
- Event Period: Mar 27, 2025 (Thu) after maintenance - Apr 24, 2025 (Thu) before maintenance



- Changed the cooldown: 9 sec → 7 sec

- Changed the cooldown: 10/9/8 sec → 9/8/7 sec

- Improved to now combo into Penetrating Wind.

- Changed the cooldown: 15 sec → 8 sec
- Improved to combo into Extreme: Charging Wind.
- Can no longer be charged.
- Changed the debuff: Air Attack → Down Attack
- Removed bleeding damage on hits.
- Removed the damage reduced per each additional target hit from target 2 onward for PvE only.
Skill Description | Preview | |
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- Changed the cooldown: 20 sec → 10 sec
- Added Forward Guard during the skill.
- Changed the Knockdown on hits debuff to be applied for PvE only.
Skill Description | Preview | |
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- Changed the cooldown: 15 sec → 10 sec
- Improved to combo into Extreme: Charging Wind.
- No longer consumes Stamina per skill attack. Can fire up to 7 shots.
- Removed Knockback on hits.
Skill Description | Preview | |
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- Improved to combo smoothly from attack 1 to 2.

- Changed the cooldown: 13/12/11/10 sec → 10/9/8/7 sec

- Changed the cooldown: 12/11/10/8 sec → 11/11/9/7 sec

- Changed the cooldown: 8 sec → 7 sec

- Changed the cooldown: 9 sec → 7 sec

- Changed the cooldown: 7/6/5 sec → 7/7/7 sec
- Changed the Skill Add-on tier: 1 → 2
- Moved the Movement Speed reduction on hits debuff to Mark.
- Removed the All DP reduction debuff. Added All AP +20 for 10 sec.

- Removed the Critical HIt Rate buff.

- Added All DP -30 for 10 sec on hits.
- Adjusted the following skills' damage.
Skill Name | Before | After |
![]() Tenacious Edge IV
|
1175% x3, max 2 hits Damage -45.2% in PvP only |
1669% x2, max 2 hits Damage -61.0% in PvP only |
![]() Petal Drill III
|
Attack damage 4920% x2 Extra attack damage 4920% x3 Damage -68.4% in PvP only |
Attack damage 5412% x2 Damage -71.3% in PvP only Extra attack damage 6052% x3 Damage -73.0% in PvP only |
![]() Moonrise IV
|
Attack 1 damage 4390% x2 Attack 2 damage 4390% x2 Damage -64.1% in PvP only |
Attack 1 damage 5005% x2 Attack 2 damage 5005% x2 Damage -68.5% in PvP only |
![]() Petal Bloom III
|
Attack damage 8524% x2 Charged attack damage 10835% x3 Damage -72.1% in PvP only |
Attack damage 9291% x2 Charged attack damage 11810% x3 Damage -74.4% in PvP only |
![]() Flow: Cloud Stab
|
3896% x3 Critical Hit Rate +50% Damage -61.1% in PvP only |
4282% x3 Critical Hit Rate +100% Damage -64.6% in PvP only |
![]() Petal Swirl IV
|
7158% x2 Critical Hit Rate +25% Damage -61.9% in PvP only |
8590% x2 Critical Hit Rate +50% Damage -68.2% in PvP only |
![]() Frost Pillars III
|
5493% x2 Critical Hit Rate +25% Damage -62.5% in PvP only |
6152% x2 Critical Hit Rate +50% Damage -66.5% in PvP only |
![]() Oppression
|
1972% x2 Damage -59.3% in PvP only |
4043% x2 Damage -79.9% in PvP only |
![]() Flow: Frostflower
|
Attack damage 4024% x2 Critical Hit Rate +50% (PvE only) Extra attack damage 4024% x2 Critical Hit Rate +25% (PvP only) Damage -57.2% in PvP only |
Attack damage 4426% x2 Critical Hit Rate +50% Extra attack damage 4426% x2 Critical Hit Rate +50% Damage -61.1% in PvP only |
![]() Black Spirit: Petal Swirl
|
6817% x3 Damage -61.9% in PvP only |
7635% x3 Damage -65.9% in PvP only |
![]() Black Spirit: Flow: Cloud Stab
|
5844% x3 Critical Hit Rate +50% Damage -61.1% in PvP only |
6721% x3 Critical Hit Rate +100% Damage -66.2% in PvP only |

Magic Lighthouse draws monsters' attention, making PvE more stable and allowing for easier Back Attacks. However, in top-tier monster zones, its benefits were deemed overly powerful, so many new zones have restricted its effect. With more challenging zones on the horizon, we decided to change Magic Lighthouse during this balance update to prevent recurring issues.



- Changed the skill as follows.
- Changed the duration of the "Consume MP equal to n% of damage received" effect: 30 sec → 1 min. Increased the cooldown: 1 min → 2 min.
- The All Resistance effect lasts for the same 30 sec as before.
- Changed the percentage of damage recieved consumed as MP: 10/15/20/25% → 2.5/5/7.5/10%
- Changed the duration of the "Consume MP equal to n% of damage received" effect: 30 sec → 1 min. Increased the cooldown: 1 min → 2 min.

- Changed the skill as follows.
- Changed to Flow: Mana Augmentation. Changed into a passive skill connected to Spellbound Heart.
- The Magic DP debuff and aggro gains for the magical object have been removed accordingly.
- Changed to Flow: Mana Augmentation. Changed into a passive skill connected to Spellbound Heart.
- Applies the following effects based on the Witch/Wizard's actions while Gorr/Tett, Arne/Marg, or the Spellbound Heart's magical object is summoned.

- Applies Max MP +500/1000/2000 for 1 min when using Magical Shield while the magical object is summoned.
- Recovers 20/30/50% of MP when using Healing Aura while the magical object is summoned.




- Applies Max MP +700/1400/2800 for 1 min when using Magical Shield while the keeper is summoned.
- Recovers 20/30/50% of MP when using Healing Aura while the keeper is summoned.



- Improved Keepers Arne and Marg to completely recover their health each time they perform a combo attack through your skills.
- Added details to the relevant skill descriptions regarding empowered effects when Arne and Marg are summoned.

- Changed the debuff on hits: Stun → Knockdown
- The point at which the debuff is applied has been changed accordingly.
- Changed the defensive effect: Forward Guard → Forward Guard -> Super Armor during the skill
- No defensive effect is applied during the return motion.
- Changed to empower the skill during the Marg's Rage effect.
- Removed the Recover MP on hit effect.

- Changed the required level: 59 → 58
- Changed the defensive effect to Forward Guard during the skill.

- Changed to automatically activate upon using Magma Bomb. Can no longer used by itself.
- Removed the cooldown due to the mechanic change.
- Removed the Down Smash debuff.

- Added Stiffness on hits.
- Improved to combo smoothly from Flow: Aqua Bomb and Flow: Magical Evasion.
- Improved to combo smoothly into other skills.

- Removed the Movement Speed reduction on hits debuff.
- Changed the cooldown: 15/14/13 sec → 15/13/11 sec. Changed the skill add-on tier accordingly: 3 → 2
- Changed the Critical Hit Rate: +10% for 10 sec → 30% for 10 sec

- Improved to turn your character according to the camera direction during the grapple motion.

- Moved the All Evasion Rate reduction on hits debuff to Barrage of Water.
- Changed the Casting Speed buff: +10% for 10 sec → 20% for 10 sec
- This effect does not stack with that of Barrage of Water.

- Changed the attack to now proceed after the casting motion, regardless of the enemy's location. Reduced the traveled distance accordingly.
- Changed to now detect collision while moving.
- Changed the cooldown: 14 sec → 7 sec. Changed the skill add-on tier accordingly: 3 → 2
- Reduced the attack area. Removed the damage distribution effect.

- Changed to apply the Movement Speed -20% for 5 sec on hits even without the Arne's Touch effect.
- Added All AP -16 for 10 sec on hits with the Arne's Touch effect active.

- Changed the cooldown: 7 sec → 5 sec.
- Changed the defensive effect.
- Before: Super Armor at the start of the skill, Invincible while moving
- After: Invincible -> Super Armor during the skill

- Changed the defensive effect: Super Armor → Invincible -> Super Armor
- Changed the Stamina cost: 100 → 200
- Changed the collision detection to match the motions, with none while moving, but activated after landing.
- Adjusted the following skills' damage.
Skill Name | Before | After |
![]() Aqua Jail Explosion IV
|
2992% x6 Damage -61.6% in PvP only |
4189% x6 Damage -74.0% in PvP only |
![]() Barrage of Water
|
8108% x2 Damage -55.6% in PvP only |
10135% x2 Damage -69.0% in PvP only |
![]() Magma Bomb
|
5688% x2 Damage -43.0% in PvP only |
7679% x2 Damage -65.0% in PvP only |
![]() Flow: Aqua Bomb
|
4523% x2 Damage -59.4% in PvP only |
6785% x2 Damage -72.9% in PvP only |
![]() Torrential Cascade
|
5040% x2 Damage -60.0% in PvP only |
7560% x2 Damage -70.0% in PvP only |
![]() Hellfire IV
|
2750% x4 Damage -60.0% in PvP only |
6875% x 3 Damage -78.5% in PvP only |
![]() Bolide of Destruction III
|
8208% x2 Damage -63.5% in PvP only |
12558% x2 Damage -68.0% in PvP only |
![]() Flame's Calling
|
4755% x1, max 4 hits Damage -43.0% in PvP only |
6419% x1, max 3 hits Damage -70.0% in PvP only |
![]() Cataclysm IV
|
6307% x2 Damage -63.6% in PvP only |
10091% x2 Damage -77.2% in PvP only |
![]() Chilling Wave III
|
Attack 1 damage 4316% x2 Attack 2 damage 4316% x1, max 3 hits Attack 3 damage 4316% x2 Damage -62.2% in PvP only |
Attack 1 damage 5007% x2 Attack 2 damage 5007% x1, max 3 hits Attack 3 damage 5007% x2 Damage -68.6% in PvP only |
![]() Black Spirit: Cataclysm
|
8109% x2 Damage -63.6% in PvP only |
12569% x2 Damage -76.0% in PvP only |
![]() Black Spirit: Hellfire
|
4124% x4
Damage -60.0% in PvP only
|
7629% x3
Damage -69.4% in PvP only
|



- Changed the skills as follows.
- Improved Keepers Gorr and Tett to completely recover their health each time they perform a combo attack through your skills.
- Added details to the relevant skill descriptions regarding empowered effects when Gorr and Tett are summoned.

- Changed the skill as follows.
- Changed the Casting Speed increase buff: 10% for 10 sec → 20% for 10 sec. (This effect does not stack with that of Speed Spell.)
- Removed the damage increase buff during Tett's Ascent and changed the skill to apply its damage for pulling attacks as well.
- Added the Stiffness debuff on pulling hits during Tett's Ascent.
- Moved the All Evasion Rate reduction on hits debuff to Thunder Storm.

- Changed the skill as follows.
- Moved the Speed reduction on hits debuff to Yoke of Ordeal.
- Changed the cooldown: 10/9/8 sec → 10/8/6 sec

- Changed the skill as follows.
- Removed "Adds Gorr effect to attack 1".
- Changed to now apply damage during the first motion with Gorr's Blessing.

- Changed the skill as follows.
- Removed attack 1. Changed to now always activate with attack 2.
- Added Critical Hit Rate +18% for 10 sec when using the skill.

- Changed the skill as follows.
- Changed attack 1 hits to apply Knockback (same as before) and attack 2 hits to apply Knockdown.
- Changed so the Knockback and Knockdown on hits debuffs are applied for PvE as well.
- Fixed the description text regarding how to perform extra attacks.
- Removed text regarding the skill consuming MP for extra attacks.
- Added Movement and Attack/Casting Speeds -15% for 5 sec on hits.
- Moved the Critical Hit Rate buff to Lightning Blast.
- Changed to be empowered by Gorr's Blessing and Tett's Ascent.
- Changed the cooldown: 15/14/13 sec → 15/13/11 sec. Changed the skill add-on tier accordingly: 3 → 2

- Changed the skill as follows.
- Changed the cooldown: 15 sec → 11 sec. Changed the skill add-on tier accordingly: 3 → 2
- Changed to now instantly attack without casting. Changed also to move forward during the skill.
- Changed the defensive effect: Super Armor during the skill → Super Armor -> Forward Guard. during the skill
- Reduced the attack area.

- Changed the skill as follows.
- Changed the cooldown: 5/4/4/3 sec → 8/7/7/6 sec. Changed the skill add-on tier accordingly: 1 → 2
- Removed text regarding Flow: Perfect Sign. Added as the skill's attack 2 details.
- Changed the skill's entire motions to be empowered during Gorr's Blessing and Tett's Ascent.

- Changed the skill as follows.
- Changed the defensive effect: Super Armor → Invincible -> Super Armor
- Changed the Stamina cost: 100 → 200
- Improved to turn according to the camera direction when performed backwards.
- Changed the collision detection to match the motions, with none while moving, but activated after landing.
- Adjusted the following skills' damage.
Skill Name | Before | After |
![]() Equilibrium Break IV
|
8141% x2 Damage -64.0% in PvP only |
8385% x2 Damage -76.0% in PvP only |
![]() Equilibrium Break IV
(Gorr's Blessing active) |
- | 8385% x3 Damage -76.0% in PvP only |
![]() Fissure Wave IV
|
4290% x1, max 3 hits Damage -52.0% in PvP only Flow: Perfect Sign 2623% x2 Damage -31.0% in PvP only |
Attack 1 damage 5363% x1, max 3 hits Attack 2 damage 5363% x2 Damage -58.2% in PvP only |
![]() Fissure Wave IV
(Gorr's Blessing active) |
4290% x1, max 3 hits Damage -52.0% in PvP only Flow: Perfect Sign 4196% x2 Damage -31.0% in PvP only |
Attack 1 damage 7079% x2 Attack 2 damage 7079% x2 Damage -58.2% in PvP only |
![]() Thunder Storm III
|
Attack damage 7532% x2 Damage -67.9% in PvP only |
Attack damage 8812% x2 Damage -65.8% in PvP only |
![]() Barrage of Lightning
|
6430% x3 Damage -56.5% in PvP only Backward attack damage 6430% x3 Damage -66.4% in PvP only |
10610% x2 Damage -69.4% in PvP only |
![]() Voltaic Pulse IV
|
6066% x2 Damage -44.1% in PvP only |
6369% x2 Damage -72.5% in PvP only |
![]() Voltaic Pulse IV
(Tett's Ascent active) |
- | Attack 1 damage 6369% x2 Attack 2 damage 6369% x2 Damage -72.5% in PvP only |
![]() Lightning Blast
|
Attack 1 damage 4030% x2 Attack 2 damage 4030% x2 Damage -52.7% in PvP only |
9672% x2 Damage -78.0% in PvP only |
![]() Black Spirit: Equilibrium Break
|
6030% x3 Damage -64.0% in PvP only |
10010% x3 Damage -78.0% in PvP only |
![]() Black Spirit: Thunder Storm
|
5178% x4 Damage -67.9% in PvP only |
6317% x4 Damage -72.0% in PvP only |


- Changed the skill as follows:
- Changed the cooldown: 9 sec → 7 sec


- Added text stating that Flow: Death Clout (I to Absolute)'s max targets are applied to the skill.

- Changed the skill as follows:
- Improved the first attack to combo more smoothly into the continuous attack.
- Changed the backward traveled distance during cooldown to match the skill when used after cooldown.

- Changed the skill as follows:
- Changed the Recover HP per hit amount: 100 → 180

- Changed the skill as follows:
- Added the AP +20 for 10 sec buff.
- Unavailable during cooldown.
- Added the AP +20 for 10 sec buff.

- Changed the skill as follows:
- Removed the increased damage effect when consuming Martial Spirit.
- Added the Recover 225 HP per hit buff.
- Increased the traveled distance after using Flash Step.

- Changed the skill as follows:
- Changed to Recover 400 HP per hit regardless of Martial Spirit consumption, removing the previous recovery effects.
- Changed to activate with Martial Spirit-enhanced effect when fully charged without Martial Spirit.
- Changed to immediately attack without maintaining charging when activated by consuming Martial Spirit.

- Changed the skill as follows:
- Added the Recover 200 HP per hit buff.
- Recover HP per hit buff is applied even without consuming Martial Spirit.
- Added the Recover 200 HP per hit buff.
- Adjusted the following skills' damage.
Skill Name | Before | After |
![]() Absolute: Death Clout
|
2760% x2 Critical Hit Rate 70% Damage -52.0% in PvP only |
6624% x2 Critical Hit Rate 100% Damage -83.0% in PvP only |
![]() Prime: Soul Basher III
|
Attack damage 3000% x1 Consecutive attack damage 3000% x3 Last attack damage 4545% x2 Damage -69.8% in PvP only |
Attack damage 3360% x1 Consecutive attack damage 3360% x3 Last attack damage 5363% x2 Damage -73.6% in PvP only |
![]() Prime: Hidden Claw IV
|
Attack damage 4419% x1 Consecutive attack damage 3268% x1, max 4 hits Last attack damage 3268% x2 Damage -68.6% in PvP only |
Attack damage 5082% x1 Consecutive attack damage 3758% x1, max 4 hits Last attack damage 3758% x2 Damage -72.7% in PvP only |
![]() Prime: Fist Fury IV
|
3526% x1, max 5 hits Last attack damage 3526% x2 Damage -52.6% in PvP only |
3949% x1, max 5 hits Last attack damage 3949% x2 Damage -57.7% in PvP only |
![]() Prime: Tornado Kick III
|
Attack damage 6036% x2 Critical Hit Rate 30% Damage -64.8% in PvP only |
Attack damage 7485% x2 Critical Hit Rate 50% Damage -71.6% in PvP only |
![]() Prime: Sweeping Kick III
|
Attack 1 damage 3031% x2 Attack 2 damage 3031% x2 Damage -59.8% in PvP only |
Attack 1 damage 3758% x2 Attack 2 damage 3758% x2 Damage -67.6% in PvP only |
![]() Prime: Roaring Tiger
|
Attack damage 5738% x2 Damage -42.7% in PvP only Attack damage 10236% x2 when Martial Spirits are consumed Damage -58.0% in PvP only |
Attack damage 6427% x2 Damage -48.8% in PvP only Attack damage 13921% x2 when Martial Spirits are consumed Damage -69.1% in PvP only |
![]() Prime: Somersault
|
3310% x2 Damage -38.4% in PvP only |
5131% x2 Damage -60.3% in PvP only |
![]() Prime: Scissor Kick
|
Attack 1 damage 1753% x2 Attack 2 damage 1753% x2 Damage -24.6% in PvP only |
Attack 1 damage 3155% x2 Attack 2 damage 3155% x2 Damage -58.0% in PvP only |
![]() Prime: Rage Hammer
|
Attack damage 5709% x2 Damage -30.5% in PvP only Attack damage 11297% x2 when Martial Spirits are consumed Damage -60.5% in PvP only |
Attack damage 6394% x2 Damage -37.9% in PvP only Attack damage 14460% x2 when Martial Spirits are consumed Damage -69.1% in PvP only |
![]() Prime: Sea Burial
|
Attack damage 3924% x2 Damage -50.5% in PvP only Attack damage 10140% x2 when Martial Spirits are consumed Damage -69.0% in PvP only |
Attack damage 6828% x2 Damage -62.0% in PvP only |
![]() Prime: Wave Orb
|
Attack damage 5607% x2 Damage -56% in PvP only Attack damage 12570% x2 when Martial Spirits are consumed Damage -65.6% in PvP only |
Attack damage 6728% x2 Damage -63.3% in PvP only Attack damage 17598% x2 when Martial Spirits are consumed Damage -75.5% in PvP only |
![]() Hurricane Kick
|
5012% x1, max 2 hits Last attack damage 5012% x2 Damage -67.0% in PvP only |
6065% x1, max 2 hits Last attack damage 6065% x2 Damage -72.7% in PvP only |


- (I to V) Changed the skills as follows:
- Before: Critical Hit Rate +2% per skill level, total +10%
- After: All AP +1 per skill level, total +5
- Recover HP effect remains unchanged.

- Removed the All Accuracy Rate +6% for 10 sec buff.
- Changed the Accuracy Rate buff of all skills: +19% → +25%

- Improved to smoothly combo into Black Blood Circle.

- Changed so that your battle axe does not enlarge during the skill.
- Adjusted the following skills' damage.
Skill Name | Before | After |
![]() Prime: Avalanche Strike III
|
11295% x2 Damage -70.4% in PvP only |
12383% x2 Damage -73.0% in PvP only |
![]() Prime: Mountain Slam IV
|
7791% x3 Damage -73.2% in PvP only |
8700% x3 Damage -76.0% in PvP only |
![]() Prime: Mutilation III
|
6600% x2 Damage -66.8% in PvP only |
7556% x2 Damage -71.0% in PvP only |
![]() Prime: Black Blood Circle IV
|
7883% x3 Damage -70.4% in PvP only |
8642% x3 Damage -73.0% in PvP only |
![]() Prime: Boulder Crush IV
|
3773% x2, max 4 hits Damage -58.3% in PvP only |
4323% x2, max 4 hits Damage -52.0% in PvP only |
![]() Prime: Black Blood Slaughter
|
6600% x2 Damage -58.3% in PvP only |
7645% x2 Damage -64.0% in PvP only |
![]() Prime: Claw Reveal
|
3648% x2 Damage -41.7% in PvP only |
5908% x2 Damage -64.0% in PvP only |
![]() Gate Crasher
|
Attack 1 damage 5888% x2 Attack 2 damage 5888% x2 Damage -65.8% in PvP only |
Attack 1 damage 6712% x2 Attack 2 damage 6712% x2 Damage -70.0% in PvP only |

- Changed the skills as follows:
- Removed the All Accuracy Rate +6% for 10 sec buff.
- Changed the Accuracy Rate buff of all skills: +19% → +25%
- Removed the All Accuracy Rate +6% for 10 sec buff.
- [Ranger] Squall Shot - Fixed the issue where you did not recover Stamina before the attack.
- [Ranger] Wind Blade - Fixed the issue where you couldn't use the skill after registering it to a quick slot.
- [Witch] Tectonic Block - Fixed the issue where you couldn't use the skill when Stamina was insufficient.
- [Mystic] Prime: Sweeping Kick - Fixed the issue where debuff effects were not applied during the skill demo.
- [Mystic] Prime: Fist Fury - Fixed the issue where the cooldown was not applied when comboed from certain skills.
- [Mystic] Prime: Tornado Kick - Fixed the issue where the description did not mention damage reduction during cooldown.
- [Mystic] Fist Fury (I to Absolute) - Fixed the issue where cooldown was not applied when comboing after certain skills.
Contents
Hardcore Server

- The Black Spirit's energy that once infested the Hystria Ruins is now gone.
- The monsters in Hystria Ruins have grown weaker, ready to face adventurers daring enough to enter the Hardcore server.
- Adjusted the quest acceptance conditions for some daily quests offered by the Hardcore server NPC Faisal, and changed the quest names accordingly.
Quest | Condition (Before) | Condition (After) | Reward |
[Main] Defeat Aakman Temple monsters Objective: Defeat 400 monsters |
15,000 - 49,999 Survival Points | 15,000 - 17,999 Survival Points | 4,800 Quest Points |
[Main] Defeat Hystria Ruins monsters Objective: Defeat 400 monsters |
50,000 - 54,999 Survival Points | 18,000 - 25,999 Survival Points | 5,000 Quest Points |
[Main] Defeat Hystria Ruins monsters Objective: Defeat 400 monsters |
55,000 or above Survival Points | 26,000 or above Survival Points | 5,000 Quest Points |
- Added Shrouded Warriors appearing during subjugation on the Hardcore server.
- Successfully defeating the Shrouded Warriors, who perform various attacks, rewards adventurers with high survival points and a chance to obtain rare gear.
Monster | Spawn Location | Loot |
![]() Yulho
|
Hystria Ruins | Yellow - Red Grade Accessory Box 400 - 500 Survival Points |
![]() Duran
|
Hystria Ruins | Yellow - Red Grade Accessory Box 400 - 500 Survival Points |
![]() Solaria
|
Hystria Ruins | Yellow - Red Grade Accessory Box 400 - 500 Survival Points |
- Doubled the chances of encountering the Shrouded Warriors on the Hardcore server.
- Changed the mark displayed above the Shrouded Warrior's head.
Before | After |
![]() |
![]() |
- Increased the HP of Boss Laytenn and Puturum by 3 times.
- Changed the loot obtainable upon defeating Boss Laytenn and Puturum as follows:
Monster | Before | After |
Laytenn
![]() |
Choose Your Enduring Crow Accessory Box (Blue Grade) 1,000 Survival Points ▼ Additional items obtainable at a set probability: Choose Your Enduring Blood Crow Weapon Box (Blue Grade) Choose Your Vengeful Crow Accessory Box (Yellow Grade) Choose Your Vengeful Blood Crow Weapon Box (Yellow Grade) |
Choose Your Enduring Crow Accessory Box (Blue Grade) Choose Your Enduring Blood Crow Weapon Box (Blue Grade) 2,000 Survival Points ▼ Additional items obtainable at a set probability: Choose Your Vengeful Crow Accessory Box (Yellow Grade) Laytenn's Power Stone (Yellow Grade) Choose Your Vengeful Blood Crow Weapon Box (Yellow Grade) Choose Your Great Crow Accessory Box (Red Grade) Choose Your Great Blood Crow Weapon Box (Red Grade) |
Puturum
![]() |
Choose Your Enduring Crow Accessory Box (Blue Grade) 1,000 Survival Points ▼ Additional items obtainable at a set probability: Enduring Crow Defense Gear Box (Blue Grade) Choose Your Vengeful Crow Accessory Box (Yellow Grade) Vengeful Crow Defense Gear Box (Yellow Grade) |
Choose Your Enduring Crow Accessory Box (Blue Grade) Enduring Crow Defense Gear Box (Blue Grade) 2,000 Survival Points ▼ Additional items obtainable at a set probability: Choose Your Vengeful Crow Accessory Box (Yellow Grade) Vengeful Crow Defense Gear Box (Yellow Grade) Choose Your Great Crow Accessory Box (Red Grade) Choose Your Great Crow Armor Box (Red Grade) |
- Improved the drop rate of Yellow Grade items in regions where Gahaz Bandits and Pila Ku Jail monsters spawn.
- Improved the drop rate of Red Grade items in regions where Aakman Temple monsters spawn.
- Increased the amount of Survival Points obtainable upon defeating Ancient Weapons, Desert Naga, Desert Fogan, Crescent Shrine, Gahaz Bandits, and Pila Ku Jail monsters.
- Changed the icons to better distinguish between Weapon, Defense Gear, and Accessory Boxes.
Weapons | Defense Gear | Accessories |
![]() e.g., Choose Your Vengeful Sand Crow Weapon Box
|
![]() e.g., Choose Your Vengeful Crow Defense Gear Box
|
![]() e.g., Choose Your Vengeful Crow Accessory Box
|
- Added the sale of the Enigmatic Crow Equipment Boxes by the Wandering Merchant.
- Adjusted the purchase price of gear to be more affordable, with a chance to obtain green to red grade gear.

Hardcore Server Pre-Season End Date
- Please note that the current Hardcore Server pre-season will end with the Apr 10 (Thu) maintenance.
Red Battlefield
- Added a device in Red Battlefield: Castle Ruins that can weaken enemies infiltrating the starting point of the allied faction.
- Added a Defender's Light activation device near Red Battlefield Quartermaster Daz at each faction's resurrection spot.
- Activating the device will enable Defender's Light at the allied faction's starting point for about 5 min.
- Defender's Light weakens enemies infiltrating the allied faction's starting point by applying the following effects:
- All Evasion Rate -50% for 15 sec
- Damage Reduction -500 for 15 sec
- Guard Gauge -100%
- No Guard Gauge recovery for 5 sec
Item
- Changed the NPC selling price of four types of Flame items, which were not balanced with the selling price of lower tier items.
- Flame of Despair, Flame of Frost, Flame of Hongik, Flame of Resonance
- Changed the item description of the Orzekea: Kahelena Chest.
Monster
- Changed the affiliated territory of Orzekea [Elvia] Monster Zone Info from Balenos to O'dyllita.
- Changed the Atoraxxion Orzekea 5-person Co-op's Elvia difficulty Boss phase 3 combat to result in failure if the required number of party members for a specific mechanic is not met.
- Fixed the issue during Atoraxxion Orzekea 5-person Co-op's Boss phase 3 combat where a sphere did not explode when a target other than the one being chased approached.
- Changed the Atoraxxion Ancient Weapon appearing in the Orzekea [Elvia] monster zone to be summoned simultaneously at designated positions.
- Changed the Atoraxxion Ancient Weapon appearing in the Orzekea [Elvia] monster zone to return to their original position if they get too close to each other.
NPC, Background, Sound
- Added the teleport to Orze's Garden function to the Sol Magia located at Orze's Root.
Node & Conquest War

[Node War] Stat Limits Change

- Changed the stat limits of Tier 2 Node War Territory Group.
Node War Territory Group | Before | After |
Tier 2
|
Total Gear Score: 685 AP: 606 Evasion: 888 Evasion Rate: 0% Damage Reduction: 420 Damage Reduction Rate: 28% Accuracy: 900 Accuracy Rate: 0% All Resistance Restriction: None Max HP: 11,000 |
Total Gear Score: 720 AP: 680 Evasion: 908 Evasion Rate: 0% Damage Reduction: 500 Damage Reduction Rate: 30% Accuracy: 920 Accuracy Rate: 0% All Resistance Restriction: None Max HP: 11,000 |
- Changed the tiers of territories.
Node War Territory Groups | Before | After |
Tier 1 | Calpheon & Kamasylvia | Mediah & Valencia |
Tier 2 | Balenos & Serendia | Calpheon & Kamasylvia |
Limitless | Mediah & Valencia | Balenos & Serendia |
- Participant limits for each territory in Construction Node War are as below.
Tier/Day | Sunday | Monday | Tuesday | Wednesday | Thursday | Friday |
Mediah & Valencia |
Occupation Node War | |||||
Calpheon |
Quint Hill
(Tier 5, 55 participants)
|
Catfishman Camp
(Tier 4, 35 participants)
|
Khuruto Cave
(Tier 5, 50 participants)
|
North Abandoned Quarry
(Tier 4, 45 participants)
|
Trina Fort
(Tier 4, 35 participants) |
Calpheon Castle Site
(Tier 5, 55 participants)
|
Longleaf Tree Sentry Post
(Tier 3, 45 participants)
|
- |
Hexe Sanctuary
(Tier 3, 40 participants)
|
- |
- |
Primal Giant Post
(Tier 3, 40 participants)
|
|
Kamasylvia |
Navarn Steppe
(Tier 5, 50 participants)
|
Mirumok Ruins
(Tier 4, 45 participants)
|
Manshaum Forest
(Tier 3, 40 participants)
|
Lake Flondor
(Tier 5, 55 participants)
|
Gyfin Rhasia Temple
(Tier 4, 45 participants)
|
Polly's Forest
(Tier 5, 50 participants)
|
Tooth Fairy Forest
(Tier 3, 40 participants)
|
- |
- |
Ash Forest
(Tier 4, 35 participants)
|
- |
Loopy Tree Forest
(Tier 3, 35 participants)
|
|
Balenos |
Forest of Plunder
(Tier 5, 80 participants)
|
Ancient Stone Chamber
(Tier 4, 45 participants)
|
Bartali Farm
(Tier 5, 65 participants)
|
Western Guard Camp
(Tier 4, 60 participants)
|
Altar of Agris
(Tier 4, 70 participants)
|
Cron Castle
(Tier 5, 75 participants)
|
Wolf Hills
(Tier 3, 55 participants)
|
- |
Casta Farm
(Tier 3, 50 participants)
|
- |
- |
Terrmian Cliff
(Tier 3, 60 participants)
|
|
Serendia |
Costa Farm
(Tier 5, 65 participants)
|
Eastern Border
(Tier 4, 55 participants)
|
Bloody Monastery
(Tier 4, 55 participants)
|
Serendia Shrine
(Tier 5, 75 participants)
|
Glish Swamp
(Tier 4, 45 participants)
|
Castle Ruins
(Tier 5, 65 participants)
|
Orc Camp
(Tier 3, 45 participants)
|
- |
- |
Alejandro Farm
(Tier 3, 50 participants)
|
- |
Biraghi Den
(Tier 3, 55 participants)
|
[Conquest War] Stat Limits Change
- Changed the stat limits of Conquest War Territory Groups.
Conquest War Territory | Before | After |
Tier 1
|
AP Restriction: 497 Evasion Restriction: 848 Evasion Rate Restriction: 0% Damage Reduction Restriction: 326 Damage Reduction Rate Restriction: 19% Accuracy Restriction: 860 Accuracy Rate Restriction: 0% All Resistance Restriction: None |
AP Restriction: 560 Evasion Restriction: 768 Evasion Rate Restriction: 0% Damage Reduction Restriction: 380 Damage Reduction Rate Restriction: 20% Accuracy Restriction: 780 Accuracy Rate Restriction: 0% All Resistance Restriction: None |
Tier 2
|
AP Restriction: 606 Evasion Restriction: 888 Evasion Rate Restriction: 0% Damage Reduction Restriction: 420 Damage Reduction Rate Restriction: 28% Accuracy Restriction: 900 Accuracy Rate Restriction: 0% All Resistance Restriction: None |
AP Restriction: 680 Evasion Restriction: 908 Evasion Rate Restriction: 0% Damage Reduction Restriction: 480 Damage Reduction Rate Restriction: 30% Accuracy Restriction: 920 Accuracy Rate Restriction: 0% All Resistance Restriction: None |
Limitless
|
No limits (unchanged) |
- Changed the DP of forts and annexes due to the stat limits change.
- Decreased the duration of the Invincible effect when resurrecting at the fort by 3 sec.
UI

- Added a function to the Quotation Board to view only the currently owned trade items.
- You can find the items that can be sold to the appropriate NPC among the currently owned trade items through the "My Trade Goods" button on the Quotation Board.

- Improved the order of the Purchase and Sell tabs on the Quotation Board of the World Map (M) to be in the order of Sell, Purchase.
- Improved the titles in the Life Guild Mission tab to allow for more detailed mission content to be viewed.
Before | After |
[Gathering] Guild Supply Mission |
[Fishing] Guild Supply Mission
[Cooking] Guild Supply Mission
[Alchemy] Guild Supply Mission
[Hunting] Guild Supply Mission
|
- Improved the ability to view Guild Mission details by clicking the mission icon in the mission list.

- Improved the area for viewing the scale of Guild Missions in the Guild Mission window to be set according to the size of the respective guild.
Modified or Changed
- Fixed the issue where more adventurers than the entry limit were matched in the Red Battlefield, causing the match to be canceled.
- Fixed the issue where the Deadeye class repeatedly performed the motion of putting away the weapon when getting on a mount.
- Fixed the issue where monsters were placed below the ground in certain areas of Tshira Ruins.
- Fixed the issue where the Orze's fragment buff could be acquired by summons in certain situations during combat with the boss in Atoraxxion: Orzekea.
- Fixed the issue where knowledge could not be obtained in Protokea even after completing the Atoraxxion: Orzekea suggested quest.
- [Hardcore Server] Fixed the issue where Camera Shake Settings was not applied when the entire tutorial was skipped.
- [Hardcore Server] Fixed the issue where Agris Fever was deactivated upon returning to normal servers after entering the Hardcore Server with Agris Fever activated.
- [Hardcore Server] Fixed the issue where the stats for the blue grade Recovery: Enduring Crow Helmet and Fortitude: Enduring Crow Helmet were applied differently.
- [Hardcore Server] Fixed the monster zone icons on the World Map (M) to match the equipment grade obtainable from them.
- Fixed the issue where movement was unavailable in certain areas of Hasrah Cliff.
- Fixed the issue where the Courser's Spirit skill effect was not applied to Voltarion while on idle.
- Fixed the issue where guild pings of other matches were shown if Guild Defender, Defender Unit I, and Defender Unit II were all engaged in Guild League matches on the same map.
- Fixed the issue where the scroll did not work when hovering the mouse over unavailable pets in the Special Exchange UI with the event NPC Animal Lover Nerry.
- Fixed the issue where the scroll position of the Guild Mission list was reset when guild alerts displayed.
- Fixed the issue where awkward descriptions appeared on the Guild Mission icon after checking the storage or manor details and then returning to the Guild Mission details.
- Fixed the issue where the same mission was duplicated on the mission list of the Guild Mission UI on the same server.
- Fixed the issue where the icon of annex buildings installed by other guilds within the same alliance did not disappear even after the Node War concluded.
- Fixed the issue where the Conquest benefits Territory for Orzekea [Elvia] monster zones was incorrectly applied as Valencia.
- Changed the Conquest benefit Territory to O'dyllita (Mediah Territory occupation).
- Fixed the issue where the descriptions of some different items in the Daily Login Rewards were the same.
- [Hardcore Server] Fixed the issue where Desert Fox and Toxic Desert Scorpions were placed at certain locations.
- Fixed the issue where an error message would appear and the UI would disappear when a Family owning a manor designated as the Guild Manor was kicked from the guild while inside the Guild Manor.
- Fixed the issue where the remaining quests could be progressed but were not displayed in the Quest upon completing one of the four [Weekly] Orzekea sealed chest quests.
- Fixed the issue where some appearances of the Arena of Solare Hall of Fame statues were awkward.
- [Hardcore Server] Fixed the issue where the location of Bosses and top 10 adventurers' Survival Points were not displayed on the World Map (M) in Gamepad mode.
- Fixed the issue where camouflage costume effects were applied in the Red Battlefield.
- Fixed the issue where it was possible to move to certain combat zones without using the Holy Devotee's Dagger in Atoraxxion: Orzekea.
- Improved the battle with Orze in Atoraxxion: Orzekea to not proceed unless moving to the next location using the Holy Devotee's Dagger.
- Fixed the issue where certain attack patterns were sometimes repeatedly used during the boss's phase 3 for the 5-player co-op mode in Atoraxxion: Orzekea.
- Fixed the issue where the movement of certain attack patterns was unnatural during the boss's phase 3 for the 5-player co-op mode in Atoraxxion: Orzekea.
- Fixed the issue where the Darkened Dawn was not properly displayed in certain situations during the suggested questline in Atoraxxion: Orzekea.