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Installation-Guide

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Abenteurer-Handbuch

Kamasylvia Monster Zones

Zeitpunkt der letzten Änderungen : 15. Nov 2024, 15:43 (UTC)
Once you reach Lv. 58, the Black Spirit will offer you to start the main questline of Kamasylvia, the land Goddess Sylvia, her children the elves, and the nature spirits.
In the forests of Kamasylvia, presided over by the Kamasylve tree and the Ganelle capital of Grána, you will find several monster zones featuring the local inhabitants of the land. Many of them have been disturbed by either a meteorite that fell to the north a few years ago or by the ongoing conflict with the Ahib faction of Vedir elves in O'dyllita to the east, and as a result, have become hostile to all that approach. This gives Adventurers the opportunity to obtain valuable items from them, such as powerful equipment and the much sought-after pieces of the spirit essence treasures.

Fadus Habitat

The tooth fairies and the forest ronaros used to both live in this forest, but it was seized by the fadus a few years ago, and ever since they have only gotten stronger.
The faduses were longtime allies and friends of the Ganelle and the spirits of the forest. However, it seems that they have gradually lost their senses to the white ash blowing from the Ash Forest to the north, and now they're in conflict with all that approach, stranger and ally alike.
 
 

Key Points

Details

Recommended Level

Lv. 55~56

Distance From Town

★★★☆☆

Near Acher Guard Post for basic services.

User Density

★★☆☆☆

You shouldn't find many people here.

Difficulty

★★☆☆☆

No real threat to look out for.

Hunting Satisfaction

★★★☆☆

There are several locations where you will be able to enjoy fighting against Fadus kind.

Unique Drops

None.

Mount Parking Location

Parking location will depend on the route.

Alternatively, leave your mount at Acher Guard Post.

 
 

1. Monster Types and Level


1) Basic Information
• Mostly Lv. 57 ~ 59 monsters
• Melee: Fadus Warrior, Fadus Challenger, Fadus Dual Wielder
• Melee/Ranged: Fadus Warrior Chief
• Ranged: Fadus Archer, Fadus Shaman
• Others: Fadus Supply Barrack, Fadus Double Barrack, Fadus Blue Barrier, Fadus Weapon Ornament, Fadus Blue Box, Fadus Blue Pride
 
2) Features
This monster zone has high monster density, and there are several locations where you can park your mount safely, so it is easier to find an area all to yourself.

 
 

2. Level/Equipment Requirements


Normal monsters are not that difficult to deal with once you get to the recommended stats, but be wary of the Fadus Warrior Chief. You need to be careful of the warrior chiefs if your stats are a bit on the lower side.

 

 

Level

AP

DP

Recommended

56

120+

180+

 
 

3. Strategies


1) Precautions
Here, you can find both the melee and ranged monsters. The best way to get rid of them is to corner the melee monsters to where the ranged monsters are.
The different tents and barriers scattered around might make your progress difficult, so it is always a good idea to destroy them as soon as you start fighting a group of monsters.
The Fadus Warrior Chief can attack you both at melee and at a range, and boasts several skills that it is better if you dodge.
 
2) Key Locations and Route
The density of monsters throughout the entire zone is high, so any of the locations is good.

 
 

4. Major Item Drops


Lesha's Artifact - Magic Evasion
Lesha's Artifact - Magic Damage Reduction
Marsh's Artifact - Magic AP
Atanis' Element
Lemoria Gear (Gloves & Helmet)
Guardian Spirit Stone
Destruction Spirit Stone
Black Stone (Armor & Weapon)
Caphras Stone
Mass of Pure Magic
Forest Fury
Swaying Wind Shard
Ancient Spirit Dust
Manshaum Vodoo Doll
Destructive Illusion
Earth Spirit Stone Fragment
Trace of Nature

 

Note that there is also a low chance of obtaining Specter's Energy in this monster zone.

 

 

5. User Density


There is a good amount of combat and skill experience to obtain fighting fadus kind, alongside a good variety of loot to acquire, such as enhancement materials, artifacts, spirit stones, and Atanis' Element, which can be exchanged for so-called pity pieces of the spirit essence treasures.

 

Polly's Forest

All sorts of mushrooms grow in this damp and dark forest. The mushrooms here receive energy from nature to make dangerous poisons to protect themselves.
It used to be the home of the spirit Polly until a terrible event occurred. The spirit was deemed the culprit and sentenced to death. Ever since, the mushroom spirits Looney and Weenie have taken care of the forest.
 
 

Key Points

Details

Recommended Level

Lv. 56~57

Distance From Town

★★★★☆

Close to Grána.

User Density

★★★★☆

Adventurers come here in search of several things.

Difficulty

★★☆☆☆

How dangerous can walking mushrooms be?

Hunting Satisfaction

★★★☆☆

You can even gather from defeated monsters.

Unique Drops

Manos Craftsman's Clothes

Mount Parking Location

You can park at Looney's and Weenie's.

 
 

1. Monster Types and Level


1) Basic Information
• Mostly Lv. 57 ~ 59 monsters
• Melee: Cotton Bubble Mushroom, Cloudy Rain Mushroom, Red Skirt Poison Mushroom
• Melee/Ranged: Thief Imp Philums
• Ranged: Twinkle-in-the-Dark Mushroom, Snowflake Poison Mushroom, Musk Pocket Mushroom, Shadow Poison Mushroom
• Others: Trumpet Bell Poison Mushroom

 

2) Features
Like with the Fadus Habitat of Loopy Tree forest, this monster zone offers high monster density. 
Many of them carry out ranged attacks, so it is better to go from group to group and deal with all of them before moving to the next one.
After defeating the mushrooms, remember that you can gather from them with a hoe.

 
 

2. Level/Equipment Requirements


The monsters here are not difficult to deal with, but be wary of the debuffs they inflict, and if you are not at the expected AP & DP range, deal with each group separately lest you're swarmed by a legion of angry mushrooms and poison-spewing imps.

 

 

Level

AP

DP

Recommended

56

140+

250+

 

3. Strategies


1) Precautions

Watch out for the debuffs the mushrooms and imps inflict, and do not ignore the many kinds of mushrooms attacking you from a distance.


2) Key Locations and Route

Once you have parked your mount, you can find several clearings full of groups of mushrooms.

When parking your mount, make sure it is away from any group of monsters, as many of them have long-distance attacks and may target your mount if it's close enough.

 
 

4. Major Item Drops


Manos Craftsman's Clothes
Lesha's Artifact - Melee Evasion
Lesha's Artifact - Melee Damage Reduction
Marsh's Artifact - Melee AP
Atanis' Element
Lemoria Gear (Shoes & Armor)
• Life Spirit Stone
• Black Stone (Armor & Weapon)
• Caphras Stone
• Mass of Pure Magic
• Forest Fury
• Pure Forest Breath
• Ancient Spirit Dust
• Manshaum Vodoo Doll
• Destructive Illusion
• Water Spirit Stone Fragment
• Trace of Nature
•  Truffle Mushroom

 

Note that there is also a low chance of obtaining Specter's Energy in this monster zone.

 

 

5. User Density


Valuable mushrooms, such as truffle mushrooms for elixirs and rainbow button mushrooms for Kamasylvian dishes can be obtained here, so those seeking them will always be nearby.
Alongside these Adventurers, there will also be those wanting a quick way to earn combat and skill experience, as well as those seeking Atanis' Element, which can be exchanged for so-called pity pieces of the spirit essence treasures.

 

Navarn Steppe

A vast grassland with some plants as tall as an adult human. It is inhabited by beasts such as wolves, elephants, ferries, black leopards, and griffons. Usually a peaceful area with its own natural hierarchy, the order here has been broken as of late due to the Manshaum tribe's indiscriminate hunting.
 
 

Key Points

Details

Recommended Level

Lv. 57~58

Distance From Town

★★★★★

Right next to Old Wisdom Tree.

User Density

★★★★☆

Have you heard of Odore's Spirit Essence?

Difficulty

★★★☆☆

Watch out for the leopards and griffons.

Hunting Satisfaction

★★★☆☆

A field full of beasts!

Unique Drops

Griffon's Helmet

Mount Parking Location

Leave your mount in Old Wisdom Tree.

 
 

1. Monster Types and Level


1) Basic Information
• Mostly Lv. 58 ~ 60 monsters
• Melee: Immature King Grifon, Immature Griffon, Immature Black Leopard, King Griffon, Griffon, Black Leopard, Baby Belladonna Elephant, Belladonna Elephant, Ferrina, Ferrica, Phnyl, Feather Wolf
•Others: Griffon Egg
 
2) Features
An enormous steppe of high foliage and even bigger beasts where one has to be wary to not incur the wrath of too many elite monsters at once, as they can immobilize you momentarily.
The Ancient Valtarra's Clairvoyance and its so-called pity pieces, the Valtarra's Memory, can be mainly obtained from skinning the ferries (ferricas & ferrinas), so one will always see Adventurers in the areas with the greatest concentrations of these monsters.
 


2. Level/Equipment Requirements


The recommended stats are enough to fight your way through the steppe, but always be on your guard when fighting the black leopards and griffons.

 

 

Level

AP

DP

Recommended

58

190+

260+

 
 

3. Strategies


1) Precautions
As stated above, be on your guard when dealing with the elite monsters, as they can immobilize you momentarily and lead to a swift death if you've attracted the attention of a swarm of another type of monster.
 
2) Key Locations and Route
Depends on your target. You will encounter the different types of monsters grouped up throughout the steppe.

 
 

4. Major Item Drops


Griffon's Helmet
Lesha's Artifact - Magic Evasion
Lesha's Artifact - Magic Damage Reduction
Marsh's Artifact - Magic AP
Ancient Valtarra's Clairvoyance
Valtarra's Memory
• Life Spirit Stone
• Destruction Spirit Stone
• Black Stone (Armor & Weapon)
• Caphras Stone
• Mass of Pure Magic
• Pure Forest Breath
• Manshaum Vodoo Doll
• Ancient Spirit Dust
• Earth Spirit Stone Fragment
• Wind Spirit Stone Fragment
• Trace of Nature

 

 

5. User Density


Adventurers come here, tanning knife in hand, in search of one of the treasure pieces for Odore's Spirit Essence. If you stay clear of the popular ferri spots you shouldn't have a problem.
If you take the fight to the griffons, you may become the new owner of a Griffon's Helmet!

 

Manshaum Forest

This forest is home to the Manshaum tribe made up of warriors, hunters, and even shamans. The Manshaums live in their own secluded society and have traditionally devoted themselves to the worship of Mansha and totems. However, in recent times it appears a new religion has emerged within the tribe, and the Manshaums have become hostile.
 
 

Key Points

Details

Recommended Level

Lv. 58~59

Distance From Town

★★★★☆

Close to Old Wisdom Tree.

User Density

★★★★☆

Are you also seeking the tears of the ancient spirit Narc?

Difficulty

★★☆☆☆

No real threat to look out for.

Hunting Satisfaction

★★★☆☆

Find a good spot to get the most out of this place.

Unique Drops

Narc Ear Accessory

Mount Parking Location

There are a few safe spots to park.

 
 

1. Monster Types and Level


1) Basic Information
• Mostly Lv. 58 monsters
• Melee: Manshaum Hunter, Manshaum Fighter, Manshaum Warrior, Manshaum Great Warrior
• Ranged: Manshaum Shaman
• Others: Manshaum Hut, Manshaum Charm, Manshaum Narc's Spear
 
2) Features
A monster zone with mostly melee monsters home of the Manshaum Tribe. Their hunting lifestyle can be seen in the weapons they use to attack and the skills they use, so if you enjoy battling such a community on their own turf, you will like it here.
However, beware of other Adventurers. As the location of one of the ingredients for Odore's Spirit Essence, you will always have competition.

 
 
2. Level/Equipment Requirements

The recommended stats will serve to defend yourself against the monsters' onslaught, but always make sure to deal with the shamans first, lest you want to receive the full force of their spells.
 

 

Level

AP

DP

Recommended

59

190+

260+

 
 

3. Strategies


1) Precautions
One is better not forgetting about the shamans behind the enemy lines.
Outside not taking the shamans seriously, you might need to be more on your guard regarding the presence of other Adventurers instead of focusing only on the monsters.
 
2) Key Locations and Route
Park your mount at the entrance of the forest to the east, the few safe spots on the forest path, or near the node manager located on a hill.

 
 

4. Major Item Drops


Narc Ear Accessory
Lesha's Artifact - Magic Evasion
Lesha's Artifact - Magic Damage Reduction
Marsh's Artifact - Magic AP
Ancient Narc's Crimson Tear
Narc's Solace
Lemoria Gear (Shoes & Gloves)
• Guardian Spirit Stone
• Black Stone (Armor & Weapon)
• Caphras Stone
• Mass of Pure Magic
• Forest Fury
• Pure Forest Breath
• Rumbling Earth Shard
• Ancient Spirit Dust
• Manshaum Vodoo Doll
• Water Spirit Stone Fragment
• Trace of Nature

 

Note that there is also a low chance of obtaining Specter's Energy in this monster zone.

 

 

5. User Density


Due to the monsters here dropping the Ancient Narc's Crimson Tear and its so-called pity piece, the Narc's Solace, you will always see other Adventurers around.
With a bit of luck, while defeating the Manshaums you will be able to obtain Narc Ear Accessory, a popular yellow-grade accessory.
Lastly, this is also a good place to obtain Caphras stones.

 

Mirumok Ruins

Mirumok Temple is protected by ancient weapons made of Mirumok. Although some of the ancient weapons have lost their power from malady, the size and grandeur of the ruins where the original temple once stood remain to this day, alongside the ancient weapons to protect it.
 
 

Key Points

Details

Recommended Level

Lv. 58-59

Distance From Town

★★☆☆☆

Equally distant from both towns.

User Density

★★★★☆

Do you want combat experience?

Difficulty

★★★★☆

Try to not get hit too much.

Hunting Satisfaction

★★★☆☆

Find a good spot to get the most out of this place.

Unique Drops

Valtarra Eclipsed Belt

Mount Parking Location

Parking location will depend on the route.

 
 

1. Monster Types and Level


1) Basic Information
• Mostly Lv. 60 ~ 62 monsters
• Melee: Voraro, Old Mirumok
• Melee/Ranged: Degraded Old Tree Treant, Degraded Ruins Tree Treant, Mirumok
• Others: Mirumok Watcher, Mirumok Lookout, Treant Old Tree, Treant Ghost Tree

 

2) Features
This monster zone offers fewer monsters than others, but in exchange they are stronger and afflict weakening debuffs that will make your stay more dangerous.
On the bright side, during your time here you may obtain the powerful Valtarra Eclipsed Belt!

It is important to note that this monster zone is designed with parties of 2 to 3 Adventurers in mind. You can still delve into it on your own, but you may not be as efficient as when in a group of other like-minded Adventurers.

 
 
2. Level/Equipment Requirements

Even with the recommended stats, always stay on your guard when dealing with too many monsters at once.
 

 

Level

AP

DP

Recommended

59

190+

270+

 
 

3. Strategies


1) Precautions
The treant old trees and treant ghost trees might appear harmless at first glance, but make sure to target them first. Otherwise, you will be afflicted by debuffs that will significantly weaken you.
Watch out when dealing with the Mirumok lookouts and watchers, as their purpose is to summon waves of Voraros. Attack them only when you are sure you will not be swarmed from all sides.
Lastly, the good combat experience and the possibility to obtain Atanis' Element here always attracts other Adventurers, so always be on the look out for intruders in your area.
 
2) Key Locations and Route
It is better to park the mount at the edges of the forest or in the northern caves.

 
 

4. Major Item Drops


Valtarra Eclipsed Belt
Marsh's Artifact - Magic Accuracy
Marsh's Artifact - Ranged Accuracy
Marsh's Artifact - Melee Accuracy
Atanis' Element
Lemoria Gear (Helmet)
• Destruction Spirit Stone
• Black Stone (Armor & Weapon)
• Caphras Stone
• Mass of Pure Magic
• Forest Fury
• Pure Forest Breath
• Swaying Wind Shard
• Rumbling Earth Shard
• Ancient Spirit Dust
• Manshaum Vodoo Doll
• Tree Spirit Stone Fragment

 

Note that there is also a low chance of obtaining Specter's Energy in this monster zone.

 

 

5. User Density


A popular yellow-grade accessory, Valtarra Eclipsed Belt, can be obtained here. While no spirit essence treasure piece drops here, one can also obtain Atanis' Element when defeating the ancient weapons of Mirumok, and this item can be exchanged for a spirit essence so-called pity piece of your choice.
These two, together with the good combat experience that can be earned in the zone, make this one of the most frequented monster zones.

 

Forest Ronaros Area

Originally the home of the tooth fairies alone, now they live together with the forest ronaros here. The forest ronaros used to live in the Loopy Tree Forest, until the crazed faduses pushed them out of those woods some years ago.
 
 

Key Points

Details

Recommended Level

Lv. 58-59

Distance From Town

★★☆☆☆

Not particularly close to Grána.

User Density

★★★★☆

Everybody wants Ornette's Spirit Essence.

Difficulty

★★★☆☆

Watch out to not get ambushed by more enemies than you thought you were fighting.

Hunting Satisfaction

★★★☆☆

Find a good spot to get the most out of this place.

Unique Drops

Forest Ronaros Ring

Mount Parking Location

Parking location will depend on the route.

 
 

1. Monster Types and Level


1) Basic Information
• Mostly Lv. 60 ~ 63 monsters
• Melee: Forest Ronaros Scout, Forest Ronaros Guardian
• Melee/Ranged: Forest Ronaros Catcher
• Ranged: Forest Ronaros Marksman
•Others: White Tree Thorn Vine, Ron's Mirror
 
2) Features
The forest ronaros stay in small groups of only a few of them, but they might be troublesome to deal with due to their ability to quickly move to your position.

 
 
2. Level/Equipment Requirements

Boasting the same recommended stats as Mirumok Ruins, the monsters here are more numerous but less powerful on their own, so unless you are overwhelmed in numbers, you do not have to be too wary of them.
 

 

Level

AP

DP

Recommended

59

190+

270+

 
 

3. Strategies


1) Precautions
Watch out for the magical ability the forest ronaros have to appear in your position, as well as the movement debuff and poison inflicted by the white tree thorn vines.
If you are in a difficult battle, remember to not hit the Ron's mirrors, as they will summon additional forest ronaros you will have to deal with.

 

2) Key Locations and Route
There are several locations on the roads all throughout the zone where you can safely park your mount.

 
 

4. Major Item Drops


Forest Ronaros Ring
Marsh's Artifact - Magic Accuracy
Marsh's Artifact - Ranged Accuracy
Marsh's Artifact - Melee Accuracy
Ancient Ron's Tintinnabulum
Tranquil Tinniolum
Lemoria Gear (Shoes & Gloves)
• Guardian Spirit Stone
• Black Stone (Armor & Weapon)
• Caphras Stone
• Mass of Pure Magic
• Forest Fury
• Pure Forest Breath
• Krogdalo's Origin Stone
• Rumbling Earth Shard
• Ancient Spirit Dust
• Manshaum Vodoo Doll
• Earth Spirit Stone Fragment
• Trace of Nature

 

Note that there is also a low chance of obtaining Specter's Energy in this monster zone.

 

 

5. User Density


The treasure piece Ancient Ron's Tintinnabulum, and its so-called pity piece, Tranquil Tinniolum, attract a large number of Adventurers to the Tooth Fairy Forest.
The yellow-grade accessory Forest Ronaros Ring might not be the best one to wear, but it can be used for those recipes that require a yellow-grade accessory.

 

Gyfin Rhasia Temple

The Gyfin Rhasia Temple is proof of a third civilization in Kamasylvia. You will find the temple if you follow the coast of southern Kamasylvia and venture further out into the large territory beyond. The temple is not only above ground, but also has a vast underground structure. Most ancient ruins tend to be made entirely of stone, but the ancient weapons protecting the temple seem to be made of brass and bronze.
 
 

Key Points

Details

Recommended Level

Lv. 60+

Distance From Town

★★★★☆

Close to Grána.

User Density

★★☆☆☆

Not many venture here.

Difficulty

★★★★☆

Some of the strongest foes in Kamasylvia.

Hunting Satisfaction

★★★☆☆

If you can adapt to their rhythm.

Unique Drops

Tungrad Belt

Tungrad Necklace

Mount Parking Location

It is better to park outside the temple.

 
 

1. Monster Types and Level


1) Basic Information
• Mostly Lv. 64 ~ 66 monsters
• Melee: Gyfin Rhasia Guard, Gyfin Rhasia Crusher, Gyfin Rhasia Decimator, 
• Ranged: Gyfin Rhasia Flamen
• Others: Gyfin Rhasia Statue of Earth, Gyfin Rhasia Tower of Transfusion, Gyfin Rhasia Tower of Carnage
 
2) Features
The Gyfin Rhasia is divided into two monster zones: Gyfin Rhasia Temple (Upper) and Gyfin Rhasia Temple (Underground).

 

The upper part, above ground, is designed as a group zone, where Adventurers are more efficient if they are in a full party of 5 members. It offers a good challenge, but nothing too extreme, and the monsters give a good amount of combat and skill experience, as well as the possibility of obtaining a Tungrad Belt.

The underground part is harder, on par with Ash Forest, and offers a more challenging experience. There are fewer monsters, but you will find their strength has been increased due to the bottled-up emotions of their forgotten past. The rewards for defeating these empowered Gyfin Rhasia are the possibility of obtaining not only a Tungrad Belt but also a Tungrad Necklace, as well as the magic crystal ingredient Elkarr.

 

Burdens of Ruin

The underground portion of the temple has a unique mechanic called the burdens of ruin of the Gyfin Rhasia. Defeating those with a burden will give you a buff that offers an advantage against monsters possessing a different burden.
The more petrified ancient weapons, each burdened with an emotion shown in the color they exude, found near the Gyfin Rhasia Tower of Transfusion that are defeated, the more burdens the Gyfin Rhasia Tower of Transfusion absorbs from the defeated petrified ancient weapons. The [Ruinous] Butcher of Gyfin Rhasia has a low probability of spawning amongst the mixed "burdens".

 

The ancient weapons of [Anger], [Denial], and [Resolve] will deactivate when the [Ruinous] Butcher of Gyfin Rhasia spawns.
The Lost Civilization's Ruin buff will flow through your body when you defeat [Ruinous] Butcher of Gyfin Rhasia. Adventurers with the "Lost Civilization's Ruin" buff will boast a tremendous amount of extra damage to all monsters in the Gyfin Rhasia Temple underground.

 
 
2. Level/Equipment Requirements

Due to the dual nature of this zone, it is better to park the mount outside the temple premises, both aboveground and underground, and be sure to be above the recommended stats.
 
 

Gyfin Rhasia Temple (Upper)

Level

AP

DP

Recommended

60+

250+

320+

 

Gyfin Rhasia Temple (Underground)

Level

AP

DP

Recommended

62+

290+

380+

 
 

3. Strategies


1) Precautions
If you are in a full group you will not suffer much aboveground against the ancient weapons of bronze and brass. However, if you are alone, be on the lookout to not be overwhelmed.
In the underground portions, extreme caution is advised, as both the burdened monsters and other potential Adventurers will be incredibly powerful.
 
2) Key Locations and Route
On the upper part, parking your mount is easy, as there are many empty locations throughout the temple. On the underground, it is better to leave it at the entrance of the temple. 

 
 

4. Major Item Drops


Kehelle's Artifact – Black Spirit's Rage Max Increase
Tungrad Belt
Tungrad Necklace (Underground)
Elkarr (Underground)
Lemoria Gear
• Destruction Spirit Stone
• Black Stone (Armor & Weapon)
• Caphras Stone
• Forest Fury
• Pure Forest Breath
• Krogdalo's Origin Stone
• Rumbling Earth Shard
• Swaying Wind Shard
• Ancient Spirit Dust
• Trace of Nature (Upper, Underground)

 

 

5. User Density


You will always find other Adventurers with good equipment here, challenging the ancient weapons with everything they have for the chance to obtain Elkarr and the Tungrad accessories.

 

Ash Forest

A few years ago a meteorite fell on Mount Kabua to the north, and soon after white ash fell on the northern half of Kamasylvia. It killed the spirits and turned the faduses mad. While the faduses to the south weren't as affected, everything died in the place formerly known as the forest of dreams. Now ghosts, specters of the nature spirits that called the forest their home roam the land.
 
 

Key Points

Details

Recommended Level

Lv. 62+

Distance From Town

★☆☆☆☆

The furthest it can be.

User Density

★☆☆☆☆

Not many enter these lands.

Difficulty

★★★★★

Are you afraid of ghosts?

Hunting Satisfaction

★★★★☆

They may be tough, but once you can beat them…

Unique Drops

Deboreka Necklace

Mount Parking Location

Park outside the forest.

 
 

1. Monster Types and Level


1) Basic Information
• Mostly Lv. 66 monsters
• Melee: Volkras, Gairas
• Melee/Ranged: Barnas
 
2) Features
A dark forest engulfed by mist, with ghosts that appear in and out of your field of vision.
Even if you are only passing by, be on your guard in this land.

 
 
2. Level/Equipment Requirements

Make sure to meet the recommended stats. Otherwise, you might have trouble in your hands.
 

 

Level

AP

DP

Recommended

62+

300+

390+

 
 

3. Strategies


1) Precautions
Always be on your guard. The monsters will phase in and out of existence, so ambushes are common here.
 
2) Key Locations and Route
Leave your mount outside the forest. There is not really any route, so-to-speak, as the monsters are on their own throughout the zone. 

 
 

4. Major Item Drops


Quturan's Left Lung
Quturan's Black Leaf
Deboreka Necklace
Kehelle's Artifact - Max Stamina
• Black Stone (Armor & Weapon)
• Caphras Stone
• Trace of Nature

 

 

5. User Density


While not many have the strength needed to challenge the specters here, the rewards are more than enough to attract all kinds of Adventurers that wish to try their luck.

 

* The content of the game guide may differ from the actual game content, depending on the update and content changes.

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