LMAO, you apes.
Write what needs to be buffed and why.
No need, just buff it, will ya?
Buff Zerker
no honestly Buff them they need to be tanky given their size and we need a tanky grab running around to stop these overtuned Witchards. Also nerf thier cannon buff duration in exchange for making them actually take hits. Thanks,
BUFF MY FISTS!
To fix berserkers just add an annotation to this class stating: "Pick this and you'll be useful for 30s every 3 mins at Node Wars".
Zerks are big bois, they should be tanky, should have skills to trade their tankiness for dmg (enrage) - like the name suggests, but now they are only any useful when transformed to either mutated hamsters or tantrum amputees. Tbh this class is buried so deep in random tweaks which have piled up over the years, that, even with the recent big changes (which were overall good), it might be pretty much beyond salvation without a complete overhaul. Amputees' playstyle is pretty much that of a disabled archer, but with lower dmg and range (tantrum aside, cuz then everything gets down), while hamster's crab walk is a sad joke with ~15% FG uptime (base version has 0 iframes) and nothing else. Some of Zerks' base skills are also utter garbage: you need to pay 74 SP to max out Elastic Force (miniscule dmg increase for LMB attack, sic), Weakling Hunt and Falling Rock are unusable, Ultimate Headbutt does nothing (I still normally chain skills with or without it), Beast Roar and Wrath of Beast are unusable in pvp (usable as memes, cuz can't dodge out of them and the in/out animations last forever, but in pve the heal is real), I've seen ppl still attack poor Zerks when held overhead with Rock Smash and any bleed caused by any of Zerks' skills is like trying to put out the infernal fires with one man's spit (I mean, legit 5-6 dps on targets with 4-5 thousand HP, why even bother creating this...). And I won't even bother listing the amount of nonsense put into the skills' tooltips.
But the 2 worst things about Berserkers are:
-the basic skillset of Zerks resembles more a cheap WWE ripoff than a hulking mass of carnage
-the Awakening's prothesis.
Buff? Change those dumb WWE skills to something worthy of double-wielded battleaxes and move Awa's cannon on top his forearm. It's only half a joke, since I like Succ more just because of this cannon (like, seriously, who the heck came up with this design and actually thought "it looks cool"?).
To sum up:
The pve for both specs is pretty average, so it means it's good - I have nothing else to say about that.
Imo, to buff Awakening pvp: more cc and less dmg on ranged attacks, less cc and more dmg and iframes on melee attacks. This will cause the gameplay to focus less on shooting from afar and more on sniping -> jumping in -> actual 'berserking'.
To buff Succession pvp: just add a mocking laughter sound effect whenever a Succ Zerk blocks a cc, because I see no salvation for this hamster... And Succession players are already masochistic enough to accept its "mortal risk - above average reward" gameplay.
To buff both: buff the unusable skills by adding some godly cc/iframes/dmg or change them to something different (anything is fine, can't really think of a worse skill than Weakling Hunt/Falling Rock anyway) or remove them whatsoever, so new players won't get bamboozled.
And before anyone gets some weird ideas - I am not a hive mind, I speak only for myself, not the whole community, so do what you want, but don't accuse me of that.