Greetings Adventurers,
Here are the latest update details for Black Desert Online on May 26, 2021 (Wed). Today’s patch contains 337 updates and is approximately 685.08MB.
Table of Contents
- 1. Nouverikant Outfit
- 2. Events
- 3. New and Improvements
-
- 3.1. Warrior
- 3.2. Sorceress
- 3.3. Ranger
- 3.4. Berserker
- 3.5. Tamer
- 3.6. Valkyrie
- 3.7. Musa
- 3.8. Maehwa
- 3.9. Witch
- 3.10. Wizard
- 3.11. Ninja
- 3.12. Kunoichi
- 3.13. Dark Knight
- 3.14. Striker
- 3.15. Mystic
- 3.16. Lahn
- 3.17. Archer
- 3.18. Shai
- 3.19. Guardian
- 3.20. Hashashin
- 3.21. Nova
- 3.22. Sage
- 3.23. Item
- 3.24. Contents
- 3.25. Conquest War, Node War
- 3.26. UI
- 3.27. System
- 3.28. Web
- 3.29. Translation
- 4. Modified or Changed
Nouverikant Outfit
● The Nouverikant Outfit, modeled after the might of Bloodstorm Nouver itself, is finally revealed to the world.
- To obtain the Nouverikant Outfit, you will need to defeat Bloodstorm Nouver and collect the following items:
Bloodstorm Nouver's Split Horn | Bloodstorm Nouver's Ragged Wing | Bloodlit Eye of the Desert |
● Bring the horns and wings to a researcher (who has dedicated their entire life to studying dragons) in the Valencian royal palace to exchange them for the following items that were first crafted in their hometown:
Required Item | Exchangeable Item |
Bloodstorm Nouver's Split Horn | Dormant Nouverikant Helmet |
Bloodstorm Nouver's Ragged Wing | Dormant Nouverikant Armor |
* You cannot equip the Dormant Nouverikant Helmet and Armor.
- According to that researcher, to restore the Dormant Nouverikant Helmet and Armor, you will need the power of 'Bloodstorm Black Stones', which you can obtain by Heating (L) the following two types of items:
Ingredients | Product |
Bloodlit Eye of the Desert x1 Black Stone (Armor) x100 |
Bloodstorm Black Stone x1 |
Bloodlit Eye of the Desert x1 Black Stone (Weapon) x100 |
Bloodstorm Black Stone x1 |
● Use Manufacture (L) on the Dormant Nouverikant Helmet and Armor both enhanced to PEN (V) to obtain the Sealed Nouverikant Outfit.
- The Dormant Nouverikant Helmet and Armor both have a 100% Enhancement success rate.
* You will require N number of Bloodstorm Black Stones to enhance to the Nth grade.
Ingredients | Product |
PEN (V) Dormant Nouverikant Helmet Cantarnia's Crystal x30 Concentrated Nouver's Aura x3 |
Sealed Nouverikant Helmet |
PEN (V) Dormant Nouverikant Armor Cantarnia's Crystal x30 Concentrated Nouver's Aura x3 |
Sealed Nouverikant Armor |
* You can purchase Cartarnia's Crystals from Francia, the Chief Librarian of Odraxxia, for 500 million Silver.
* You can obtain Concentrated Nouver's Aura by using Heating (L) on Concentrated Boss's Aura x1 with Latent Nouver's Aura x10.
* Right-clicking the Sealed Nouverikant Outfit will break the seal and give you a Nouverikant Outfit suitable to your class.
● Once you have obtained a Nouverikant Outfit suitable to your class, speak to the guest from the "Mountain of Eternal Winter," residing in the capital city of Valencia, to receive a special gift.
- With the Nouverikant Outfit equipped, talk to the guest from the Mountain of Eternal Winter to accept a special quest "Nouvermon" that will reward you with the Tier 4 pet Nouvermon, which bears a striking resemblance to Nouver itself.
- Nouvermon is a Tier 4 pet of the same species as the Young Crimson Dragon and SPECIAL pet classification type.
- Nouvermon's Talent increases your Combat EXP +4% and bears the Special Skill: Hostility Detection.
- Nouverimon cannot be exchanged with Wizard Gosphy pets.
Events
New and Improvements
Finally, as the Arena of Arsha draws to a close in North America and Europe, we would like to thank all our Adventurers once more for taking this tournament to the next level. To build upon this class balance patch, an Adventurer Round Table (ART) for all classes will be conducted once the Arena of Arsha ends. The information we gather about each class through this ART will be carefully reviewed and taken into consideration for future updates. Thank you again for all the love and support!
Succession
● Changed the PvE damage of the following skills:
- Black Spirit: Prime: Spinning Slash IV's damage when used on cooldown remains the same as before.
Skill | Before | Now |
Prime: Spinning Slash IV | 1157% x 7 | 1388% x 7 |
Prime: Earth Tremor | 1591% x 6 | 1700% x 6 |
Prime: Pulverize |
Hit Damage: 903% x 6 Last Hit Damage: 1174% x 3 |
Hit Damage: 1174% x 6 Last Hit Damage: 1174% x 3 |
Prime: Heavy Strike III |
Hit Damage: 1299% x 4, Max 3 Hits Last Hit Damage: 1299% x 4, Max 2 Hits |
Hit Damage: 1407% x 4, Max 3 Hits Last Hit Damage: 1407% x 4, Max 2 Hits |
● Prime: Ground Smash IV - Changed the number hits for PvE only.
Before | Now |
1700% x 4 | 1700% x 6 |
● Spinning Slash I - Absolute: Spinning Slash - Improved skill to now increase your critical hit rate in all instances.
● Heavy Strike II~IV, Shield Strike II~III, Absolute: Shield Strike, Prime: Shield Strike - Fixed the issue where the appropriate skill add-on effect was not being applied with each hit.
● Prime: Spinning Slash - Added Critical Hit Rate +100% for 2 seconds effect for all skill ranks.
Awakening
● Changed the PvE damage of the following skills:
Skill | Before | Now |
Flow: Ankle Break | 651% x 5, Max 2 Hits | 813% x 5, Max 2 Hits |
Flow: Armor Break | 849% x 5 | 1019% x 5 |
Grave Digging IV |
Spin Hit Damage: 1200% x 4 Smash Attack Hit Damage: 1263% x 5 |
Spin Hit Damage: 1320% x 4 Smash Attack Hit Damage: 1389% x 5 |
● Pulverize I~III - Added Critical Hit Rate +25% for PvE only.
- Absolute: Beak Kick and lower ranks
- Absolute: Shadow Kick and lower ranks
Succession
● Prime: Abyssal Vanguard - Added All Accuracy +12% for 30 seconds.
● Prime: Agent of Abyss - Changed the skill's effects.
Skill | Before | Now |
Prime: Agent of Abyss | MP +200 | MP +200 Stamina +100 |
● Prime: Shadow Eruption I~IV - Added Critical Hit Rate +25% effect for PvE only.
● Prime: Violation - Added Critical Hit Rate +25% for PvE only.
● Changed the PvE damage of the following skills:
- Prime: Turn-back Slash and Prime: Violation's damage when used on cooldown remains the same as before.
Skill | Before | Now |
Prime: Turn-back Slash |
Hit Damage: 789% x 2 Last Hit Damage: 1026% x 3 |
Hit Damage: 947% x 2 Last Hit Damage: 1334% x 3 |
Prime: Black Wave III |
Hit Damage: 1042% x 5, Max 4 Hits Last Hit Damage: 1042% x 6 |
Hit Damage: 1250% x 5, Max 4 Hits Last Hit Damage: 1250% x 6 |
Prime: Violation |
Spin Hit Damage: 887% x 6 Extra Hit Damage: 1020% x 6 |
Spin Hit Damage: 1065% x 6 Extra Hit Damage: 1224% x 6 |
Awakening
● Changed the PvE damage of the following skills:
- Turn-back Slash III's damage when used on cooldown remains the same as before.
Skill | Before | Now |
Turn-back Slash III |
Hit Damage: 1065% x 2 Last Hit Damage: 1065% x 5 |
Hit Damage: 1224% x 2 Last Hit Damage: 1224% x 5 |
Violation III |
Spin Hit Damage: 1091% x 8 Chop Attack Damage: 1091% x 4 |
Spin Hit Damage: 1199% x 8 Extra Hit Damage: 1199% x 4 |
Flow: Soul Reaper |
1 Hit Damage: 1120% x 2, Max 2 Hits Last Hit Damage: 1120% x 6 |
1 Hit Damage: 1380% x 2, Max 2 Hits Last Hit Damage: 1380% x 6 |
● Black Spirit: Violation - Fixed the skill to no longer be usable after being locked.
● Grim Reaper - Added All Accuracy +12% for 30 seconds.
● Violation I~III - Changed to now recover Stamina during use when not on cooldown.
● Nightmare - Changed the Nightmare (Invincibility) state duration from 4 to 5 seconds.
● Flow: Soul Reaper - Fixed the issue where the skill would activate when comboing with Midnight Stinger after consuming Shards of Darkness to use Grim Reaper's Judgment.
● Flow: Air Explosion Shot - Added a 12-second cooldown.
- Flow: Air Explosion Shot - Added the Super Armor effect.
- Flow: Air Explosion Shot - Changed to now activate after Flow: Call from Sky by holding RMB.
● Fixed the issue where the cooldowns for the following skills would reset when used during cooldown.
- Absolute: Penetrating Wind and lower ranks
- Absolute: Descending Current and lower ranks
Succession
● Prime: Evasive Explosion Shot - Changed to now combo into Flow: Air Explosion Shot when holding the command after being used to the rear.
● Prime: Tearing Arrow - Changed the Knockback debuff applied on the last charged hit to now be applied on the first hit.
● Prime: Tearing Arrow - Changed the split damage effect to only apply for PvP.
● Prime: Razor Wind - Changed to now apply the Forward Guard effect in standby when used in a non-cooldown state.
● Prime: Razor Wind - Changed to now consume Stamina when remaining on standby.
● Prime: Penetrating Wind I~IV - Increased the number of hits from 4 to 6 for PvE only.
● Changed the PvE damage of the following skills:
Skill | Before | Now |
Prime: Regeneration | 1087% x 7 | 1250% x 7 |
Prime: Charging Wind I~III |
Hit Damage: 776% / 876% / 976% x 2 Charged Hit Damage: 1785% x 8 |
Hit Damage: 1164% / 1314% / 1462% x 2 Charged Hit Damage: 1785% x 8 |
Prime: Nature's Tremble | 1034% x 8 | 1231% x 8 |
● Prime: Regeneration - Added Critical Hit Rate +50% for PvE only.
● Prime: Razor Wind I~IV - Added Critical Hit Rate +20% for PvE only.
● Call of the Earth I~X - Added a 60-second Spiritual Enhancement effect when using the skill. This effect will apply during the following skills:
- Prime: Penetrating Wind
- Prime: Tearing Arrow
- Prime: Razor Wind
● Call of the Earth - Added a 60-second cooldown.
- You can still use the skill while it's on cooldown.
Awakening
● Guardian - Increased Evasion +15% to +20%.
● Wind Blade - Improved skill to now activate its 2nd hit immediately after Cold Blade.
● Wind Step - Increased the distance traveled when used backwards.
● Wind Step - Improved skill to combo more smoothly when used backwards continuously.
● Changed the PvE damage of the following skills:
Skill | Before | Now |
Elven Rage IV | 1259% x 6 | 1384% x 6 |
Vine Knot | 926% x 4 | 1110% x 4 |
● Regeneration - Added the Seed of Nature effect to the skill. Using other Awakening skills after Regeneration will cause a seed to grow into vines to deal damage in the vicinity.
● Ultimate: Frenzied Destroyer - Removed the initial movement animation. Improved the last consecutive attack to activate immediately.
● Shake Off - Reduced the cooldown from 4 to 3 seconds.
● Fixed the issue where the cooldowns for the following skills would reset when used on cooldown.
- Prime: Tackling Rock and lower ranks
- Absolute: Tackling Rock and lower ranks
● Changed the PvE damage of the following skills:
Skill | Before | Now |
Feral Rage | 420% x 7 | 643% x 7 |
Feral Stampede | 345% x 18 | 879% x 18 |
● Elastic Force I~II - Changed the damage as follows:
Before | Now |
249% / 266% x 1 | 312% / 398% x 1 |
● Fierce Strike - Fixed the issue where the skill would activate first even after pressing the command for Beastly Wind Slash during Ultimate: Frenzied Destroyer.
Succession
● Prime: Frenzied Destroyer - Improved skill to now combo into Ultimate: Frenzied Destroyer.
● Prime: Predatory Hunt - Fixed the awkward jumping animation during the skill.
● Prime: Lava Piercer - Improved skill so now activates when holding Shift + Space after using Lava Piercer III with Prime: Lava Piercer already learned.
● Prime: Lava Piercer - Removed the text 'Quick slot unavailable' from the skill description.
● Prime Raging Thunder - Improved skill duration to last longer when used after Lava Piercer.
● Prime: Ancient Wave - Increased the charging speed two-fold.
● Prime: Devastation - Increased PvP damage by approx. +15.1%.
● Changed the number of hits for the following skills in PvE only:
Skill | Before | Now |
Prime: Fearsome Tyrant I~III |
Hit Damage: 652% / 815% / 1059% x 9 Final Strike Damage: 826% / 1033% / 1342% x 6 |
Hit Damage: 826% / 1033% / 1342% x 14 Final Strike Damage: 826% / 1033% / 1342% x 6 |
Prime: Beastly Wind Slash I~IV |
Hit Damage: 466% / 586% / 699% / 818% x 6 Smash Attack Hit Damage: 583% / 733% / 874% / 1023% x 2 |
Hit Damage: 630% / 792% / 944% / 1105% x 6 Smash Attack Hit Damage: 630% / 792% / 944% / 1105% x 3 |
● Prime: Fearsome Tyrant - Improved the skill to allow the following skills to activate feral attacks during the 10 second window of Bestial Rage which activates once the skill ends.
- Prime: Fierce Strike
- Prime: Beastly Wind Slash
- Prime: Predatory Hunt
● Prime: Beastly Wind Slash - Added All DP -15 per Prime: Final Strike hit when used with this skill.
● Prime: Devastation - Changed Critical Hit Rate +20 to +50% for PvE only.
When it comes to Berserker and PvE, we’ve taken into account that many Adventurers use Prime: Frenzied Destroyer after Prime: Raging Thunder or Feral Rage as a combo. To expand combat options while making sure this combo remains relevant, Prime: Fearsome Tyrant and Prime: Beastly Wind Slash III will now inflict more damage so the Berserker can clean up the remaining opponents who survived his initial Prime: Frenzied Destroyer onslaught.
Awakening
● Flow: Split Shot - Changed the actual attack range to match the skill animation and effects.
● Flow: Split Shot, Flow: Ancient Wave - Changed the skills to now combo into Titan Blow from the 3rd hit.
● Flow: Slugfest - Changed the damage for PvE as follows:
Before | Now |
Hit Damage: 1210% x 10 Last Hit Damage: 1563% x 3 |
Hit Damage: 1563% x 10 Last Hit Damage: 1563% x 3 |
● Devastation IV - Changed the number of hits for PvE as follows:
Before | Now |
1489% x 6 | 1489% x 8 |
● Absolute: Roaring - Improved to now combo into Evasion I~III.
Succession
● Prime: Void Lightning - Improved skill to now combo into Prime: Lightning of Earth's 3rd hit.
● Changed the PvE damage of the following skills:
- Damage for both Prime: Jolt Wave and Prime: Trample remains the same as before when used on cooldown.
Skill | Before | Now |
Prime: Bolt Wave | 1005% x 4 | 1206% x 4 |
Prime: Allround Spinner |
Hit Damage: 940% x 7 Extra Hit Damage: 911% x 8 |
Hit Damage: 1053% x 7 Extra Hit Damage: 1021% x 8 |
Prime: Jolt Wave |
Hit Damage: 1239% x 3 Extra Hit Damage: 1239% x 6 |
Hit Damage: 1425% x 3 Extra Hit Damage: 1425% x 6 |
Prime: Trample | 1269% x 5 | 1523% x 5 |
● Prime: Whiplash - Added Critical Hit Rate +20% for PvE only.
● Prime: Lightning of Earth - Changed Critical Hit Rate +50% to +100% for PvE only.
● Prime: Roaring I~IV - Added Critical Hit Rate +50% for PvE only.
● Prime: Roaring IV - Increased the skill's range to taunt nearby monsters.
● Prime: Summon Heilang - Increased the summoned Heilang's damage by approx. three-fold for PvE only.
Awakening
● Flow: Ascension - Added the Bound debuff to apply to the skill's smash hit.
● Flow: Ascension - Changed the command input for the skill's smash hit.
Before | Now |
↓ + F during Garuda | LMB during Garuda |
Skill | Before | Now |
Moonlight Strike III | 781% x 3 | 936% x 5 |
Allround Spinner IV |
Hit Damage: 1084% x 7 Extra Hit Damage: 1084% x 4 |
Hit Damage: 1246% x 7 Extra Hit Damage: 1246% x 4 |
Before | Now |
Hit Damage: 959% / 1178% / 1397% x 2 Extra Hit Damage: 959% / 1178% / 1397% x 2 |
Hit Damage: 959% / 1178% / 1397% x 3 Extra Hit Damage: 959% / 1178% / 1397% x 4 |
- If you use Echo Pierce III while on the skill is on cooldown and you've already learned Ultimate: Echo Pierce, the hit damage will remain the same as before.
Skill | Before | Now |
Flow: Full Moon | 1036% x 5 | 1347% x 7 |
Echo Pierce III |
Forward Hit Damage: 841% x 3 Backward Hit Damage: 782% x 3 Hit Damage: 648% x 6 if Ultimate: Echo Pierce is learned |
Forward Hit Damage: 841% x 6 Backward Hit Damage: 782% x 6 Hit Damage: 1296% x 6 if Ultimate: Echo Pierce is learned |
● Flow: Ascension, Flow: Soaring Strike - Changed the number of hits from 4 to 6 for PvE only.
● Celestial Slam - Changed Critical Hit Rate +50% to 100% for PvE only.
● Fixed the issue where cooldown for the following skills would reset when used on cooldown.
- Absolute: Sharp Light and lower ranks
- Absolute: Flurry of Kicks and lower ranks
- Absolute: Flying Kick and lower ranks
- Absolute: Counter and lower ranks
- Absolute: Shield Throw and lower ranks
● Heaven's Echo - Fixed the issue where you could not add and use it via Quick Slot.
● Heaven's Echo - Changed the cooldown from 25 to 40 seconds.
Succession
● Heaven's Echo - Changed so now learned as Succession: Heaven's Echo for Succession.
● Succession: Heaven's Echo - Changed the cooldown from 25 seconds to 40 seconds.
● Succession: Heaven's Echo - The All DP increase effect is as follows:
Skill | DP Effect |
Succession: Heaven's Echo I | All DP +13 |
Succession: Heaven's Echo II | All DP +20 |
Succession: Heaven's Echo III | All DP +25 |
Succession: Absolute: Heaven's Echo | All DP +30 |
● Succession: Heaven's Echo - Changed the All Accuracy buff duration from 60 seconds to 10 seconds.
● Changed the PvE damage of the following skills:
Skill | Before | Now |
Prime: Sanctitas de Enslar |
Marking Hit Damage: 1588% x 1 Last Hit Damage: 1324% x 3 |
Marking Hit Damage: 1588% x 1 Last Hit Damage: 1588% x 3 |
Prime: Glaring Slash IV | 1205% x 5 | 1446% x 5 |
Awakening
● Death Line Chase - Improved the combo speed into Hastiludium.
● Verdict: Lancia Iustitiae - Increased the last hit's PvP damage by approx. +11%.
● Terra Sancta - Improved the combo animation into Blitz Stab.
● Promptness - Improved the combo speed into Blitz Stab.
● Castigatio I~IV - Added Critical Hit Rate +20% for PvE only.
● Sanctitas de Enslar I~III - Changed the number of hits for PvE as follows:
Before | Now |
Marking Hit Damage: 938% / 1126% / 1324% x 1 Last Hit Damage: 938% / 1126% / 1324% x 3 |
Marking Hit Damage: 938% / 1126% / 1324% x 1 Last Hit Damage: 938% / 1126% / 1324% x 5 |
Before | Now |
Hit Damage: 659% / 758% / 857% / 956% x 6 Last Hit Damage: 737% / 839% / 942% / 1044% x 6 |
Hit Damage: 678% / 818% / 968% / 1242% x 6 Last Hit Damage: 759% / 906% / 1064% / 1357% x 6 |
● Verdict: Lancia Iustitiae IV - Reduced the cooldown from 21 seconds to 17 seconds.
For Valkyrie’s Awakening, changes were made to account for PvE combat. Verdict: Lancia Iustitiae is widely known as Valkyrie’s core skill and signature move, but this skill’s effectiveness has decreased over time. To make up for this, we’ve increased the damage of this skill and its cooldown time so that Adventurers do not have to be too dependent on Shield Throw. We hope this adds to the awesome combat styles that the Lancia has to offer (and hopefully reduce that button fagitue)!
● Fixed the issue where the cooldown for the following skills would reset when used on cooldown.
- Absolute: Carver and lower ranks, Absolute: Stub Arrow and lower ranks, Stub Arrow: Double Shot, Stub Arrow: Triple Shot
- All skill ranks of Upper Kick, Blunt Kick, Sweep Kick, and Roundhouse Kick
Succession
● Chase - Improved skill so now combos more smoothly into Prime: Carver.
● Changed the PvE damage of the following skills:
- Prime: Rising Storm IV's damage when used on cooldown remains the same as before.
Skill | Before | Now |
Prime: Rising Storm IV | 1301% x 6 | 1561% x 6 |
Prime: Crust Crusher | 1413% x 6 | 1583% x 6 |
Prime: Blooming |
Hit Damage: 754% x 3 Extra Hit Damage: 1004% x 3, Max 4 Hits |
Hit Damage: 754% x 3 Extra Hit Damage: 1255% x 3, Max 4 Hits |
Awakening
● Musa's Soul - Increased All AP +20 to +30.
● Eradicate - Changed the skill to no longer activate first when Crosscut was used after using Chase in the forward direction.
● Black Spirit: Flow: Dash Slash - Added the Super Armor effect.
● Spinner - Improved skill to increase Attack Speed upon using the skill and not on the 3rd hit.
● Fiery Crevice - Changed the number of hits as follows:
Skill | Before | Now |
Fiery Crevice | Reduced number of hits for PvP | Reduced number of hits when used on cooldown. |
● Below the Belt - Increased PvP damage by approx. +13%.
● Crust Crusher - Improved skill so now combos more smoothly into Eradicate.
● Below the Belt III - Changed the PvE damage as follows:
Before | Now |
Hit Damage: 1290% x 5 Extra Hit Damage: 1290% x 3 |
Hit Damage: 1483% x 5 Extra Hit Damage: 1483% x 3 |
● Changed the number of hits for PvE as follows:
Skill | Before | Now |
Eradicate | 1376% x 3, Max 2 Hits | 1376% x 5, Max 2 Hits |
Flow: Backflow | 1213% x 5 | 1213% x 7 |
● Fixed the issue when using the following skills on cooldown would reset their cooldown time.
- Absolute: Carver and lower ranks, Absolute: Stub Arrow and lower ranks, Stub Arrow: Double Shot, Stub Arrow: Triple Shot
- All ranks of Upper Kick, Blunt Kick, Sweep Kick, Roundhouse Kick
Succession
● Prime: Decapitation, Prime: Sticky Snowflake - Improved to now activate after Prime: Red Moon's 1st hit.
● Prime: Red Moon II, III - Fixed the issue where skills wouldn't activate with the Shift + Q command input on the last hit of Prime: Divider without having learned Ultimate Chaos: Red Moon.
● Prime: Sticky Snowflake - Added Critical Hit Rate +25% for PvE only.
● Prime: Decapitation IV - Changed the number of hits for PvE as follows:
Before | Now |
Hit Damage: 977% x 3 Extra Hit Damage: 1388% x 4 |
Hit Damage: 977% x 3 Extra Hit Damage: 1388% x 6 |
● Changed the PvE damage of the following skills:
- Prime: Sticky Snowflake's damage when used on cooldown remains the same as before.
Skill | Before | Now |
Prime: Blooming III |
Hit Damage: 1392% x 3 Extra Hit Damage: 723% x 10 |
Hit Damage: 1392% x 3 Extra Hit Damage: 939% x 10 |
Prime: Sticky Snowflake | 1010% x 5 | 1212% x 5 |
Awakening
● Petal Bloom, Flow: Moonlight Dash - Improved skill so now combos into Chase, Stigma.
● Black Spirit: Sticky Snowflake I~IV - Fixed the issue where the All Evasion -3% for 10 seconds debuff wouldn't apply on hit.
● Sticky Snowflake I~IV - Added Critical Hit Rate +25% for PvE only.
● Flow: Tip of an Iceberg - Added Critical Hit Rate +30% for PvE only.
● Petal Bloom III - Changed the PvE damage as follows:
Before | Now |
Hit Damage: 1219% x 5 Charged Hit Damage: 1219% x 8 |
Hit Damage: 1462% x 5 Charged Hit Damage: 1462% x 8 |
Before | Now |
Hit Damage: 1526% x 4 | Hit Damage: 1526% x 6 |
Succession
● Prime: Voltaic Pulse - Reduced All Accuracy +30% to +12%.
● Prime: Voltaic Pulse - Removed the Super Armor effect.
● Prime: Meteor Shower: Areal - Removed the Super Armor effect when attacking.
● Prime: Equilibrium Break - Improved to now combo into Prime: Earthquake: Evade.
● Succession: Magical Evasion - Reduced cooldown from 4 to 3 seconds.
● Prime: Equilibrium Break - Changed the PvE damage as follows:
Before | Now |
780% x 9 | 936% x 9 |
Awakening
● Increased the damage of the following skills:
Skill | Before | Now |
Flow: Gorr Launch | Hit damage 814% x 4 | Hit damage 962% x 4 |
Flow: Rage Tett | Hit damage 874% x 4 | Hit damage 1012% x 4 |
● Changed the PvE damage of the following skills:
Skill | Before | Now |
Detonative Flow III | 965% x 5 | 1158% x 5 |
Equilibrium Break IV | 1030% x 9 | 1236% x 9 |
● Detonative Flow I~III - Added Critical Hit Rate +30% for PvE only.
- Using the skill while it's on cooldown does not apply the Critical Hit Rate effect.
● Voltaic Pulse I~IV - Added Critical Hit Rate +50% for PvE only.
● Fissure Wave I~IV - Added Critical Hit Rate +25% for PvE only.
Succession
● Prime: Voltaic Pulse - Reduced the All Accuracy buff from +30% to +12%.
● Prime: Voltaic Pulse - Removed the Super Armor effect.
● Prime: Meteor Shower: Areal - Removed the Super Armor effect when attacking.
● Prime: Equilibrium Break - Improved skill to now combo into Prime: Earthquake: Evade.
● Prime: Equilibrium Break - Changed the PvE damage as follows:
Before | Now |
780% x 9 | 936% x 9 |
Awakening
● Increased the damage of the following skills:
Skill | Before | Now |
Flow: Arne's Guidance | Hit damage 981% x 12 | Hit damage 1090% x 12 |
Flow: Arne's Stream | Hit damage 814% x 4 | Hit damage 942% x 4 |
● Flow: Magical Evasion - Improved skill to combo smoothly into Flame Knot.
● Aqua Jail Explosion - Increased PvP damage by approx. +18.7%.
● Bolide of Destruction - Increased PvP damage by approx. +17.4%.
● Dark Flame I~IV - Added Critical Hit Rate +25% for PvE only.
● Bolide of Destruction III - Changed the PvE damage as follows:
Before | Now |
1339% x 6 | 1606% x 6 |
● Ghost Claw - Changed the 10-second Attack Speed buff from +10% to +17%.
Succession
● Prime: Shadow Slash II, III - Fixed the issue where the Attack Speed effect would stack with Ghost Claw's.
● Prime: Shadow Slash II, III - Changed the 10-second Attack Speed buff from +6%, +7% to 10%.
● Prime: Black Moonlight I~III - Added Critical Hit Rate +25% for PvE only.
● Prime: Blade Spin I~III - Added Critical Hit Rate +15% for PvE only.
Awakening
● Asura - Changed the 30 second All Accuracy buff from +15% to +20%.
● Suicide Fall - Improved skill to now be usable via Quick Slot with the Sura Katana.
● Flashing Light - Improved skill to combo faster into Bloodthirst: Katana Shower and Drastic Measure.
● Flashing Light - Improved skill to combo into Ninjutsu: Shadow Stomp by pressing Space after use.
● Changed the PvE damage of the following skills:
Skill | Before | Now |
Flow: Execution | 1115% x 4 | 1448% x 4 |
Corrupt Sword Dance I~IV | 585% / 694% / 804% / 913% x 3, Max 3 Hits | 661% / 784% / 909% / 1032% x 3, Max 3 Hits |
Flow: Mach Explosion | Explosive Hit Damage: 1236% x 7 | Explosive Hit Damage: 1422% x 7 |
Vacuum Slash |
Hit Damage: 753% x 6 Slash Hit Damage: 978% x 4 |
Hit Damage: 902% x 6 Slash Hit Damage: 1100% x 4 |
Serpent Ascension III |
Hit Damage: 968% x 7 Blade Hit Damage: 1120% x 6 |
Hit Damage: 1161% x 7 Blade Hit Damage: 1344% x 6 |
● Drastic Measure I~III - Changed the number of hits for PvE as follows:
Before | Now |
Hit Damage: 1383% / 1502% / 1624% x 3 Charged Hit Damage: 1383% / 1502% / 1624% x 6 |
Hit Damage: 1383% / 1502% / 1624% x 5 Charged Hit Damage: 1383% / 1502% / 1624% x 8 |
● Flashing Light - Changed the PvE damage and number of hits as follows:
Before | Now |
1401% x 7 | 1541% x 9 |
● Flashing Light - Changed Critical Hit Rate +50% to +100% for PvE only.
● Bloodthirst: Katana Shower IV - Changed the number of hits for PvE as follows:
Before | Now |
Slash Hit Damage: 1485% x 1 Blade Hit Damage: 1485% x 7 Last Hit Damage: 1862% x 2 |
Slash Hit Damage: 1485% x 1 Blade Hit Damage: 1485% x 8 Last Hit Damage: 1862% x 3 |
● Murderous Intent I~III - Changed the number of hits for PvE from 3 hits to 5 hits.
● Flashing Light - Changed to activate in the direction the character is facing after moving backwards.
● Corrupt Sword Dance I~IV - Added Critical Hit Rate +100% for PvE only.
● Double Sword Stance - Increased the skill's speed for activating and comboing into Corrupt Sword Dance, Sudden Decapitation, and Seamless.
● Double Sword Stance - Improved to combo more smoothly into Sura ChaoSpree after using Seamless during the skill.
● Double Sword Stance - Changed so the skill is maintained and can activate Corrupt Sword Dance and Sudden Decapitation when used after Ghost Step and Ninja Step.
● Ghost Step, Ninja Step - Changed to now combo into Seamless.
● Removed collision detection during the following skills' hits:
- 2nd and 3rd Hits of Seamless
- 2nd Hit of Corrupt Sword Dance in Double Sword Stance
- 3rd Hit of Sudden Decapitation in Double Sword Stance
● Increased the attack range of the following skills' hits:
- 1st Hit of Seamless
- 2nd Hit of Corrupt Sword Dance in Double Sword Stance
● Ghost Claw, Ghost Slash - Improved to activate even when not standing in place after switching to Awakening stance while using the skills.
To make Ninja more effective in PvE as well, we turned our focus to his Awakening form. There are many situations in which Ninja will change over to his Main Weapon after using Drastic Measure, Bloodthirst: Katana Shower, Serpent Ascension in his Awakening form, especially to chase after targets. Now, using Corrupt Sword Dance, Sudden Decapitation, Sura ChaoSpree, and Seamless in Double Sword Stance will pierce through targets, making it easier to attack them. In addition, the damage of Ninja’s Main Skills have been increased so that Adventurers will have as much fun dealing damage as executing his flashy attacks.
Succession
● Prime: Shackles - Increased PvP damage by approx. +12.8%.
● Prime: Wheel of Wrath - Changed the PvE damage as follows:
Before | Now |
1st Hit Damage: 636% x 5 2nd Hit Damage: 1214% x 8 |
1st Hit Damage: 827% x 5 2nd Hit Damage: 1214% x 8 |
● Prime: Shadow Explosion - Added Critical Hit Rate +25% for PvE only.
● Prime: Tendon Cutter III - Added Critical Hit Rate +25% for PvE only.
● Prime: Shadow Clone IV - Changed the number of hits for PvE as follows:
Before | Now |
1686% x 5 | 1686% x 7 |
Awakening
● Suicide Fall - Improved skill to now be usable via Quick Slot with the Sah Chakram.
● Chain Crash: Sah Chakram - Fixed the description to match the actual skill effect as follows:
Skill | Before | Now |
Chain Crash: Sah Chakram | Critical Hit Damage +5% for 10 seconds | Critical Hit Damage +5% for 10 seconds (not applied when used on cooldown) |
- Chain Crash: Sah Chakram's damage when used on cooldown remains the same as before.
Skill | Before | Now |
Moon Storm |
Hit Damage: 754% x 4 Extra Hit Damage: 1270% x 7 |
Hit Damage: 1270% x 4 Extra Hit Damage: 1450% x 7 |
Chain Crash: Sah Chakram | 1312% x 9 | 1574% x 9 |
Flow: Wrath | 1297% x 6 | 1491% x 6 |
Flow: Indignation | 1180% x 6 | 1357% x 6 |
Flow: Chakram Rise | Hit Damage 1185% x 6 | Hit Damage 1555% x 6 |
● Lunatic Discus - Added Critical Hit Rate +40% for PvE only.
● Halo - Reduced DP -15 to -20.
● Moon Storm - Improved the 2nd hit to now combo into Flow: Indignation and Flow: Wrath.
● Nocturne, Absolute: Nocturne - Changed to keep the camera facing the same direction as the character after failing to attack the enemy's rear with ↑ or RMB during use.
● Nocturne, Absolute: Nocturne - Increased combo speed into other skills after Backward Evasion (↓) during use.
● Absolute: Enforcement - Increased PvP damage by approx. +8%.
● Absolute: Kamasylvia Slash - Increased PvP damage by approx. +21.9%.
● Absolute: Wheel of Fortune - Increased PvP damage by approx. +11.5%.
Succession
● Prime: Spirit Absorption - Changed the All Accuracy buff from +15% to +20%.
● Prime: Nocturne Changed to keep the camera facing the same direction as the character after failing to attack the enemy's rear with ↑ or RMB during use.
● Prime: Nocturne - Increased combo speed into other skills after Backward Evasion (↓) during use.
● Prime: Twilight Dash - Added the Super Armor effect during use.
● Prime: Slanted Balance - Changed how damage is applied as follows:
- However, the Floating debuff is applied in the same area as before.
Before | Now |
Hit damage 1120% x 1, Max 5 Hits | Hit damage 1120% x 5 |
● Increased PvP damage of the following skills:
- Prime: Air Strike - Approx. +15.8%
- All ranks of Prime: Kamasylvia Slash - Approx. +18.2%
- All ranks of Prime: Wheel of Fortune - Approx. +11.5%
- Prime: Spirit Legacy - Approx. +14.1% (However, PvP damage when used on cooldown is the same as before.)
● Prime: Kamasylvia Slash I~III - Changed the skill as follows:
- Fixed the issue where the skill wouldn't activate in certain directions after comboing from Dusk.
- Changed the skill to now activate even while charging after comboing from Dusk.
● Prime: Kamasylvia Slash III - Changed the number of hits for PvE as follows:
Before | Now |
Hit Damage: 1710% x 4 Charged Hit Damage: 1710% x 6 |
Hit Damage: 1710% x 5 Charged Hit Damage: 1710% x 7 |
● Prime: Kamasylvia Slash III - Changed Critical Hit Rate +50% to 100% for PvE only.
● Prime: Wheel of Fortune IV - Changed Critical Hit Rate +25% to 50% for PvE only.
Awakening
● Overlord - Changed All Accuracy +15% to +20%.
● Twilight Dash - Added the Super Armor effect during use.
● Spirit Hunt I~III - Increased combo speed into other skills.
● Flow: Spirit Blaze - Replaced Knockdown with Down Smash on hit.
● Spirit Legacy I~III - Increased PvP damage by approx. +14.1%.
- However, PvP damage when used on cooldown is the same as before.
● Shattering Darkness I~III, Flow: Bombardment - Increased PvP damage by approx. +16.2%.
● Dark Nebula - Increased PvP damage by approx. +8.3%.
● Changed the PvE damage of the following skills:
Skill | Before | Now |
Spirit Hunt III | 1164% x 4 | 1338% x 4 |
Seed of Catastrophe IV | 1178% x 7 | 1354% x 7 |
Flow: Root of Catastrophe | 1297% x 7 | 1491% x 7 |
Dark Nebula |
1st Hit Damage: 1118% x 6 2nd Hit Damage: 1118% x 4 |
1st Hit Damage: 1341% x 6 Spirit Legacy III 2nd Hit Damage: 1341% x 4 |
Spirit Legacy III | 1128% x 8 | 1297% x 8 |
Spirit Blaze IV |
Hit Damage: 603% x 3 Extra Hit Damage: 603% x 3 |
Hit Damage: 1205% x 3 Extra Hit Damage: 1205% x 3 |
Skill | Before | Now |
Shattering Darkness III |
Phantom Blade Damage: 1351% x 5 Magic Hit Damage: 616% x 1, Max 11 Hits |
Phantom Blade Damage: 1351% x 7 Magic Hit Damage: 801% x 1, Max 11 Hits |
Flow: Bombardment |
Phantom Blade Damage: 1032% x 5 Magic Hit Damage: 593% x 1, Max 11 Hits |
Phantom Blade Damage: 1032% x 7 Magic Hit Damage: 771% x 1, Max 11 Hits |
● Core: Spirit Hunt - Fixed the issue where your character moved abnormally when using ↑ + RMB while the skill was on cooldown after switching to your Main Weapon.
● Improved the following skills to activate with the Martial Spirit effect.
- Prime: Wolf's Fang, Prime: Rage Hammer, Prime: Wolf's Hunger, Prime: Adamantine I~IV, Ultimate Crush I~IV, Ferocious Assault, Autumn Blaze, Flow: Crosswind
Succession
● Prime: Unleashing Potential - Added All AP +20 for 30 seconds.
● Prime: Wolf's Hunger - Increased the speed of comboing into Massive Suppression from the skill's last hit.
● Prime: Wolf's Hunger - Improved skill to now combo into the following skills during use:
- Prime: Rage Hammer, Knee Hammer, Adamantine, Crimson Fang, Prime: Rampaging Predator, Twisted Collision
Awakening
● Descent of Fury - Added All Evasion +15% for 30 seconds.
● Ferocious Assault - Fixed the issue where getting hit during use would reduce the distance traveled.
● Black Spirit: Echo Spirit - Increased the duration of the Invincibility effect during use.
● Twisted Collision - Improved skill to now combo into Flow: Crosswind after use.
● Changed the PvE damage of the following skills:
Skill | Before | Now |
Autumn Blaze |
1st Hit Damage: 1211% x 2 Last Hit Damage: 1211% x 5 |
1st Hit Damage: 1393% x 2 Last Hit Damage: 1393% x 5 |
Skull Crusher IV | 1026% x 7 | 1282% x 7 |
Succession
● Succession: Flash Step - Improved skill to allow for consecutive use backwards twice.
● Succession: Silent Step - Added the skill for Succession. Improved skill to allow for consecutive use 2 times laterally when holding the command after Silent Step III.
● Martial Spirit Shard - Improved skill so now recovers additional shards when using Succession skills consecutively for 2 times instead of 3.
● Increased the PvP damage of the following skills:
- Prime: Thunder Pound - Approx. +30%
- Prime: Sea Burial - Approx. +21%
- Prime: Wave Orb - Approx. +25%
- Prime: Rage Hammer - Approx. +19%
- Prime: Roaring Tiger - Approx. +26%
- Prime: Tornado Kick - Approx. +32%
- Prime: Soul Basher - Approx. +30%
● Changed the PvE damage of the following skills:
Skill | Before | Now |
Prime: Thunder Pound IV |
Hit Damage: 1139% x 9 Last Hit Damage: 828% x 5 |
Hit Damage: 1366% x 9 Last Hit Damage: 993% x 5 |
Prime: Soul Basher III |
Hit Damage: 734% x 3 Combo Damage: 734% x 6 Last Hit Damage: 734% x 6 |
Hit Damage: 880% x 3 Combo Damage: 880% x 6 Last Hit Damage: 880% x 6 |
● Prime: Sweeping Kick I~III - Added Critical Hit Rate +25% for PvE only.
Awakening
● Dragonize - Added All AP +20 for 30 seconds.
● Infinite Fortitude - Improved skill to combo into Flash Step, Silent Step during use.
- Comboing into Flash Step or Silent Step before Infinite Fortitude's explosion attack goes off will not apply the skill's buff effect.
● Infinite Fortitude - Improved the skill's explosion attack to apply All Damage Reduction +60% for 3 seconds.
● Dragon's Rip - Improved skill so now applies Movement, Attack, and Casting Speeds -30% on hit.
● Increased PvP damage of the following skills:
- Wave Orb - Approx. +11%
- Sea Burial - Approx. +10%
- Rising Dragon - Approx. +14%
- Flow: Wave Orb - Approx. +31%
● Changed the PvE damage of the following skills:
Skill | Before | Now |
Sea Burial III | 1004% x 6 | 1205% x 6 |
Hurricane Sweep | 830% x 5, Max 3 Hits | 1003% x 5, Max 3 Hits |
Wave Orb I~III | 886% / 976% / 1064% x 7 | 1001% / 1103% / 1202% x 7 |
● Rising Dragon IV - Changed Critical Hit Rate +25% to 50% for PvE only.
● Stately Dignity I~III - Added the following effect:
- Attack/Movement Speed +3% for 15 seconds during use
● Stately Dignity I~III - Increased the range of attracting the attention of nearby opponents when using the skill.
● Stately Dignity III - Reduced the cooldown from 20 to 15 seconds.
Succession
● Prime: Crescent Charm - Added Critical Hit Rate +20% for 30 seconds.
● Prime: Bleeding Hearts - Increased PvP damage by approx. +23%.
● Prime: Salp'uri Purge - Increased PvP damage by approx. +11%.
● Prime: Blooming Nether Flower I~IV - Added Critical Hit Rate +25% for PvE only.
Awakening
● Annihilator - Added All AP +25 for 30 seconds.
● Flow: Vice - Reduced cooldown from 18 seconds to 15 seconds.
● Changed the PvE damage of the following skills:
Skill | Before | Now |
Furor IV | 941% x 4, Max 3 Hits | 1082% x 4, Max 3 Hits |
Bleeding Hearts |
Throw Hit Damage: 933% x 1, Max 8 Hits Pull Hit Damage: 933% x 1, Max 5 Hits |
Throw Hit Damage: 1119% x 1, Max 8 Hits Pull Hit Damage: 1119% x 1, Max 5 Hits |
Bridled Despair | 1388% x 7 | 1596% x 7 |
Binding Chains |
1st Hit Damage: 822% x 1, Max 6 Hits 2nd Hit Damage: 1622% x 4 |
1st Hit Damage: 1033% x 1, Max 6 Hits 2nd Hit Damage: 1622% x 4 |
Flow: Mangler | 1066% x 10 | 1279% x 10 |
Flow: Vice | 1125% x 6 | 1350% x 6 |
For Lahn’s Awakening, we’ve decreased the cooldown time of Flow: Vice so that using Tailspin and then Flow: Vice in succession will be more viable as a combo. Prime: Crescent Charm will now have an increased Critical Hit Rate, while Annihilator will now apply an all AP Damage Increase effect. With these damage buffs, Lahn can continue to conduct her deadly dance of death on the battlefield!
● Piercing Light - Reduced the number of charges.
● Piercing Light - Improved skill to fire faster after the casting animation during use.
● Core: Piercing Light - Fixed the issue where the Knockdown debuff was being applied to an area smaller than where the damage was being registered.
● Righteous Smite - Increased PvP damage by approx. +36%.
● Bolt of Radiance - Increased the speed of the animation prior to attacking.
● Spear of Sylvia IV - Changed the PvE damage as follows:
Before | Now |
938% x 10 | 1125% x 10 |
Before | Now |
Hit Damage: 1521% x 4 Charged Hit: 1521% x 5 |
Hit Damage: 1521% x 5 Charged Hit: 1521% x 6 |
● Absolute: Arrow Explosion - Changed from 6 hits to 8 hits for PvE only.
● Absolute: Bolt of Radiance - Changed Critical Hit Rate +50% to 75% for PvE only.
In terms of melee combat and PvE, one of Archer’s key skills is Full Bloom. However, Archer’s choice of hunting grounds inevitably became limited due to his combat style and skills. To rectify this issue, the damage for all of his skills have been increased so that Full Bloom can still be used as an alternative in ranged combat. In addition, we’ve made improvements to Spear of Sylvia so that it deals more damage on hunting grounds where Down Attack is primarily used to hunt.
● Come Out, Come Out - Changed the duration of the All DP reduction debuff from 10 seconds to 30 seconds.
● Come Out, Come Out - Fixed the issue where the hidden name effect wouldn't be canceled within the skill's range.
● Play Dead - Improved to slowly recover HP when maintained.
● Shout to the Sky III - Added HP Recovery +150 for 2 seconds every 10 seconds to self and allies.
● Delusive Light - Added All AP & All Accuracy reduction effects.
● Changed the PvE damage of the following skills:
Skill | Before | Now |
One-Two-Three I~V | 1st Hit Damage: 241% / 342% / 438% / 556% / 674% x 1, Max 29 Hits 2nd Hit Damage: 241% / 342% / 438% / 556% / 674% x 1, Max 27 Hits 3rd Hit Damage: 245% / 328% / 405% / 512% / 629% x 1, Max 37 Hits | 1st Hit Damage: 265% / 356% / 482% / 612% / 741% x 1, Max 29 Hits 2nd Hit Damage: 265% / 356% / 482% / 612% / 741% x 1, Max 27 Hits 3rd Hit Damage: 257% / 344% / 425% / 538% / 660% x 1, Max 37 Hits |
Twirl I~IV |
1st Hit Damage: 162% / 239% / 348% / 425% x 1, Max 26 Hits 2nd Hit Damage: 162% / 239% / 348% / 425% x 1, Max 35 Hits |
1st Hit Damage: 186% / 275% / 400% / 510% x 1, Max 26 Hits 2nd Hit Damage: 186% / 275% / 400% / 510% x 1, Max 35 Hits |
● One-Two-Three I~V - Added Critical Hit Rate +50% to the 3rd Hit for PvE only.
● Eat This! - Added Knockback for PvE only.
● Eat This! - Added Critical Hit Rate +100% for PvE only.
● Go! - Changed the 2nd Hit to now combo into One-Two-Three.
● Twirl-Boom! - Changed Critical Hit Rate +25% to 100% for PvE only.
Succession
● Juggernaut - Improved to now activate Prime: Frigid Wind by pressing ↑ + LMB during use.
● Changed the PvE damage of the following skills:
Skill | Before | Now |
Prime: Mountain Slam IV | 944% x 9 | 1086% x 9 |
Prime: Black Blood Circle IV | 963% x 10 | 1107% x 10 |
Awakening
● Flow: To Ashes - Changed the attack animation to connect naturally with forward movement speed.
● Flow: To Ashes - Improved skill so now attacks towards the direction of the camera.
● Cleansing Flame I~IV - Slightly increased the combo speed into Fireborne Rupture.
● Searing Fang - Fixed the issue where comboing into the skill after switching from Main to Awakening Weapon wouldn't activate the Super Armor effect.
● Flow: Suppress - Changed the PvE damage as follows:
Before | Now |
1039% x 8 | 1195% x 8 |
● Cleansing Flame I~IV - Added Critical Hit Rate +25% for PvE only.
● Haladie Assault, Prophesy Blade - Changed the skills' explosion hit animations to finish first when comboing into Arid Assault.
Awakening
● Flow: Condemnation - Changed cooldown from 15 seconds to 12 seconds.
● Collapse - Improved skill so now combos into Flow: Condemnation after the 1st hit.
● Arid Assault - Improved skill to combo into Silent Breach after use.
● Changed the PvE damage of the following skills:
Skill | Before | Now |
Serpent's Coil III |
Hit Damage 856% x 1, Max 16 Hits Combo Damage 856% x 1, Max 14 Hits Last Hit Damage 856% x 3 |
Hit Damage 942% x 1, Max 16 Hits Combo Damage 942% x 1, Max 14 Hits Last Hit Damage 942% x 3 |
Ensnaring Sands IV |
Hit Damage: 1122% x 9 Last Hit Damage: 1361% x 5 |
Hit Damage: 1346% x 9 Last Hit Damage: 1633% x 5 |
Collapse III |
1st Hit Damage: 1108% x 1, Max 3 Hits 2nd Hit Damage: 1108% x 5 |
1st Hit Damage: 1329% x 1, Max 3 Hits 2nd Hit Damage: 1329% x 5 |
For Hashashin’s Awakening, Silent Breach can be used immediately after Arid Assault to for a combo, and the cooldown for Flow: Condemnation has been reduced so that it can be utilized more often and across a wider spectrum of combat situations.
Succession
● Succession: Quoratum's Protection - Improved to now recover Stamina even when moving in Guard state.
● Succession: Quoratum's Opening - Changed to now consume Stamina when used on cooldown.
● Fixed the issue where Axian wouldn't go berserk if Nova switched out of combat with her HP at 40% or below.
● Fixed the issue where Axian would remain in a berserk state even when Nova's HP was restored to 40% or higher out of combat.
● Changed the PvE damage of the following skills:
Skill | Before | Now |
Prime: Frozen Earth | 1169% x 10 | 1344% x 10 |
Prime: Entangling Icy Thorns III |
1st Hit Damage: 1078% x 1, Max 6 Hits Last Hit Damage: 1078% x 6 |
1st Hit Damage: 1201% x 1, Max 6 Hits Last Hit Damage: 1201% x 6 |
Awakening
● Star's Ring - Changed so the area of the star's explosion will slowly shrink, reducing both the intensity and range of its pulling effect.
● Slicing Ring, Frozen Ring - Improved to combo more quickly into Brutal Ring during use.
- The third Skill Enhancement can be learned by lv. 58 or higher characters.
- The character must have learned the necessary preceding skills to learn the Enhanced Skills.
- The character can only learn one of the two Enhanced Skill available for that level.
Item
● Ebenruth's Nol - Change the color of the text effect displayed when equipping the item to yellow.
● Changed Leanar's Celestial Map's item description from 'Press RMB' to 'Press RMB to use the item.'
● Added Arsha's Chest II to the list of times sold by Haz, the Trial Character exclusive vendor, as the 2021 Arena of Arsha Best-in-Trials Championship begins.
● Fixed the issue where you couldn't use certain [Event] Golden Seals of Panto together.
* To resolve this issue, we retrieved all [Event] Golden Seals of Panto in your possession and re-issued them into your Storage in Heidel.
Contents
● Removed the text 'Successfully completing a round will grant you completion rewards' that used to display in the lower left-hand part of the Black Spirit's Adventure window.
Conquest War, Node War
● Fixed the notification that appeared when an installation that was installed in a certain location while a Node War was in progress was being attacked to display the region's name correctly.
UI
● Added the Courser icon to display if your horse has Courser skills for the following UI:
Horse Information Horse information on the right-hand part of the Stable Horse Skill Change window Premium Horse Skill Change rates window |
My Stable in the World Map (M) Horse Market Rent Breeding Market |
● Added the function to preview the items stored in horses not-yet checked out of the stable.
● Added the ability to use your gamepad with 'My Stable' in the Worldmap for the Gamepad UI mode.
System
● Fixed the issue where the game client would suddenly close at the Start Game and Server Select screens.
Web
● Adjusted the width of the Copy/Print button on the pop-up window that appears with the OTP backup codes. (Go to the official website > My Page > OTP Settings menu to see your OTP backup codes)
● Added a mobile version of the Multimedia wallpapers found on the lower part of the official website. You can use the button on the lower part of the Wallpaper page to switch between PC and mobile versions.
● Fixed the issue where the check box in the launcher settings window was overlapping with the lower borderline.
● Improved the way pop-up videos work on the official website.
● Fixed the issue where the font size of non-English languages would appear different compared to English.
● Removed the shortcut buttons to move to the top/bottom parts of the official website pages.
● Fixed the issue where the menu on the left-handed side of the page wouldn't move together when scrolling through the BDO Wiki page after searching.
● Removed the 'Remember me' option from the Black Desert+ login page.
Translation
● Changed the following terms in German:
- Gesetzlose des Ozeans to Gesetzlose der See.
- [Täglich] Kleine Erstattung der Altmondgilde to [Täglich] Kleine Entlohnung der Altmondgilde.
- Igelstachel to Seeigelstachel.
- Fluffi to Flauschi.
● Changed the following terms in French:
- Pierre de sort marquant l'objet /Pierre de sort marquant l'objet to Pierre de marquage d'objet.
- Parchemin de marquage / parchemin de sort de marqunt l'objet to Parchemin de marquage d'objet.
- Pierre de sort de marquage de monture to Pierre de marquage de monture.
- Pierre de sort de suppression de marquage de monture to Pierre de suppression de marquage de monture.
- Pierre de suppression de sort de marquage d'objet to Pierre de suppression de marquage d'objet.
Modified or Changed
- Fountain of Origin (Duvencrune)
● Fixed the issue where the topography of the Abandoned Iron Mine Node region appeared abnormal in the World Map (M) window.
● Fixed the issue where clicking the Title notification would open both your My Information (P) window to the Title tab and your Challenges (Y) window.
● Fixed the issue where unnecessary key guides would appear even after toggling off the Skill Demo option in the Skills (K) window for the Gamepad UI mode.
● Fixed the issue where an abnormal message would display in certain situations when using a Steel gathering tool.
● Fixed the issue where the ingredients used to complete Mass Processing would display abnormally in the Processing Progress UI upon completion under certain situations.
● Fixed the issue where you couldn't hit a protected guild member riding at the ship's wheel of the opposing guild during a Guild War.
- [Sage] Glorious Shudad Armor
● Fixed the issue where viewing Learned Only in the Alchemy window would sometimes create a UI error.
● Fixed the issue where checking the market price trend's tooltip in the Central Market would sometimes create a UI error.
● Fixed the issue where a guild that had received a declaration of war using Forced PvP (Alt+C) to attack the enemy's guild's galley would decrease their Naval Fame.
● Fixed the issue where the Mount Information UI would display abnormally when interacting with a Stable Keeper or Wharf Manager.
● Fixed the issue where you couldn't control your Hwacha or Flame Tower after riding and attacking with it in the Savage Rift.
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[Updates] Patch Notes - June 2, 2021 Patch Notes - June 2, 2021 (Last Updated: 06/02/2021 12:00 UTC) Jun 2, 2021 (UTC)
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[Updates] [Hotfix] Update Details - May 29, 2021 [Hotfix] Update Details - May 29, 2021 May 29, 2021 (UTC)
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[Updates] [Hotfix] Update Details - May 21, 2021 [Hotfix] Update Details - May 21, 2021 May 18, 2021 (UTC)
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[Updates] Patch Notes - May 18, 2021 Patch Notes - May 18, 2021 May 18, 2021 (UTC)
Recent Posts
- [Notices] [EU] Regarding Node Wars on the European server Nov 24, 2024 (UTC)
- [Notices] Accounts Restricted for Violating the Operational Policy/Terms of Service (November 22, 2024) Nov 22, 2024 (UTC)
- [Notices] Known Issues (Last Updated: 11/24/2024 14:00 UTC) Nov 22, 2024 (UTC)
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