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Announcements

Updates May 22, 2024, 11:06 (UTC) Patch Notes - May 22, 2024

 

Greetings Adventurers,


Here are the latest update details for Black Desert Online on May 22, 2024 (Wed). Today’s patch contains 163 updates and is approximately 1.22GB.

 

Node Wars Revamp

Since its initial addition to the Black Desert world, Node Wars has undergone various changes, big and small, alongside our community of adventurers. Now, it's set to evolve once more.
 
This overhaul of the Node War focuses on easing participation difficulty, fostering vigorous and healthy combat, and enhancing functionality. Consequently, the revamped Node War is expected to shift towards a direction where adventurers can prepare more casually and engage in more intense battles.
 
We plan to continue listening to the feedback from adventurers across different regions and evolve the newly revised Node War accordingly. Given its long history, Node War is a beloved content among many adventurers, and we are committed to making it an even more enjoyable experience.
 
* You will be able to register for the revamped Node War starting on
May 26 (Sunday) at
EU:
02:00 (CEST)
NA: 00:00 (PDT)
* Due to the revamp, Conquest War will not be held on May 25 (Sat).
 
Listen to the Node Wars BGM while reading about the update!

Node Wars Revamp

  • Revamped Node Wars.
Node War Days & Time
War Days Sunday - Friday (excluding Saturday)
 Time NA EU
6:00 PM - 7:00 PM (PDT)
9:00 PM - 10:00 PM (EDT)
20:00 - 21:00 (CEST)
18:00 - 19:00 (UTC)
How to Participate in Node Wars
Registration Time
From 1 hour after the previous day's Node/Conquest War has ended
(Up until 1 hour before today's Node War begins)
Registration Minimum Requirements - A minimum of 10 guild or alliance members must be online, regardless of the server.
Registration Method
Guild (or alliance) officer or higher can select & register
territory to participate in via Menu (ESC) - War (F7) - Node War
(Guild Officer, Secretary, Staff, Advisor, Leader, Alliance Leader)
 
[Territory Groups]
- Balenos OR Serendia
- Mediah OR Valencia
- Calpheon OR Kamasylvia
Registration Results
Territory is confirmed 15 minutes before war begins on war day, and once confirmed, a message displaying the result will appear.
* The assigned territory for your guild can also be checked under Menu (ESC) - War (F7) - Node War.
* Guild members can register in the same manner as before by pressing "Participate/No" under the Participate column in the Guild (G) - Guild Member Status window.
However, after applying to join a Node War Territory Group, you can pre-register for the Node War in one of the two servers associated with that Territory Group.
E.g. Guild/Alliance A applies to participate in the Balenos & Serendia Territory Group. 
Join Node War button can be clicked on either the Balenos-1 or Serendia-1 server. 
(Guild (G) - Guild Member Status - Click the "Participate" or "No" button) 
 
* Node War applications can be made by Guild/Alliance members with the position of Guild Officer or higher from 1 hour after the previous day's Node/Conquest War has ended to NA 00:00 / EU 17:00 (UTC) on the day of the event.
* If a Guild/Alliance cancels their Node War application, the participation status of all members will be reset to "No". 
* Allocation of Territory Group and participating guilds is confirmed 15 mins prior to the start of Node War. You cannot change your participation status to "No" during this time. 
 
Once you'ved applied to a specific territory group, you'll receive confirmation to participate in one of the two territories in the group.
 

 

Node War Territories & Stat Limit Information

Max Participants per Territory Group
Territory Group Max Participants War Heroes
Balenos & Serendia 30 1
Mediah & Valencia 50 2
Calpheon & Kamasylvia 75 3
Stat Limits by Territory Group
Territory Group AP Damage Reduction Accuracy Evasion Damage Reduction Rage Accuracy Rate Evasion Rate Special Evasion Resistance Max HP
Balenos & Serendia 362 327 715 847 14% 15% 15% 20% 30% 5000
Mediah & Valencia 540 407 824 966 28% - - - - -
Calpheon & Kamasylvia No limit
* Stat limits are up to all PEN (V) Tuvala gear for Balenos & Serendia and up to 685 gear score for Mediah & Valencia.
* The entire Node War server is subject to the appropriate territory's stat limits during the Node War.
 

 

Node War Objectives

The objectives of the Node War are to battle against other guild members while occupying a fort and holding onto it until the fort's designated end time expires.

 


 

Node War Rules

Whereas Node Wars were previously held across specific nodes, the revamp will see war conducted on a territory basis. No longer will you be able to construct forts on all nodes, but rather see a set number of forts activated at random locations based on the number of guilds who have applied to participate in the Node War within that territory. Each activated fort will have a set "end time," and the guild occupying a fort at the end of this duration will become its owner.

Node Wars by Territory

  • Changed Node Wars to now be conducted over territories instead of specific nodes..
    • During Node Wars, the entire territory will be converted into a Node War combat zone, excluding safe zones.
* The entire Node War server is subject to the appropriate territory's stat limits during the Node War.
- Fixed the issue where stat limits were not being applied to the entire server and only within the Node War territory.
 
The entire territory now serves as the stage to Node Wars. The number of activated forts depends on the number of participating guilds.
 

Neutral Fort Activation & Participating Guilds

  • The number of participating guilds (alliances) in a Node War will determine the number of activated neutral forts at the beginning of the war.
    • Random forts will be activated each war day from a selection of #nodes within each territory.
      • If there is only one guild participating within the Node War territory, victory is immediately declared without occupying a fort during the war.
For example,
When 3 guilds are confirmed to participate in the Balenos territory Node War, 1 node fort will be activated.            
When 4 guilds are confirmed to participate in the Balenos territory Node War, 2 node forts will be activated.            
When 5 guilds are confirmed to participate in the Balenos territory Node War, 2 node forts will be activated.            
When 6 guilds are confirmed to participate in the Balenos territory Node War, 3 node forts will be activated.            
For each territory, the number of guilds confirmed to participate can range from a minimum of 1 to a maximum of more than 30, and accordingly, the number of forts activated can range from a minimum of 1 to a maximum of 15.            
 
    • If the total number of guilds (alliances) that have applied to participate in a Node War for a Territory Group is 4 or fewer, a Node War will take place in one randomly selected Territory from that group.
For example,
if 3 guilds (alliances) have applied to participate in the Node War for the Balenos/Serendia Territory Group, a Node War will be held in either Balenos or Serendia Territory, involving those 3 guilds (alliances).
Tier 5 Node Fort activated near the Omar Lava Cave node

Types of Node Forts & End Times

  • The tiers of activated node forts are as follows, with their "end times" set on random.
    • The higher the tier, the closer the node's location to the territory's center, as well as with greater rewards.
    • Once the end time of a fort expires, the last guild to have held occupancy will be deemed the final occupying guild.
Node Fort Tier End Times
1
▼ Randomly selected between
10 - 60 min
&
unknown ("?") end times
(randomly set between 20 - 60 min)
2
3
4
5
 

Node War Status Widget

  • Once the Node War begins, you can check the number of activated nodes and their end times through the world map and a widget on the upper right-hand portion of the screen.
    • The node status widget will display whether a node in the territory is neutral/occupied/liberated/exited, as well as their respective end times calculated in minutes.
      • The node status widget is available to all adventurers logged into a server with Node Wars ongoing.
World Map Node Status Widget
  • Through the Node Status widget, you can check the durability of forts.            
    • You can view the durability of each node fort with the fort icon within the widget. And you can also check the current durability (%) of the fort by hovering your mouse over the node fort information in the widget.            
    • The border around the fort icon in the widget indicates the remaining time until the end of the fort. Brief info can be viewed by hovering your mouse over the widget, and detailed info can be found on the World Map.            
 

Node War Temporary Occupation: Fort Destruction

  • Once the Node War begins, attacking a neutral fort until its durability is depleted will grant temporary occupation to the aggressor guild.
    • During a Node War, when a Fort is temporarily occupied, the victorious adventurer's Family name will be displayed at the top of the screen.
    • Forts occupied by your guild will be highlighted in blue on the world map.            
    • All participating guilds can check occupied nodes and occupying guilds via the node status widget.
    • If another guild attacks an occupied fort and depletes its durability, the new guild will temporarily occupy the fort.
* Temporarily occupied forts cannot be dismantled.

Node War Final Occupation: Hold 'til End Times

  • The guild who remains the last temporary occupant of a node up until its end time will become the final occupant.
    • A guild who achieves final occupancy will be deemed victorious in the Node War, and terminate their participation in the war effective immediately.
      • Each guild can achieve final occupancy of one fort per day during Node Wars (and a victorious guild's participants will leave the war immediately.)
        • If a guild is occupying multiple forts, the first fort to be held until its end time expires will deemed for final occupation, while the rest of the forts will be reverted to neutral status.
    • Node War rewards are promptly distributed to Guild Funds and the Black Spirit's Safe.
 

When Node War Ends

  • The following rules apply once a Node War ends (same as before):            
    • The "Return" function will be activated immediately in the top right of the display for the affected Territory when a Node War ends.            
    • 10 minutes after a Node War ends, monsters will reappear in said Territory.            
    • PvP between participating Guilds/Alliances will cease immediately after a Node War ends.            
    • Any remaining annex buildings will be immediately destroyed in the affected Territory when a Node War ends.            
 

Node War Fort Repairs

  • Guilds/alliances can repair occupied forts in the same manner as before.
Node War Fort Repair Tool
Polished Stone x1
(recovers 1% durability of a fort/command post/HQ)
 

 

Fort Tier Details by Territory

  • For each territory in Node War, the tiers of forts are as follows:
    • The tier of a fort is independent of the Node War tiers before the revamp, and the higher the tier of the fort, the more taxes are obtained upon occupation.
      • The higher the tier of the fort, the more centrally it is located in the territory where the Node War is in progress.
* The number of active forts per territory is determined by the number of participating guilds (alliances).
Balenos
Fort Tier Node near the Fort
Tier 1 Cron Castle Olvia Coast Terrmian Cliff
Tier 2 Ehwaz Hill Goblin Cave Casta Farm
Tier 3 Forest of Plunder Bartali Farm Wolf Hills
Tier 4 Western Gateway Coastal Cave Ancient Stone Chamber
Tier 5 Toscani Farm Altar of Agris Western Guard Camp
Serendia
Fort Tier Node near the Fort
Tier 1 Eastern Border Biraghi Den Southern Neutral Zone
Tier 2 Alejandro Farm Bradie Fortress Serendia Shrine
Tier 3 Castle Ruins Northern Plain of Serendia Bloody Monastery
Tier 4 Moretti Plantation Orc Camp Glish Ruins
Tier 5 Glish Swamp Southern Swamp Costa Farm
Mediah
Fort Tier Node near the Fort
Tier 1 Mediah Northern Highlands Hasrah Cliff Marni's 2nd Lab
Tier 2 Abandoned Iron Mine Tungrad Forest Sausan Garrison
Tier 3 Mediah Shore Helms Post Soldier's Cemetery
Tier 4 Canyon of Corruption Kamasylve Temple Highland Junction
Tier 5 Omar Lava Cave Manes Hideout Wandering Rogue Den
Valencia
Fort Tier Node near the Fort
Tier 1 Ivory Wasteland Areha Palm Forest Kmach Canyon
Tier 2 Ivero Cliff Northern Sand Dune Pilgrim's Sanctum: Obedience
Tier 3 Valencia Castle Site Gavinya Great Crater Ancado Coast
Tier 4 Pilgrim's Sanctum: Fast Valencia Castle Roud Sulfur Mine
Tier 5 Rakshan Observatory Altas Farmland Roud Sulfur Works
Calpheon
Fort Tier Node near the Fort
Tier 1 Primal Giant Post Khuruto Cave Calpheon Castle Site
Tier 2 Bree Tree Ruins North Abandoned Quarry Longleaf Tree Sentry Post
Tier 3 Hexe Sanctuary Quint Hill Treant Forest
Tier 4 Saunil Camp Abandoned Monastery Catfishman Camp
Tier 5 Trina Fort North Kaia Mountaintop Rhutum Outstation
Kamasylvia
Fort Tier Node near the Fort
Tier 1 Caduil Forest Gyfin Rhasia Temple Ash Forest
Tier 2 Shady Tree Forest Loopy Tree Forest Polly’s Forest
Tier 3 Manshaum Forest Lemoria Beacon Towers Tooth Fairy Forest
Tier 4 Navarn Steppe Mirumok Ruins Tooth Fairy Cabin
Tier 5 Central Lemoria Camp Lake Flondor White Tree Forest
 

 

Campsite Installation

Install/Collect Campsite during Node/Conquest War

  • Changed the Campsite installation rules to be independent of Node/Conquest War times.
    • Campsites can now be installed and packed up regardless of the start times of Node/Conquest Wars.
      • Once a Node/Conquest War begins, other adventurers' Campsites will automatically be hidden.
Use Campsites 10 min before the start of Node War and even during the battle!
 

 

Assemble! and Resurrection Changes

Assemble!

  • The "Assemble!" feature for Node War will now automatically display in the top right corner of the screen on the Node War server 10 minutes before the war starts.
    • Pressing the "Assemble!" icon will move each participating guild to predetermined locations in the territory's towns.
* The "Assemble!" feature will be displayed only when connected to the participating Node War server.
- Previous Node War: Displayed at the start of the war if connected to the Node War server
- Current Node War: Displayed 10 minutes before the start if connected to the Node War server
 

Moving Once Node War Starts

As revamped Node War utilizes Territories as battlefields, just as before, characters located within the Node War area will be moved to a Safe Zone at the start of the Node War.
  • When the Node War begins, Adventurers affiliated with a Guild participating in the Node War will be randomly teleported to one of the resurrection points within the Combat Zone of the Node War Territory.
Adventurers from Guilds not participating in the Node War or War Correspondents will not be moved.    
* After a Node War starts, The same Focus Node War Participation System will apply the same as before.            
- In servers where a Node War is ongoing, all Adventurers who are not participating in the Node War will have their DP set to 0.            
- Non-participants from Guilds that have joined the Node War will be forcibly moved to the nearest town if they approach the area where the Node War is taking place.            
 
Resurrection
  • Improved the resurrection process during Node War so that a dead mount will also be resurrected alongside the character.
  • During Node War, when your character dies, you can choose to resurrect at predetermined locations in the towns of each territory.
    • Balenos: Velia, Western Guard Camp, Olvia
    • Serendia: Heidel, Glish
    • Calpheon: Calpheon City, Keplan, Behr
    • Mediah: Altinova, Tarif, Kusha
    • Valencia: Valencia City, Ancado Inner Harbor, Arehaza
    • Kamasylvia: Grána, Old Wisdom Tree, Acher Guard Post
* The following rules apply to the resurrection cooldown during Node War:
The default resurrection cooldown is 10 seconds, which can increase up to a maximum of 30 seconds.
The cooldown will grow by 1 second per minute of Node War progression and by an additional 1 second for each death.
 

 

Annexes and Siege Weapons

  • Changed so that the remote installation of forts and annexes in Node War is no longer available.
    • With the revamped Node War, there is no need to construct forts or annexes before the Node War begins.            
    • Annexes can now be constructed using the Node/Conquest War Annex Assembly Tool after the start of the Node War.            
 
  • Purchase and use the Node/Conquest War Annex Assembly Tool and Node War Lynch Cannon Assembly Kit from the "Guild Military Supply Manager" NPC in each town.
    • Adventurers with the following positions can install annexes and Lynch Cannons.
      • War Heroes cannot install Annexes or Lynch Cannons.
    • Maximum of 2 Lynch Cannons can be installed.
Positions eligible to install Annexes and Lynch Cannons
Guild Master, Advisor, Staff, Secretary, Officer, Quartermaster, Cannoneer
Node War Annex Assembly Tool
Node War Lynch Cannon Assembly Kit
(Guild Funds: 10 million Silver, Max x2)
 
  • Once Node War begins, you can use the Annex Assembly Tool to construct annexes anywhere within the Node War area.
    • Constructing an annex consumes a certain amount of guild funds, and there is a limit to how many annexes can be constructed.            
    • Annexes can be constructed regardless of whether a Fort is occupied/owned, as long as guild funds are available.            
Node War Constructible Annexes
Flame Tower
(Guild Funds: 30 million Silver, Max x2)
Hwacha
(Guild Funds: 30 million Silver, Max x1)
Elephant Nursery
(Guild Funds: 50 million Silver, Max x1)
Indomitable Flag Factory
(Guild Funds: 50 million Silver, Max x1)
 

Annex Icons

  • Added new icons for the Indomitable Flags and Elephant Nurseries installed by allies during a Node War to be displayed on the World Map (M).
Indomitable Flag Factory Indomitable Flag Elephant Nursery
 
[NEW! Easy Annex Installation Mode]
Using the Annex Assembly Tool, you can construct annexes directly from the list on the right side of the screen without entering a separate UI..
Move around to find the perfect location for installation!
Fix the position with the R key, then rotate or install!
(Press Shift+Q / Shift+E to rotate left or right 45˚.)
* Using the Annex Assembly Tool switches to a mode that allows for easy installation, enabling you to move around and find the perfect spot for installation.            
* As before, all annexes and siege weapons are automatically destroyed at the end of Node War.            
 
  • Adjusted the installation time for annexes installed using the Node/Conquest War Annex Assembly Tool during a war: 15 sec → 5 sec            
  • Adjusted the production time for the Indomitable Flag at the factory during a war: 10 min → 3 min       
  • The production time for Elephants at the Elephant Nursery during Node/Conquest War remains the same at 5 minutes.            

 

  • For Flame Towers and Hwachas in Node War, depending on the participating Territory Group, you can upgrade them to make them more powerful.            
    • When approaching a completed Flame Tower or Hwacha, an upgrade button will appear.            
      • Upgrading consumes Iron Ingot x10 and Melted Copper Shard x10, and it takes a certain amount of time to complete.            
Balenos/Serendia - Flame Tower, Hwacha Upgrade Unavailable
Mediah/Valencia - Flame Tower, Hwacha Upgrade Available
Calpheon/Kamasylvia
 

 

Node War Occupation Benefit

Node Tax

  • You can acquire the accumulated taxes of the Node as guild funds, as before.
    • Guild funds can be utilized for various purposes, including distributing allowances to guild members upon completing guild missions, rewarding members for their activities, and purchasing items necessary for guild skill.
 
With Node Wars held in all territories every day excluding Saturday, there were moments where Node Wars were held in the same territory for consecutive days.
Such cases would have resulted in lower tax revenues. Hence, we have updated the system so you will now obtain the tax revenues within a specific range without accumulating them.
  • Changed the method of tax accumulation for each Node and Territory.            
    • The accumulated taxes in each Node and Territory are rewards that can be obtained as guild funds when victorious in Node/Conquest War.            
Tax Acquisition Method
Before After
Accumulated taxes daily at a set rate for each Node and Territory
Obtained upon victory in Node/Conquest War
Specified tax amounts set daily for each Node and Territory
Obtained upon victory in Node/Conquest War (no accumulation)
* The tax for Tribute Wagons has also been changed from accumulation to a set amount designated at each departure.
 
Tax Amounts Obtainable as Guild Funds
Balenos & Serendia
Tier 1 Node Fort 2 - 4 billion
Tier 2 Node Fort 2.5 - 4.5 billion
Tier 3 Node Fort 3 - 5 billion
Tier 4 Node Fort 3.5 - 5.5 billion
Tier 5 Node Fort 4 - 6 billion
Mediah & Valencia
Tier 1 Node Fort 5 - 7 billion
Tier 2 Node Fort 5.5 - 7.5 billion
Tier 3 Node Fort 6 - 8 billion
Tier 4 Node Fort 6.5 - 8.5 billion
Tier 5 Node Fort 7 - 9 billion
Calpheon & Kamasylvia
Tier 1 Node Fort 7.5 - 9.5 billion
Tier 2 Node Fort 8 - 10 billion
Tier 3 Node Fort 8.5 - 10.5 billion
Tier 4 Node Fort 9 - 11 billion
Tier 5 Node Fort 10 - 12 billion
Conquest War
Balenos/Serendia 30 - 40 billion
Calpheon 50 - 60 billion
Mediah/Valencia 60 - 70 billion
Balenos/Serendia 10 - 20 billion
* As before, you can attack the Balenos/Serendia Tribute Wagon that departs 2 hours before the start of the Conquest War every Saturday and arrives in Calpheon to obtain taxes.            
* With the above change, we've made sure the taxes in the Tribute Wagon does not decrease upon the tax reset for the Node/Conquest War revamp.            
* The feature that allowed the guild master or the alliance leader of Calpheon territory to adjust the tax amount (10% to 50%) accumulated in the Balenos/Serendia Tribute Wagon has been removed.            
* Currently, there are no Conquest Wars in progress for Serendia.
 

 

Personal Rewards

  • You can obtain rewards based on the fort tier upon occupying a node.
    • Personal rewards obtained are immediately delivered to the Black Spirit's Safe upon the final occupation of the fort.
    • Depending on the Territory Group and the fort tier, individuals can acquire personal rewards.
      • Added a bonus reward for occupying a fort marked with a "?", the end time of which is unknown.
* Note that if you participate in a Node War but fail to occupy a fort, you will not receive personal rewards.
* Changed the personal rewards for participating in Conquest War to be immediately delivered to the Black Spirit's Safe at the end of the war.  
* Following the above change, the Reward button in the Guild (G) - Guild Member Status has been removed. 
- Accordingly, rewards not claimed after participating in the Node/Conquest War have been delivered to the Black Spirit's Safe during today's maintenance.
 
Chilling Fragment
  • Added the item "Chilling Fragment", which can be obtained through Node War.
    • It can be acquired as a personal reward once a fort is occupied in Node War in the Mediah & Valencia Territory or the higher grade Territory.
      • You can get more of them in the Calpheon & Kamasylvia Territory than in the Valencia & Mediah Territory.
    • It is stored in the Manage Currency UI upon acquisition and can be exchanged for designated items.
 
Balenos/Serendia
Balenos/Serendia
(Determined Triumph Rewards (Tiers 1-5))
  Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Gold Bar of the Glorious Battlefield 1,000G x6 x6 x6 x6 x7
Essence of Honor x5 x5 x6 x6 x6
Essence of Gallantry x5 x5 x6 x6 x6
Item Collection Increase Scroll x1 x1 x1 x2 x2
Glorious Item Drop Rate Increase Scroll x1 x1 x1 x1 x1
Determined Triumph Reward Box x1 x2 x2 x3 x3
Resplendent Medal of Honor x30 x30 x30 x30 x30
Additional reward for occupying the "?" node
(Determined Triumph Reward of Resilience)
Gold Bar of the Glorious Battlefield 1,000G x2
Determined Triumph Reward Box x3
Resplendent Medal of Honor x15
* Open the Determined Loot Box to obtain one of the following according to a set probability.
Determined Loot Box
Splendid Spirit Stone of Destruction Fragment Splendid Spirit Stone of Protection Fragment JIN Glorious Crystal of Honor - Special Evasion
Glorious Crystal of Gallantry - Ah'krad Glorious Crystal of Gallantry - Olucas Gold Bar Box
Imp Boss's Knife Immortal: Elixir of Deep Sea Immortal: Perfume of Courage
Elixir of Deep Sea Perfume of Courage Essence of Gallantry
Memory Fragment x10 Caphras Stone x25 -


 
Mediah/Valencia
Mediah/Valencia
(Kindling Triumph Rewards (Tiers 1-5))
  Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Gold Bar of the Glorious Battlefield 1,000G x6 x6 x7 x7 x8
Essence of Honor x7 x7 x7 x8 x8
Essence of Gallantry x7 x7 x7 x8 x8
Item Collection Increase Scroll x1 x1 x2 x2 x2
Glorious Item Drop Rate Increase Scroll x1 x1 x1 x1 x1
Kindling Loot Box x1 x2 x2 x3 x3
Chilling Fragment x5 x5 x5 x5 x5
Resplendent Medal of Honor x30 x30 x35 x35 x40
Additional reward for occupying the "?" node
(Kindling Triumph Reward of Resilience)
Gold Bar of the Glorious Battlefield 1,000G x2
Kindling Loot Box x3
Resplendent Medal of Honor x20
* Open the Kindling Loot Box to obtain one of the following according to a set probability.
Kindling Loot Box
Deboreka Necklace Deboreka Belt Deboreka Earring
Splendid Spirit Stone of Destruction Fragment Splendid Spirit Stone of Protection Fragment JIN Glorious Crystal of Honor - Special Evasion
Glorious Crystal of Gallantry - Ah'krad Glorious Crystal of Gallantry - Olucas Gold Bar Box
Imp Boss's Knife Immortal: Elixir of Deep Sea Immortal: Perfume of Courage
Essence of Gallantry x2 Elixir of Deep Sea x3 Perfume of Courage x3
Memory Fragment x20 Caphras Stone x50 -
 
 

 
Calpheon & Kamasylvia
Calpheon & Kamasylvia
(Blazing Triumph Rewards (Tiers 1-5))
  Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Gold Bar of the Glorious Battlefield 10,000G - - - - x1
Gold Bar of the Glorious Battlefield 1,000G x7 x7 x8 x8 -
Essence of Honor x10 x10 x10 x10 x10
Essence of Gallantry x10 x10 x10 x10 x10
Item Collection Increase Scroll x1 x1 x2 x2 x2
Glorious Item Drop Rate Increase Scroll x1 x1 x2 x2 x2
Blazing Loot Box x1 x2 x2 x3 x3
Chilling Fragment x10 x10 x10 x10 x10
Resplendent Medal of Honor x40 x40 x45 x45 x50
Additional reward for occupying the "?" node
(Blazing Triumph Reward of Resilience)
Gold Bar of the Glorious Battlefield 1,000G x3
Blazing Loot Box x3
Resplendent Medal of Honor x25
* Open the Blazing Loot Box to obtain one of the following according to a set probability.
Blazing Loot Box
Deboreka Necklace Deboreka Belt Deboreka Earring
Energy of All Creations
(All AP +70)
Energy of All Creations
(All Damage Reduction +300)
Energy of All Creations
(Attack Speed & Casting Speed +20%)
Energy of All Creations
(Movement Speed +20%, Fall Damage Reduction +50%, Jump Height +2m)
Splendid Spirit Stone of Destruction Fragment Splendid Spirit Stone of Protection Fragment
JIN Glorious Crystal of Honor - Special Evasion Glorious Crystal of Gallantry - Ah'krad Glorious Crystal of Gallantry - Olucas
Gold Bar Box Imp Boss's Knife Immortal: Elixir of Deep Sea
Immortal: Perfume of Courage Essence of Gallantry x5 Elixir of Deep Sea x5
Perfume of Courage x5 Memory Fragment x40 Caphras Stone x75
 
      • Guild members who win in a Node War and rank in the top 5% or first place for war stats will receive extra rewards.
  Top 5% War Stats Reward Top #1 War Stats Reward
Balenos & Serendia, 
Mediah & Valencia
- Resplendent Medal of Honor x5 - Battlefield Honor x1
(Max HP +300 for 4 hours)
Calpheon & Kamasylvia - Resplendent Medal of Honor x5 - Battlefield Glory x1
(Max HP +500 for 4 hours)
* The criteria for an adventurer's war stats in Node/Conquest Wars are as follows:
War Stats Criteria
Command Post Destruction 
(Conquest)
Fort Destruction
(Conquest/Node)
Gate Destruction
(Conquest)
Annex Destruction
(Conquest/Node)
Enemy Guild Member Kill
(Conquest/Node)
Siege Weapon Kill
(Conquest/Node)
20 10 15 1 1 1
* Mount kill or death count do not affect war stats..
 

Participation Reward

* Adventurers who do not meet the condition to receive Node War participation rewards will not be eligible to claim them.
[Node War] Victory/Participation Reward
Victory Reward Obtained Victory Reward according to the Territory Group and Fort Level upon occupying a fort (same as before). 
Participation Reward Obtained upon occupying a temp fort at least once, when the defeats/death count of allies (Guild/Alliance members) is 100 or more.
(Kills while mounted on Flame Tower/Hwacha or other annexes are not included.)
Rewards upon Meeting Territory Group Conditions
Balenos & Serendia Gold Bar of the Glorious Battlefield 1,000G x3
Mediah & Valencia Gold Bar of the Glorious Battlefield 1,000G x4
Calpheon & Kamasylvia Gold Bar of the Glorious Battlefield 1,000G x5
  • Following the revamp of Node War and changes to personal rewards, Tier 1-5 War Vendors will no longer be active.
    • The Guild Master War Vendor NPC has moved to the vicinity of the Guild Manager in each town.

Doubled Node Investment Benefits (Across Entire Territory Group)

  • Changed the effects of double Node Investment Benefits for connected Monster Zones when occupying a Node as follows:
    • When occupied, Node Investment Benefits for the entire Territory to which the Node belongs to, and other Territories within the same group, will be doubled for one week.
      (For example, if you occupy a Tier 3 Fort in a Calpheon territory Node War, the Node Investment Benefits for both Calpheon and Kamasylvia regions will be doubled for one week.)
      • If you then participate in a Node War and reoccupy a Node within the same Territory, the period of doubled Node Investment Benefits will be reset.
      • The remaining time of double Node Investment Benefits can be checked in the right side of the Guild (G) window under Occupation Information.
Example of Before Example of After
When occupying Pilgrim's Sanctum: Obedience Node Fort in Valencia, the Node Investment Benefits for Pilgrim's Sanctum: Obedience were doubled, increasing the Item Drop Rate for Hystria Ruins Monster Zone.
When occupying the Pilgrim's Sanctum: Obedience Node Fort in Valencia, all Node Investment Benefits in Mediah/Valencia are doubled, increasing the Item Drop Rate for all Monster Zones within Mediah/Valencia that receive Node Investment Benefits.
* What are Node Investment Benefits? Increased Item Drop Rate +0.5% per Node Investment Level when defeating certain monsters.
- For example, if the Node Level of Gyfin Rhasia Temple is 20, the Item Drop Rate for Monsters at Gyfin Rhasia Temple (Upper/Underground) will be increased by +10%.
- If doubled due to Node occupation, the Item Drop Rate for Monsters at Gyfin Rhasia Temple (Upper/Underground) will be increased by +20%.
 

 

Node War Buff Benefits

In addition to individual rewards that can be obtained from participating in and winning a Node War, we've also added powerful buff effects.
 
These effects are granted to guilds that have fiercely participated in Node Wars, allowing them to reap benefits useful in activities such as PvE and Life Skills following a victory to help guilds prepare for the next war. As a guild progresses to higher levels, they can enjoy even greater effects.
 
The intent behind this is to encourage more guilds to participate eagerly in Node Wars and for those victorious in higher-level Node Wars to enjoy more potent effects, as well as to cast their fame among other guilds. Of course, it's important to note that this effect is only granted to guilds that have met the conditions for Node War Participation rewards.
  • Added buffs to Node War participation & victory rewards.            
    • When you participate in and/or win a Node War, you can obtain the buff via Node War Rewards from the Black Spirit's Safe.            
      • Each of these rewards includes combat and life specialized scroll items, one of each type. Activating a scroll will apply a buff to your character for 10 hours.            
 
Buff Targets - Node War participants
Requirements for Participation Rewards [Participated in a Node War and meets participation rewards conditions for next Node War]
- Allies (guild/alliance) have at least 100 kills/death count and have temporarily occupied at least 1 fort
* Guilds that do not meet the conditions for participation rewards cannot obtain these buffs.
for Victory Rewards [Participated in a Node War and occupied a Node Fort last]

Balenos & Serendia
(550 Gear Score)
Participation Reward Victory Reward
[Glorious Combat Scroll]
Extra AP Against Monsters +5
Item Drop Rate +5%
[Glorious Combat Scroll]
Extra AP Against Monsters +10
Item Drop Rate +10%
[Glorious Life Scroll]
Life Skill Mastery +25
Life EXP +20%
[Glorious Life Scroll]
Life Skill Mastery +50
Life EXP +30%
Mediah & Valencia
(685 Gear Score)
Participation Reward Victory Reward
[Glorious Combat Scroll]
Extra AP Against Monsters +10
Item Drop Rate +10%
[Glorious Combat Scroll]
Extra AP Against Monsters +15
Item Drop Rate +15%
[Glorious Life Scroll]
Life Skill Mastery +50
Life EXP +30%
[Glorious Life Scroll]
Life Skill Mastery +75
Life EXP +40%
Calpheon & Kamasylvia
(No Stat Limits)
Participation Reward Victory Reward
[Glorious Combat Scroll]
Extra AP Against Monsters +20
Item Drop Rate +20%
[Glorious Combat Scroll]
Extra AP Against Monsters +25
Item Drop Rate +25%
[Glorious Life Scroll]
Life Skill Mastery +80
Life EXP +45%
[Glorious Life Scroll]
Life Skill Mastery +100
Life EXP +50%
 
Node War Titles
Following personal rewards and guild buffs, the revamped Node War also introduces new titles to honor individual achievements. Similar to how titles are obtained by killing opponents in Conquest War, you can now acquire 3 titles based on your kill count in Node Wars. This will allow skilled adventurers to showcase their prowess to others.
  • Added exclusive titles for Node War.            
    • You can obtain the titles based on the number of enemies killed during a Node War, and once acquired, you can use the titles for one week (7 days).            
    • The following titles are shown in special colors:            
 * Only kills within the area (territory) where the Node War is taking place is counted.
 
Trooper (50 kills) Commander (100 kills) Lethal Weapon (150 kills)
 
* The titles available for Conquest War remain the same as before.
- You can obtain the titles based on the number of enemies killed during a Conquest War, and once acquired, you can use the titles for one week (7 days). 
- The following titles are shown in special colors and will display special effects when applied. 
Stormtrooper (100 kills) Special Force Commander (180 kllls) Ultimate Weapon (300 kills)
* Only kills within the area (territory) where the Conquest War is taking place is counted.
 

 

Node War Revamp: Further Changes and Continuations 

Spirit of Battle
  • Updated 2 Guild Skills (Breath of Life, Blessing of Battle) that consume Spirit of Battle, available only during Node Wars.
Before After
Activate near an ally's Fort by consuming Spirit of Battle
(effects applied only near the Fort)
Activate while temporarily occupying a Fort by consuming Spirit of Battle (effects apply only around the temporarily occupied Fort)
 
Trap Items
  • Unchanged from before, during Node Wars, each participant can use up to a maximum of 3 trap items.
 
Node War Fort Reset
  • With the revamp, Node Wars may occur at any #designated Territory Fort, so Occupation Information for Node War Forts will now be reset daily.
    • Following this, the restriction of occupying a maximum of 3 Nodes per week has been removed. 
    • Changed the rules for a Lord's Guild participation in Node Wars as follows:          
      • Changed so that when a Lord's Guild participates and wins in a Node War, they will now occupy the Fort instead of liberating it.
      • As a result, when a Lord's Guild wins a Node War, they can occupy the Fort without liberating it, making them eligible to receive Node War Rewards such as taxes. 
      • Changed the number of times a Lord's Guild can participate in Node Wars from 2 to 6 times per week.  
      • However, if a Lord's Guild does not meet the conditions for returning their participation opportunities, all remaining attempts will be consumed, the same as before.
 
Node War Participation Opportunities
  • Changed the Node War Participation Opportunities system, due to the revamp of Node War which now allows participation without the need to construct a Fort.
    • Changed the requirements for Node War Participation Opportunity returns as follows:
Requirement Total Kill/Death count of 100 or more for the adventurer's guild/alliance during the Node War
or capture a fort at least once temporarily
(Records of kills while mounted on annexes/siege seapons such as flame towers or Hwachas are not included.)
* Node War Participation Opportunity return requirement is different from the Node War participation reward requirement.
 
Conquest War Participation Requirements
  • Changed so that you can participate in Conquest War regardless of the territory, provided you have occupied at least one node.            
  • Despite the reset of occupied nodes in the revamped Node War, you can still participate in Conquest War by occupying at least one node from Sunday to Friday. Check your eligibility for Conquest War via the icon in the Guild (G) - Guild Information.            

 

War of The Roses Points

  • When occupying a fort during the Node War, the War of the Roses points applied for each Territory are as follows:
Type War of The Roses Points
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Balenos & Serendia No points rewarded
Mediah & Valencia 1 2 3 4 5
Calpheon & Kamasylvia 3 6 9 12 15
Conquest War * 100 points is rewarded upon victory regardless of the territory.

 

Guild Join Restriction Time

  • Adjusted the guild join restriction time as below following the Node War revamp.
Guild Join Restriction Time
Node War Period (Sun-Mon)
EU: 20:00 - 21:00 CEST
NA: 18:00 - 19:00 PT
Guild join restricted between
EU: 19:00 - 21:00 CEST
NA: 17:00 - 19:00 PT
Conquest War Period (Sat)
EU: 20:00 - 24:00 CEST
NA: 18:00 - 22:00 PT
Guild join and Create Alliance restricted between
EU: 18:00 - 24:00 CEST
NA: 16:00 - 22:00 PT
(unchanged)

 

Additional Node War BGM

Changed one of the existing background music to add more excitement to combat, giving it a fresher feel in line with the Node War revamp.
Changed the order of background music playback to add a sense of novelty to the Node War experience.
  • Added a new background music as part of the Node War revamp.
    • Changed to play the newly added background music at the start of a Node War, followed by a random selection of existing Node War tracks.
Added BGM
Existing BGM (3 examples)
 
  • Changed the below following the Node War revamp:            
    • Removed Node War Forts from the Guild Military Supply Merchant, and any owned Forts have been converted to Guild Funds.            
    • Reset the Occupation Information for Node Wars and Conquest Wars.            
    • Removed constructed Forts and Annexes, and reset accumulated taxes for each node.            
      • As a result, the amount of taxes obtained in the first week of the revamped Node War may be lower.
    • Removed the "Show Node War Area" UI on the left side of the Minimap that was used before the Node War revamp.
    • Fixed the issue where stat limits were not applied outside the pre-revamp Node War area.
    • Fixed the issue where some pre-revamp AP restrictions were not correctly reflected on Forts and Annexes.
    • Changed so that you cannot use the "Return of an Archaeologist" function after Node War starts.            
    • Increased the damage dealt when attacking cannons while mounted by approx. 100% in Node/Conquest War.            
    • Increased the damage dealt when attacking Flame Towers/Hwachas and Enhanced Flame Towers/Big Hwachas with cannons by approx. 30% in Node/Conquest War.            
    • Increased the damage dealt when attacking annexes with cannons by approx. 100% in Node/Conquest War.            


 

Events

● Catch up with this week's events!
Black Desert's events and coupons at a glance!
 

New Additions and Improvements

Monster

Darkseekers' Retreat

  • Dark energy has begun to overflow from the Deep Sunken Darkness located at the Darkseekers' Retreat.
    • When dark energy starts to overflow, numerous [Gluttonous] Mournful, Punishing, and Vengeful Darkseekers reveal themselves, drawn to the darkness.
 
  • Changed the drop rate of loot obtainable from defeating [Gluttonous] Mournful, Punishing, and Vengeful Darkseekers due to the appearance of multiple Darkseekers from the Deep Sunken Darkness.            
    • Forgotten Limbo Seal            
      • Decreased by 20%            
  • Probability of Eternal Darkseeker spawn            
      • Decreased by approx. 60%            
  • Decreased the spawn time of Mournful Darkseekers from the Deep Sunken Darkness by 20%.            
 
  • Added a feature where strong damage is inflicted on the surrounding [Gluttonous] and [Corrupt] Darkseekers when a Mournful Darkseeker dies.            
  • Changed the [Gluttonous] Darkseekers to face the direction of the Deep Sunken Darkness when they appear and to emerge from a wider variety of locations.            
  • Changed the [Corrupt] Darkseekers to face the direction of the Eternal Darkseeker when they appear and to emerge from a wider variety of locations.            
 

Ash Forest

  • Changed Barnas, Volkras, and Gairas to return to their original positions when they have moved far away from their combat target.
 

Tungrad Ruins

  • Improved the way Tungrad Visionaries, Ascetics, and Repressors return to their spawn locations when they have strayed too far.
 

Trial of Erethea

  • Changed so that "Limbo's Blessing: Trial" is instantly granted upon handing over a Forgotten Limbo Seal through the Erethea's Slate.            
    • Subsequently, according to the set probability, one of the four types of Limbo's Blessing—The Frost, Rift, Ancients, or Void—will be granted.            
  • Added a description for the Limbo's Blessing buff as follows:            
    * Reentering the Trial of Erethea while under the effects of this blessing will grant you access via Erethea's Slate to the chamber where the Forgotten Trial's Legacy rests.            
  • Added the following entry conditions for the Trial of Erethea:            
    • Forgotten Limbo Seal in possession            
    • Or under the effects of "Limbo's Blessing"            
 
 
Quest & Knowledge

[Questline] Journey to Ulukita with Rulupee

  • Added the "Journey to Ulukita with Rulupee" questline where you travel around Ulukita with Rulupee. This questline is available upon completing the Ulukita Main Questline.            
    • This questline is available once per Family from Lv. 56 and can be found via the Black Spirit (/) - Quests (A) - Event quest tab.             
      • You must complete the "[Ulukita] Prince Bareeds' Gift" Ulukita Main Quest to proceed with this questline.            
    • You can obtain a significant amount of Contribution EXP as well as Knowledge entries in the "Rulupee's Travels in Ulukita" category by completing this questline.            
    • You can also obtain the special "Wilderness Pioneer" title and "Essence of Devouring" item upon completing this questline.            
Questline Condition Rewards
Journey to Ulukita with Rulupee Complete the "[Ulukita] Prince Bareeds' Gift" Ulukita Main Quest
Title "Wilderness Pioneer," Essence of Devouring,
Contribution EXP, Quest Knowledge
  • Changed the quest objectives for Black Rust Subjugation I, II, and III to now count defeating "Predator of Vadabin" Black Rust.            
  • Changed the quest objectives for "Mysterious Painting 4: Black Sea Creature" so you do not have to defeat a Black Rust with a title.            
  • Changed the description for the [Godr-Ayed Weapon] Merindora's Calling quest by removing details regarding the exchange quests and adding details on how to exchange a TET (IV) Blackstar weapon into a Godr-Ayed weapon.   
  • Improved the convenience of progressing through Main and General Quests.
    • You can initiate conversations to complete quest objectives or obtain quest items. 
Node & Conquest War
  • Changed the personal rewards for participating in Conquest War to be immediately delivered to the Black Spirit's Safe at the end of the war.            
    • Following the above change, the Reward button in the Guild (G) - Guild Member Status has been removed.            
      • Accordingly, rewards not claimed after participating in the Node/Conquest War have been delivered to the Black Spirit's Safe during today's maintenance.            
 
  • Adjusted the production time for the Indomitable Flag at the factory during Conquest War: 3 min → 10 min
 
UI
  • Added the HOT tag to Menu (ESC) - War (F7) - Node War.
 
System
  • Changed so that you cannot board ships for a certain period after attacking other adventurers through Forced PvP (Alt+C).
 
 
Translation
  • Changed and unified the following in English:
    • [Hunting] Reliable Marni Sniper Rifle → [Hunting] Gauche Marni Sniper Rifle
 

Modified or Changed

  • Fixed the below outfits to be more natural when worn:            
    • [Female Classes] Marnist Shoes            
    • [Hashashin] Mezari Armor            
    • [Lahn] Roselyn Outfit in awakening combat.            
    • [Tamer] Grandpa Cron's Helper Outfit when worn with certain underwear.            
    • [Ranger] Audria Hat with hair no. 16 applied.            
    • [Dark Knight] Checkmate Armor and the Rabbit Underwear worn together.            
    • [Dark Knight] Primavera Armor and Darkborne Rose Vediant worn together in awakening combat.            
    • [Lahn] Fixed the issue where dye 6, 7, 8 were not applied to Rose Noire Armor when worn with the Jade Navillera Gloves.            
  • [Shai] Fixed the issue where the elbows were unnatural during combat when wearing the Marshmallow Myop Outfit.            
  • Fixed the issue where characters got stuck in the terrain at certain locations of the Blood Wolf Settlement.            
  • Fixed the issue where trees located at specific spots in the Soldier's Cemetery were unnatural.            
  • Fixed the issue where wild herbs were placed inside trees at specific locations in the Cyclops Land.            
  • Fixed the issue where changing the graphic quality caused the appearance of Cypress Tree and [Manor] Cypress Tree to be unnatural.            
  • Fixed the following issue for the Gamepad UI:            
    • Fixed the key guide for Change Fairy's Appearance to be displayed.            
    • Fixed the issue where the item description in the Totem UI was incorrect.            
  • Improved the text on the Instant Resurrection button in Arenas to match the actual situation.            
  • Fixed the issue where the character did not immediately return to the Magnus after completing Abyss One: The Magnus.            
  • Fixed the issue where some background elements appeared unnatural during the Trial of Erethea in certain graphic settings.            
  • Fixed the issue where editing the Trial of Erethea menu to the top menu in the Menu (ESC) saved it under a different menu.            
  • [Shai] Fixed the issue where dyeing regions 7 and 8 of the Marshmallow Myop Armor were unnatural.            
  • [Nova] Fixed the issue where the dye on Imperium Shoes would reset after wearing Roselyn Armor with the shoes.            
  • [Shai] Fixed the issue where, after dyeing the Dreamland Pajamas in bright colors, changing the body customization caused the lighting to be excessively bright in Customization.            
  • Fixed the issue where wearing the Academia Helmet with certain classes made the character's teeth unnatural.            
  • Fixed the issue where blank spaces sometimes appeared in the Quest Reward log.            
  • Fixed the issue where certain objects in the Great Desert of Valencia (Black Desert) appeared unnatural.            
  • Fixed the issue where the Storage UI closed when transporting storage goods on the World Map while the Barter Information window was open as a Sticker UI.            
  • Fixed the issue where the description of the below items on Exchangeable Sea Trade Goods did not match the actual exchangeable trade goods.            
    • Enhanced Island Tree Coated Plywood            
    • Cox Pirates' Artifact (Combat)            
  • Removed the "Ancient Ruins Storage" production node due to the end of the "Uncover Cron Stone-filled Boxes via Excavation!" event.            
    • All workers tasked to the node will have their work cancelled.            
      • Adventurers who had workers assigned to the removed node will receive 1 [Event] Glorious Ruins Box issued to their storage in Heidel as compensation.            
  • Returned 1 CP if an adventurer had invested into the "Ancient Ruins Storage" production node that has now been removed.            
  • Fixed the issue where certain adventurers had their Trading levels appear lower than their actual numbers after the May 14 (Tue) maintenance.            
  • Fixed the issue where Agris Essence that were issued after the Apr 17 (Wed) maintenance weren't applied properly to items of +0 enhancement levels.            
    • Any incorrectly applied Agris Essence have been retrieved.            
  • Removed the "[Event] [Weekly] Gotta Frame It, Garmoth IV & V" quests due to the end of the "A roar echoes through Garmoth’s Nest, up to x5 weekly quests!" weekly event.                
 

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