Greetings Adventurers,
Here are the latest update details for Black Desert Online on May 31, 2023 (Wed). Today’s patch contains 100 updates and is approximately 1.95 GB.
Events
Awakening Woosa is a hybrid character with a focus on mid-range combat. One of her most notable features is the ability to summon flowers. These flowers accompany Woosa and perform various roles during her skills. Some of these flowers can explode immediately to deal damage after being summoned, while other others explode after blooming. This allows for strategic gameplay such as engaging in tactical warfare by timing the explosions or using these exploding flowers for continuous onslaught.
Furthermore, we designed the Awakening Woosa skills to be efficiently comboed together when holding down the key for Sagoonja: Bamboo. This feature is also carried over for the Awakening skill, Life Lure. Holding down RMB after Life Lure will trigger additional skills. This comboing of skills, combined with the diverse way of utilizing her flowers, allows for Woosa to cause chain explosions to overwhelm her enemies.
In PvP, we have structured Woosa to exert more power in large-scale battles. With combos following Life Lure, as previously explained, you can inflict significant damage within a specific range. Also, by utilizing skills such as Seochon Field, that acts as a kind of mine field, you can disrupt the movements of your enemies.
We prepared the Awakening Woosa with great care, and we hope that you will enjoy this new content. We will continue to focus on improving and refining not only Woosa and Maegu, but all the characters that have already been released. Thank you.
- Awakening Woosa, the Do Wielder of Blooming Death, has arrived.
- Awakening Woosa weaponizes charms bound into a tome and a calligraphy brush that writes the names of the deceased to harness the power of the Seocheon Flower Garden, a field blooming in the netherworld.
- Awakening weapon: Soul Tome
- With the arrival of Awakening Woosa, Woosa's Succession and Awakening skills have been balanced as follows:
- Succession: Main weapon AP 70%, Awakening Weapon AP 30%
- Awakening: Awakening Weapon AP 70%, Main weapon AP 30%
- If your family was in possession of the Tuvala Pendant, it has been changed to Tuvala Soul Tome.
- You can find the Tuvala Soul Tome wherever your Tuvala Pendant was being kept (etc. your inventory).
- With the arrival of Awakening Woosa, Marni's Pocket Watch has been deleted.
- Enhancement items used to enhance Marni's Pocket Watch have been moved to the Heidel storage.
- (Enhancement items: Heart of Karanda, Inverted Heart of Garmoth)
- Enhancement items used to enhance Marni's Pocket Watch have been moved to the Heidel storage.
- Fixed the issue where the character would return to the spot where the skill was used when moving from a high to a low terrain using the skill.
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- Increased the height standard for the falling animation when using the Prime: Midnight Stinger.
- Fixed the issue where it was impossible to use Prime: Dark Flame skill after using the Darkness Released skill.
- Changed the cooldown of the skill from 12 sec to 9 sec.
- Changed the description of the skill to provide more detailed information.
- Increased the number of hits for the skill from 3 to 5.
- Changed the cooldown of the skill from 28 sec to 20 sec.
- Changed the hit detection of the skill from Down Attack to Air Attack.
- Increased the PvP Damage Reduction Rate of the skill from 30% to 40%.
- Improved the skill so that it can be activated by using the right mouse button after using Shadow Eruption.
- Changed the number of hits for the basic attack of the skill from 3 to 5.
- Improved the skill to be activated with right mouse button after using the Midnight Stinger and Dream of Doom.
- Added an explanation about the number of times the skill can be used in the air in the skill description.
- Adjusted the damage and the number of hit of the following skills:
Skill | Before | After |
Prime: Bloody Calamity | Attack damage 1418% x 6 Attack damage when used instantly 1418% x 3, max 2 hits Last attack damage 1418% x 5 PvP Damage Reduction Rate 64% |
Attack damage 1631% x 6 Attack damage when used instantly 1631% x 3, max 2 hits Last attack damage 1631% x 5 PvP Damage Reduction Rate 68.7% |
Prime: Shadow Eruption (I to IV) | Attack damage 1002/1082/1176/1356% x 4/4/4/5 PvP Damage Reduction Rate 51.2/51.2/51.2/60% |
Attack damage 1102/1298/1529/2007% x 5 PvP Damage Reduction Rate 69/69/69/72.8% |
Prime: Abyssal Flame (I to III) | Attack damage 849/1248/1499% x 3 Charged attack damage 849/1248/1499 x 5 Basic attack PvP Damage Reduction Rate 40% Charged attack PvP Damage Reduction Rate 25% |
Attack damage 722/1061/1274% x 5 Charged attack damage 1206/1772/2129% x 5 Basic attack PvP Damage Reduction Rate 57.5% Charged attack PvP Damage Reduction Rate 47% |
Prime: Dream of Doom (II to IV) | Attack damage 1282x4/1401x4/1445% x 5 Servant extra attack damage while charging 1282/1401/1445% x 3 PvP Damage Reduction Rate 35% |
Attack damage 1410x4/1681x4/2023 x 5 Servant extra attack damage while charging 1410/1681/2023% x 3 PvP Damage Reduction Rate 40.8/45/53.5% |
- Improved so that the camera can be rotated in the direction of the skill before attacking.
- Fixed the issue where the camera would display Searing Slam and Core: Searing Slam differently.
- Adjusted the damage of the following skills:
Skill | Before | After |
Crust Crusher I-IV | Attack damage 1006/1100/1193/1441% x 8 PvP Damage Reduction Rate 42.8% |
Attack damage 1006/1265/1491/1873% x 8 PvP Damage Reduction Rate 56% |
Flow: Foul Play | Attack damage 1523% x 8 PvP Damage Reduction Rate 45.4% |
Attack damage 2132% x 8 PvP Damage Reduction Rate 60.9% |
Below the Belt I-III | Attack damage 976/1133/1483% x 5 Extra attack damage 976/1133/1483% x 3 PvP Damage Reduction Rate 52% |
Attack damage 1074/1473/2150% x 5 Extra attack damage 1074/1473/2150% x 3 PvP Damage Reduction Rate 66.8% |
Inferno Slash | Attack damage 1101% x 8 PvP Damage Reduction Rate 35% |
Attack damage 2136% x 8 PvP Damage Reduction Rate 66.4% |
Flow: Dash Slash | Attack damage 1258% x 4 Extra attack damage 1258% x 4 PvP Damage Reduction Rate 40% |
Attack damage 1510% x 4 Extra attack damage 1510% x 4 PvP Damage Reduction Rate 50% |
Flow: Backflow | Attack damage 1213% x 7 PvP Damage Reduction Rate 30% |
Attack damage 1456% x 7 PvP Damage Reduction Rate 41.6% |
Projection I-III Extra attack |
Extra attack damage 615/745/862% x 3, max 3 hits Extra attack PvP Damage Reduction Rate 46.1% |
Extra attack damage 713/864/1000% x 3, max 3 hits Extra attack PvP Damage Reduction Rate 53.5% |
- Improved that Coldsnap activates quicker after Flow: Frostflower's extra attack and Frostfeint.
- Changed so that pressing E will activate Oppression.
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- As such, General's Might can now only be used via Quick Slot.
- Adjusted the damage of the following skills:
Skill | Before | After |
Moonrise I-IV | Attack 1 damage 696/826/1006/1206% x 4 Attack 2 damage 696/826/1006/1206% x 4 PvP Damage Reduction Rate 34.8% |
Attack 1 damage 905/1074/1308/1568% x 4 Attack 2 damage 905/1074/1308/1568% x 4 PvP Damage Reduction Rate 49.8% |
Flow: Cloud Stab | Attack damage 1082% x 6 PvP Damage Reduction Rate 30% |
Attack damage 1948% x 6 PvP Damage Reduction Rate 61.1% |
Petal Swirl I-IV | Attack damage 870/932/962/1111% x 7 PvP Damage Reduction Rate 30% |
Attack damage 870/1025/1106/1311% x 7 PvP Damage Reduction Rate 40.6% |
Petal Drill I-III | Attack damage 611/815/1106% x 4 Extra attack damage 611/815/1106% x 6 PvP Damage Reduction Rate 30% |
Attack damage 978/1304/1770% x 4 Extra attack damage 978/1304/1770% x 6 PvP Damage Reduction Rate 56.2% |
Flow: Frostflower | Attack damage 1324% x 4 Extra attack damage 1324% x 4 PvP Damage Reduction Rate 35% |
Attack damage 2012% x 4 Extra attack damage 2012% x 4 PvP Damage Reduction Rate 57.2% |
Petal Bloom I-III | Attack damage 1105/1467/1762% x 5 Charge attack damage 1105/1467/1762% x 10 PvP Damage Reduction Rate 50% |
Attack damage 1326/1760/2114% x 5 Charge attack damage 1326/1760/2114% x 10 PvP Damage Reduction Rate 58.3% |
- Introducing Shai’s another talent! She can now showcase her dance moves.
- Three types of Social Actions have been added to Shai.
- You can perform Social Actions by clicking the S button in Chat (Enter) window or through ESC menu - Community (F9) - Social Action.
- Changed PvP Damage Reduction Rate 59% → 67%.
- Fixed the issue where Casting Speed was affected instead of Movement Speed.
- Decreased the PvE damage of all Succession skills by about 3.75%.
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- However, as PvP damage has not been changed, the PvP Damage Reduction Rate has been changed.
Even in situations where Maegu couldn't use her illusory double, she was able to easily escape using movement or evasion techniques, and we assessed that reducing Maegu's stability was necessary. Thus, we changed the defensive effects of Path of Petals and Soul Tear so that Maegu is subject to more pressure in PvP situations when using the two skills. Furthermore, the defensive effects were removed from Foxflare and Petal Play, which are used to attack opponents at long range. This change was made to require more strategic decision-making when utilizing these two techniques for counterattacking against close-range opponents.
- Removed the Super Armor effect from the pre-attack animation of the skill.
- Removed the Forward Guard effect from the pre-attack animation of the skill.
- Changed the Invincible effect that was applied when the character using the skill vanished to a Super Armor effect.
- Changed the Invincible effect during the first move of the skill to a Super Armor effect.
Firstly, the maximum level for all workers has been increased from 30 to 40. As such, reaching level 35 and level 40 will allow workers to acquire two additional skills. As for skill changes, it is possible to change skills from levels 31 to 40 by consuming 20% EXP, just as with level 30. When a worker reaches level 40, they will permanently acquire the 'Delivery' skill, which allows them to move harvested items from the production node to the desired storage. The production time at the node will remain the same. Additionally, the amount of EXP required to level up workers has been reduced, which will shorten the time needed for their growth. The prices of available workers at the Worker Exchange have been increased as well.
Previously, the Luck of workers could only be activated at specific nodes. However, in this update, Luck has been changed to activate at all production nodes except for Investment Banks and Specialty/Material Production Nodes. Additionally, the types of items obtained when Luck is activated have been revamped to include more useful rare items. Giant workers had the disadvantage of having much longer production times compared to other workers. To address this and balance the overall performance with Goblin and Human workers, the amount of harvested items obtained when harvesting at production nodes has been increased. This adjustment, along with the automatic recovery feature of the Family Inventory, aims to improve the balance for Giant workers.
Worker Level Increase and Addition of the [Delivery] Skill
- The max level of all workers has been increased from 30 to 40.
- As such, workers will learn a new skill at level 35 and level 40.
- Workers that are level 40 will permanently learn the skill Delivery.
- This skill will allow them to transport goods from the productin node to a storage of your choice.
- Upon learning the Delivery skill, you can designate the storage you wish the goods to be transported to at the production node.
Decrease in EXP Required for Leveling Workers
- The EXP required to level up has been changed to the following:
Worker Lv. 1-29 | About 33% of the original EXP | ||
Worker Lv. 30 | Artisan worker: 40% of the original EXP Professional worker: 33% of the original EXP Skilled worker: 26.7% of the original EXP Worker: 20% of the original EXP Naive worker: 20% of the original EXP |
||
Worker Lv. 31-40 | Same as Worker Lv. 30 |
Worker Exchange Additions and Increase of Standard Price
- The standard sales price registered in the Worker Exchange for each level of workers has been added/raised as follows.
- However, Papu and Fadus workers, which can only be hired in Kamasylvia, will no longer be available for sale at the Worker Exchange.
※ The standard selling price is a price that includes a 30% worker transaction fee, and excludes the number of worker upgrades and the value of acquired skills.
- However, Papu and Fadus workers, which can only be hired in Kamasylvia, will no longer be available for sale at the Worker Exchange.
Example of Worker Exchange sales standard price | |
Skilled Worker Lv. 1 | 10,000 Silver → 100,000 Silver |
Professional Worker Lv. 1 | 30,000 Silver → 1,000,000 Silver |
Artisan Worker Lv. 1 | 90,000 Silver → 5,000,000 Silver |
Skilled Worker Lv. 40 | 2,000,000 Silver |
Professional Worker Lv. 40 | 20,000,000 Silver |
Artisan Worker Lv. 40 | 100,000,000 Silver |
Fixed Worker Promotion Rate
- The promotion test according to the worker's rank has been increased to have the same probability of success regardless of level.
Before | After |
[Skilled Worker Promotion Test] Lv. 10-19: 50% Lv. 20-29: 70% Lv. 30 : 90% |
[Skilled Worker Promotion Test] Lv. 10-40 : 90% |
[Professional Worker Promotion Test] Lv. 10-19 : 30% Lv. 20-29 : 50% Lv. 30 : 70% |
[Professional Worker Promotion Test] Lv. 10-40 : 70% |
[Artisan Worker Promotion Test] Lv. 10-19 : 10% Lv. 20-29 : 30% Lv. 30 : 50% |
[Artisan Worker Promotion Test] Lv. 10-40 : 50% |
- The basic Luck applied to Human workers and other special Human-type workers has been increased by +3.
Giant, Fadus Workers
- A special ability has been added to Giant, Fadus, and other Giant-type special workers to obtain an additional 68.4% of the basic harvest amount when harvesting at production nodes.
- Worker Information Window - Talent: Increase in harvest amount at production nodes
Worker Information Window
- Improved the visibility of the worker information window that can be checked in the worker status.
- The amount of types needed for Shakatu Merchants' Archive - Deve's Encyclopedia has been changed as follows:
- [Volume 4, Chapter 1] Collect items that can be used to capture the thieves: 5 types → 4 types
- [Volume 5, Chapter 1] Collect items related to Ogres: 3 types → 2 types
- Added/changed the following items that can be obtained at every node (except Investment Banks and Specialty Production Nodes) at a set probability when Luck is activated.
Gathering/Farming | Some Farmer's Sack (Use to obtain Fruit of Crimson Flame, Abundance, Nature, Sun, Enchantment, Magic Power, Perfection, or Destruction x1) | ||
Lumbering | Spirit's Leaf, Old Tree Bark, Monk's Branch, Bloody Tree Knot, Red Tree Lump | ||
Mining | Some Miner's Sack (Use to obtain Rough Ruby, Sapphire, Topaz, Emerald, Diamond, or Opal x1) | ||
Excavation | Some Archaeologist's Sack (Use to obtain Trace of Chaos, Despair, Wave, Earth, Ascension, Savagery, Origin, Battle, Forest, Violence, Death, or Memory x1) | ||
Fish Drying | Coral Piece, Some Fisher's Sack (Use to obtain Green, Gold, White, Red, or Blue Coral x1) |
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- RMB the sacks to acquire one of the specified type of by-product items.
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- You can now additionally obtain the following materials when Luck is activated at the production nodes listed below:
Added | |||
- Erdal: Cocoon, Silk Thread - Zvier Highlands: Cooking Honey |
- Changed the buff icon for the following magical Draughts that can be crafted using [Event] Magical Elixir:
Items | |||
[Event] Magical: Verdure Draught [Event] Magical: Beast's Draught [Event] Magical: Giant's Draught [Event] Magical: Savage Draught [Event] Magical: Frenzy Draught [Event] Magical: Frenzy Draught of Corruption |
- Changed the icons of the following sub-weapons for easier identification:
- Bodul Do Stave, Geumgang Do Stave, Pyunback Do Stave
- Jade Binyeo Knife, Heukchil Binyeo Knife, Geumgang Binyeo Knife
- Changed the usage conditions and text for some items related to musical instrument playing.
- Fixed the issue where the hypothermia debuff of the Shai's Bonfire Tool would not deactivate.
- Added information about applied effects to the description of the Bonfire Tool.
- Improved some parts of the Mediah Meal knowledge to better reflect actual gameplay.
- Improved the conditions of use for Medium and Large Siege Towers in item descriptions.
- You must be at least 300 units away from friendly and enemy Forts, Command Posts, and Field HQs to use them.
- Fixed the description displayed when hovering over the trade item in standby to accurately state that items that have expired will be processed at 30% of the original price, instead of the previously mentioned 25%.
- Fixed the issue where text would bleed out of the Worker Auto-Recovery UI.
- Changed the disconnecting screen image to Woosa Awakening according to the release date.
- Added Woosa Awakening under Overview - Class Introduction.
- Changed the text for the launcher backup code authentication message.
- Changed and unified the following terms in German:
- Kiste des heulenden Toten → Kiste der heulenden Toten
- Changed and unified the following terms in French:
- Donneur de pierre noire → Donateur de pierre noire
- Boîte à outils de Demihar → Boîte à outils de profession de Demihar
Modified or Changed
- Fixed an issue where an unnatural object was exposed in a specific location in the Vadabin Sea.
- Fixed an issue where an unnatural mini-map terrain was displayed in a specific location in the Vadabin Sea.
- Improved the camera effects during cutscenes to be more natural.
- Fixed an issue where the movement of horses connected to other adventurers’ wagons was unnatural at times.
- Fixed an issue where the fence installed on the bridge in the direction of Moretti Plantation in Heidel only displayed shadows.
- Fixed an issue where the character’s skin color was displayed abnormally during the cutscene of a specific quest in Everfrost.
- Fixed the issue where, sometimes, when purchasing trade items, Silver would be displayed as if it had been deducted even though the purchase failed.
- Fixed the issue where the worker would still work its first round even if the storage was full.
- Fixed the issue where Land of the Morning Light quest group names would be displayed abnormally.
- Improved so that the Season Pass Challenge [Season Pass] How to Get a Powerful Accessory 2. is only displayed after completing the previous challenges.
- Fixed the issue where the game would sometimes disconnect while auto-moving on a horse in tray mode.
- Improved the text displayed when entering the NEW Olvia server when your total character level exceeds 200 to be more natural.
- Fixed the issue where Single Copy was not possible when in possession of an awakening weapon of a different class in the inventory of a character whose Awakening has not been released.
- Fixed the issue where, when the Stamina of a worker working in the garden is 3 or less, the notification displayed when there is no worker recovery item in the Family Inventory while Worker Auto-Recovery is active is not displayed.
- Fixed the issue where Fughar's Timepiece could not be used even though the conditions were met.
- [Musa] Fixed the issue where, when equipping the Twilight Prowler Helmet or Pila Fe Outlaw Hat, parts of the appearance would be abnormally displayed.
- Fixed the issue where the pet Prankkebi would sometimes collide with the player when its appearance changes from night/day.
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