Greetings Adventurers,
Here are the latest update details for Black Desert Online on May 22, 2024 (Wed). Today’s patch contains 163 updates and is approximately 1.22GB.
Node Wars Revamp
May 26 (Sunday) at
EU: 02:00 (CEST)
NA: 00:00 (PDT)
Node Wars Revamp
- Revamped Node Wars.
Node War Days & Time | ||
War Days | Sunday - Friday (excluding Saturday) | |
Time | NA | EU |
6:00 PM - 7:00 PM (PDT) 9:00 PM - 10:00 PM (EDT) |
20:00 - 21:00 (CEST)
18:00 - 19:00 (UTC)
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How to Participate in Node Wars | ||
Registration Time |
From 1 hour after the previous day's Node/Conquest War has ended
(Up until 1 hour before today's Node War begins)
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Registration Minimum Requirements | - A minimum of 10 guild or alliance members must be online, regardless of the server. | |
Registration Method |
Guild (or alliance) officer or higher can select & register
territory to participate in via Menu (ESC) - War (F7) - Node War
(Guild Officer, Secretary, Staff, Advisor, Leader, Alliance Leader)
[Territory Groups]
- Balenos OR Serendia
- Mediah OR Valencia
- Calpheon OR Kamasylvia
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Registration Results |
Territory is confirmed 15 minutes before war begins on war day, and once confirmed, a message displaying the result will appear.
* The assigned territory for your guild can also be checked under Menu (ESC) - War (F7) - Node War.
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* Guild members can register in the same manner as before by pressing "Participate/No" under the Participate column in the Guild (G) - Guild Member Status window.
However, after applying to join a Node War Territory Group, you can pre-register for the Node War in one of the two servers associated with that Territory Group.
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Join Node War button can be clicked on either the Balenos-1 or Serendia-1 server.
(Guild (G) - Guild Member Status - Click the "Participate" or "No" button)
* Node War applications can be made by Guild/Alliance members with the position of Guild Officer or higher from 1 hour after the previous day's Node/Conquest War has ended to NA 00:00 / EU 17:00 (UTC) on the day of the event.
* If a Guild/Alliance cancels their Node War application, the participation status of all members will be reset to "No".
* Allocation of Territory Group and participating guilds is confirmed 15 mins prior to the start of Node War. You cannot change your participation status to "No" during this time.
Node War Territories & Stat Limit Information
Max Participants per Territory Group | ||
Territory Group | Max Participants | War Heroes |
Balenos & Serendia | 30 | 1 |
Mediah & Valencia | 50 | 2 |
Calpheon & Kamasylvia | 75 | 3 |
Stat Limits by Territory Group |
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Territory Group | AP | Damage Reduction | Accuracy | Evasion | Damage Reduction Rage | Accuracy Rate | Evasion Rate | Special Evasion | Resistance | Max HP |
Balenos & Serendia | 362 | 327 | 715 | 847 | 14% | 15% | 15% | 20% | 30% | 5000 |
Mediah & Valencia | 540 | 407 | 824 | 966 | 28% | - | - | - | - | - |
Calpheon & Kamasylvia | No limit |
* The entire Node War server is subject to the appropriate territory's stat limits during the Node War.
Node War Objectives
Node War Rules
Whereas Node Wars were previously held across specific nodes, the revamp will see war conducted on a territory basis. No longer will you be able to construct forts on all nodes, but rather see a set number of forts activated at random locations based on the number of guilds who have applied to participate in the Node War within that territory. Each activated fort will have a set "end time," and the guild occupying a fort at the end of this duration will become its owner.
Node Wars by Territory
- Changed Node Wars to now be conducted over territories instead of specific nodes..
- During Node Wars, the entire territory will be converted into a Node War combat zone, excluding safe zones.
Neutral Fort Activation & Participating Guilds
- The number of participating guilds (alliances) in a Node War will determine the number of activated neutral forts at the beginning of the war.
- Random forts will be activated each war day from a selection of #nodes within each territory.
- If there is only one guild participating within the Node War territory, victory is immediately declared without occupying a fort during the war.
- Random forts will be activated each war day from a selection of #nodes within each territory.
When 3 guilds are confirmed to participate in the Balenos territory Node War, 1 node fort will be activated.
When 4 guilds are confirmed to participate in the Balenos territory Node War, 2 node forts will be activated.
When 5 guilds are confirmed to participate in the Balenos territory Node War, 2 node forts will be activated.
When 6 guilds are confirmed to participate in the Balenos territory Node War, 3 node forts will be activated.
For each territory, the number of guilds confirmed to participate can range from a minimum of 1 to a maximum of more than 30, and accordingly, the number of forts activated can range from a minimum of 1 to a maximum of 15.
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- If the total number of guilds (alliances) that have applied to participate in a Node War for a Territory Group is 4 or fewer, a Node War will take place in one randomly selected Territory from that group.
if 3 guilds (alliances) have applied to participate in the Node War for the Balenos/Serendia Territory Group, a Node War will be held in either Balenos or Serendia Territory, involving those 3 guilds (alliances).
Types of Node Forts & End Times
- The tiers of activated node forts are as follows, with their "end times" set on random.
- The higher the tier, the closer the node's location to the territory's center, as well as with greater rewards.
- Once the end time of a fort expires, the last guild to have held occupancy will be deemed the final occupying guild.
Node Fort Tier | End Times |
1 |
▼ Randomly selected between
10 - 60 min
&
unknown ("?") end times
(randomly set between 20 - 60 min)
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2 | |
3 | |
4 | |
5 |
Node War Status Widget
- Once the Node War begins, you can check the number of activated nodes and their end times through the world map and a widget on the upper right-hand portion of the screen.
- The node status widget will display whether a node in the territory is neutral/occupied/liberated/exited, as well as their respective end times calculated in minutes.
- The node status widget is available to all adventurers logged into a server with Node Wars ongoing.
- The node status widget will display whether a node in the territory is neutral/occupied/liberated/exited, as well as their respective end times calculated in minutes.
World Map | Node Status Widget |
- Through the Node Status widget, you can check the durability of forts.
- You can view the durability of each node fort with the fort icon within the widget. And you can also check the current durability (%) of the fort by hovering your mouse over the node fort information in the widget.
- The border around the fort icon in the widget indicates the remaining time until the end of the fort. Brief info can be viewed by hovering your mouse over the widget, and detailed info can be found on the World Map.
Node War Temporary Occupation: Fort Destruction
- Once the Node War begins, attacking a neutral fort until its durability is depleted will grant temporary occupation to the aggressor guild.
- During a Node War, when a Fort is temporarily occupied, the victorious adventurer's Family name will be displayed at the top of the screen.
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- Forts occupied by your guild will be highlighted in blue on the world map.
- All participating guilds can check occupied nodes and occupying guilds via the node status widget.
- If another guild attacks an occupied fort and depletes its durability, the new guild will temporarily occupy the fort.
Node War Final Occupation: Hold 'til End Times
- The guild who remains the last temporary occupant of a node up until its end time will become the final occupant.
- A guild who achieves final occupancy will be deemed victorious in the Node War, and terminate their participation in the war effective immediately.
- Each guild can achieve final occupancy of one fort per day during Node Wars (and a victorious guild's participants will leave the war immediately.)
- If a guild is occupying multiple forts, the first fort to be held until its end time expires will deemed for final occupation, while the rest of the forts will be reverted to neutral status.
- Each guild can achieve final occupancy of one fort per day during Node Wars (and a victorious guild's participants will leave the war immediately.)
- Node War rewards are promptly distributed to Guild Funds and the Black Spirit's Safe.
- A guild who achieves final occupancy will be deemed victorious in the Node War, and terminate their participation in the war effective immediately.
When Node War Ends
- The following rules apply once a Node War ends (same as before):
- The "Return" function will be activated immediately in the top right of the display for the affected Territory when a Node War ends.
- 10 minutes after a Node War ends, monsters will reappear in said Territory.
- PvP between participating Guilds/Alliances will cease immediately after a Node War ends.
- Any remaining annex buildings will be immediately destroyed in the affected Territory when a Node War ends.
Node War Fort Repairs
- Guilds/alliances can repair occupied forts in the same manner as before.
Node War Fort Repair Tool |
Polished Stone x1
(recovers 1% durability of a fort/command post/HQ) |
Fort Tier Details by Territory
- For each territory in Node War, the tiers of forts are as follows:
- The tier of a fort is independent of the Node War tiers before the revamp, and the higher the tier of the fort, the more taxes are obtained upon occupation.
- The higher the tier of the fort, the more centrally it is located in the territory where the Node War is in progress.
- The tier of a fort is independent of the Node War tiers before the revamp, and the higher the tier of the fort, the more taxes are obtained upon occupation.
Balenos | |||
Fort Tier | Node near the Fort | ||
Tier 1 | Cron Castle | Olvia Coast | Terrmian Cliff |
Tier 2 | Ehwaz Hill | Goblin Cave | Casta Farm |
Tier 3 | Forest of Plunder | Bartali Farm | Wolf Hills |
Tier 4 | Western Gateway | Coastal Cave | Ancient Stone Chamber |
Tier 5 | Toscani Farm | Altar of Agris | Western Guard Camp |
Serendia | |||
Fort Tier | Node near the Fort | ||
Tier 1 | Eastern Border | Biraghi Den | Southern Neutral Zone |
Tier 2 | Alejandro Farm | Bradie Fortress | Serendia Shrine |
Tier 3 | Castle Ruins | Northern Plain of Serendia | Bloody Monastery |
Tier 4 | Moretti Plantation | Orc Camp | Glish Ruins |
Tier 5 | Glish Swamp | Southern Swamp | Costa Farm |
Mediah | |||
Fort Tier | Node near the Fort | ||
Tier 1 | Mediah Northern Highlands | Hasrah Cliff | Marni's 2nd Lab |
Tier 2 | Abandoned Iron Mine | Tungrad Forest | Sausan Garrison |
Tier 3 | Mediah Shore | Helms Post | Soldier's Cemetery |
Tier 4 | Canyon of Corruption | Kamasylve Temple | Highland Junction |
Tier 5 | Omar Lava Cave | Manes Hideout | Wandering Rogue Den |
Valencia | |||
Fort Tier | Node near the Fort | ||
Tier 1 | Ivory Wasteland | Areha Palm Forest | Kmach Canyon |
Tier 2 | Ivero Cliff | Northern Sand Dune | Pilgrim's Sanctum: Obedience |
Tier 3 | Valencia Castle Site | Gavinya Great Crater | Ancado Coast |
Tier 4 | Pilgrim's Sanctum: Fast | Valencia Castle | Roud Sulfur Mine |
Tier 5 | Rakshan Observatory | Altas Farmland | Roud Sulfur Works |
Calpheon | |||
Fort Tier | Node near the Fort | ||
Tier 1 | Primal Giant Post | Khuruto Cave | Calpheon Castle Site |
Tier 2 | Bree Tree Ruins | North Abandoned Quarry | Longleaf Tree Sentry Post |
Tier 3 | Hexe Sanctuary | Quint Hill | Treant Forest |
Tier 4 | Saunil Camp | Abandoned Monastery | Catfishman Camp |
Tier 5 | Trina Fort | North Kaia Mountaintop | Rhutum Outstation |
Kamasylvia | |||
Fort Tier | Node near the Fort | ||
Tier 1 | Caduil Forest | Gyfin Rhasia Temple | Ash Forest |
Tier 2 | Shady Tree Forest | Loopy Tree Forest | Polly’s Forest |
Tier 3 | Manshaum Forest | Lemoria Beacon Towers | Tooth Fairy Forest |
Tier 4 | Navarn Steppe | Mirumok Ruins | Tooth Fairy Cabin |
Tier 5 | Central Lemoria Camp | Lake Flondor | White Tree Forest |
Campsite Installation
Install/Collect Campsite during Node/Conquest War
- Changed the Campsite installation rules to be independent of Node/Conquest War times.
- Campsites can now be installed and packed up regardless of the start times of Node/Conquest Wars.
- Once a Node/Conquest War begins, other adventurers' Campsites will automatically be hidden.
- Campsites can now be installed and packed up regardless of the start times of Node/Conquest Wars.
Assemble! and Resurrection Changes
Assemble!
- The "Assemble!" feature for Node War will now automatically display in the top right corner of the screen on the Node War server 10 minutes before the war starts.
- Pressing the "Assemble!" icon will move each participating guild to predetermined locations in the territory's towns.
- Previous Node War: Displayed at the start of the war if connected to the Node War server
- Current Node War: Displayed 10 minutes before the start if connected to the Node War server
Moving Once Node War Starts
- When the Node War begins, Adventurers affiliated with a Guild participating in the Node War will be randomly teleported to one of the resurrection points within the Combat Zone of the Node War Territory.
- In servers where a Node War is ongoing, all Adventurers who are not participating in the Node War will have their DP set to 0.
- Non-participants from Guilds that have joined the Node War will be forcibly moved to the nearest town if they approach the area where the Node War is taking place.
- Improved the resurrection process during Node War so that a dead mount will also be resurrected alongside the character.
- During Node War, when your character dies, you can choose to resurrect at predetermined locations in the towns of each territory.
- Balenos: Velia, Western Guard Camp, Olvia
- Serendia: Heidel, Glish
- Calpheon: Calpheon City, Keplan, Behr
- Mediah: Altinova, Tarif, Kusha
- Valencia: Valencia City, Ancado Inner Harbor, Arehaza
- Kamasylvia: Grána, Old Wisdom Tree, Acher Guard Post
The default resurrection cooldown is 10 seconds, which can increase up to a maximum of 30 seconds.
The cooldown will grow by 1 second per minute of Node War progression and by an additional 1 second for each death.
Annexes and Siege Weapons
- Changed so that the remote installation of forts and annexes in Node War is no longer available.
- With the revamped Node War, there is no need to construct forts or annexes before the Node War begins.
- Annexes can now be constructed using the Node/Conquest War Annex Assembly Tool after the start of the Node War.
- Purchase and use the Node/Conquest War Annex Assembly Tool and Node War Lynch Cannon Assembly Kit from the "Guild Military Supply Manager" NPC in each town.
- Adventurers with the following positions can install annexes and Lynch Cannons.
- War Heroes cannot install Annexes or Lynch Cannons.
- Adventurers with the following positions can install annexes and Lynch Cannons.
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- Maximum of 2 Lynch Cannons can be installed.
Positions eligible to install Annexes and Lynch Cannons
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Guild Master, Advisor, Staff, Secretary, Officer, Quartermaster, Cannoneer | |
Node War Annex Assembly Tool |
Node War Lynch Cannon Assembly Kit
(Guild Funds: 10 million Silver, Max x2) |
- Once Node War begins, you can use the Annex Assembly Tool to construct annexes anywhere within the Node War area.
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- Constructing an annex consumes a certain amount of guild funds, and there is a limit to how many annexes can be constructed.
- Annexes can be constructed regardless of whether a Fort is occupied/owned, as long as guild funds are available.
Node War Constructible Annexes
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Flame Tower
(Guild Funds: 30 million Silver, Max x2)
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Hwacha
(Guild Funds: 30 million Silver, Max x1)
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Elephant Nursery
(Guild Funds: 50 million Silver, Max x1)
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Indomitable Flag Factory
(Guild Funds: 50 million Silver, Max x1)
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Annex Icons
- Added new icons for the Indomitable Flags and Elephant Nurseries installed by allies during a Node War to be displayed on the World Map (M).
Indomitable Flag Factory | Indomitable Flag | Elephant Nursery |
Using the Annex Assembly Tool, you can construct annexes directly from the list on the right side of the screen without entering a separate UI..
Move around to find the perfect location for installation!
Fix the position with the R key, then rotate or install!
(Press Shift+Q / Shift+E to rotate left or right 45˚.)
* As before, all annexes and siege weapons are automatically destroyed at the end of Node War.
- Adjusted the installation time for annexes installed using the Node/Conquest War Annex Assembly Tool during a war: 15 sec → 5 sec
- Adjusted the production time for the Indomitable Flag at the factory during a war: 10 min → 3 min
- The production time for Elephants at the Elephant Nursery during Node/Conquest War remains the same at 5 minutes.
- For Flame Towers and Hwachas in Node War, depending on the participating Territory Group, you can upgrade them to make them more powerful.
- When approaching a completed Flame Tower or Hwacha, an upgrade button will appear.
- Upgrading consumes Iron Ingot x10 and Melted Copper Shard x10, and it takes a certain amount of time to complete.
- When approaching a completed Flame Tower or Hwacha, an upgrade button will appear.
Balenos/Serendia | - Flame Tower, Hwacha Upgrade Unavailable |
Mediah/Valencia | - Flame Tower, Hwacha Upgrade Available |
Calpheon/Kamasylvia |
Node War Occupation Benefit
Node Tax
- You can acquire the accumulated taxes of the Node as guild funds, as before.
- Guild funds can be utilized for various purposes, including distributing allowances to guild members upon completing guild missions, rewarding members for their activities, and purchasing items necessary for guild skill.
Such cases would have resulted in lower tax revenues. Hence, we have updated the system so you will now obtain the tax revenues within a specific range without accumulating them.
- Changed the method of tax accumulation for each Node and Territory.
- The accumulated taxes in each Node and Territory are rewards that can be obtained as guild funds when victorious in Node/Conquest War.
Tax Acquisition Method | |||
Before | After | ||
Accumulated taxes daily at a set rate for each Node and Territory Obtained upon victory in Node/Conquest War |
Specified tax amounts set daily for each Node and Territory Obtained upon victory in Node/Conquest War (no accumulation) |
Tax Amounts Obtainable as Guild Funds | |||
Balenos & Serendia | |||
Tier 1 Node Fort | 2 - 4 billion | ||
Tier 2 Node Fort | 2.5 - 4.5 billion | ||
Tier 3 Node Fort | 3 - 5 billion | ||
Tier 4 Node Fort | 3.5 - 5.5 billion | ||
Tier 5 Node Fort | 4 - 6 billion | ||
Mediah & Valencia | |||
Tier 1 Node Fort | 5 - 7 billion | ||
Tier 2 Node Fort | 5.5 - 7.5 billion | ||
Tier 3 Node Fort | 6 - 8 billion | ||
Tier 4 Node Fort | 6.5 - 8.5 billion | ||
Tier 5 Node Fort | 7 - 9 billion | ||
Calpheon & Kamasylvia | |||
Tier 1 Node Fort | 7.5 - 9.5 billion | ||
Tier 2 Node Fort | 8 - 10 billion | ||
Tier 3 Node Fort | 8.5 - 10.5 billion | ||
Tier 4 Node Fort | 9 - 11 billion | ||
Tier 5 Node Fort | 10 - 12 billion | ||
Conquest War | |||
Balenos/Serendia | 30 - 40 billion | ||
Calpheon | 50 - 60 billion | ||
Mediah/Valencia | 60 - 70 billion | ||
Balenos/Serendia | 10 - 20 billion |
* With the above change, we've made sure the taxes in the Tribute Wagon does not decrease upon the tax reset for the Node/Conquest War revamp.
* The feature that allowed the guild master or the alliance leader of Calpheon territory to adjust the tax amount (10% to 50%) accumulated in the Balenos/Serendia Tribute Wagon has been removed.
Personal Rewards
- You can obtain rewards based on the fort tier upon occupying a node.
- Personal rewards obtained are immediately delivered to the Black Spirit's Safe upon the final occupation of the fort.
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- Depending on the Territory Group and the fort tier, individuals can acquire personal rewards.
- Added a bonus reward for occupying a fort marked with a "?", the end time of which is unknown.
- Depending on the Territory Group and the fort tier, individuals can acquire personal rewards.
* Following the above change, the Reward button in the Guild (G) - Guild Member Status has been removed.
- Accordingly, rewards not claimed after participating in the Node/Conquest War have been delivered to the Black Spirit's Safe during today's maintenance.
- Added the item "Chilling Fragment", which can be obtained through Node War.
- It can be acquired as a personal reward once a fort is occupied in Node War in the Mediah & Valencia Territory or the higher grade Territory.
- You can get more of them in the Calpheon & Kamasylvia Territory than in the Valencia & Mediah Territory.
- It is stored in the Manage Currency UI upon acquisition and can be exchanged for designated items.
- It can be acquired as a personal reward once a fort is occupied in Node War in the Mediah & Valencia Territory or the higher grade Territory.
Balenos/Serendia
(Determined Triumph Rewards (Tiers 1-5))
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Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
Gold Bar of the Glorious Battlefield 1,000G | x6 | x6 | x6 | x6 | x7 |
Essence of Honor | x5 | x5 | x6 | x6 | x6 |
Essence of Gallantry | x5 | x5 | x6 | x6 | x6 |
Item Collection Increase Scroll | x1 | x1 | x1 | x2 | x2 |
Glorious Item Drop Rate Increase Scroll | x1 | x1 | x1 | x1 | x1 |
Determined Triumph Reward Box | x1 | x2 | x2 | x3 | x3 |
Resplendent Medal of Honor | x30 | x30 | x30 | x30 | x30 |
Additional reward for occupying the "?" node (Determined Triumph Reward of Resilience) |
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Gold Bar of the Glorious Battlefield 1,000G x2 Determined Triumph Reward Box x3 Resplendent Medal of Honor x15 |
Mediah/Valencia
(Kindling Triumph Rewards (Tiers 1-5))
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Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
Gold Bar of the Glorious Battlefield 1,000G | x6 | x6 | x7 | x7 | x8 |
Essence of Honor | x7 | x7 | x7 | x8 | x8 |
Essence of Gallantry | x7 | x7 | x7 | x8 | x8 |
Item Collection Increase Scroll | x1 | x1 | x2 | x2 | x2 |
Glorious Item Drop Rate Increase Scroll | x1 | x1 | x1 | x1 | x1 |
Kindling Loot Box | x1 | x2 | x2 | x3 | x3 |
Chilling Fragment | x5 | x5 | x5 | x5 | x5 |
Resplendent Medal of Honor | x30 | x30 | x35 | x35 | x40 |
Additional reward for occupying the "?" node
(Kindling Triumph Reward of Resilience) |
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Gold Bar of the Glorious Battlefield 1,000G x2
Kindling Loot Box x3
Resplendent Medal of Honor x20
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Calpheon & Kamasylvia
(Blazing Triumph Rewards (Tiers 1-5))
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Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
Gold Bar of the Glorious Battlefield 10,000G | - | - | - | - | x1 |
Gold Bar of the Glorious Battlefield 1,000G | x7 | x7 | x8 | x8 | - |
Essence of Honor | x10 | x10 | x10 | x10 | x10 |
Essence of Gallantry | x10 | x10 | x10 | x10 | x10 |
Item Collection Increase Scroll | x1 | x1 | x2 | x2 | x2 |
Glorious Item Drop Rate Increase Scroll | x1 | x1 | x2 | x2 | x2 |
Blazing Loot Box | x1 | x2 | x2 | x3 | x3 |
Chilling Fragment | x10 | x10 | x10 | x10 | x10 |
Resplendent Medal of Honor | x40 | x40 | x45 | x45 | x50 |
Additional reward for occupying the "?" node
(Blazing Triumph Reward of Resilience) |
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Gold Bar of the Glorious Battlefield 1,000G x3
Blazing Loot Box x3
Resplendent Medal of Honor x25
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- Guild members who win in a Node War and rank in the top 5% or first place for war stats will receive extra rewards.
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Top 5% War Stats Reward | Top #1 War Stats Reward | |
Balenos & Serendia,
Mediah & Valencia |
- Resplendent Medal of Honor x5 | - Battlefield Honor x1 (Max HP +300 for 4 hours) |
Calpheon & Kamasylvia | - Resplendent Medal of Honor x5 | - Battlefield Glory x1 (Max HP +500 for 4 hours) |
War Stats Criteria | |||||
Command Post Destruction (Conquest) |
Fort Destruction (Conquest/Node) |
Gate Destruction (Conquest) |
Annex Destruction (Conquest/Node) |
Enemy Guild Member Kill (Conquest/Node) |
Siege Weapon Kill (Conquest/Node) |
20 | 10 | 15 | 1 | 1 | 1 |
Participation Reward
[Node War] Victory/Participation Reward | |||
Victory Reward | Obtained Victory Reward according to the Territory Group and Fort Level upon occupying a fort (same as before). | ||
Participation Reward | Obtained upon occupying a temp fort at least once, when the defeats/death count of allies (Guild/Alliance members) is 100 or more. (Kills while mounted on Flame Tower/Hwacha or other annexes are not included.) |
Rewards upon Meeting Territory Group Conditions | |||
Balenos & Serendia | Gold Bar of the Glorious Battlefield 1,000G x3 | ||
Mediah & Valencia | Gold Bar of the Glorious Battlefield 1,000G x4 | ||
Calpheon & Kamasylvia | Gold Bar of the Glorious Battlefield 1,000G x5 |
- Following the revamp of Node War and changes to personal rewards, Tier 1-5 War Vendors will no longer be active.
- The Guild Master War Vendor NPC has moved to the vicinity of the Guild Manager in each town.
Doubled Node Investment Benefits (Across Entire Territory Group)
- Changed the effects of double Node Investment Benefits for connected Monster Zones when occupying a Node as follows:
- When occupied, Node Investment Benefits for the entire Territory to which the Node belongs to, and other Territories within the same group, will be doubled for one week.
(For example, if you occupy a Tier 3 Fort in a Calpheon territory Node War, the Node Investment Benefits for both Calpheon and Kamasylvia regions will be doubled for one week.)- If you then participate in a Node War and reoccupy a Node within the same Territory, the period of doubled Node Investment Benefits will be reset.
- The remaining time of double Node Investment Benefits can be checked in the right side of the Guild (G) window under Occupation Information.
- When occupied, Node Investment Benefits for the entire Territory to which the Node belongs to, and other Territories within the same group, will be doubled for one week.
Example of Before | Example of After |
When occupying Pilgrim's Sanctum: Obedience Node Fort in Valencia, the Node Investment Benefits for Pilgrim's Sanctum: Obedience were doubled, increasing the Item Drop Rate for Hystria Ruins Monster Zone.
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When occupying the Pilgrim's Sanctum: Obedience Node Fort in Valencia, all Node Investment Benefits in Mediah/Valencia are doubled, increasing the Item Drop Rate for all Monster Zones within Mediah/Valencia that receive Node Investment Benefits.
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- For example, if the Node Level of Gyfin Rhasia Temple is 20, the Item Drop Rate for Monsters at Gyfin Rhasia Temple (Upper/Underground) will be increased by +10%.
- If doubled due to Node occupation, the Item Drop Rate for Monsters at Gyfin Rhasia Temple (Upper/Underground) will be increased by +20%.
Node War Buff Benefits
- Added buffs to Node War participation & victory rewards.
- When you participate in and/or win a Node War, you can obtain the buff via Node War Rewards from the Black Spirit's Safe.
- Each of these rewards includes combat and life specialized scroll items, one of each type. Activating a scroll will apply a buff to your character for 10 hours.
- When you participate in and/or win a Node War, you can obtain the buff via Node War Rewards from the Black Spirit's Safe.
Buff Targets | - Node War participants | ||
Requirements | for Participation Rewards | [Participated in a Node War and meets participation rewards conditions for next Node War] - Allies (guild/alliance) have at least 100 kills/death count and have temporarily occupied at least 1 fort * Guilds that do not meet the conditions for participation rewards cannot obtain these buffs. |
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for Victory Rewards | [Participated in a Node War and occupied a Node Fort last] |
Balenos & Serendia (550 Gear Score) |
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Participation Reward | Victory Reward | ||
[Glorious Combat Scroll] Extra AP Against Monsters +5 Item Drop Rate +5% |
[Glorious Combat Scroll] Extra AP Against Monsters +10 Item Drop Rate +10% |
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[Glorious Life Scroll] Life Skill Mastery +25 Life EXP +20% |
[Glorious Life Scroll] Life Skill Mastery +50 Life EXP +30% |
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Mediah & Valencia (685 Gear Score) |
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Participation Reward | Victory Reward | ||
[Glorious Combat Scroll] Extra AP Against Monsters +10 Item Drop Rate +10% |
[Glorious Combat Scroll] Extra AP Against Monsters +15 Item Drop Rate +15% |
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[Glorious Life Scroll] Life Skill Mastery +50 Life EXP +30% |
[Glorious Life Scroll] Life Skill Mastery +75 Life EXP +40% |
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Calpheon & Kamasylvia (No Stat Limits) |
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Participation Reward | Victory Reward | ||
[Glorious Combat Scroll] Extra AP Against Monsters +20 Item Drop Rate +20% |
[Glorious Combat Scroll] Extra AP Against Monsters +25 Item Drop Rate +25% |
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[Glorious Life Scroll] Life Skill Mastery +80 Life EXP +45% |
[Glorious Life Scroll] Life Skill Mastery +100 Life EXP +50% |
- Added exclusive titles for Node War.
- You can obtain the titles based on the number of enemies killed during a Node War, and once acquired, you can use the titles for one week (7 days).
- The following titles are shown in special colors:
Trooper (50 kills) | Commander (100 kills) | Lethal Weapon (150 kills) |
- You can obtain the titles based on the number of enemies killed during a Conquest War, and once acquired, you can use the titles for one week (7 days).
- The following titles are shown in special colors and will display special effects when applied.
Stormtrooper (100 kills) | Special Force Commander (180 kllls) | Ultimate Weapon (300 kills) |
Node War Revamp: Further Changes and Continuations
- Updated 2 Guild Skills (Breath of Life, Blessing of Battle) that consume Spirit of Battle, available only during Node Wars.
Before | After |
Activate near an ally's Fort by consuming Spirit of Battle
(effects applied only near the Fort) |
Activate while temporarily occupying a Fort by consuming Spirit of Battle (effects apply only around the temporarily occupied Fort)
|
- Unchanged from before, during Node Wars, each participant can use up to a maximum of 3 trap items.
- With the revamp, Node Wars may occur at any #designated Territory Fort, so Occupation Information for Node War Forts will now be reset daily.
- Following this, the restriction of occupying a maximum of 3 Nodes per week has been removed.
- Changed the rules for a Lord's Guild participation in Node Wars as follows:
- Changed so that when a Lord's Guild participates and wins in a Node War, they will now occupy the Fort instead of liberating it.
- As a result, when a Lord's Guild wins a Node War, they can occupy the Fort without liberating it, making them eligible to receive Node War Rewards such as taxes.
- Changed the number of times a Lord's Guild can participate in Node Wars from 2 to 6 times per week.
- However, if a Lord's Guild does not meet the conditions for returning their participation opportunities, all remaining attempts will be consumed, the same as before.
- Changed the Node War Participation Opportunities system, due to the revamp of Node War which now allows participation without the need to construct a Fort.
- Changed the requirements for Node War Participation Opportunity returns as follows:
Requirement | Total Kill/Death count of 100 or more for the adventurer's guild/alliance during the Node War or capture a fort at least once temporarily (Records of kills while mounted on annexes/siege seapons such as flame towers or Hwachas are not included.) |
- Changed so that you can participate in Conquest War regardless of the territory, provided you have occupied at least one node.
- Despite the reset of occupied nodes in the revamped Node War, you can still participate in Conquest War by occupying at least one node from Sunday to Friday. Check your eligibility for Conquest War via the icon in the Guild (G) - Guild Information.
War of The Roses Points
- When occupying a fort during the Node War, the War of the Roses points applied for each Territory are as follows:
Type | War of The Roses Points | ||||
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
Balenos & Serendia | No points rewarded | ||||
Mediah & Valencia | 1 | 2 | 3 | 4 | 5 |
Calpheon & Kamasylvia | 3 | 6 | 9 | 12 | 15 |
Conquest War | * 100 points is rewarded upon victory regardless of the territory. |
Guild Join Restriction Time
- Adjusted the guild join restriction time as below following the Node War revamp.
Guild Join Restriction Time | |
Node War Period (Sun-Mon) EU: 20:00 - 21:00 CEST NA: 18:00 - 19:00 PT |
Guild join restricted between EU: 19:00 - 21:00 CEST NA: 17:00 - 19:00 PT |
Conquest War Period (Sat) EU: 20:00 - 24:00 CEST NA: 18:00 - 22:00 PT |
Guild join and Create Alliance restricted between EU: 18:00 - 24:00 CEST NA: 16:00 - 22:00 PT (unchanged) |
Additional Node War BGM
Changed one of the existing background music to add more excitement to combat, giving it a fresher feel in line with the Node War revamp.
Changed the order of background music playback to add a sense of novelty to the Node War experience.
- Added a new background music as part of the Node War revamp.
- Changed to play the newly added background music at the start of a Node War, followed by a random selection of existing Node War tracks.
Added BGM | |
Existing BGM (3 examples) |
|
- Changed the below following the Node War revamp:
- Removed Node War Forts from the Guild Military Supply Merchant, and any owned Forts have been converted to Guild Funds.
- Reset the Occupation Information for Node Wars and Conquest Wars.
- Removed constructed Forts and Annexes, and reset accumulated taxes for each node.
- As a result, the amount of taxes obtained in the first week of the revamped Node War may be lower.
- Removed the "Show Node War Area" UI on the left side of the Minimap that was used before the Node War revamp.
- Fixed the issue where stat limits were not applied outside the pre-revamp Node War area.
- Fixed the issue where some pre-revamp AP restrictions were not correctly reflected on Forts and Annexes.
- Changed so that you cannot use the "Return of an Archaeologist" function after Node War starts.
- Increased the damage dealt when attacking cannons while mounted by approx. 100% in Node/Conquest War.
- Increased the damage dealt when attacking Flame Towers/Hwachas and Enhanced Flame Towers/Big Hwachas with cannons by approx. 30% in Node/Conquest War.
- Increased the damage dealt when attacking annexes with cannons by approx. 100% in Node/Conquest War.
Events
New Additions and Improvements
Darkseekers' Retreat
- Dark energy has begun to overflow from the Deep Sunken Darkness located at the Darkseekers' Retreat.
- When dark energy starts to overflow, numerous [Gluttonous] Mournful, Punishing, and Vengeful Darkseekers reveal themselves, drawn to the darkness.
- Changed the drop rate of loot obtainable from defeating [Gluttonous] Mournful, Punishing, and Vengeful Darkseekers due to the appearance of multiple Darkseekers from the Deep Sunken Darkness.
- Forgotten Limbo Seal
- Decreased by 20%
- Forgotten Limbo Seal
- Probability of Eternal Darkseeker spawn
-
- Decreased by approx. 60%
-
- Decreased the spawn time of Mournful Darkseekers from the Deep Sunken Darkness by 20%.
- Added a feature where strong damage is inflicted on the surrounding [Gluttonous] and [Corrupt] Darkseekers when a Mournful Darkseeker dies.
- Changed the [Gluttonous] Darkseekers to face the direction of the Deep Sunken Darkness when they appear and to emerge from a wider variety of locations.
- Changed the [Corrupt] Darkseekers to face the direction of the Eternal Darkseeker when they appear and to emerge from a wider variety of locations.
Ash Forest
- Changed Barnas, Volkras, and Gairas to return to their original positions when they have moved far away from their combat target.
Tungrad Ruins
- Improved the way Tungrad Visionaries, Ascetics, and Repressors return to their spawn locations when they have strayed too far.
Trial of Erethea
- Changed so that "Limbo's Blessing: Trial" is instantly granted upon handing over a Forgotten Limbo Seal through the Erethea's Slate.
- Subsequently, according to the set probability, one of the four types of Limbo's Blessing—The Frost, Rift, Ancients, or Void—will be granted.
- Added a description for the Limbo's Blessing buff as follows:
* Reentering the Trial of Erethea while under the effects of this blessing will grant you access via Erethea's Slate to the chamber where the Forgotten Trial's Legacy rests. - Added the following entry conditions for the Trial of Erethea:
- Forgotten Limbo Seal in possession
- Or under the effects of "Limbo's Blessing"
[Questline] Journey to Ulukita with Rulupee
- Added the "Journey to Ulukita with Rulupee" questline where you travel around Ulukita with Rulupee. This questline is available upon completing the Ulukita Main Questline.
- This questline is available once per Family from Lv. 56 and can be found via the Black Spirit (/) - Quests (A) - Event quest tab.
- You must complete the "[Ulukita] Prince Bareeds' Gift" Ulukita Main Quest to proceed with this questline.
- You can obtain a significant amount of Contribution EXP as well as Knowledge entries in the "Rulupee's Travels in Ulukita" category by completing this questline.
- You can also obtain the special "Wilderness Pioneer" title and "Essence of Devouring" item upon completing this questline.
- This questline is available once per Family from Lv. 56 and can be found via the Black Spirit (/) - Quests (A) - Event quest tab.
Questline | Condition | Rewards |
Journey to Ulukita with Rulupee | Complete the "[Ulukita] Prince Bareeds' Gift" Ulukita Main Quest | Title "Wilderness Pioneer," Essence of Devouring, Contribution EXP, Quest Knowledge |
- Changed the quest objectives for Black Rust Subjugation I, II, and III to now count defeating "Predator of Vadabin" Black Rust.
- Changed the quest objectives for "Mysterious Painting 4: Black Sea Creature" so you do not have to defeat a Black Rust with a title.
- Changed the description for the [Godr-Ayed Weapon] Merindora's Calling quest by removing details regarding the exchange quests and adding details on how to exchange a TET (IV) Blackstar weapon into a Godr-Ayed weapon.
- Improved the convenience of progressing through Main and General Quests.
- You can initiate conversations to complete quest objectives or obtain quest items.
- Changed the personal rewards for participating in Conquest War to be immediately delivered to the Black Spirit's Safe at the end of the war.
- Following the above change, the Reward button in the Guild (G) - Guild Member Status has been removed.
- Accordingly, rewards not claimed after participating in the Node/Conquest War have been delivered to the Black Spirit's Safe during today's maintenance.
- Following the above change, the Reward button in the Guild (G) - Guild Member Status has been removed.
- Adjusted the production time for the Indomitable Flag at the factory during Conquest War: 3 min → 10 min
- Added the HOT tag to Menu (ESC) - War (F7) - Node War.
- Changed so that you cannot board ships for a certain period after attacking other adventurers through Forced PvP (Alt+C).
- Changed and unified the following in English:
- [Hunting] Reliable Marni Sniper Rifle → [Hunting] Gauche Marni Sniper Rifle
Modified or Changed
- Fixed the below outfits to be more natural when worn:
- [Female Classes] Marnist Shoes
- [Hashashin] Mezari Armor
- [Lahn] Roselyn Outfit in awakening combat.
- [Tamer] Grandpa Cron's Helper Outfit when worn with certain underwear.
- [Ranger] Audria Hat with hair no. 16 applied.
- [Dark Knight] Checkmate Armor and the Rabbit Underwear worn together.
- [Dark Knight] Primavera Armor and Darkborne Rose Vediant worn together in awakening combat.
- [Lahn] Fixed the issue where dye 6, 7, 8 were not applied to Rose Noire Armor when worn with the Jade Navillera Gloves.
- [Female Classes] Marnist Shoes
- [Shai] Fixed the issue where the elbows were unnatural during combat when wearing the Marshmallow Myop Outfit.
- Fixed the issue where characters got stuck in the terrain at certain locations of the Blood Wolf Settlement.
- Fixed the issue where trees located at specific spots in the Soldier's Cemetery were unnatural.
- Fixed the issue where wild herbs were placed inside trees at specific locations in the Cyclops Land.
- Fixed the issue where changing the graphic quality caused the appearance of Cypress Tree and [Manor] Cypress Tree to be unnatural.
- Fixed the following issue for the Gamepad UI:
- Fixed the key guide for Change Fairy's Appearance to be displayed.
- Fixed the issue where the item description in the Totem UI was incorrect.
- Fixed the key guide for Change Fairy's Appearance to be displayed.
- Improved the text on the Instant Resurrection button in Arenas to match the actual situation.
- Fixed the issue where the character did not immediately return to the Magnus after completing Abyss One: The Magnus.
- Fixed the issue where some background elements appeared unnatural during the Trial of Erethea in certain graphic settings.
- Fixed the issue where editing the Trial of Erethea menu to the top menu in the Menu (ESC) saved it under a different menu.
- [Shai] Fixed the issue where dyeing regions 7 and 8 of the Marshmallow Myop Armor were unnatural.
- [Nova] Fixed the issue where the dye on Imperium Shoes would reset after wearing Roselyn Armor with the shoes.
- [Shai] Fixed the issue where, after dyeing the Dreamland Pajamas in bright colors, changing the body customization caused the lighting to be excessively bright in Customization.
- Fixed the issue where wearing the Academia Helmet with certain classes made the character's teeth unnatural.
- Fixed the issue where blank spaces sometimes appeared in the Quest Reward log.
- Fixed the issue where certain objects in the Great Desert of Valencia (Black Desert) appeared unnatural.
- Fixed the issue where the Storage UI closed when transporting storage goods on the World Map while the Barter Information window was open as a Sticker UI.
- Fixed the issue where the description of the below items on Exchangeable Sea Trade Goods did not match the actual exchangeable trade goods.
- Enhanced Island Tree Coated Plywood
- Cox Pirates' Artifact (Combat)
- Enhanced Island Tree Coated Plywood
- Removed the "Ancient Ruins Storage" production node due to the end of the "Uncover Cron Stone-filled Boxes via Excavation!" event.
- All workers tasked to the node will have their work cancelled.
- Adventurers who had workers assigned to the removed node will receive 1 [Event] Glorious Ruins Box issued to their storage in Heidel as compensation.
- Adventurers who had workers assigned to the removed node will receive 1 [Event] Glorious Ruins Box issued to their storage in Heidel as compensation.
- All workers tasked to the node will have their work cancelled.
- Returned 1 CP if an adventurer had invested into the "Ancient Ruins Storage" production node that has now been removed.
- Fixed the issue where certain adventurers had their Trading levels appear lower than their actual numbers after the May 14 (Tue) maintenance.
- Fixed the issue where Agris Essence that were issued after the Apr 17 (Wed) maintenance weren't applied properly to items of +0 enhancement levels.
- Any incorrectly applied Agris Essence have been retrieved.
- Any incorrectly applied Agris Essence have been retrieved.
- Removed the "[Event] [Weekly] Gotta Frame It, Garmoth IV & V" quests due to the end of the "A roar echoes through Garmoth’s Nest, up to x5 weekly quests!" weekly event.
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[Updates] Patch Notes - May 29, 2024 Ship equipment enhancement item simplification and more May 29, 2024 (UTC)
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[Updates] Update Details - May 24, 2024 May 24, 2024 (UTC)
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[Updates] Patch Notes - May 14, 2024 Addition of the Trial of Erethea and Deboreka Ring, improvement of monster zones, and more. May 14, 2024 (UTC)
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[Updates] [Black Desert+] Update Details - May 14, 2024 May 14, 2024 (UTC)
Recent Posts
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- [Notices] Known Issues (Last Updated: 11/21/2024 13:00 UTC) Nov 21, 2024 (UTC)
- [Events] [10th Anniversary] Special 10 Weeks and a Hammer! (Last Updated: 11/21/2024 11:00 UTC) Nov 21, 2024 (UTC)
- [Updates] Patch Notes - November 21, 2024 Nov 21, 2024 (UTC)