Guild League
Last Edited on : Mar 27, 2025, 13:29 (UTC)
The Guild League is a PvP content where guilds compete in 10 vs 10 battles. Once the league starts, guilds that have applied to participate will be paired for matches, and thereafter, up to 10 guild members who wish to fight can participate and battle with the matched guild.

How to Participate
Press the "Apply" button in the Guild League menu in the Guild window (G). Or press the "Apply" button in the Guild League menu in the War (F7) in the Menu (ESC).
However, Guild League entry is not available in certain areas. (Atoraxxion, Battle Arena, Old Moon Grand Prix, etc.) A guild member who has "Apply for Guild League" authorities can apply for matching.
Application Period
- Weekdays: From 5 PM to 1 AM (NA PT/EU UTC)
- Weekends: From 1 PM to 1 AM (NA PT/EU UTC)
- Weekends: From 1 PM to 1 AM (NA PT/EU UTC)
Guild League matches start every hour and half hour. If you apply at 2:15 PM, the matching will be complete at 2:30 PM, and the Guild League match will start once the opponent is determined.
- Unavailable during Node/Conquest War.
- Unavailable during Node/Conquest War period even if they end early.
◈ Matchmaking Groups
There are available three matching groups for the Guild League so you can request matches all at once. The groups are Guild Defender, Defender Unit I, and Defender Unit II.
- Guild League Points only change based on Guild Defender match results.
- Guild Defenders get matched with each other first.
- Defender Units I and II can pair up without any set order.
- If there are no opponents, Guild Defender can be matched up with Defender Units I or II.
- In this case, only Guild Defender results affect the league points, while Defender Units I and II results do not.
- Guild Defenders get matched with each other first.
- Defender Units I and II can pair up without any set order.
- If there are no opponents, Guild Defender can be matched up with Defender Units I or II.
- In this case, only Guild Defender results affect the league points, while Defender Units I and II results do not.
Matchmaking Groups Rules | ||
Guild Defender | Defender Unit I | Defender Unit II |
Apply when 7 or more guild members are online. | Apply when 14 or more guild members are online, after Guild Defender group has applied. | Apply when 21 or more guild members are online, after Guild Defender group has applied. |
Rules
Guild League Rules | |||
Participants | 7 min - 10 max members | ||
Match Duration |
• Match Duration: 20 min
- After the match is set, there is a 2-min waiting time to enter the Guild League.
- There is a 1-min waiting time after the match ends, after which you will automatically exit the Guild League.
- You can freely enter and exit the Guild League after the match starts.
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Victory Conditions |
• Victory Conditions: Achieve 1,000 points (100 kills) or the guild with the higher score wins when the match ends.
- If the scores are tied, the battle continues, and the first guild to score a kill wins.
• Points Earned
- The first kill awards 50 points.
- Every kill after awards 10 points per kill.
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Revival |
• Each guild has one revival point at a designated location.
- Upon death, characters will automatically resurrect without needing to press a revival button. After a brief period within the protective veil, they will be transported back to the combat zone.
* There is no limit to the number of revivals.
- If you are out of combat upon revival, you will be Invincible and have a Damage Reduction effect for a certain period.
- Death penalties such as EXP decrease and crystal destruction do not apply.
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Penalties |
• Accumulating 3 penalties leads to a 1-week ban from the league.
- You will need at least 7 participants from your guild before a match begins or face immediate defeat and a penalty.
- If your guild's participant count falls below 4, it will be considered a loss. The match will end automatically, and a penalty will be given.
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Others |
- If you exit during the Guild League, anyone from the same guild can step in for you.
* However, damage and debuffs recorded during the match are reset upon exit.
- Guild members who joined the guild after matching cannot enter the ongoing match.
- The notification duration for consecutive kills is 15 sec.
- Equipment durability does not decrease during the match.
- Cannot use Escape within the Guild League battlefield.
- Consumable items can be used without limits, but Medical Kit cannot be used.
- Install items, such as Stun Trap and Cannon, and transformation items cannot be used.
- You are automatically assigned to a platoon when you enter the match and automatically leave upon exit.
- If you are already in a party/platoon, you can enter after leaving the party/platoon.
- Adventurers joining a guild as War Heroes will not be able to see the Guild League menu and will not be able to join as well.
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Battlefields
Navarn Steppe |
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Heidel Northern Guard Camp |
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Battlefield of Honor |
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Taphtar Plain |
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Gyeongbokgung Palace (Geunjeongjeon Hall) |
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Rankings
Rankings in the Guild League are determined by the Guild League points obtained. When the Guild League first starts, you start with 400 points. When you win or lose in the Guild League, your score changes according to the result, and matches are made based on the score range.Ranking Points | |||
Win: +30 ranking points | Loss: -15 ranking points |
* Based on the ranking point range, a bonus and adjustment system is applied to the points obtained.
401-600 point range | Earn an additional 3 points for a victory, 3 points deduction for defeat - Victory: Default 30 points + 3 points = 33 points obtained - Defeat: Default deduction of 15 points - deduction of 3 points = 12 points deducted |
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201-400 point range | Earn an additional 5 points for a victory, 5 points deduction for defeat - Victory: Default 30 points + 5 points = 35 points obtained - Defeat: Default deduction of 15 points - deduction of 5 points = 10 points deducted |
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0-200 point range | Earn an additional 7 points for a victory, 7 points deduction for defeat - Victory: Default 30 points + 7 points = 37 points obtained - Defeat: Default deduction of 15 points - deduction of 7 points = 8 points deducted |

Dormancy Penalty
If you do not participate in matches for a certain period within a specific score range, your score will be periodically deducted based on the score range.3401 points or more | Non-participation in a match for 5 days results in a 50 points deduction every 2 days. | ||
2601-3400 points | Non-participation in a match for 5 days results in a 40 points deduction every 2 days. | ||
2001-2600 points | Non-participation in a match for 5 days results in a 30 points deduction every 2 days. |
For example, if you achieved 1,700 points and played your last match on Jan 1, but did not play for 5 days until Jan 6, ranking points will be deducted on Jan 8, which is 2 days later.
Matching System
The matching system for the Guild League is as follows:1. Guild Defenders match with each other first.
2. Defender Units match with each other first, regardless of being Unit I or II.
3. If there are no opponents, Guild Defender can be matched up with Defender Units I or II.
4. Matching starts from the high score bracket.
5. If there are guilds within the same score bracket, they will be given the highest priority for matching.
- If multiple guilds fall within the same score bracket, the system will randomly select an opponent from that bracket.
6. If no guilds are available within the same score bracket, the system will match with the guild closest in score, either from the bracket above or below.
2. Defender Units match with each other first, regardless of being Unit I or II.
3. If there are no opponents, Guild Defender can be matched up with Defender Units I or II.
4. Matching starts from the high score bracket.
5. If there are guilds within the same score bracket, they will be given the highest priority for matching.
- If multiple guilds fall within the same score bracket, the system will randomly select an opponent from that bracket.
6. If no guilds are available within the same score bracket, the system will match with the guild closest in score, either from the bracket above or below.
Score Brackets
3,801+
3,601 - 3,800
3,401 - 3,600
3,201 - 3,400
3,001 - 3,200
2,801 - 3,000
2,601 - 2,800
2,401 - 2,600
2,201 - 2,400
2,001 - 2,200
1,801 - 2,000
1,601 - 1,800
1,401 - 1,600
1,201 - 1,400
1,001 - 1,200
801 - 1,000
601 - 800
401 - 600
201 - 400
0 - 200
3,801+
3,601 - 3,800
3,401 - 3,600
3,201 - 3,400
3,001 - 3,200
2,801 - 3,000
2,601 - 2,800
2,401 - 2,600
2,201 - 2,400
2,001 - 2,200
1,801 - 2,000
1,601 - 1,800
1,401 - 1,600
1,201 - 1,400
1,001 - 1,200
801 - 1,000
601 - 800
401 - 600
201 - 400
0 - 200
Rewards
Based on the results of the Guild League, you can obtain the following rewards. These rewards are for the trial match period and are subject to change periodically.
![]() Guild League Victory Reward
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![]() Loser
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![]() Gold Bar 1,000G x5
![]() Perfume of Courage x5
![]() Elixir of Deep Sea x5
![]() Superior Whale Tendon Potion x5
![]() Tough Whale Tendon Elixir x3
![]() Sturdy Forest Tread x1
![]() Essence of Gallantry x1
![]() Essence of Courage x1
![]() Large amount of Combat EXP
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![]() Gold Bar 1,000G x2
![]() Perfume of Courage x2
![]() Elixir of Deep Sea x2
![]() Superior Whale Tendon Potion x3
![]() Tough Whale Tendon Elixir x1
![]() Essence of Gallantry x1
![]() Essence of Courage x1
![]() Combat EXP
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Combat EXP Reward | ||
Level | EXP for Defeat | EXP for Victory |
21~30 | 47.73% | 68.19% |
31~35 | 43.89% | 62.7% |
36~40 | 36.58% | 52.25% |
41 | 34.92% | 49.88% |
42 | 33.25% | 47.5% |
43 | 31.59% | 45.13% |
44 | 29.93% | 42.75% |
45 | 28.27% | 40.38% |
46 | 26.6% | 38% |
47 | 24.94% | 35.63% |
48 | 23.28% | 33.25% |
49 | 22.48% | 32.11% |
50 | 21.55% | 30.78% |
51 | 20.48% | 29.26% |
52 | 19.29% | 27.55% |
53 | 17.96% | 25.65% |
54 | 16.49% | 23.56% |
55 | 14.9% | 21.28% |
56 | 13.17% | 18.81% |
57 | 11.31% | 16.15% |
58 | 9.31% | 13.3% |
59 | 7.18% | 10.26% |
60 | 4.92% | 7.03% |
61 | 2.53% | 3.61% |
62 | 1.3% | 1.85% |
63 | 0.5% | 0.71% |
64 | 0.21% | 0.3% |
65 | 0.08% | 0.12% |
66 | 0.03% | 0.04% |
67 | 0.01% | 0.02% |
* The content of the game guide may differ from the actual game content, depending on the update and content changes.