Here are the latest update details for Black Desert's Class Balance on October 12, 2022 (Wed).
Table of Contents
All
- Skill point costs have been adjusted for all classes.
- Skills that require level 55 or below will automatically be learned without any skill point cost.
- However, skills and passives that provide additional effects to these skills still cost skill points.
- The total skill point cost for learning all Succession or Awakening skills has been adjusted to 1,000.
- As mentioned through "[Notices] Skill Reset for all Characters," you can receive [Event] Secret Book of Old Moon (3 Days) from Challenges (Y) if you log in before the scheduled maintenance on Oct 26, 2022 (Wed).
- You can enter the Battle Arena from Lv. 56 and adjust skill add-ons via "Battle Arena Skill Instructor" Tachros after the maintenance on Oct 12, 2022 (Wed).
- Skills that require level 55 or below will automatically be learned without any skill point cost.
- The passive skill Weight Training I to X has been added to all classes.
- You can increase your weight limit by spending your skill points on this passive.
Skill Name | Effect | Skill Point Cost |
Weight Training I to X
|
Weight Limit increase per skill level (I to X) +30/30/20/20/10/10/10/10/5/5 LT (up to +150 LT) |
50/50/100/100/100/100/200/200/300/300 (Total of 500 points until 120LT, 1,500 points to max) |
- Changed the fall animation when falling while in a non-combat stance.
- Adventurers who cannot learn certain Flow skills should ensure the following steps are applied accordingly:
1) Use the "Lock Preceding Skill" to lock all the skill(s) required to learn the affected flow skill
2) "Unlock" the skill(s) that were locked.
3) Learn flow skill - Changed the wait time for characters to be deleted as follows:
- Season characters still need to wait the same 3 minutes as before.
Before | After |
Normal characters from Lv. 1-45: 3 minutes Normal characters from Lv. 46 or higher: 1 day |
Normal characters from Lv. 1-45: 3 min Normal characters from Lv. 46 or higher: 5 min |
- Improved "All DP Increase" to apply when using the skill.
- Increased the duration of "All DP Increase" applied to self and allies when holding the skill from 10 sec to 20 sec.
- Increased the duration of "All DP Increase" applied when attacked while holding the skill from 5 sec to 10 sec.
- Improved skills to empower Succession: Guard by refreshing the duration of all applied "All DP Increase" effects when the skills are used.
- Changed number of hits.
- Attack damage 1300% x2 (PvP only), 1300% x 3 (PvE only) → Attack damage 1300% x 3
- Increased the attack range to match the description.
- Fixed the issue where the downward strike would not cause the hit target to dismount.
- Increased the attack range of the downward strike to match the description.
- Fixed the issue where HP recovery was abnormal when used in a combo after Reckless Blow.
- Fixed the issue where the attack range was smaller when used in a combo after Reckless Blow.
- Fixed the issue where Black Spirit: Grave Digging would still activate with Black Spirit's Rage locked.
- Fixed the issue where Black Spirit: Pulverize would still activate with Black Spirit's Rage locked.
- New skill - Succession: Twisting Wind has been added.
- Twisting Wind can now be casted during cooldown.
- Increased the distance traveled compared to the original Twisting Wind skill.
- Changed the spirit arrow visual effects to not display if the attack does not land during cooldown to match the description.
- Reduced Stamina cost from 250 to 200.
- Increased distance traveled.
- Increased charge speed.
- Changed skill motion.
- Damage was adjusted for the new skill motion.
- Fixed the issue of the Black Spirit's Rage buff not being applied when using the skill.
- Changed the duration of "No Stamina consumed while sprinting" from 10 sec to 30 sec.
- Fixed the description of the maximum number of hits of 0 and 1 times charged attacks to match the actual effects.
- Added "Movement Speed -25% for 10 sec on hits."
- Fixed the issue where the skill would sometimes stop during use.
- Improved character movement when switching to your kamasylven sword after certain motions to better match your directional input.
- Removed "All DP +10 for 10 sec."
- Fixed the issue where the sound effects would sometimes not play.
- Changed the duration of "No Stamina consumed while sprinting" from 10 sec to 30 sec.
- Added "All DP +15 when using the skill."
- Fixed the issue where Spirit's Shackles would activate when used after certain motions.
- Fixed the issue where Flow: Rushing Wind would activate when ↑ + RMB / ↓ + RMB was input after certain motions.
- Fixed the issue where the forward moving attack would knockback targets on every hit.
- Improved the skill command description to be more exact.
- Fixed the issue where the description of the skill's Super Armor effect was awkward.
- Fixed the issue where the additional effects of the skill's 4th attack were inactive.
- New skill - Prime: Darkness Released has been added.
- Changed into a ranged skill that targets distant enemies.
- Skill motions were changed due to the above.
- The following changes were made due to the above:
- Damage: Attack damage 598% x 7 → 927% x 6
- Critical Hit Rate: 100% → 25%
- Accuracy Rate: +0% → +10%
- PvP Damage Reduction Rate: 24.9% → 25%
- Recover HP per hit: +92 → +105
- Removed Super Armor when using the skill.
- Changed debuff effect.
- Bound on hits (PvE only) → Stiffness
Description | Image |
- Changed skill damage.
- Normal attack damage 577/768/922% x 3 → 849/1248/1499% x 3
- Charged attack damage 653/960/1153% x 5 → 849/1248/1499% x 5
- Changed PvP Damage Reduction Rate.
- Normal attack PvP Damage Reduction Rate 37% → 40%
- Charged attack PvP Damage Reduction Rate 23.3% → 25%
- Changed Critical Hit Rate.
- Critical Hit Rate 0% → 50%
- Can no longer be used during cooldown.
- Changed to no longer combo into Evasion (roll motion) during the skill.
- Decreased the charge time by 30%.
- Increased Movement Speed while charging.
- Improved the attack range increase on charged attacks to also apply on normal attacks.
- Increased attack range.
- Charged attack will activate when used in a combo with certain skills, and changed to inflict Stiffness.
- Increased Fragment of Darkness creation per hit.
- 1 Fragment of Darkness → 2 Fragment of Darkness per hit
- Changed defensive effect.
- Super Armor when moving during the skill
- Super Armor when charging the skill
- Changed attack decision.
- Stiffness on normal attack hits
- Changed debuff from Bound to Floating.
- Changed "Increase Critical Hit Rate" to apply to Adventurers.
- Critical Hit Rate +25% (PvE only) → Critical Hit Rate 25%
- Changed debuff effect.
- Bound on hits → Bound on hits (PvE only)
- Changed the defensive effect.
- Super Armor while moving → Super Armor during the skill
- Improved to combo into the following skills:
- Succession: Ultimate: Dark Flame
- Prime: Claws of Darkness attack 3
- Changed number of hits of the summon.
- Additional damage of summon 340% x 2 → 340% x 4
- Changed attack decision.
- Knockback on hits → Stiffness on hits
- Knockback on hits → Stiffness on hits
- Improved to combo into Midnight Stinger during the skill.
- Increased the attack range of the last attack to match the skill description.
- Fixed the issue where the additional cast after the skill using Black Spirit's Rage and Shards was unavailable.
- Changed the HP recovery effect.
- When used in Beast Form: Recover 350 HP every 2 sec for 20 sec → Recover 2.5% HP every 1 sec
- When used during Bestial Rage: HP recovery +100 every 2 sec → HP recovery +2% every 2 sec
- Fixed the issue where the visual effects were unnatural.
- Improved so the skill can be locked.
- Added description about the crouch shot that activates when pressing RMB after the skill.
- Changed crouch shot to not apply Knockdown.
- Improved crouch shot to combo into Seismic Blast.
- Changed the damage formula.
- Attack damage 1468% x 2 → Flame Buster damage x 3
- Added "Accuracy Rate +15% for 3 secs when using the skill."
- Can now be used with your battle axe.
- Fixed the issue where "Can be used with your battle axe" was not displayed in the skill description.
- Fixed the issue where every attack would apply Stun (PvE only).
- Fixed the issue where certain attacks, besides the last attack, would apply Stun.
- Fixed the issue where the number of hits with the skill add-on applied was abnormal.
- Improved the controls while riding Heilang.
- Significantly increased Damage Reduction while riding Heilang.
- Tamer will only dismount when hit by a dismount effect, and not dismount when hit by other debuffs.
- Improved to be able to Auto-run (T) while riding.
- Improved turn speed while running.
- Improved to be able to use skills while running.
- Removed the base DP of Heilang and increased Max HP by 20%.
- However, elements that scale with Tamer's DP remain unchanged.
- Improved the effects of the skills to stack.
- However, only the All DP Increase from Prime: Heilang's Aura will apply.
Before | After |
- Added "Recover all HP of Heilang on absorption."
- Increased cooldown to 10 min.
- Increased max number of hits from 13 to 16.
- Improved to combo into Heilang: Evasion during the skill.
- Increased number of hits from 3 to 4.
- Increased number of hits from 6 to 8.
- Increased max number of hits from 4 to 6.
- Fixed the issue of Heilang: Lightning of Earth not being activated after locking Heilang: Whiplash while riding Heilang.
- Increased number of hits from 5 to 7.
- Changed cooldown from 12 sec to 9 sec.
- Attack 1 - Increased number of hits from 3 to 4.
- Attack 2 - Increased number of hits from 5 to 7.
- Fixed the issue of Heilang: Whiplash not being activated when comboing with Heilang: Upward Claw after using Heilang: Lightning of Earth while riding Heilang.
- Increased number of hits from 9 to 10.
- Improved to combo into the following skills more fluidly:
- Fearful Trembling, Upward Claw, Throat-Burn
- Fixed the issue where attacks did not reach the enemy when instantly attacking by finding a target during the skill.
- Added Super Armor during the additional attack (Inactive during cooldown).
- Slightly increased distance traveled.
- Changed the skill to no longer activate when pressing LMB + RMB after certain skills with low MP.
- Fixed the issue where Succession: Fearful Trembling would not activate when registered to a Quick Slot in Succession.
Awakening
- New skill - Skyreach has been added.
Description | Image |
- Changed skill motions and damage.
- Changed the charge attack when pressing RMB during the skill to no longer activate.
- Changed the evade while airborne when pressing ←/→ + SHIFT during the skill to no longer activate.
Description | Image |
- Improved the effects of the skills to stack.
- However, only the All DP Increase from Heilang: Berserk will apply.
- Removed skill and distributed its effects to other skills instead.
- Increased attack range.
- Added "80 burn damage every 3 sec for 9 sec on hits."
- Added "Recover 40 HP per hit."
- Added "Movement Speed -10% for 10 sec on hits."
- Fixed the issue where attacks did not reach the enemy when instantly attacking by finding a target during the skill.
- Added "All DP +20 for 10 sec when using the skill."
- Added "All DP -10 for 10 sec on hits."
- Added "Attack Speed and Casting Speed -10% for 10 sec on hits."
- Fixed the issue where the visual effects were abnormal in certain situations.
- Fixed the issue where you'd recover an abnormal amount of MP on hits.
- Increased number of hits by 1.
- Changed debuff effect.
- Knockdown on hits → Knockdown on hits (PvE only)
- Changed defensive effect,
- Forward Guard before the attack hits → Forward Guard during the skill
- Changed cooldown from 20 sec to 14 sec.
- Improved to combo into Prime: Divider during the skill.
- Improved the fluidity when used in a combo with Prime: Gale Attack 3.
- Improved the fluidity when used in a combo with Prime: Blooming.
- Improved to be available with your crescent blade.
- Fixed the issue where the visual effects were unnatural.
- Changed Super Armor duration to match Fiery Angel.
- Fixed the issue where "reduce target's guard gauge on hits" would not apply.
- Fixed the issue where you'd recover an abnormal amount of HP on hits.
- New skill - Red: Blooming has been added.
Description | Image |
- New skill - Stub Arrow: Triple Shot has been added.
- Create 1 more Stub Arrow on first use.
- Changed to activate Prime: Charged Stub Arrow instead when using Stub Arrow.
- Removed cooldown.
- Changed debuff effect.
- Stun on hits → Stiffness on hits
Before | After |
- Removed "Stun on hits" and added Forward Guard.
- Improved to activate with a command.
- Command: ↑ + E
- Added "All DP +20 for 10 sec when using the skill."
- Changed the skill command to ↓ + RMB when mounted.
- Decreased the number of hits by 1.
- Increased damage of last attack due to the above change.
- Changed to apply additional effects against guards.
- Fixed the issue where the Air Attack description was incorrect.
- Improved to combo into the following skills more fluidly.
- Petal Bloom, Ice Fang Attack 2, Petal Drill
- Fixed the issue where character motion would be unnatural when rotating the camera after hits.
- Fixed the issue where the range of visual effects was unnatural.
- Fixed the command description to match the actual command.
- Fixed the issue where you'd recover an abnormal amount of HP on hits.
- Fixed the issue where "Decrease AP on hits" would sometimes not apply.
- Fixed the issue where you'd recover an abnormal amount of WP on hits.
However, since these two skills were representative of Valkyrie's past playstyle, we expect some of you to not welcome this change. We will check your feedback on Succession Valkyrie after this patch and keep on making improvements.
- Changed to a flow version of Righteous Charge.
- Automatically inflicts SP Explosion after using Righteous Charge.
- When locking Ultimate: Righteous Charge, explosion hits won't be activated to Righteous Charge.
- Changed the damage of Righteous Charge III to match that of Ultimate: Righteous Charge's previous iteration.
- Automatically inflicts SP Explosion after using Righteous Charge.
- Improved so the skill can be locked.
- Changed the interaction between Prime: Divine Power and Ultimate: Divine Power when both are acquired.
- Before: Activate Ultimate: Divine Power on Prime: Divine Power additional attack
- After: Change Prime: Divine Power
- When both Prime: Divine Power and Ultimate: Divine Power are learned, the following effects will apply to Prime: Divine Power:
- Change skill motion.
- Change number of hits and PvP Damage Reduction Rate.
- Change "Bound on hits" to also apply in PvP.
Description | Image |
- Changed I, II, and III to be activated on their own.
- Changed the motions of I and II, and adjusted damage accordingly.
- Changed the damage of II and III to the damage of Prime: Judgment of Light I.
- Changed Stun to PvE only.
Awakening
- Increased distance traveled with lateral attacks.
- Fixed the issue where Floating (PvE only) was applied on all hits.
- Fixed the issue where Bound (PvE only) was applied on all hits.
- Fixed the issue where you would recover an abnormal amount of SP on hits.
- Fixed the issue where PvP damage was abnormal.
We've also improved some of her sah chakram skills, including Half Moon Slash, Lunar Dash, Danse Macabre, etc. to combo into Ninjutsu: Block Jump more quickly for cleaner attacks on an approach. Chain Crash: Sah Chakram and Moon Storm combos were improved and Lunatic Discus was changed into a short, simple skill that deals immediate, high damage, increasing the attack speed of sah chakram skills overall.
- Improved to continue more smoothly into idle stance after the following skills:
- Wind Slash, Fox Claw, Crescent Slash, Shadow Slash, Shadow Stomp, Ankle Cutter, Fatal Blow, Heart Aiming, Kunai Stab, Shadow Clone, Flash Slash, Brace, Prime: Ninjutsu Commence, Prime: Danse Macabre, Prime: Wheel of Wrath
- Improved to combo more smoothly with the following skills:
- Prime: Tendon Cutter, Prime: Ankle Cutter, Prime: Crescent Slash, Prime: Danse Macabre, Prime: Shadow Clone
- Prime: Tendon Cutter - Changed to only combo into the skill when Block Jump is deactivated.
- Prime: Danse Macabre, Prime: Wheel of Wrath - Changed the skills to be activated first when pressing the command keys simultaneously.
- Changed the skill motion and visual effects and removed "Forward Guard" from motions before performing attacks.
- Changed skill damage.
- Attack damage: 1382% x 14 → 1548% x 10
- PvP Damage Reduction Rate: 39.4% → 42%
- Changed cooldown from 12 sec to 9 sec.
Before | After |
- Ninjutsu: Block Jump - Changed to maintain your sah chakram when comboing by pressing ↑ after the skill.
- Half Moon Slash, Lunar Dash, Danse Macabre - Improved to combo more smoothly with the skills when activated via Quick Slot.
- Improved Lunar Veil and Tendor Cutter to not be activated during the skill.
- Changed the skill to be activated by pressing ← / → + LMB with your shortsword when Shadow Slash is locked.
- Improved to combo more smoothly with Wheel of Wrath, Lethal Spin Spree, and Danse Macabre.
- Fixed the issue where the skill demo would appear abnormal.
- Improved to be able to activate the skill via Quick Slot with your shortsword.
- Added Forward Guard to take effect during the skill.
- Changed the following debuff:
- Stun on hits → Stun on hits (PvE only)
- Improved your character's movements to be more natural during the skill.
- Fixed the issue where you would recover an improper amount of WP on hits.
- Increased the attack range to match the description.
- Removed "Quick Slot available" from the description on command keys.
- Fixed the issue where you'd recover an improper amount of HP on hits.
- Fixed the issue where the additional effects of attack 2 wouldn't be applied.
- Changed to "Super Armor during the skill" in the skill description to match its actual effect.
- Fixed the issue where you would recover an abnormal amount of WP on hits.
- Improved to continue idle stance after the following skills more naturally:
- Wind Slash, Fox Claw, Crescent Slash, Shadow Slash, Shadow Stomp, Ankle Cutter, Fatal Blow, Heart Aiming, Shadow Clone, Boss Slaughter, Blade Spin, Prime: Malicious Cut, Brace
Awakening
- Changed to be able to switch to your sura katana from your shortsword when using the following skills:
- Command keys: Sudden Decapitation, Flash Bondage
- Quick Slot: Flashing Light, Bloodthirst: Katana Shower, Sura ChaoSpree
- Changed to be able to switch to your shortsword from your sura katana.
- Improved to be able to combo into Vacuum Slash after the skill.
- Improved to be able to combo into Seamless during the skill.
- Fixed the issue where you'd recover an abnormal amount of HP on hits.
- Fixed the issue where the "DP Reduction" effect wouldn't be applied on the last attack.
- Fixed the issue where "Forward Guard" wouldn't be applied during the skill.
- Fixed the issue where you'd recover an abnormal amount of WP on hits.
- Changed to "Super Armor during the skill" to match its actual effects.
- Fixed the issue where you'd recover an abnormal amount of HP on hits.
- Fixed the issue where the "DP Reduction" effect wouldn't be applied on the slash and last attacks.
- Fixed the issue where the skill add-on wouldn't be applied on the last attack of I and II versions of the skill.
- Fixed the issue where a smaller number of hits would be applied in PvP for the IV version of the skill.
- Added a visual effect for the area effects that apply to allies.
- Changed the max number of targets from 4/4/4 to 4/7/10.
- Changed cooldown from 15/14/12 sec to 12/9/7 sec.
- Changed the command keys from SHIFT + LMB → SPACE after other skills.
- Changed the description on the MP reduction effect applied to target on hits to be more detailed.
- Improved to combo more smoothly into other Succession skills after Mana Absorption when having acquired Prime: Elemental Flow.
- Changed the skill name to Prime: Fireball Explosion: Spread.
- Changed skill motions.
- Changed the attack style from ranged to melee.
- Now, your character will attack enemies nearby.
- Improved to activate the skill quickly during other skills when having acquired Elemental Flow.
Before | After |
- Added command keys SHIFT + LMB.
- However, Fireball Explosion (I to Absolute) can only be activated via the command keys above while "Fireball Explosion" is in effect after Fireball.
- Changed the name to Prime: Lightning Storm: Strike.
- Changed skill motions and changed the number of hits accordingly.
- Changed the attack style from ranged to melee.
- Now, your character will attack enemies nearby.
- Improved to activate the skill more quickly during other skills when having acquired Elemental Flow.
- Changed "Stiffness on hits" to only be applled in PvE.
- Changed to apply Forward Guard.
- Fixed the issue of not comboing to another Lightning skill when pressing RMB or F after using the skill.
- Changed to apply "Down Attack on hits."
Before | After |
- Added command keys SHIFT + C.
- Fixed the issue of Ice Element effects not being applied when comboing with Multiple Magic Arrows after using the skill.
- Changed so tier 3 add-ons can be applied.
- Changed from a summoning skill to a melee attack skill.
- Now your character will attack enemies nearby.
- Adjusted the number of hits due to the changed attack style.
- Changed to apply Forward Guard.
- Changed to apply "Critical Hit Rate +50%."
- Changed the cooldown from 40 sec to 20 sec.
Before | After |
- Witch - Improved your character to rotate in the direction of the camera angle before moving.
- Witch - Removed Super Armor.
- Witch - Improved Teleport and Ultimate: Teleport to be activated respectively when you acquire the skill.
- Wizard - Changed the cooldown to be decreased by 0.5 sec when activating a skill of the same element quickly during the cooldown of the following skills when you acquire the skill.
- Earth - Prime: Earthquake: Evade, Prime: Earthquake: Destruction
- Flame - Prime: Meteor Shower: Areal, Prime: Meteor Shower: Focus
- Ice - Prime: Blizzard: Storm, Prime: Blizzard: Domain
- Lightning - Prime: Lightning Storm: High Voltage, Prime: Lightning Storm : Strike
- Fixed the issue where casting the above skills after Prime: Lightning Storm: Strike or Prime: Lightning Storm: High Voltage without having learned Prime: Elemental Flow would instantly perform the above skills.
- Added visual effects to the area effects are applied to allies.
- Fixed the issue where you couldn't use other command keys when Tectonic Block is activated while moving.
- Increased the number of hits from 6 hits to 8 hits in all levels of the skill.
- Due to the aforementioned change, the PvP Damage Reduction was changed from 50% to 57%.
- Increased PvE damage when activated in the rear to match that when activated in place.
- However, PvP damage remains the same and PvP Damage Reduction changed from 50% to 61.4%.
- Increased target detection range.
- Improved to attack enemies nearby when activating a special skill by pressing RMB.
- Changed to activate the Tett effect of Thunder Storm when moving to the enemy after applying Stiffness when activating special skills by pressing RMB.
- Improved to attack enemies nearby when activating a special skill by pressing RMB.
- Changed to activate the Gorr effect of Equilibrium Break when moving to the enemy after applying Stiffness when activating a special skill by pressing RMB.
- Fixed the issue where the Magic DP reduction effect would not be applied to any attacks.
- Increased attack range to match the skill description.
- Added visual effects to be displayed in the area effects are applied to allies.
- Fixed the issue where the wrong number of hits would be applied while Arne's Touch is not in effect.
- Improved to attack enemies nearby when activating a special skill by pressing RMB.
- Changed to activate Marg effect of Hellfire after moving toward the enemy after applying Stiffness when activating special skills by pressing RMB.
- Increased target detection range.
- Improved to attack enemies nearby when activating a special skill by pressing RMB.
- Changed to apply Flow: Arne's Guidance effects by moving to the enemy after applying Stiffness when activating special skills by pressing RMB.
- Changed the skill description to "Super Armor" to match its actual effect.
- Fixed the issue where you'd recover an abnormal amount of MP on hits.
- Increased the actual attack range to match its description.
- Fixed the issue where "Magic DP -15 for 10 sec on hits" would not be applied.
- Changed to no longer activate Pervasive Darkness when pressing ↑ + SPACE after the skill but continue to a jumping or wall climbing motion instead.
- Fixed the issue where Unveiled Dagger wouldn't be activated after the skill to match the continued motion.
- Fixed the issue where both Stamina and MP would be consumed to match the description.
- Removed the "RMB to move behind the enemy and attack" and fixed the issue where your character would perform a standing attack when pressing RMB.
- Fixed the issue where you'd recover an abnormal amount of MP on hits.
- Fixed the issue where the additional effects would only be applied on attack 1 and not attack 2.
- Changed "Stun on hits" to be applied only in PvE.
- Stun on hits → Stun on hits (PvE only)
- Changed "Stun on hits (PvE only)" to be applied in PvP as well.
- Stun on hits(PvE only) → Stun on hits
- Added to combo into Massive Suppression.
- Added "Super Armor at the start of the skill."
- Added the following command keys:
- Command keys: ↓ + RMB
- Fixed the issue where you'd recover HP only for certain motions.
- Added "Recover +300 HP when using the skill" to the description.
- Added to combo into Savage Somersault.
- Changed skill description as follows:
- Upon obtaining 2 Martial Spirit → Upon obtaining at least 2 Martial Spirit
- Improved your character's movements to be more natural when comboing with other skills midair.
- Changed to "Super Armor during the skill" to match the actual effects.
- Changed the description on Martial Spirit consumption to match the actual effects.
- Removed cooldown.
- Fixed the issue where some skill combos would be different when using the skill consecutively or activating it via Martial Spirit Shards.
- Changed the description to match the actual effects.
- Changed "Attack Speed +20% for 10 sec when using the skill by consuming 3 Martial Spirits" to "Attack Speed +20% for 10 sec when using the skill with 3 Martial Spirits".
- Increased the duration of "All Damage Reduction +60%" from 3 sec to 5 sec on explosion attack hits.
- Added "All Accuracy Rate -9% for 10 sec on hits."
- Fixed the issue where skill add-ons wouldn't be applied when comboing with certain skills.
- Fixed the issue where 2 Martial Spirit would be consumed instead of 1 Martial Spirit when using the skill with 2 Martial Spirit in possession after acquiring Core: Sea Burial.
- Changed the description on the number of hits to match the actual effects.
- Added "Hold RMB during Black Spirit: Sea Burial" as a command to the description.
- Fixed the issue where "Knockdown on hits" and "Bound on hits" would not be applied properly.
- Fixed the issue where you'd recover abnormal amounts of Martial Spirit Shards and HP on hits.
- Fixed the issue where you'd recover an abnormal amount of Martial Spirit Shards on hits.
Black Spirit: Sea Burial, Black Spirit: Spiral Torpedo
- Fixed the issue where the sound effects wouldn't be played when comboing with certain skills.
- Changed "All AP +8" to "All AP +12."
- Added "All DP -20 on hits."
- Changed skill's PvP damage rate 61.9/61.9/61.9/65.4% → 70.5/70.5/70.5/70.5%.
- Changed the "Critical Hit Rate" effect.
- Critical Hit Rate +25% (PvE only) → Critical Hit Rate +50% (PvE only), Critical Hit Rate +25% (PvP only)
- Changed skill's PvP damage rate 45.4% → 57%
- Added "Critical Hit Rate +50%."
- Changed the number of hits.
Before | After |
Attack 1 damage 1040/1190/1401% x 3 Attack 2 damage 1040/1190/1401% x 3 Attack 3 damage 1040/1190/1401% x 4 Attack 4 damage 1040/1190/1401% x 6 |
Attacks 1,2, and 3 damage 1040/1190/1401% x 4
Last attack damage 1040/1190/1401% x 7 |
- Changed the number of hits.
Before | After |
Throw attack damage 732/835/1022/1122% x 4 Pull attack damage 732/835/1022/1122% x 4, max 2 hits Striding slash attack damage 732/835/1022/1122% x 6 Standing slash attack damage 732/835/1022/1122% x 7 |
Throw attack damage 732/835/1022/1122% x 5
Pull attack damage 732/835/1022/1122% x 5, max 2 hits Attacks 4 and 5 attack damage 732/835/1022/1122% x 7 |
- Changed the number of hits.
Before | After |
Standing slash attack damage 1273% x 3, Max 3 hits Attack 2 damage 1273% x 6 Attack 3 damage 1273% x 7 |
Standing slash attack damage 1273% x 4, Max 3 hits
Attacks 2 and 3 damage 1273% x 7 |
- Changed attack 1 to apply max hits in all ranges.
- Changed the number of hits.
- Attack 1 damage: 953/1203/1430/1673% x 2, Max 6 hits → x 12
- Attack 2 damage: 953/1203/1430/1673% x 6 → x 16
- Last attack damage: 953/1203/1430/1673% x 12 → x 2
- Changed the attack decision.
- Stun on attack 1 hits, Knockdown on attack 2 hits → Knockdown on attack 1 hits
- Removed "Recover HP on hits."
- Changed "Recover +40 HP on hits" to "Recover +80 HP on hits."
- Changed to "Super Armor during the skill" to match the actual effect.
- Changed "Recover +25/25/25 HP on hits" to "Recover +25/35/50 on hits."
- Changed "Recover +25 HP on hits" to "Recover +80 HP on hits."
- Changed "Recover HP +25 on hits" to "Recover HP +80 on hits."
- Changed "Recover +30 HP on hits" to "Recover +50 HP on hits."
- Fixed the issue where the preceding skill was set as Eradication II.
- Fixed the issue where the Critical Hit Rate effect wouldn't be applied.
- Fixed the issue where the skill would be activated even when locked.
- Fixed the issue where "Air Attack on hits" wouldn't be applied.
- Changed the skill name to Steady Breath.
- The previous skill was changed to a passive for "Breath of the Spirit" skills.
- Due to the aforementioned change, the Movement, Attack, Casting Speeds reduction effects applied on hits were removed.
- The previous skill was changed to a passive for "Breath of the Spirit" skills.
- Changed different effects to be applied based on the type of "Breath of Spirit" currently in effect.
- Changed defensive effect.
- Before: Invincible while moving
- After: Changed from Invincible during the skill to Super Armor during the skill.
Description | Image |
- Changed to load arrows on your crossbow when casting for the first time.
- You can use Storm of Light consecutively during other skills for a certain time once arrows are loaded.
- Changed the commands from ↓ + E to Q
- Due to the aforementioned change, Watcher was changed to only be activated via Quick Slot with your crossbow.
- Readjusted the damage due to the changes to the skill.
- Removed "All DP Reduction" and bleed damage, due to the changes to the skill.
Description | Image |
- Fixed the issue where main weapon skills wouldn't be activated when comboing into the skill after Winged Strike with your greatbow.
- Changed the skill name to Shadebound Beam.
- Changed to start aiming while crouching and go into concealment.
- Adjusted the damage due to skill changes.
- Removed the Evasion Rate reduction effect applied on hits due to skill changes.
Description | Image |
- Fixed the issue where you couldn't combo into certain skills.
- Fixed the issue where the visual effects would appear awkward.
- Fixed the issue where you'd recover an abnormal amount of MP on hits.
- Fixed the issue where the description on command keys would be awkward.
- Improved to recover HP for self as well.
- Added the effect where concealment ends on hits.
- Changed the duration of Invincible in the description to match the actual effect.
- Decreased cooldown from 5 min to 3 min.
- Improved to be able to learn the level III version of all the skills above.
- Fixed the issue where some skills wouldn't be activated properly when attacked.
- Increased distance traveled.
- Improved the motions to be more natural.
- Added command keys so that the level I version of the skill would be activated by pressing SHIFT + SPACE.
- Increased the distance traveled for the level I version of the skill to match that of level II.
- Increased the distance traveled for the level III version of the skill.
- (I to II) - Decreased Stamina consumed from 200 to 100.
- (I to III) - Improved the falling motion to be more natural when used midair.
- Decreased cooldown from 4 sec to 3 sec.
- Improved to combo more smoothly into other skills when activating other skills via command keys after attack 2 of the skill.
- Added text saying the skill activates with attack 2 in certain situations in the skill description.
- Fixed the issue where the description for command keys would appear awkward.
- Changed the number of hits.
Before | After |
Fire trail attack damage 851/1013/1215/1431% x 5, Max 2 hits |
Attack 1 fire trail damage 851/1013/1215/1431% x 5
Attack 2 fire trail damage 851/1013/1215/1431% x 8 |
- Changed defensive effect.
- Invincible while invisible → Super Armor before the attack hits, Invincible while invisible
- Added "Stun on hits."
Before | After |
- Fixed the issue where you couldn't combo into I to Absolute versions of Sand Slicer.
- Fixed the issue where the description would be awkward.
- Changed the description to "Floating on attack 1 hits" to match the actual effect.
Star's Breath recovery is significantly increased with your sting. Also, the cooldown of En Garde, Combust Life, and other skills have been reduced so you can mainly utilize accel skills. Furthermore, to minimize the sluggish feeling while En Garde is inactive, we improved the damage of certain skills and fluidity of Break Orbit and Swooping Ring. To balance out these enhancements, we tuned down the defensive capabilities in Guard with your quoratum so Succession Nova is not overshadowed in this aspect.
- Changed skill damage.
- Attack damage 346% x 4 → 1280% x 7
- Changed the hitbox to a circular attack from where the morning star lands.
Description | Image |
Quoratum's Opening, Quoratum's Protection I - Absolute, Command: Passed Pawn I - Absolute
- Removed "Increase DP" and "Increase DP during Quoratum's Protection."
- As a result, the Damage Reduction Rate while on Guard with your quoratum reduced by 70%.
- However, the Prime variants of the skills in Succession remain unchanged.
- Changed the cooldown from 60 sec to 30 sec.
- Added the following effects when using the skill:
- All AP +20 for 30 sec
- Critical Hit Damage +5% for 30 sec
- Changed cooldown from 3 min to 30 sec.
- Changed skill effects.
Before | After |
Normal: Consume 500 HP when using the skill / Recover 25% Star's Breath
In Accel: Recover 500 HP when using the skill Skill effects: All AP +20 for 30 sec / Critical Hit Damage +5% for 30 sec / Super Armor for 10 sec after the skill |
Normal: Consume 1,000 HP when using the skill / Recover 40% Star's Breath
In Accel: Recover 500 HP when using the skill / Super Armor for 10 sec after the skill |
- Changed attack motions.
- Changed number of hits.
Before | After |
Stab attack damage 1368% x 7
Last attack damage 1368% x 5 |
Stab attack damage 1368% x 12
|
- Removed Forward Guard.
- Changed debuff effect.
- Knockdown on hits (PvE only), Pull in the target on hits → Knockdown on hits
Skill Description | Visual |
- Changed Star's Breath recovery to 0.5% per hit.
- Changed Star's Breath recovery to 1% per hit.
- Changed Star's Breath recovery.
- Recover 1% Star's Breath on blocks (max 10 times) → Recover 10% Star's Breath when using the skill
- Changed Critical Hit Rate.
- Critical Hit Rate +25% (PvP only) → +50% (PvP only)
- Changed cooldown from 8 sec to 6 sec to match Accel state.
- Added Critical Hit Rate +50% to match Accel state.
- Changed cooldown from 6 sec to 4 sec to match Accel state.
- Changed cooldown from 5 sec to 4 sec to match Accel state.
- Changed Damage Reduction Rate (PvP only)
- Star's Call: Damage Reduction Rate (PvP only) 52% → 42.4%
- Accel: Star's Call: Damage Reduction Rate (PvP only) 66% → 59.2%
Break Orbit, Swooping Ring, Accel: Swooping Ring
- Changed to fluidly follow the camera rotation when using the skills in normal state.
- Fixed the issue where "Critical Hit Rate +50% (PvE Only)" was granting less Critical Hit Rate.
For Awakening Sage, we've made more changes to the skill, Bolt. You can now quickly combo into other skills after Bolt without having to use Shock Relay (skill cancellation). Also, we've added the Stiffness debuff to Shock Relay and made changes so that Shock Relay can instantly be activated with your main weapon (when you've locked Ator's Thorn). Additionally, we've added Invincible to be applied midair for Divine Executioner and made changes to make it easier to enter and exit the battlefield.
- Changed damage.
- Attack damage 955% x 2 → 996% x 6
- Changed damage.
- Attack damage 1132% x 3 → 1132% x 6
- Changed the attack range to start from the area in front of your character.
- Improved the skill to be activated more smoothly.
- Changed damage.
- Attack damage 1623% x6 → 1623% x8
- Changed skill motions.
- Improved to be able to move with Rift Chain during the skill.
- Changed Overdrive's effects to remain and not reset even after they stack up to 10.
- Changed the cooldown reduction effect of Reset applied on 10 stacks from 5 sec to 3 sec.
- Fixed the issue where the Optimization's cooldown would be reduced instead of Reset's cooldown when Overdrive's effects are applied while mounted.
- Fixed the issue where Prime: Overdrive's cooldown would be reduced and the Overdrive effect would be removed when using the Rabam skill at 10 stacks of Overdrive.
- Changed Super Armor applied once skill ends to last for 2 sec instead of 1 sec.
- Changed skill effects.
- Attack/Casting Speed -20% for 10 sec on hits → All AP +20 for 10 sec when using the skill
- Changed skill effects.
- All AP +20 for 10 sec on blocks → All DP +20 for 20 sec when using the skill
- Changed Overdrive's effects to no longer be applied when using the skill.
- Improved your character to be able to rotate when used in a combo with other skills.
- Added Down Attack.
- Removed Air Smash.
- Fixed the issue where transitioning to your kyve from your kibelius would place the kyve in an awkward spot.
- Changed damage.
Before | After |
Critical Hit Rate 100% (PvE only)
Attack 1 damage: 857/951/1042/1196% x6 Attack 2 damage: 943/1046/1146/1316% x6 Attack 3 damage: 1037/1151/1261/1448% x6 PvP Damage Reduction Rate: 54.9% |
Critical Hit Rate: Attack 1 damage 25% / Attack 2 damage 50% / Attack 3 damage 75%
Attack 1 damage: 1071/1189/1303/1495% x6 Attack 2 damage: 1178/1308/1433/1645% x6 Attack 3 damage: 1296/1439/1576/1810% x6 PvP Damage Reduction Rate: 66% |
- Fixed the issue where your kibelius would appear midair.
- Changed Bolt to activate like Overcharged Bolt when comboing into other skills.
- Improved to combo more smoothly into Shock Relay.
- Added "Down Attack Damage +10% for 5 sec."
- Fixed the issue where the skill would be activated quickly only when you've acquired Core: Upsurge.
- Changed to be activated as a forward attack skill when comboing with Seize.
- Improved to combo more smoothly into Shock Relay.
- Improved your character to appear behind the target even when holding SHIFT during the skill.
- Improved to combo more smoothly into other skills.
- Changed PvP Damage Reduction Rate from 60% to 55% for the I to III versions of the skill.
- Fixed the issue where the last attack damage would appear as max hits in the description for I to III versions of the skill.
- Improved the last attack to be activated by pressing RMB during the skill.
- Added "Stun on hits."
- Improved the skill to be available with your kyve when locking Ator's Thorn.
- Changed the defensive effect applied airborne from Super Armor to Invincible.
- Fixed the issue of the visual effects being awkward when RMB to use Kibelius Training after switching to Awakening state by pressing ↑ + C in Main Weapon state.
For Awakening Corsair, we improved her options in aerial combat. Mareca Swing can now be used to launch yourself in the air, allowing evasive movement and consistent damage while airborne. Furthermore, the additional attack of Pirate's Life For Me was changed to a ranged projectile, improving the fluidity of combos when used with harpoon attacks.
And finally, Labao of the Slippery Scallywags' has been improved to more reliably support the Cap'n.
- New skill - Flow: Dreamswirl has been added
- This is the Flow skill for Mareca: Jet Stream.
Description | Image |
- Improved to cancel dive and attack when pressing LMB during the skill.
- Changed Mareca: Jet Stream to recover Stamina regardless of the previously used skill.
- Changed skill motion.
- Adjusted damage due to the above.
- Changed defensive effect.
- Before: Super Armor → Invincible → Super Armor
- After: Super Armor during the skill
- Changed cooldown from 30 sec to 15 sec.
- Changed cost from 300 Stamina to 150 MP.
- Improved to combo into Mareca: Spiral of Dream when pressing RMB while using Mareka skill.
Description | Image |
- Changed skill motion.
- Changed defensive effect.
- Forward Guard before attack hits → Forward Guard during the skill
Before | After |
- Changed skill motion.
- Changed the last attack to shoot a ranged projectile.
- Changed Floating to apply on last attack hits.
- Added "Stiffness on Attack 1 hits (PvE only)."
- Changed defensive effect.
- Super Armor before attack hits→ Super Armor before last attack
- Removed skill.
- Changed Mareca Swing so it can always combo into Whirlpool during the skill.
- However, the Stun effect from Flow: Whirlpool was removed.
- Changed Mareca Swing so it can always combo into Whirlpool during the skill.
- Changed skill motion.
- Changed defensive effect to last until the end of the skill.
- Changed HP recovery and Max HP increase to also affect yourself.
- Changed "No Guard Gauge recovery" effect to apply to all Succession skills.
- Changed defensive effect to apply Super Armor until the attack.
- Changed Floating to PvE only.
- Super Armor description was changed to "Super Armor during the skill" to match the actual effect.
- Fixed the issue where the description of the Floating effect was incorrect.
- Improved to combo into Crow's Mark more fluidly after the skill.
- Improved to be available with your main weapon.
- However, this can only be activated by pressing ← / → + F.
- Fixed the issue where the actual Stamina cost was greater than the description.
- Changed the mist effect to apply Knockback to targets.
- Fixed the issue where dismount would not apply to the target when used in a combo after shooting the harpoon nearby.
- Changed the HP threshold to activate Labao's effects from 30% max HP or below to 50% or below.
- Changed Labao's HP recovery from 500 to 800.
- Changed the Damage Reduction Rate (PvP only) from 60% to 46%.
- Changed the Damage Reduction Rate (PvP only) from 41% to 34%.
- Improved to combo into Tide-splitter Patraca after the skill.
- Changed the Damage Reduction Rate (PvP only) from 61% to 55%.
- Changed the Damage Reduction Rate (PvP only) from 35% to 32%.
- Changed the Damage Reduction Rate (PvP only) from 60% to 55%.
- Changed the additional attack into a ranged attack.
- Improved to combo into Flow: Earth-render Patraca after the skill.
- Fixed the issue where the skill would not activate with insufficient Stamina.
- Improved to combo into an additional attack after the harpoon attack.
- Improved the skill to activate in the air by pressing ↓ + E with your patraca.
- Mareca Swing will automatically combo into Smooth Sailin' after the skill and their effects will apply. (However, the damage of Smooth Sailin' will not apply)
- Changed Mareca: Spiral Soak to only activate through Quick Slots.
- When Mareca Swing is used in the air, it can combo into Spare No Quarter!, Sun-shielder Patraca, or Tide-splitter Patraca during the skill.
- Mareca Swing will automatically combo into Smooth Sailin' after the skill and their effects will apply. (However, the damage of Smooth Sailin' will not apply)
- Fixed the issue where the max distance of a red indicator appearing on the aimed target was shorter compared to other harpoon skills.
- Fixed the issue where Stamina cost would be doubled in Awakening.
Additionally, Hexeblood was improved to better fit her theme. The additional Attack Speed from this state was increased from 10% to 15%, and "All AP +10" was added to it as well. Staying in Hexeblood form will now be viable for PvE, and you will be able to freely alternate between Hexeblood and Dragonblood as we originally intended.
- Changed Stamina cost from 250 to 150.
- Changed Stamina cost from 250 to 150.
- Changed the Markthanan's Heart effect on this skill.
- Recover 5% max HP up to 20 times (up to 100% max HP)
- Changed the buff names.
- Hexeblood: Bearer of Hexeblood
- Dragonblood: Bearer of Dragonblood
- Added "All AP +10."
- Changed Attack Speed +10% to +15%.
- Improved to be activatable though Quick Slots with your slayer.
- Improved the HP Recovery effect of the following skills (% of Max HP):
- Dragonblood: Savage Decree (10%)
- Dragonblood: Doombringer, Hexeblood: Aerial Burst without Flow: Obliterate learned (30%)
- Dragonblood: Sundering Roar (50%)
- Black Spirit : Tectonic Slam (50%)
- Black Spirit : Doombringer (100%)
Azure Onslaught
- Fixed the issue of the movement distance being shorter when activating the skill in place.
- Improved to activate through Quick Slots with your trion.
- Improved to combo into the following skills more fluidly:
- Hexeblood: Storm Maul, Hexeblood: Tectonic Slam, Legacy
- Improved to combo into the skills Fate Beckons can combo into.
- Improved to be able to move toward the direction of the camera during the skill.
- Changed to attack while moving when used in a combo with Refraction or Dragonwalk.
- Improved to be able to combo during movement of Flow: Wings of Destruction or Flow: Markthanan's Wings.
- Fixed the issue where visual effects were missing in certain situations.
- Changed the attack hitbox to start slightly from behind.
- Changed the attack hitbox to start slightly from behind.
- Improved fluidity when used in a combo with the following Hexeblood skills:
-
- However, this does not apply to Hexeblood: Tip of the Scale Attack 5 and Hexeblood: Spiteful Soul Attack 3.
Hexeblood Skills |
Hexeblood: Tip of the Scale Hexeblood: Savage Decree Hexeblood: Flow: Concealed Claw Hexeblood: Spiteful Soul Hexeblood: Aerial Burst Hexeblood: Sundering Roar Hexeblood: Crackling Flame Hexeblood: Storm Piercer |
- Fixed the issue where Spiteful Soul would activate by pressing ↑+ RMB after certain kills instead of pressing only RMB.
Core: Tip of the Scale Attack 3, Core: Savage Decree, Core: Spiteful Soul
- Fixed the issue where certain skill combos would activate differently.
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[Updates] Update Details - October 14, 2022 Oct 14, 2022 (UTC)
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[Updates] Update Details - October 12, 2022 Oct 12, 2022 (UTC)
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[Updates] Patch Notes - October 12, 2022 2022 Autumn Season & Elvia Realm System Changes Oct 12, 2022 (UTC)
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[Updates] Patch Notes - October 5, 2022 Fishing Life Skill Improvements & Gatekeeper Monster Changes Oct 5, 2022 (UTC)
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