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Announcements

Updates Apr 3, 2025, 11:02 (UTC) Patch Notes - April 3, 2025

 

Greetings Adventurers,


Here are the latest update details for Black Desert Online on April 3, 2025 (Thu). Today’s patch contains 244 updates and is approximately 1.15GB.

 

 

Events

  • Event 1. Experience Serenity with Silent Night - Daily Special Pass- [More Details]
    • Event Period: Mar 27, 2025 (Thu) after maintenance - Apr 10, 2025 (Thu) before maintenance
 
  • Event 2. Spring’s Here with Daily Login Rewards! - [More Details]
    • Event Period: Mar 27, 2025 (Thu) after maintenance - Apr 10, 2025 (Thu) before maintenance
 
  • Event 3. Adventurers’ Have Spoken! Treasure Hunting & Fishing Courses Now OPEN - [More Details]
    • Event Period: Mar 27, 2025 (Thu) after maintenance - Apr 24, 2025 (Thu) before maintenance
.
 

New Additions and Improvements
Character
Ranger
 
Main, Succession
Binding Arrow
  • Changed the cooldown: 9 sec → 7 sec
 
Prime: Razor Wind (II to IV)
  • Changed the cooldown: 10/9/8 sec → 9/8/7 sec
 
Prime: Charging Wind
  • Improved to now combo into Penetrating Wind.
 
Tearing Shot
  • Changed the cooldown: 15 sec → 8 sec
  • Improved to combo into Extreme: Charging Wind.
  • Can no longer be charged.
  • Changed the debuff: Air Attack → Down Attack
  • Removed bleeding damage on hits.
  • Removed the damage reduced per each additional target hit from target 2 onward for PvE only.
Skill Description Preview
 
Roaring Arrow
  • Changed the cooldown: 20 sec → 10 sec
  • Added Forward Guard during the skill.
  • Changed the Knockdown on hits debuff to be applied for PvE only.
Skill Description Preview
 
Fury Arrow
  • Changed the cooldown: 15 sec → 10 sec
  • Improved to combo into Extreme: Charging Wind.
  • No longer consumes Stamina per skill attack. Can fire up to 7 shots.
  • Removed Knockback on hits.
Skill Description Preview
 
Maehwa
 
Awakening
Flow: Tip of an Iceberg
  • Improved to combo smoothly from attack 1 to 2.
 
Petal Swirl
  • Changed the cooldown: 13/12/11/10 sec → 10/9/8/7 sec 
 
Moonrise
  • Changed the cooldown: 12/11/10/8 sec → 11/11/9/7 sec
 
Flow: Cloud Stab
  • Changed the cooldown: 8 sec → 7 sec
 
Oppression
  • Changed the cooldown: 9 sec → 7 sec
 
Petal Drill
  • Changed the cooldown: 7/6/5 sec → 7/7/7 sec
    • Changed the Skill Add-on tier: 1 → 2
  • Moved the Movement Speed reduction on hits debuff to Mark.
  • Removed the All DP reduction debuff. Added All AP +20 for 10 sec.
 
Frost Pillars
  • Removed the Critical HIt Rate buff.
 
Petal Bloom
  • Added All DP -30 for 10 sec on hits.
 
  • Adjusted the following skills' damage.
Skill Name Before After
Tenacious Edge IV
1175% x3, max 2 hits
Damage -45.2% in PvP only
1669% x2, max 2 hits
Damage -61.0% in PvP only
Petal Drill III
Attack damage 4920% x2
Extra attack damage 4920% x3
Damage -68.4% in PvP only
Attack damage 5412% x2
Damage -71.3% in PvP only
Extra attack damage 6052% x3
Damage -73.0% in PvP only
Moonrise IV
Attack 1 damage 4390% x2
Attack 2 damage 4390% x2
Damage -64.1% in PvP only
Attack 1 damage 5005% x2
Attack 2 damage 5005% x2
Damage -68.5% in PvP only
Petal Bloom III
Attack damage 8524% x2
Charged attack damage 10835% x3
Damage -72.1% in PvP only
Attack damage 9291% x2
Charged attack damage 11810% x3
Damage -74.4% in PvP only
Flow: Cloud Stab
3896% x3
Critical Hit Rate +50%
Damage -61.1% in PvP only
4282% x3
Critical Hit Rate +100%
Damage -64.6% in PvP only
Petal Swirl IV
7158% x2
Critical Hit Rate +25%
Damage -61.9% in PvP only
8590% x2
Critical Hit Rate +50%
Damage -68.2% in PvP only
Frost Pillars III
5493% x2
Critical Hit Rate +25%
Damage -62.5% in PvP only
6152% x2
Critical Hit Rate +50%
Damage -66.5% in PvP only
Oppression
1972% x2
Damage -59.3% in PvP only
4043% x2
Damage -79.9% in PvP only
Flow: Frostflower
Attack damage 4024% x2
Critical Hit Rate +50% (PvE only)
Extra attack damage 4024% x2
Critical Hit Rate +25% (PvP only)
Damage -57.2% in PvP only
Attack damage 4426% x2
Critical Hit Rate +50%
Extra attack damage 4426% x2
Critical Hit Rate +50%
Damage -61.1% in PvP only
Black Spirit: Petal Swirl
6817% x3
Damage -61.9% in PvP only
7635% x3
Damage -65.9% in PvP only
Black Spirit: Flow: Cloud Stab
5844% x3
Critical Hit Rate +50%
Damage -61.1% in PvP only
6721% x3
Critical Hit Rate +100%
Damage -66.2% in PvP only
[Wizard / Witch]
Magic Lighthouse draws monsters' attention, making PvE more stable and allowing for easier Back Attacks. However, in top-tier monster zones, its benefits were deemed overly powerful, so many new zones have restricted its effect. With more challenging zones on the horizon, we decided to change Magic Lighthouse during this balance update to prevent recurring issues.
Now, Magic Lighthouse boosts Max MP and MP Recovery. We've also enhanced the PvE capabilities of Wizard and Witch classes, given the advantages they previously enjoyed in zones where the old Magic Lighthouse was active.
Witch, Wizard
All
Magical Shield
  • Changed the skill as follows.
    • Changed the duration of the "Consume MP equal to n% of damage received" effect: 30 sec → 1 min. Increased the cooldown: 1 min → 2 min.
      • The All Resistance effect lasts for the same 30 sec as before.
    • Changed the percentage of damage recieved consumed as MP: 10/15/20/25% → 2.5/5/7.5/10%
 
Magic Lighthouse
  • Changed the skill as follows.
    • Changed to Flow: Mana Augmentation. Changed into a passive skill connected to Spellbound Heart.
      • The Magic DP debuff and aggro gains for the magical object have been removed accordingly.
  • Applies the following effects based on the Witch/Wizard's actions while Gorr/Tett, Arne/Marg, or the Spellbound Heart's magical object is summoned.
 
Spellbound Heart
  • Applies Max MP +500/1000/2000 for 1 min when using Magical Shield while the magical object is summoned.
  • Recovers 20/30/50% of MP when using Healing Aura while the magical object is summoned.
 
Summon: Keepers Gorr, Tett, Arne, Marg
  • Applies Max MP +700/1400/2800 for 1 min when using Magical Shield while the keeper is summoned.
  • Recovers 20/30/50% of MP when using Healing Aura while the keeper is summoned.
Wizard
Awakening
Summon: Keeper Arne, Summon: Keeper Marg
  • Improved Keepers Arne and Marg to completely recover their health each time they perform a combo attack through your skills.
  • Added details to the relevant skill descriptions regarding empowered effects when Arne and Marg are summoned.
 
Hellfire
  • Changed the debuff on hits: Stun → Knockdown
    • The point at which the debuff is applied has been changed accordingly.
  • Changed the defensive effect: Forward Guard → Forward Guard -> Super Armor during the skill
    • No defensive effect is applied during the return motion.
  • Changed to empower the skill during the Marg's Rage effect.
  • Removed the Recover MP on hit effect.
 
Magma Bomb
  • Changed the required level: 59 → 58
  • Changed the defensive effect to Forward Guard during the skill.
 
Flame's Calling
  • Changed to automatically activate upon using Magma Bomb. Can no longer used by itself.
    • Removed the cooldown due to the mechanic change.
  • Removed the Down Smash debuff.
 
Torrential Cascade
  • Added Stiffness on hits.
  • Improved to combo smoothly from Flow: Aqua Bomb and Flow: Magical Evasion.
  • Improved to combo smoothly into other skills.
 
Chilling Wave
  • Removed the Movement Speed reduction on hits debuff.
  • Changed the cooldown: 15/14/13 sec → 15/13/11 sec. Changed the skill add-on tier accordingly: 3 → 2
  • Changed the Critical Hit Rate: +10% for 10 sec → 30% for 10 sec
 
Flame Knot
  • Improved to turn your character according to the camera direction during the grapple motion.
 
Cataclysm
  • Moved the All Evasion Rate reduction on hits debuff to Barrage of Water.
  • Changed the Casting Speed buff: +10% for 10 sec → 20% for 10 sec
    • This effect does not stack with that of Barrage of Water.
 
Barrage of Water
  • Changed the attack to now proceed after the casting motion, regardless of the enemy's location. Reduced the traveled distance accordingly.
  • Changed to now detect collision while moving.
  • Changed the cooldown: 14 sec → 7 sec. Changed the skill add-on tier accordingly: 3 → 2
  • Reduced the attack area. Removed the damage distribution effect.
 
Aqua Jail Explosion
  • Changed to apply the Movement Speed -20% for 5 sec on hits even without the Arne's Touch effect.
  • Added All AP -16 for 10 sec on hits with the Arne's Touch effect active.
 
Elementalization
  • Changed the cooldown: 7 sec → 5 sec.
  • Changed the defensive effect.
    • Before: Super Armor at the start of the skill, Invincible while moving
    • After: Invincible -> Super Armor during the skill
 
Flow: Magical Evasion
  • Changed the defensive effect: Super Armor → Invincible -> Super Armor
  • Changed the Stamina cost: 100 → 200
  • Changed the collision detection to match the motions, with none while moving, but activated after landing.
 
  • Adjusted the following skills' damage.
Skill Name Before After
Aqua Jail Explosion IV
2992% x6
Damage -61.6% in PvP only
4189% x6
Damage -74.0% in PvP only
Barrage of Water
 8108% x2
Damage -55.6% in PvP only
 10135% x2
Damage -69.0% in PvP only
Magma Bomb
5688% x2
Damage -43.0% in PvP only
7679% x2
Damage -65.0% in PvP only
Flow: Aqua Bomb
4523% x2
Damage -59.4% in PvP only
6785% x2
Damage -72.9% in PvP only
Torrential Cascade
5040% x2
Damage -60.0% in PvP only
7560% x2
Damage -70.0% in PvP only
Hellfire IV
2750% x4
Damage -60.0% in PvP only
6875% x 3
Damage -78.5% in PvP only
Bolide of Destruction III
8208% x2
Damage -63.5% in PvP only
12558% x2
Damage -68.0% in PvP only
Flame's Calling
4755% x1, max 4 hits
Damage -43.0% in PvP only
6419% x1, max 3 hits
Damage -70.0% in PvP only
Cataclysm IV
6307% x2
Damage -63.6% in PvP only
10091% x2
Damage -77.2% in PvP only
Chilling Wave III
Attack 1 damage 4316% x2
Attack 2 damage  4316% x1, max 3 hits
Attack 3 damage 4316% x2
Damage -62.2% in PvP only
Attack 1 damage 5007% x2
Attack 2 damage 5007% x1, max 3 hits
Attack 3 damage 5007% x2
Damage -68.6% in PvP only
Black Spirit: Cataclysm
8109% x2
Damage -63.6% in PvP only
12569% x2
Damage -76.0% in PvP only
Black Spirit: Hellfire
4124% x4
Damage -60.0% in PvP only
7629% x3
Damage -69.4% in PvP only
Witch
Awakening
Summon: Keeper Gorr, Summon: Keeper Tett
  • Changed the skills as follows.
    • Improved Keepers Gorr and Tett to completely recover their health each time they perform a combo attack through your skills.
    • Added details to the relevant skill descriptions regarding empowered effects when Gorr and Tett are summoned.
 
Voltaic Pulse
  • Changed the skill as follows.
    • Changed the Casting Speed increase buff: 10% for 10 sec → 20% for 10 sec. (This effect does not stack with that of Speed Spell.)
    • Removed the damage increase buff during Tett's Ascent and changed the skill to apply its damage for pulling attacks as well.
    • Added the Stiffness debuff on pulling hits during Tett's Ascent.
    • Moved the All Evasion Rate reduction on hits debuff to Thunder Storm.
 
Thunder Storm
  • Changed the skill as follows.
    • Moved the Speed reduction on hits debuff to Yoke of Ordeal.
    • Changed the cooldown: 10/9/8 sec → 10/8/6 sec
 
Equilibrium Break 
  • Changed the skill as follows.
    • Removed "Adds Gorr effect to attack 1".
    • Changed to now apply damage during the first motion with Gorr's Blessing.
 
Lightning Blast
  • Changed the skill as follows.
    • Removed attack 1. Changed to now always activate with attack 2.
    • Added Critical Hit Rate +18% for 10 sec when using the skill.
 
Yoke of Ordeal
  • Changed the skill as follows.
    • Changed attack 1 hits to apply Knockback (same as before) and attack 2 hits to apply Knockdown.
    • Changed so the Knockback and Knockdown on hits debuffs are applied for PvE as well.
    • Fixed the description text regarding how to perform extra attacks.
    • Removed text regarding the skill consuming MP for extra attacks.
    • Added Movement and Attack/Casting Speeds -15% for 5 sec on hits.
    • Moved the Critical Hit Rate buff to Lightning Blast.
    • Changed to be empowered by Gorr's Blessing and Tett's Ascent.
    • Changed the cooldown: 15/14/13 sec → 15/13/11 sec. Changed the skill add-on tier accordingly: 3 → 2
 
Barrage of Lightning
  • Changed the skill as follows.
    • Changed the cooldown: 15 sec → 11 sec. Changed the skill add-on tier accordingly: 3 → 2
    • Changed to now instantly attack without casting. Changed also to move forward during the skill.
    • Changed the defensive effect: Super Armor during the skill → Super Armor -> Forward Guard. during the skill
    • Reduced the attack area.
 
Fissure Wave
  • Changed the skill as follows.
    • Changed the cooldown: 5/4/4/3 sec → 8/7/7/6 sec. Changed the skill add-on tier accordingly: 1 → 2
    • Removed text regarding Flow: Perfect Sign. Added as the skill's attack 2 details.
    • Changed the skill's entire motions to be empowered during Gorr's Blessing and Tett's Ascent.
 
Flow: Magical Evasion
  • Changed the skill as follows.
    • Changed the defensive effect: Super Armor → Invincible -> Super Armor
    • Changed the Stamina cost: 100 → 200
    • Improved to turn according to the camera direction when performed backwards.
    • Changed the collision detection to match the motions, with none while moving, but activated after landing.
 
  • Adjusted the following skills' damage.
Skill Name Before After
Equilibrium Break IV
8141% x2
Damage -64.0% in PvP only
8385% x2
Damage -76.0% in PvP only
Equilibrium Break IV
(Gorr's Blessing active)
- 8385% x3
Damage -76.0% in PvP only
Fissure Wave IV
4290% x1, max 3 hits
Damage -52.0% in PvP only
Flow: Perfect Sign
2623% x2
Damage -31.0% in PvP only
Attack 1 damage 5363% x1, max 3 hits
Attack 2 damage 5363% x2
Damage -58.2% in PvP only
Fissure Wave IV
(Gorr's Blessing active)
4290% x1, max 3 hits
Damage -52.0% in PvP only
Flow: Perfect Sign
4196% x2
Damage -31.0% in PvP only
Attack 1 damage 7079% x2
Attack 2 damage 7079% x2
Damage -58.2% in PvP only
Thunder Storm III  
Attack damage 7532% x2
Damage -67.9% in PvP only
Attack damage 8812% x2
Damage -65.8% in PvP only
Barrage of Lightning  
6430% x3
Damage -56.5% in PvP only
Backward attack damage 6430% x3
Damage -66.4% in PvP only
10610% x2
Damage -69.4% in PvP only
Voltaic Pulse IV  
6066% x2
Damage -44.1% in PvP only
6369% x2
Damage -72.5% in PvP only
Voltaic Pulse IV 
(Tett's Ascent active)
- Attack 1 damage 6369% x2
Attack 2 damage 6369% x2
Damage -72.5% in PvP only
Lightning Blast  
Attack 1 damage 4030% x2
Attack 2 damage 4030% x2
Damage -52.7% in PvP only
9672% x2
Damage -78.0% in PvP only
Black Spirit: Equilibrium Break  
6030% x3
Damage -64.0% in PvP only
10010% x3
Damage -78.0% in PvP only
Black Spirit: Thunder Storm
5178% x4
Damage -67.9% in PvP only
6317% x4
Damage -72.0% in PvP only
Mystic
Main, Succession
Hurricane Kick
  • Changed the skill as follows: 
    • Changed the cooldown: 9 sec → 7 sec
 
Combo: Splinter Thud, Combo: Bolster Thump
  • Added text stating that Flow: Death Clout (I to Absolute)'s max targets are applied to the skill.
 
Prime: Hidden Claw
  • Changed the skill as follows:
    • Improved the first attack to combo more smoothly into the continuous attack.
    • Changed the backward traveled distance during cooldown to match the skill when used after cooldown.
 
Prime: Fist Fury
  • Changed the skill as follows: 
    • Changed the Recover HP per hit amount: 100 → 180
 
Prime: Somersault
  • Changed the skill as follows:
    • Added the AP +20 for 10 sec buff.
      • Unavailable during cooldown.
 
Prime: Sea Burial
  • Changed the skill as follows:
    • Removed the increased damage effect when consuming Martial Spirit.
    • Added the Recover 225 HP per hit buff.
    • Increased the traveled distance after using Flash Step.
 
Prime: Wave Orb
  • Changed the skill as follows:
    • Changed to Recover 400 HP per hit regardless of Martial Spirit consumption, removing the previous recovery effects.  
    • Changed to activate with Martial Spirit-enhanced effect when fully charged without Martial Spirit.
    • Changed to immediately attack without maintaining charging when activated by consuming Martial Spirit.
 
Prime: Rage Hammer
  • Changed the skill as follows:  
    • Added the Recover 200 HP per hit buff. 
      • Recover HP per hit buff is applied even without consuming Martial Spirit.
 
  • Adjusted the following skills' damage.
Skill Name Before After
Absolute: Death Clout
2760% x2
Critical Hit Rate 70%
Damage -52.0% in PvP only
6624% x2
Critical Hit Rate 100%
Damage -83.0% in PvP only
Prime: Soul Basher III
Attack damage 3000% x1
Consecutive attack damage 3000% x3
Last attack damage 4545% x2
Damage -69.8% in PvP only
Attack damage 3360% x1
Consecutive attack damage 3360% x3
Last attack damage 5363% x2
Damage -73.6% in PvP only
Prime: Hidden Claw IV
Attack damage 4419% x1
Consecutive attack damage 3268% x1, max 4 hits
Last attack damage 3268% x2
Damage -68.6% in PvP only
Attack damage 5082% x1
Consecutive attack damage 3758% x1, max 4 hits
Last attack damage 3758% x2
Damage -72.7% in PvP only
Prime: Fist Fury IV
3526% x1, max 5 hits
Last attack damage 3526% x2
Damage -52.6% in PvP only
3949% x1, max 5 hits
Last attack damage 3949% x2
Damage -57.7% in PvP only
Prime: Tornado Kick III
Attack damage 6036% x2
Critical Hit Rate 30%
Damage -64.8% in PvP only
Attack damage 7485% x2
Critical Hit Rate 50%
Damage -71.6% in PvP only
Prime: Sweeping Kick III
Attack 1 damage 3031% x2
Attack 2 damage 3031% x2
Damage -59.8% in PvP only
Attack 1 damage 3758% x2
Attack 2 damage 3758% x2
Damage -67.6% in PvP only
Prime: Roaring Tiger
Attack damage 5738% x2
Damage -42.7% in PvP only
Attack damage 10236% x2 when Martial Spirits are consumed
Damage -58.0% in PvP only
Attack damage 6427% x2
Damage -48.8% in PvP only
Attack damage 13921% x2 when Martial Spirits are consumed
Damage -69.1% in PvP only
Prime: Somersault
3310% x2
Damage -38.4% in PvP only
5131% x2
Damage -60.3% in PvP only
Prime: Scissor Kick
Attack 1 damage 1753% x2
Attack 2 damage 1753% x2
Damage -24.6% in PvP only
Attack 1 damage 3155% x2
Attack 2 damage 3155% x2
Damage -58.0% in PvP only
Prime: Rage Hammer
Attack damage 5709% x2
Damage -30.5%  in PvP only
Attack damage 11297% x2 when Martial Spirits are consumed
Damage -60.5% in PvP only
Attack damage 6394% x2
Damage -37.9%  in PvP only
Attack damage 14460% x2 when Martial Spirits are consumed
Damage -69.1% in PvP only
Prime: Sea Burial
Attack damage 3924% x2
Damage -50.5% in PvP only
Attack damage 10140% x2 when Martial Spirits are consumed
Damage -69.0% in PvP only
Attack damage 6828% x2
Damage -62.0% in PvP only
Prime: Wave Orb
Attack damage 5607% x2
Damage -56% in PvP only
Attack damage 12570% x2 when Martial Spirits are consumed
Damage -65.6% in PvP only
Attack damage 6728% x2
Damage -63.3% in PvP only
Attack damage 17598% x2 when Martial Spirits are consumed
Damage -75.5% in PvP only
Hurricane Kick
5012% x1, max 2 hits
Last attack damage 5012% x2
Damage -67.0% in PvP only
6065% x1, max 2 hits
Last attack damage 6065% x2
Damage -72.7% in PvP only
Guardian
Main, Succession
Prime: Frostbitten Axe
  • (I to V) Changed the skills as follows:
    • Before: Critical Hit Rate +2% per skill level, total +10% 
    • After: All AP +1 per skill level, total +5
    • Recover HP effect remains unchanged.
 
Foretold Encounter
  • Removed the All Accuracy Rate +6% for 10 sec buff.
    • Changed the Accuracy Rate buff of all skills: +19% → +25%
 
Prime: Black Blood Slaughter
  • Improved to smoothly combo into Black Blood Circle.
 
Gate Crasher
  • Changed so that your battle axe does not enlarge during the skill.
 
  • Adjusted the following skills' damage.
Skill Name Before After
Prime: Avalanche Strike III
11295% x2
Damage -70.4% in PvP only
12383% x2
Damage -73.0% in PvP only
Prime: Mountain Slam IV
7791% x3
Damage -73.2% in PvP only
8700% x3
Damage -76.0% in PvP only
Prime: Mutilation III
6600% x2
Damage -66.8% in PvP only
7556% x2
Damage -71.0% in PvP only
 
Prime: Black Blood Circle IV
7883% x3
Damage -70.4% in PvP only
8642% x3
Damage -73.0% in PvP only
Prime: Boulder Crush IV
3773% x2, max 4 hits
Damage -58.3% in PvP only
4323% x2, max 4 hits
Damage -52.0% in PvP only
Prime: Black Blood Slaughter
6600% x2
Damage -58.3% in PvP only
7645% x2
Damage -64.0% in PvP only
Prime: Claw Reveal
3648% x2
Damage -41.7% in PvP only
5908% x2
Damage -64.0% in PvP only
Gate Crasher
Attack 1 damage 5888% x2
Attack 2 damage 5888% x2
Damage -65.8% in PvP only
Attack 1 damage 6712% x2
Attack 2 damage 6712% x2
Damage -70.0% in PvP only
 
Awakening
Cleansing Flame, Black Spirit: Cleansing Flame
  • Changed the skills as follows:
    • Removed the All Accuracy Rate +6% for 10 sec buff.
      • Changed the Accuracy Rate buff of all skills: +19% → +25%
Hashashin
Main, Succession
Aal's Dominion, Prime: Aal's Dominion
  • Added the combo into Sand Slicer and Tail Cutter.
 
Prime: Aal's Dominion
  • Changed to be unavailable during cooldown.
Class Changes
  • [Ranger] Squall Shot - Fixed the issue where you did not recover Stamina before the attack.
  • [Ranger] Wind Blade - Fixed the issue where you couldn't use the skill after registering it to a quick slot.
  • [Witch] Tectonic Block - Fixed the issue where you couldn't use the skill when Stamina was insufficient.    
  • [Mystic] Prime: Sweeping Kick - Fixed the issue where debuff effects were not applied during the skill demo.    
  • [Mystic] Prime: Fist Fury - Fixed the issue where the cooldown was not applied when comboed from certain skills.
  • [Mystic] Prime: Tornado Kick - Fixed the issue where the description did not mention damage reduction during cooldown.    
  • [Mystic] Fist Fury (I to Absolute) - Fixed the issue where cooldown was not applied when comboing after certain skills.

 


 

Contents

Hardcore Server

  • The Black Spirit's energy that once infested the Hystria Ruins is now gone.
    • The monsters in Hystria Ruins have grown weaker, ready to face adventurers daring enough to enter the Hardcore server.
    • Adjusted the quest acceptance conditions for some daily quests offered by the Hardcore server NPC Faisal, and changed the quest names accordingly.
Quest Condition (Before) Condition (After) Reward
[Main] Defeat Aakman Temple monsters
Objective: Defeat 400 monsters
15,000 - 49,999 Survival Points 15,000 - 17,999 Survival Points 4,800 Quest Points
[Main] Defeat Hystria Ruins monsters
Objective: Defeat 400 monsters
50,000 - 54,999 Survival Points 18,000 - 25,999 Survival Points 5,000 Quest Points
[Main] Defeat Hystria Ruins monsters
Objective: Defeat 400 monsters
55,000 or above Survival Points 26,000 or above Survival Points 5,000 Quest Points
 
  • Added Shrouded Warriors appearing during subjugation on the Hardcore server.
    • Successfully defeating the Shrouded Warriors, who perform various attacks, rewards adventurers with high survival points and a chance to obtain rare gear.
Monster Spawn Location Loot
Yulho
Hystria Ruins Yellow - Red Grade Accessory Box
400 - 500 Survival Points
Duran
Hystria Ruins Yellow - Red Grade Accessory Box
400 - 500 Survival Points
Solaria
Hystria Ruins Yellow - Red Grade Accessory Box
400 - 500 Survival Points
 
  • Doubled the chances of encountering the Shrouded Warriors on the Hardcore server.
  • Changed the mark displayed above the Shrouded Warrior's head.
Before After
 
  • Increased the HP of Boss Laytenn and Puturum by 3 times.
  • Changed the loot obtainable upon defeating Boss Laytenn and Puturum as follows:
Monster Before After
Laytenn
Choose Your Enduring Crow Accessory Box (Blue Grade)
1,000 Survival Points

▼ Additional items obtainable at a set probability:
Choose Your Enduring Blood Crow Weapon Box (Blue Grade)
Choose Your Vengeful Crow Accessory Box (Yellow Grade)
Choose Your Vengeful Blood Crow Weapon Box (Yellow Grade)
Choose Your Enduring Crow Accessory Box (Blue Grade)
Choose Your Enduring Blood Crow Weapon Box (Blue Grade)
2,000 Survival Points

▼ Additional items obtainable at a set probability:
Choose Your Vengeful Crow Accessory Box (Yellow Grade)
Laytenn's Power Stone (Yellow Grade)
Choose Your Vengeful Blood Crow Weapon Box (Yellow Grade)
Choose Your Great Crow Accessory Box (Red Grade)
Choose Your Great Blood Crow Weapon Box (Red Grade)
Puturum
Choose Your Enduring Crow Accessory Box (Blue Grade)
1,000 Survival Points

▼ Additional items obtainable at a set probability:
Enduring Crow Defense Gear Box (Blue Grade)
Choose Your Vengeful Crow Accessory Box (Yellow Grade)
Vengeful Crow Defense Gear Box (Yellow Grade)
Choose Your Enduring Crow Accessory Box (Blue Grade)
Enduring Crow Defense Gear Box (Blue Grade)
2,000 Survival Points

▼ Additional items obtainable at a set probability:
Choose Your Vengeful Crow Accessory Box (Yellow Grade)
Vengeful Crow Defense Gear Box (Yellow Grade)
Choose Your Great Crow Accessory Box (Red Grade)
Choose Your Great Crow Armor Box (Red Grade)
  • Improved the drop rate of Yellow Grade items in regions where Gahaz Bandits and Pila Ku Jail monsters spawn.
  • Improved the drop rate of Red Grade items in regions where Aakman Temple monsters spawn.
  • Increased the amount of Survival Points obtainable upon defeating Ancient Weapons, Desert Naga, Desert Fogan, Crescent Shrine, Gahaz Bandits, and Pila Ku Jail monsters.
  • Changed the icons to better distinguish between Weapon, Defense Gear, and Accessory Boxes.
Weapons Defense Gear Accessories
e.g., Choose Your Vengeful Sand Crow Weapon Box
e.g., Choose Your Vengeful Crow Defense Gear Box
e.g., Choose Your Vengeful Crow Accessory Box
  • Added the sale of the Enigmatic Crow Equipment Boxes by the Wandering Merchant.
    • Adjusted the purchase price of gear to be more affordable, with a chance to obtain green to red grade gear.
 
 

 

Hardcore Server Pre-Season End Date

  •  Please note that the current Hardcore Server pre-season will end with the Apr 10 (Thu) maintenance.
 

 

Red Battlefield

  • Added a device in Red Battlefield: Castle Ruins that can weaken enemies infiltrating the starting point of the allied faction.
    • Added a Defender's Light activation device near Red Battlefield Quartermaster Daz at each faction's resurrection spot.
    • Activating the device will enable Defender's Light at the allied faction's starting point for about 5 min.
    • Defender's Light weakens enemies infiltrating the allied faction's starting point by applying the following effects:
      • All Evasion Rate -50% for 15 sec
      • Damage Reduction -500 for 15 sec
      • Guard Gauge -100%
      • No Guard Gauge recovery for 5 sec



 

Item

  • Changed the NPC selling price of four types of Flame items, which were not balanced with the selling price of lower tier items.
    • Flame of Despair, Flame of Frost, Flame of Hongik, Flame of Resonance
  • Changed the item description of the Orzekea: Kahelena Chest.



 

Monster

  • Changed the affiliated territory of Orzekea [Elvia] Monster Zone Info from Balenos to O'dyllita.
  • Changed the Atoraxxion Orzekea 5-person Co-op's Elvia difficulty Boss phase 3 combat to result in failure if the required number of party members for a specific mechanic is not met.
  • Fixed the issue during Atoraxxion Orzekea 5-person Co-op's Boss phase 3 combat where a sphere did not explode when a target other than the one being chased approached.
  • Changed the Atoraxxion Ancient Weapon appearing in the Orzekea [Elvia] monster zone to be summoned simultaneously at designated positions.
  • Changed the Atoraxxion Ancient Weapon appearing in the Orzekea [Elvia] monster zone to return to their original position if they get too close to each other.

 


 

NPC, Background, Sound

  • Added the teleport to Orze's Garden function to the Sol Magia located at Orze's Root.

 

 


 

Node & Conquest War

We've updated the stat limits for Tier 2 Node War and Conquest War to reflect adventurers' enhanced stats. For Tier 1 Node War, we're maintaining the current limits so that adventurers with lower stats can still fully enjoy the Node Wars.
With these changes, Node War will feature new battlefields, and the tiers for each territory will be adjusted. After the territory tier rotation, we will carefully review your feedback to ensure you continue to enjoy Node War smoothly.

[Node War] Stat Limits Change

 
  • Changed the stat limits of Tier 2 Node War Territory Group.
Node War Territory Group Before After
Tier 2
Total Gear Score: 685
AP: 606
Evasion: 888
Evasion Rate: 0% 
Damage Reduction: 420
Damage Reduction Rate: 28%
Accuracy: 900
Accuracy Rate: 0%
All Resistance Restriction: None
Max HP: 11,000
Total Gear Score: 720
AP: 680
Evasion: 908
Evasion Rate: 0% 
Damage Reduction: 500
Damage Reduction Rate: 30%
Accuracy: 920
Accuracy Rate: 0%
All Resistance Restriction: None
Max HP: 11,000
  • Changed the tiers of territories.
Node War Territory Groups Before After
Tier 1 Calpheon & Kamasylvia Mediah & Valencia
Tier 2 Balenos & Serendia Calpheon & Kamasylvia
Limitless Mediah & Valencia Balenos & Serendia

 

  • Participant limits for each territory in Construction Node War are as below.
Tier/Day Sunday Monday Tuesday Wednesday Thursday Friday

Mediah & Valencia
(Gear Score Limit: 550)

Occupation Node War

Calpheon
(Gear Score Limit: 720)

Quint Hill
(Tier 5, 55 participants)
Catfishman Camp
(Tier 4, 35 participants)
Khuruto Cave
(Tier 5, 50 participants)
North Abandoned Quarry
(Tier 4, 45 participants)
Trina Fort 
(Tier 4, 35 participants)
Calpheon Castle Site
(Tier 5, 55 participants)
Longleaf Tree Sentry Post
(Tier 3, 45 participants)

-

Hexe Sanctuary
(Tier 3, 40 participants)

-

-

Primal Giant Post
(Tier 3, 40 participants)

Kamasylvia
(Gear Score Limit: 720)

Navarn Steppe
(Tier 5, 50 participants)
Mirumok Ruins
(Tier 4, 45 participants)
Manshaum Forest
(Tier 3, 40 participants)
Lake Flondor
(Tier 5, 55 participants)
Gyfin Rhasia Temple
(Tier 4, 45 participants)
Polly's Forest
(Tier 5, 50 participants)
Tooth Fairy Forest
(Tier 3, 40 participants)

-

-

Ash Forest
(Tier 4, 35 participants)

-

Loopy Tree Forest
(Tier 3, 35 participants)

Balenos
(No Limit)

Forest of Plunder
(Tier 5, 80 participants)
Ancient Stone Chamber
(Tier 4, 45 participants)
Bartali Farm
(Tier 5, 65 participants)
Western Guard Camp
(Tier 4, 60 participants)
Altar of Agris
(Tier 4, 70 participants)
Cron Castle
(Tier 5, 75 participants)
Wolf Hills
(Tier 3, 55 participants)

-

Casta Farm
(Tier 3, 50 participants)

-

-

Terrmian Cliff
(Tier 3, 60 participants)

Serendia
(No Limit)

Costa Farm
(Tier 5, 65 participants)
Eastern Border
(Tier 4, 55 participants)
Bloody Monastery
(Tier 4, 55 participants)
Serendia Shrine
(Tier 5, 75 participants)
Glish Swamp
(Tier 4, 45 participants)
Castle Ruins
(Tier 5, 65 participants)
Orc Camp
(Tier 3, 45 participants)

-

-

Alejandro Farm
(Tier 3, 50 participants)

-

Biraghi Den
(Tier 3, 55 participants)

 

[Conquest War] Stat Limits Change

  • Changed the stat limits of Conquest War Territory Groups.
Conquest War Territory Before After
Tier 1
 AP Restriction: 497
Evasion Restriction: 848
Evasion Rate Restriction: 0%
Damage Reduction Restriction: 326
Damage Reduction Rate Restriction: 19%
Accuracy Restriction: 860
Accuracy Rate Restriction: 0%
All Resistance Restriction: None
 AP Restriction: 560
Evasion Restriction: 768
Evasion Rate Restriction: 0%
Damage Reduction Restriction: 380
Damage Reduction Rate Restriction: 20%
Accuracy Restriction: 780
Accuracy Rate Restriction: 0%
All Resistance Restriction: None
Tier 2
 AP Restriction: 606
Evasion Restriction: 888
Evasion Rate Restriction: 0%
Damage Reduction Restriction: 420
Damage Reduction Rate Restriction: 28%
Accuracy Restriction: 900
Accuracy Rate Restriction: 0%
All Resistance Restriction: None
 AP Restriction: 680
Evasion Restriction: 908
Evasion Rate Restriction: 0%
Damage Reduction Restriction: 480
Damage Reduction Rate Restriction: 30%
Accuracy Restriction: 920
Accuracy Rate Restriction: 0%
All Resistance Restriction: None
Limitless
No limits (unchanged)
 
  • Changed the DP of forts and annexes due to the stat limits change.
  • Decreased the duration of the Invincible effect when resurrecting at the fort by 3 sec.



 

UI

With so many adventurers enjoying fishing lately, we've heard your feedback about wanting an easier way to check fish prices while trading. Given the wide variety of fish available, finding and verifying the price of your desired fish was often difficult. In response, we've added a new feature that lets you instantly view the market prices for the trade goods you currently own on the Quotation Board.
  • Added a function to the Quotation Board to view only the currently owned trade items.
    • You can find the items that can be sold to the appropriate NPC among the currently owned trade items through the "My Trade Goods" button on the Quotation Board.
 
  • Improved the order of the Purchase and Sell tabs on the Quotation Board of the World Map (M) to be in the order of Sell, Purchase.
  • Improved the titles in the Life Guild Mission tab to allow for more detailed mission content to be viewed.
Before After
[Gathering] Guild Supply Mission
[Fishing] Guild Supply Mission
[Cooking] Guild Supply Mission
[Alchemy] Guild Supply Mission
[Hunting] Guild Supply Mission
  • Improved the ability to view Guild Mission details by clicking the mission icon in the mission list.
  • Improved the area for viewing the scale of Guild Missions in the Guild Mission window to be set according to the size of the respective guild.

 



 

Modified or Changed

  •  Fixed the issue where more adventurers than the entry limit were matched in the Red Battlefield, causing the match to be canceled.
  • Fixed the issue where the Deadeye class repeatedly performed the motion of putting away the weapon when getting on a mount.
  • Fixed the issue where monsters were placed below the ground in certain areas of Tshira Ruins.
  • Fixed the issue where the Orze's fragment buff could be acquired by summons in certain situations during combat with the boss in Atoraxxion: Orzekea.
  • Fixed the issue where knowledge could not be obtained in Protokea even after completing the Atoraxxion: Orzekea suggested quest.
  • [Hardcore Server] Fixed the issue where Camera Shake Settings was not applied when the entire tutorial was skipped.
  • [Hardcore Server] Fixed the issue where Agris Fever was deactivated upon returning to normal servers after entering the Hardcore Server with Agris Fever activated.
  • [Hardcore Server] Fixed the issue where the stats for the blue grade Recovery: Enduring Crow Helmet and Fortitude: Enduring Crow Helmet were applied differently.
  • [Hardcore Server] Fixed the monster zone icons on the World Map (M) to match the equipment grade obtainable from them.
  • Fixed the issue where movement was unavailable in certain areas of Hasrah Cliff.
  • Fixed the issue where the Courser's Spirit skill effect was not applied to Voltarion while on idle.
  • Fixed the issue where guild pings of other matches were shown if Guild Defender, Defender Unit I, and Defender Unit II were all engaged in Guild League matches on the same map.
  • Fixed the issue where the scroll did not work when hovering the mouse over unavailable pets in the Special Exchange UI with the event NPC Animal Lover Nerry.
  • Fixed the issue where the scroll position of the Guild Mission list was reset when guild alerts displayed.
  • Fixed the issue where awkward descriptions appeared on the Guild Mission icon after checking the storage or manor details and then returning to the Guild Mission details.
  • Fixed the issue where the same mission was duplicated on the mission list of the Guild Mission UI on the same server.
  • Fixed the issue where the icon of annex buildings installed by other guilds within the same alliance did not disappear even after the Node War concluded.
  • Fixed the issue where the Conquest benefits Territory for Orzekea [Elvia] monster zones was incorrectly applied as Valencia.
    • Changed the Conquest benefit Territory to O'dyllita (Mediah Territory occupation).
  • Fixed the issue where the descriptions of some different items in the Daily Login Rewards were the same.
  • [Hardcore Server] Fixed the issue where Desert Fox and Toxic Desert Scorpions were placed at certain locations.
  • Fixed the issue where an error message would appear and the UI would disappear when a Family owning a manor designated as the Guild Manor was kicked from the guild while inside the Guild Manor.
  • Fixed the issue where the remaining quests could be progressed but were not displayed in the Quest upon completing one of the four [Weekly] Orzekea sealed chest quests.
  • Fixed the issue where some appearances of the Arena of Solare Hall of Fame statues were awkward.
  • [Hardcore Server] Fixed the issue where the location of Bosses and top 10 adventurers' Survival Points were not displayed on the World Map (M) in Gamepad mode.
  • Fixed the issue where camouflage costume effects were applied in the Red Battlefield.
  • Fixed the issue where it was possible to move to certain combat zones without using the Holy Devotee's Dagger in Atoraxxion: Orzekea.
  • Improved the battle with Orze in Atoraxxion: Orzekea to not proceed unless moving to the next location using the Holy Devotee's Dagger.
  • Fixed the issue where certain attack patterns were sometimes repeatedly used during the boss's phase 3 for the 5-player co-op mode in Atoraxxion: Orzekea.
  • Fixed the issue where the movement of certain attack patterns was unnatural during the boss's phase 3 for the 5-player co-op mode in Atoraxxion: Orzekea.
  • Fixed the issue where the Darkened Dawn was not properly displayed in certain situations during the suggested questline in Atoraxxion: Orzekea.            
 
 
 

 

 

 

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