Trading
• Trade Managers in each town stopped handling general trade goods.
• The Old Moon Guild Newsletter for trade announcements is no longer available.
• You won't carry a load on your back when you obtain trade goods via gathering.
• With the suspension of general trade, the restrictions related to trade goods have been changed for certain contents:
- Use of Guild Rally Command
- Use of Lafi Bedmountain's Upgraded Compass/Telescope
- Use of Archaeologist's/Traveler's Map
- Character transport between towns
- Use of the Magnus
- Use of Maid/Butler
- Use of Campsite
- Entering the Free Arena, Red Battlefield, Old Moon Grand Prix, and Elvia Realm
- Use of Trainer's Flute when carrying trade goods on a mount
- Storing a mount in Krogdalo's Sanctuary when carrying trade goods on the mount
- Storing trade goods in Clorince's Travel Bag
• The following Trading weekly quests are no longer available:
- Redeeming the Good Name of Xian, Urgent Request from Calpheon Workshop, Must-Haves for Calpheonian Madams, Dreaming Little Girl, Luxuries of the Altinovan Nobles, Parade of Research
The British economist Adam Smith argued that the economic development of a society or nation is restricted by the size of its market. In other words, the economy cannot develop further if the size of the market is too small.
This idea is not restricted to the real world alone. The world of Black Desert is set in a fantasy world inspired by the European Middle Ages and its early modern period, and it has markets between nations and between the different landmasses. This means that there is a big market with huge potential for growth.
In the economy of a game, it is very important that there is a balance between the production and consumption of money. The currency used in the world of Black Desert is silver, traded in the form of coins, and the major sources of production of this currency include defeating monsters, selling miscellaneous items, and several types of exchanges. Trade also plays a major role in the production of silver. On the contrary, the major consumption of silver includes purchasing various items from NPC shops, and the Central Market’s commission.
In the current economic world of Black Desert, the production of silver is slightly ahead of the consumption. As such, trade plays an important role in the economy of the game, yet it’s not something grand that requires expert knowledge or special conditions. It has been created so that anyone can earn silver easily, so it’s not that difficult to manage as long as you know the basics.
We will now take a detailed look at the trading system of Black Desert. If you invest a moment of your time to read this page, then you will find yourself a candidate to become a wealthy merchant in no time at all.
Contents
- 1. What is Trading?
- 2. Buying and Selling
- 3. Node Connection
- 4. Distance
- 5. Market Price
- 6. Special Price Fluctuation
- 7. Price Guarantee Time
- 8. Bargain Game
- 9. Stock
- 10. Purchase Conditions
- 11. Remaining Quantity
- 12. Mysterious Merchant Guild Event
- 13. Trading Byproducts
- 14. Types of Trade by Means of Transport
- 15. Crafting Wagons
- 16. Imperial Crafting/Fishing Delivery
- 17. Trading Processed Items
- 18. Trading Quests
What is Trading?
In the world of Black Desert, trade literally refers to the exchange of trade goods with certain NPCs. You can either acquire trade goods from defeating monsters, completing quests, purchasing them from certain Trade Manager NPCs, gathering them from the environment, or crafting them yourself via a town workshop. The fish caught through fishing is also classified as a trade good.
Unlike other items, trade goods will always come with its origin point, and a distance bonus will be calculated based on the distance between the origin point and the NPC you sell it to. In other words, you can earn more from selling a trade good to a trader NPC who is further away from its origin point.
But just trying to sell it as far away as possible is not always the best. In order for the value of the trade good to be properly appreciated, the node of the origin point and the town you’re trying to sell it to must be connected. Thus, you will need to invest in nodes and also consider the traveling time between the two locations as well.
If your purpose is to do more than just trade, then it is essential to find out how you can trade most efficiently.
In order to achieve this, there are a few key words that you must understand. They are explored in the next few sections.
Buying and Selling
Trade goods can only be purchased at designated nodes, and can only be sold in the main town or city of each territory.
Additionally, you cannot sell a trade good in the same territory you’ve purchased it in.
You can purchase trade goods in the following nodes:
Balenos
|
Western Guard Camp |
Bartali Farm | |
Olvia | |
Serendia
|
Glish |
Eastern Gateway | |
Alejandro Farm | |
Calpheon
|
Keplan |
Behr | |
Northern Wheat Plantation | |
Mediah
|
Stonetail Horse Ranch |
Tarif | |
Kusha | |
Valencia
|
Shakatu |
Sand Grain Bazaar | |
Arehaza | |
Kamasylvia
|
Old Wisdom Tree |
Acher Guard Post | |
Grándiha | |
Drieghan
|
Ahib Conflict Zone |
Marcha Outpost | |
Dormann Lumber Camp | |
Mountain of Eternal Winter
|
Pilgrim’s End |
Awina’s Tail | |
Camp Balacs |
Once purchased, trade goods will be added to that node’s order contract log, and can be retrieved at any time to your inventory or mount inventory.
A one-time standby fee is incurred immediately after purchase, and an additional fee is added every 4 hours from the time of purchase. You can see this silver quantity next to Storage Fee. In exchange for this fee, your purchased trade goods will not have their price altered. More on this below in the Price Guarantee Time section.
The standby fee will be deducted from your silver upon retrieving the items, and you must pay the indicated sum in order to retrieve them.
Please note that each node’s order contract log only allows for a maximum of 20,000LT of weight. At 300LT per trade good, you can store a maximum of around 66 trade goods per node.
However, keep in mind that only 5 different kinds of items can be stored per location.
Trade goods stored in the order contract log are separated by both type of item and remaining warranty time.
Example in which 3 out of 5 slots are used:
• Velia Wine x15 stored (Warranty period: 5 days)
• Velia Wine x10 stored (Warranty period: 2 days)
• Fox Fur x10 stored (Warranty period: 7 days)
As seen above, Velia Wine will take different slots if purchased at different times.
The order contract log of each of the nodes above can be managed by interacting with the trade manager in that location.
Node Connection
The node between the origin point and the place a trade good is being sold at must be connected. If they’re not, then the trade good can only be sold for 30% of the original price.
Additionally, trade goods cannot be purchased from trade managers in unconnected isolated nodes.
Please keep in mind that this node connection penalty does not affect fish. You can obtain it from anywhere in the world and sell it at any location, regardless of node connection, and it will sell at its appropriate price.
Distance
A distance bonus is accumulated relative to the distance the trade good moves between its origin point and sale point. Thus, you will receive a higher price when you sell it as far away as possible, but you must consider the time it takes to travel as well as the contribution points you need to use to connect the nodes.
While fish is not affected by the lack of node connection penalty, it is affected by the distance bonus. This means that the farther away you sell the acquired fish, the better.
Market Price
The market price refers to the price that the trade good is sold and purchased at.
It rises or falls based on a probability every day at 02:00, 06:00, 10:00, 14:00, 18:00, and 22:00 (UTC), and can increase or decrease by max 15% of their base value.
General trade goods such as ancient gold coins do not fluctuate in price, and in the case of fish, the cost can increase by up to 130% and decrease by as little as 80%.
In the case of trade goods that can be purchased from Trade Manager NPCs, their purchase & sale price can increase up to 300% (3 times their base price), and decrease to as low as 30%.
The fluctuating market price of these trade goods is applied equally to all servers.
Special Price Fluctuation
In addition, at every fixed time specified above, a special price fluctuation in which the market price of trade goods changes significantly takes place.
When a special fluctuation occurs, the current price can increase by up to 200% (twice the price), or decrease by up to 50%.
Please note that special price fluctuations will occur after the 15% market price changes, which occur every 4 hours at 02:00, 06:00, 10:00, 14:00, 18:00, and 22:00 (UTC).
Market prices will change by each territory and category of trade item. Such categories are: General Goods, Luxury, Food, Medicine, Military Supply, Relic, Clothing, and Raw Material.
Before special price fluctuations occur, information can be gathered in advance to predict the change in market prices. You can check rumors in the Old Moon Guild Newsletter window, accessed through the Life (F6) tab in the main menu (hotkey: Esc).
Operated by the Old Moon Guild, these rumors may or may not be applied 4 hours upon circulating, or may even be incorrect.
This can be confirmed directly by checking the residents of each territory who are gathered in town commenting their ideas and pondering what to do.
For example, when there is a rumor that the price of Calpheonian general goods is expected to skyrocket, you can witness in person the conversation in front of the eagle statue in Calpheon where you’ll find people complaining about the difficulty in obtaining materials.
Price Guarantee Time
This is the expiration date for a trade good. When a trade good is purchased, it is kept stored in that node’s order contract log. You have a 7-day price guarantee period from the time of purchase. If the goods are not retrieved within the contract period, they will be sold at 25% of the original price, and the price of the forced sale will be paid after deducting the standby fee.
When the trade goods are retrieved from the order contract, they will have a 3-hour validity period regardless of the contract period. During the 3-hour validity period, retrieved trade goods will not be affected by price drops that occur during the remaining validity period.
Thus, once you retrieve a trade good, you need to sell it as soon as possible before the 3 hours have passed, as you cannot return the trade good to the order contract log once it has been retrieved.
In order to sell trade goods to other territories, you must right-click them to take them out of the order contract log and store them in your inventory or mount’s inventory. When this happens, the price guarantee period will be reduced to 3 hours.
Regarding fish, the price guarantee time works differently. Overall, it will gradually depreciate until it reaches 0% value of the original price after 24 hours. This means that after a day has passed the fish you’ve acquired will expire and become worthless.
Note that thanks to the colder temperatures in the region, fish from the surroundings of the Mountain of Eternal Winter last for longer than 24 hours.
Bargain Game
This is a minigame where you bargain with the Trade Manager NPC you’re selling the trade good or fish to.
You will consume 5 energy for each attempt, but if you are successful, you will be able to sell your trade goods and fish at an increased price. Energy is naturally recharged as you travel, so it’s always good to bargain every time you get the chance.
The higher your trading level, the higher the bargain profit will be.
Stock
This is the maximum amount of a trade good that can be purchased from a Trade Manager NPC at once. The maximum amount for all items offered in a given node where you can trade is 50, and it is updated every day at the same time indicated above: 02:00, 06:00, 10:00, 14:00, 18:00, and 22:00 (UTC).Purchase Conditions
There are trade goods that require a certain trading life skill level to be reached before you can purchase them. Each node has restricted trade goods that can only be obtained once you’ve reached the trading life skill levels of skilled 1, professional 1, and artisan 1.
Remaining Quantity
The limit quantity that can be delivered. In normal trading, there is no limit. The Trade Manager NPCs in major towns will accept all the trade goods you have for sale.
For imperial fishing delivery, the server's delivery quantity is reset every 3 hours from 00:00 (UTC) real time.
In the case of imperial crafting delivery, there is no delivery quantity limit per server, but per family. The daily delivery quantity limit per family is set at 1/2 of your maximum contribution points.
➤ You can read more about contribution points in the [Contribution] pages.
Mysterious Merchant Guild Event
A huge mysterious merchant guild has appeared, and they buy all the cheaper trade goods to sell them later when the prices stabilize.
If the mysterious merchant guild buys up all the stock, there will be a shortage of trade goods for a while, and the prices will remain stable for a certain period of time.
After the shortage ends and demand increases, the prices will rise, and this merchant guild will sell their stock, making it possible to purchase trade goods again.
In simpler terms, when market prices for trade goods stay within 40% of the original price for three market cycles (12 hours), a purchase restriction is applied. Trade goods cannot be purchased, and the market price will not fluctuate for 3 days. Purchased trade goods can still be sold.
After 3 days pass, the market prices for trade goods reset to the original price.
Trading Byproducts
As you sell trade goods to Trade Manager NPCs, there is a chance you will receive an item called stained silk, at a set probability. You can go to Liana in any city and exchange Stained Silk x10 for the following items: Trace of Nature x30 or 900 Contribution EXP + Trading EXP x450.Types of Trade by Means of Transport
If you carry a backpack, it will reduce your movement speed. So the heavier it is, the slower you’ll be. Since it is difficult to properly trade because of the movement speed and the weight restrictions, we recommend only doing short distance trades using this method. However, it is worth noting that trading with a backpack will increase the strength component of the character’s fitness status. This is relative to the distance traveled and not the weight, so players can just purchase a single trade item and set an autopath route within a safe area, such as a town.
Crafting Wagons
Currently, the best wagon for trading is the wonderful forest path wagon with 22 inventory slots. However, it’s quite difficult to obtain, and thus may not be appropriate for a beginner.
Instead, you can craft a noble wagon, or a merchant wagon, by getting the materials yourself.
While you can attempt to purchase a wagon registration permit from another Adventurer in the Central Market, you will often find no wagon listed for sale.
You will need contribution points to purchase the necessary house to use as a wagon workshop, and workers to do the crafting for you.
The materials you can obtain yourself, or task workers to acquire most of them for you via node production.
The merchant wagon can be crafted in Altinova, in the house no. 5-8.
The noble wagon can be crafted in various towns. For example, in the same house as the trade wagon in Altinova, and in Calpheon City in the workshop district 1-6, first floor.
When purchasing a residence, keep in mind the amount of contribution points required. In the case above, the house itself only costs 3 contribution points, but unlocking its purchase by purchasing all required houses costs up to 11 points.
Additionally, some of the materials you will need require the Processing - Beginner knowledge.
This can be acquired only by reaching a certain level in processing, and then carrying out a series of quests.
➤ You can read more about these quests in the [Processing] page.
For example, the materials that require this kind of knowledge include brass ingot, sturdy pine plywood and fine soft hide, which are required to craft a noble wagon. However, don’t be stressed, since it is rather easy to obtain the required processing level, and the related quests are quite easy as well.
Wagons are consumables, so you will need a new one when the durability wears out in order to continue trading. Thus, it is better to craft more than one wagon in preparation for the future. Of course, selling those you don’t need at the Central Market is also a good idea.
Some of the wagons that can be crafted in each wagon workshop |
|||
Level 1 |
Strong wagon |
10 inventory slots |
1 Wagon Horse, 5 Maple Plywood, 5 Iron Ingot, 5 Tough Hide, 15 Black Stone Powder |
Level 2 |
Merchant wagon |
18 inventory slots |
4 Wagon Horse, 12 Acacia Plywood, 12 Brass Ingot, 12 Soft Hide, 25 Black Stone Powder |
Level 3 |
Noble wagon |
20 inventory slots |
4 Wagon Horse, 12 Sturdy Pine Plywood, 12 Brass Ingot, 15 Fine Soft Hide, 30 Black Stone Powder |
➤ You can read more about these features in the [Workers] and [Crafting] pages.
Imperial Crafting/Fishing Delivery
An imperial delivery is when you supply goods that are needed by the imperial court. There are several types: selling horses, packaged dishes & elixirs, and fish.
Since the items are being sought after by the imperial court, their market value is fixed at 250% of their market price. This applies to packaged dishes & elixirs and fish.
Imperial crafting delivery involves packaging a box of a specific item and supplying it to the aforementioned imperial court. This means that you’ll be crafting a trade good and delivering it, rather than buying it from a Trade Manager NPC like you normally do during trading. It requires a lot of preparation and effort, but you can earn a large amount of silver this way.
The imperial crafting delivery resets on a daily basis (server time).
If midnight (server time) has passed, and you see the daily delivery quantity remains at 0, please relog your character (go to the character selection and enter again), or change server.
➤ You can read more about this in the [Imperial Crafting Delivery] page.
For fish, as explained in a previous section, the delivery quantity is reset every 3 hours from 00:00 (UTC) real time every day on all servers.
Trading Processed Items
This refers to selling various types of crates that can be crafted in a town workshop.
The advantages are that the ingredients can be gathered by your workers, and the crate items can be stacked in the local town storage. You can also set the origin point of the item quite freely, and earn big amounts of silver through trade by using the fact that delivery is always available.
You can have an unlimited workforce by giving beer to your workers. This is an efficient method that many Adventurers use.
Trading processed items is a simple process. You just need to craft crates from the various workbenches (wood, mineral, crop, mushroom, fish) and sell them.
The most important thing here is the town that workers are affiliated with. This is because the origin point of the item will not be determined by the location of the workshop, but the village where the worker is from.
The materials also need to be within the storage of the town that the worker is part of, as the system involves the worker taking the materials from their own town to the workshop and crafting the item there. (The crafting duration, however, will be lower if the workshop is located in the town of the worker.)
◈ Distance Bonus Between Major Towns (%)
This is the distance bonus applied to general trade goods and fish.
Trade goods that can be obtained through Trade Manager NPC purchases can receive a distance bonus equivalent to approximately 8.8% of the value in the table below.
Velia |
Olvia |
Heidel |
Glish |
Calpheon |
Keplan |
Epheria |
Trent |
Altinova |
Tarif |
Valencia |
Shakatu |
Old Wisdom Tree |
Grána |
|
Velia |
10 |
7 |
13 |
19 |
18 |
24 |
33 |
26 |
17 |
69 |
41 |
43 |
50 |
|
Olvia |
10 |
16 |
18 |
14 |
18 |
15 |
29 |
37 |
28 |
79 |
50 |
41 |
47 |
|
Heidel |
7 |
16 |
6 |
19 |
14 |
26 |
31 |
22 |
13 |
69 |
42 |
38 |
47 |
|
Glish |
13 |
18 |
6 |
16 |
9 |
25 |
25 |
26 |
16 |
74 |
48 |
32 |
40 |
|
Calpheon |
19 |
14 |
19 |
16 |
9 |
9 |
14 |
41 |
32 |
88 |
60 |
27 |
32 |
|
Keplan |
18 |
18 |
14 |
9 |
9 |
18 |
16 |
35 |
26 |
83 |
57 |
24 |
32 |
|
Epheria |
24 |
15 |
26 |
25 |
9 |
18 |
18 |
49 |
40 |
94 |
65 |
32 |
35 |
|
Trent |
33 |
29 |
31 |
25 |
14 |
16 |
18 |
51 |
42 |
99 |
73 |
14 |
18 |
|
Altinova |
26 |
37 |
22 |
26 |
41 |
35 |
49 |
51 |
9 |
48 |
27 |
55 |
65 |
|
Tarif |
17 |
28 |
13 |
16 |
32 |
26 |
40 |
42 |
9 |
57 |
33 |
47 |
56 |
|
Valencia |
69 |
79 |
69 |
74 |
88 |
83 |
94 |
99 |
48 |
57 |
30 |
104 |
113 |
|
Shakatu |
41 |
50 |
42 |
48 |
60 |
57 |
65 |
73 |
27 |
33 |
30 |
80 |
89 |
|
Old Wisdom Tree |
43 |
41 |
38 |
32 |
27 |
24 |
32 |
14 |
55 |
47 |
104 |
80 |
10 |
|
Grána |
50 |
47 |
47 |
40 |
32 |
32 |
35 |
18 |
65 |
56 |
113 |
89 |
10 |
Trading Quests
Once you’ve reached the trading life skill level of apprentice 2, go visit Alustin in Velia, Balenos.
He will offer the quest [Trading Leap Apprentice 2] Alchemist's Reagent. Life skill leap quests are very useful, as once completed they reward a significant amount of that life skill experience, as well as introducing you to several characters and activities related to it.
As you progress through the trading life skill leap quests and earn more trading life skill levels, you will unlock the Honor to the Trading Family series of quests. These once per family quests’ rewards will greatly help you in your trading endeavors.
To quickly find the leap quests, summon the Black Spirit and check its guide menu.
Trade has developed with time, and it will develop in the future as well. Your efforts will never betray you!
* The content of the game guide may differ from the actual game content, depending on the update and content changes.