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Guide de l'aventurier

Ulukita Monster Zones

Dernière modification : 19 nov. 2024, 14:00 (UTC)
 
Ulukita is located to the south of Mediah. As the territory covers a wide area, you can expect to feel like you are fighting the land itself while exploring the region, unlike the existing top zones. Although it requires high AP and DP, you can fight without too much stress.
In this noble, ancient land, you can obtain the new treasure, Lafi Bedmountain's Upgraded Telescope, which allows you to instantly move to another Adventurer's location, and the enhancement chance increasing Origin of Dark Hunger, which can be registered on the Central Market.

City of the Dead

This was a new settlement erected by those who fled south to escape the tyranny of Mediah and the Three Days of Darkness. They briefly revived civilization by discovering the ruins of Tehmelun on the other side of Ulukita, and started calling themselves Tehmelunians.
However, the Three Days of Darkness eventually caught up to southern Mediah, to Ulukita. The soldiers were consumed by darkness and resurrected as soldiers scattering black sand. They killed those who survived without recognizing their comrades. The brief civilization that had emerged from tyranny and darkness was eventually covered by the sand of the wilds and withered away.
 
 

Key Points

Details

Recommended Level

Lv. 61+

Distance From Town

★★★☆☆

A short ride away from Asparkan Fort.

User Density

★★☆☆☆

Due to its difficulty, you shouldn't find many people here.

Difficulty

★★★★☆

The dead assail you from all sides.

Hunting Satisfaction

★★★★☆

If you can survive and learn how to defeat them!

Mount Parking Location

Parking location will depend on the route.

 
 

1. Monster Types and Level


1) Basic Information
• Mostly Lv. 66 monsters
• Melee: Tehmelun Creed Knight, Tehmelun Elite Soldier, Tehmelun Seeker, Tehmelun Military Dog
• Ranged: Tehmelun Seeker
 
2) Features
Monsters in the City of the Dead can be knocked down by successfully administering a simple gimmick. When the Tehmelun Messenger, leading the monsters, performs a certain action, using a CC skill (regardless of type) will cause all nearby monsters to fall down. Once this happens, you will have the Essence of Ulukita buff applied, which will let you easily defeat the monsters.
The key is to take advantage of this situation and sweep the monsters away.

 

Tehmelun Creed Knight
The more time you spend challenging the cursed inhabitants of this land, the more probable it is you'll find yourself face-to-face against a Tehmelun Creed Knight. This commander of the black sands will constantly call for reinforcements, so always be on your guard when they appear.

 
 
2. Level/Equipment Requirements

Even if you meet the recommended stats, if you don't carry out the tactic described above you'll find it an uphill battle.
 

 

Level

AP

DP

Recommended

 

61+

 

310+

380+

1100 AP Limit

(Only 70% of the exceeded AP will be applied)

 
 
3. Strategies

1) Precautions
One needs to be careful when receiving the attacks of these monsters. In truth, even with the recommended statistics, it's better to avoid their attacks at all costs.
 
2) Key Locations and Route
As soon as you ride south from Asparkan Fort, past the Neruda Plain, you'll find yourself surrounded by the dead.
 
 
 

4. Major Item Drops


Specter's Energy
Lafi Bedmountain's Upgraded Telescope Parts
Origin of Dark Hunger
Essence of Devouring
Kuadir Fragment
Forgotten Limbo Seal
 

 

 

5. User Density


Those in search of the parts to craft Lafi Bedmountain's Upgraded Telescope will make the monster zones of Ulukita their new home, as long as they are strong enough to withstand the onslaught.

 

Tungrad Ruins

The Tungrad Ruins, where the Tungrad School once researched the Black Spirit's rage, are buried here.

 

When the Three Days of Darkness, which originated in Mediah, reached Ulukita, the native Uluan people reached out to the sealed Tungrad School as a last resort to protect their land. The power of the Black Spirit, buried within the Tungrad School, was thought to be the only way to overcome the Three Days of Darkness. They had spent a long time with the Tungrad priests in ancient times, so they thought they could handle the Black Spirit. However, contrary to their hopes, the Black Spirit released from the school mixed with the Three Days of Darkness, and turned them into monsters of rage.

 

The Tungrad Ruins, where the Tungrad School once researched the Black Spirit's rage, are buried here...

 

 

Key Points

Details

Recommended Level

Lv. 63+

Distance From Town

★★★☆☆

A short ride away from Asparkan Fort.

User Density

★★★☆☆

Due to its difficulty, you shouldn't find many people here.

Difficulty

★★★★★

Do not lower your guard for even a moment.

Hunting Satisfaction

★★★★☆

If you can survive and learn how to defeat them!

Mount Parking Location

Parking location will depend on the route.

 
 

1. Monster Types and Level


1) Basic Information
• Mostly Lv. 66 monsters
• Melee: Tungrad Putarek, Tungrad Executioner, Tungrad Visionary, Tungrad Ascetic
 
2) Features
The combat method in the Tungrad Ruins is similar to that of the City of the Dead. Among the groups of monsters, there are Tungrad Visionary monsters mixed in. If you attack these guides first and detonate them, you can receive the Essence of Ulukita effect, and all the surrounding monsters will be stunned and have their DP decreased. The key is to quickly defeat them in this situation.

 

Putarek
From time to time, the flying Putarek will appear. Beware of their appearance, for when they start attacking you, hordes of dread-stricken ascetics and executioners will appear in an attempt to overwhelm you.

 
 

2. Level/Equipment Requirements


Even if you meet the recommended stats, if you do not carry out the tactic described above you will find it an uphill battle.

 

 

Level

AP

DP

Recommended

63+

320+

410+

1100 AP Limit

(Only 70% of the exceeded AP will be applied)

 

 

3. Strategies


1) Precautions
Like with the City of the Dead, but even more so, it is better to avoid the monsters' attacks at all costs.
 
2) Key Locations and Route
As soon as you ride east from Asparkan Fort, past Atessahra, you will encounter the Tungrad School's ruins.

 
 
 

4. Major Item Drops


Specter's Energy
Lafi Bedmountain's Upgraded Telescope Parts
Origin of Dark Hunger
Essence of Devouring
Kuadir Fragment
Forgotten Limbo Seal
 

 


5. User Density


Those in search of the parts to craft Lafi Bedmountain's Upgraded Telescope will make the monster zones of Ulukita their new home, as long as they are strong enough to withstand the onslaught.

 


Darkseekers' Retreat

It is unclear when the darkseekers first established their presence in Ulukita. Some theorize they were another faction or tribe that had close ties with the Uluan people from before Muzgar fell into ruin, while others say they were people who fled the tyranny of Mediah, Serendian cultists laboring to resurrect the Lord of Corruption, or followers of Illezra, the witch clothed in white.
The only clear thing is that no one should approach their lands, lest they want to be captured and forced to slave away to build the darkseekers' citadel until they have breathed their last.
 
 

Key Points

Details

Recommended Level

Lv. 63+

Distance From Town

★★★☆☆

A short ride away from Asparkan Fort or Muzgar.

User Density

★★★★★

Due to the valuable items you can get in this zone, it is the most popular monster zone in Ulukita.

Difficulty

★★★★★

Watch out for for the eternal darkseeker! You can died with just one skill from these enemies.

Hunting Satisfaction

★★★★☆

The sealed artifacts will assist you.

Mount Parking Location

Parking location will depend on the route.

 
 

1. Monster Types and Level


1) Basic Information
• Mostly Lv. 66 monsters
• Melee: Punitive Darkseeker, Vengeful Darkseeker, Mournful Darkseeker
 
2) Features
The darkseekers are known to launch powerful attacks when their attacks accumulate, leaving a lingering aura of their dark energy.
Monsters slain in Darkseekers' Retreat reappear faster than monsters in other Ulukita areas.

 

Deep Sunken Darkness
The Deep Sunken Darkness, which appears where Mournful Darkseekers are located, summons the Vengeful and Punitive Darkseekers at the start of the battle. It has three levels, and the higher the level, the more Darkseekers are summoned. Additional Mournful Darkseekers will also spawn in the place where the Vengeful and Punitive Darkseekers disappeared.

 

 

 

2. Level/Equipment Requirements


Even if you meet the recommended stats, do not lower your guard.

 

 

Level

AP

DP

Recommended

63+

310+

420+

1100 AP Limit

(Only 70% of the exceeded AP will be applied)

 

3. Strategies


1) Precautions
As mentioned previously, monsters in this zone reappear faster compared to other monster zones of Ulukita. As such, if you're not careful enough, you may encounter yourself facing both your current targets and those you defeated shortly before!

Additionally, keep in mind that the monsters in this zone, while focused on melee range attacks, also unleash devastating AoE attacks that may catch you by surprise if you believe a few steps away from them lands you in a safe area.
 
2) Key Locations and Route
As soon as you ride southeast from Asparkan Fort, past the Sezec Mercenary Camp, you'll encounter the darkseekers all around the sunken citadel and beyond.

 

 

 

4. Major Item Drops


Kabua's Artifact
Kabua's Fragment
Flame of Resonance
Embers of Resonance
Forgotten Limbo Seal
 
 

 

Note that this zone consumes less Agris Fever than other monster zones.

 

 

5. User Density


Those seeking to obtain the shoes of the Slumbering Origin equipment set, Ator's Shoes, will be often found here, confronting the darkseekers to obtain the Flame of Resonance, an item necessary to craft this equipment piece. This location is also known to be the place to obtain Kabua's Artifact, the first artifact sellable in the Central Market.

 


Yzrahid Highlands

Ancient weapons, safeguarding Yzrahid Highlands over countless ages, have been revealed. The largest among those, Seculion, appears to function as an ark storing the energy required for the other ones to operate. Some scholars suggest that they should control and utilize this formidable energy, yet there are no known attempts to experiment with it.
 

 

 

Key Points

Details

Recommended Level

Lv. 63+

Distance From Town

★★★☆☆

A short ride away from Muzgar or Velandir.

User Density

★★★★☆

Due to the low amount Seculiion (ancient weapons) that are located in this area, it is possible that the spot might be often busy

Difficulty

★★★☆☆

Careful with the constant spawn of monsters that appear while trying to defeat Seculion

Hunting Satisfaction

★★★★☆

Instead of moving from different monster packs, you will be staying in one single place while defeating waves of monsters

Mount Parking Location

Parking location will depend on the Seculion you are defeating, but you can safely park your horse relatively close to the Seculion.

 

 

1. Monster Types and Level


1) Features

After attacking Seculion one of the legs will begin to glow red. Avoid the AoEs while damaging the glowing leg. When you have dealt enought damage to the leg, it will shut down. Then green circles will being to appear at random on the floor and you will receive a damage buff by standig in the circle. When this phase happens deal damage to the main body.

Once you deal enough damage to Seculion's body, it will start releasing waves of energy that will instantly destroy the spawned mechanical creatures. Do not fear because these waves of energy will not inflict damage on you.

 

 

2. Level/Equipment Requirements


Even if you meet the recommended stats, be careful with the powerful AoE attacks from Secluion.

 

 

Level

AP

DP

Recommended

63+

310+

420+

1100 AP Limit

(Only 70% of the exceeded AP will be applied)

 

 

3. Strategies


1) Precautions
First time you attack Seculion, it will become invulnerable and then waves of monsters will start appearing. Be careful with Seculion's AoEs attacks that will happen while you fight the spawned monsters while focussing also on Seculion's vulnerable legs.
 
2) Key Locations and Route

Seculion is a big monster so it is easy to spot some of them in the area without spending too much time looking.

 

 

 

4. Major Item Drops


Kabua's Artifact
Kabua's Fragment
Flame of Resonance
Embers of Resonance
Forgotten Limbo Seal
 

 


* The content of the game guide may differ from the actual game content, depending on the update and content changes.

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