Node War & Conquest War
What is Node War?
Node War is RvR content where guilds (and alliances) compete for supremacy over various nodes found scattered across the Black Desert world.
The stage for Node War is spread across nodes in different territories, which includes Balenos, Serendia, Calpheon, Mediah, Valencia, and Kamasylvia.
The main objective of Node War is to fight against other guilds to capture and occupy a fort, and then defend it until the end time of each fort to be crowned victorious.
Node War takes place every day from 9 PM to 10 PM, except for Saturdays when Siege Wars take place.
In addition to the above, each territory has its own set of stat limits.
The table below summarizes territories in which Node War takes place and information on their respective stat limits.
When planning to join a Node War, consider if the number of participants and average equipment score of your guild matches, and prepare to experience the thrill of a fierce battle.
Max Participants per Territory Group | ||
Territory Group | Max Participants | War Heroes |
Balenos & Serendia | 30 | 1 |
Mediah & Valencia | 50 | 2 |
Calpheon & Kamasylvia | 75 | 3 |
Stat Limits by Territory Group |
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Territory Group | AP | Damage Reduction | Accuracy | Evasion | Damage Reduction Rate | Accuracy Rate | Evasion Rate | Special Evasion | Resistance | Max HP |
Balenos & Serendia | 362 | 327 | 715 | 847 | 14% | 15% | 15% | 20% | 30% | 5000 |
Mediah & Valencia | 540 | 407 | 824 | 966 | 28% | - | - | - | - | - |
Calpheon & Kamasylvia | No limit |
※ Balenos & Serendia territories are limited to PEN (V) Tuvala gear, while Mediah & Valencia territories are subject to a combined gear stat limit of 685.
※ The server in which Node War is held will have stat limits applied according to each territory.
※ The number of active forts in each territory is determined by the number of participating guilds (alliances).
Balenos | |||
Fort Tier | Node near the Fort | ||
Tier 1 | Cron Castle | Olvia Coast | Terrmian Cliff |
Tier 2 | Ehwaz Hill | Goblin Cave | Casta Farm |
Tier 3 | Forest of Plunder | Bartali Farm | Wolf Hills |
Tier 4 | Western Gateway | Coastal Cave | Ancient Stone Chamber |
Tier 5 | Toscani Farm | Altar of Agris | Western Guard Camp |
Serendia | |||
Fort Tier | Node near the Fort | ||
Tier 1 | Eastern Border | Biraghi Den | Southern Neutral Zone |
Tier 2 | Alejandro Farm | Bradie Fortress | Serendia Shrine |
Tier 3 | Castle Ruins | Northern Plain of Serendia | Bloody Monastery |
Tier 4 | Moretti Plantation | Orc Camp | Glish Ruins |
Tier 5 | Glish Swamp | Southern Swamp | Costa Farm |
Mediah | |||
Fort Tier | Node near the Fort | ||
Tier 1 | Mediah Northern Highlands | Hasrah Cliff | Marni's 2nd Lab |
Tier 2 | Abandoned Iron Mine | Tungrad Forest | Sausan Garrison |
Tier 3 | Mediah Shore | Helms Post | Soldier's Cemetery |
Tier 4 | Canyon of Corruption | Kamasylve Temple | Highland Junction |
Tier 5 | Omar Lava Cave | Manes Hideout | Wandering Rogue Den |
Valencia | |||
Fort Tier | Node near the Fort | ||
Tier 1 | Ivory Wasteland | Areha Palm Forest | Kmach Canyon |
Tier 2 | Ivero Cliff | Northern Sand Dune | Pilgrim's Sanctum: Obedience |
Tier 3 | Valencia Castle Site | Gavinya Great Crater | Ancado Coast |
Tier 4 | Pilgrim's Sanctum: Fast | Valencia Castle | Roud Sulfur Mine |
Tier 5 | Rakshan Observatory | Altas Farmland | Roud Sulfur Works |
Calpheon | |||
Fort Tier | Node near the Fort | ||
Tier 1 | Primal Giant Post | Khuruto Cave | Calpheon Castle Site |
Tier 2 | Bree Tree Ruins | North Abandoned Quarry | Longleaf Tree Sentry Post |
Tier 3 | Hexe Sanctuary | Quint Hill | Treant Forest |
Tier 4 | Saunil Camp | Abandoned Monastery | Catfishman Camp |
Tier 5 | Trina Fort | North Kaia Mountaintop | Rhutum Outstation |
Kamasylvia | |||
Fort Tier | Node near the Fort | ||
Tier 1 | Caduil Forest | Gyfin Rhasia Temple | Ash Forest |
Tier 2 | Shady Tree Forest | Loopy Tree Forest | Polly’s Forest |
Tier 3 | Manshaum Forest | Lemoria Beacon Towers | Tooth Fairy Forest |
Tier 4 | Navarn Steppe | Mirumok Ruins | Tooth Fairy Cabin |
Tier 5 | Central Lemoria Camp | Lake Flondor | White Tree Forest |
Rules and How to Participate
Node War Days & Time | |
War Days | Sunday - Friday (excluding Saturday) |
Time | 21:00 - 22:00 (1 hour) |
How to Participate in Node Wars | |
Registration Time | From 11PM the day before the onset of war until 1 hour before war begins |
Registration Method |
Guild (or alliance) officer or higher can select & register
territory to participate in via Menu (ESC) - War (F7) - Node War
[Territory Groups]
- Balenos OR Serendia
- Mediah OR Valencia
- Calpheon OR Kamasylvia
|
Registration Results |
Territory is confirmed 15 minutes before war begins on war day, and once confirmed, a message displaying the result will appear.
|
※ Guild members can register by pressing "Participate/No" under the Participate column in the Guild (G) - Guild Member Status window.
After applying to join a Node War Territory Group, you can pre-register for the Node War in one of the two servers associated with that Territory Group.
(Allocation of Territory Group and participating guilds is confirmed 15 mins prior to the start of Node War. You cannot change your participation status to "No" during this time.) ※ If a Guild/Alliance cancels their Node War application, the participation status of all members will be reset to "No".
|
Registration Results
- Territory is confirmed 15 minutes before war begins on war day, and once confirmed, a message displaying the result will appear.
- The assigned territory for your guild can also be checked under Menu (ESC) - War (F7) - Node War.
Moving Once Node War Starts
- When the Node War begins, Adventurers affiliated with a Guild participating in the Node War will be randomly teleported to one of the resurrection points within the Combat Zone of the Node War Territory.
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- Adventurers from Guilds not participating in the Node War or War Correspondents will not be moved.
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- In servers where a Node War is ongoing, all Adventurers who are not participating in the Node War will have their DP set to 0.
- Non-participants from Guilds that have joined the Node War will be forcibly moved to the nearest town if they approach the area where the Node War is taking place.
Assemble!
- The "Assemble!" feature for Node War will automatically be displayed in the top right corner of the screen on the Node War server 10 minutes before the war starts.
- Pressing the "Assemble!" icon will move each participating guild to predetermined locations in the territory's towns.
- When resurrecting during a Node War, your fallen mount will also resurrect with you.
- When your character dies, you can choose to resurrect at predetermined locations in the towns of each territory.
- Balenos: Velia, Western Guard Camp, Olvia
- Serendia: Heidel, Glish
- Calpheon: Calpheon City, Keplan, Behr
- Mediah: Altinova, Tarif, Kusha
- Valencia: Valencia City, Ancado Inner Harbor, Arehaza
- Kamasylvia: Grána, Old Wisdom Tree, Acher Guard Post
The default resurrection cooldown is 10 seconds, which can increase up to a maximum of 30 seconds.
This cooldown grows by 1 second each minute the Node War progresses, and by an additional 1 second for each death.
Activation of Neutral Forts Based on Participating Guilds
- The number of nodes activated at the start of a Node War in each territory varies depending on the number of guilds (alliances) participating.
- Nodes that will be activated are randomly selected daily from the designated node forts for each territory.
If 3 guilds are confirmed to participate in the Balenos region, 1 Node Fort will be activated.
If 4 guilds are confirmed to participate in the Balenos region, 2 Node Fort will be activated.
If 5 guilds are confirmed to participate in the Balenos region, 2 Node Fort will be activated.
If 6 guilds are confirmed to participate in the Balenos region, 3 Node Fort will be activated.
For each territory, the number of guilds confirmed to participate can range from a minimum of 1 to a maximum of more than 30, and accordingly, the number of forts activated can range from a minimum of 1 to a maximum of 15.
Types of Node Forts & End Times
- The tiers of activated node forts are as follows, with their "end times" set randomly.
- The higher the tier, the closer the node's location to the territory's center, as well as with greater rewards.
- Once the end time of a fort expires, the last guild to have held occupancy will be deemed the final occupying guild.
Node Fort Tier | End Times |
1 |
▼ Randomly selected between
10 - 60 min
& unknown ("?") end times
|
2 | |
3 | |
4 | |
5 |
Node War Status Widget
- Once the Node War begins, you can check the number of activated nodes, their end times, and their durability through the world map and a widget on the upper right-hand portion of the screen.
- The node status widget will display whether a node in the territory is neutral/occupied/liberated/exited, as well as their respective end times calculated in minutes.
- You can check the durability of each node fort through the fort icons on the Node Status Widget. And their current durability in percentage terms can be seen by hovering over the node fort info on the widget.
- The border around a fort icon on the widget indicates the remaining time until the end of the fort. Brief information can be viewed by hovering over the widget, and detailed information can be checked through the World Map.
World Map | Node Status Widget | Durability Check via Mouse Over |
Node War Temporary Occupation: Fort Destruction
- Once the Node War begins, attacking a neutral fort until its durability is depleted will grant temporary occupation to the aggressor guild.
- Forts occupied by your guild will be highlighted in blue on the world map.
- All participating guilds can check occupied nodes and occupying guilds via the node status widget.
- If another guild attacks an occupied fort and depletes its durability, the new guild will temporarily occupy the fort.
Node War Fort Repairs
- Guilds/alliances can repair occupied forts using the following item:
Node War Fort Repair Tool |
Polished Stone x1
(recovers 1% durability of a fort/command post/HQ) |
Node War Final Occupation: Hold 'til End Times
- The guild who remains the last temporary occupant of a node up until its end time will become the final occupant.
- A guild that achieves final occupancy will be deemed victorious in the Node War and terminate their participation in the war effective immediately.
- Each guild can achieve final occupancy of one fort per day during Node Wars (and a victorious guild's participants will leave the war immediately.)
- If a guild is occupying multiple forts, the first fort to be held until its end time expires will be deemed for final occupation, while the rest of the forts will be reverted to neutral status.
- Each guild can achieve final occupancy of one fort per day during Node Wars (and a victorious guild's participants will leave the war immediately.)
- Node War rewards are promptly distributed to Guild Funds and the Black Spirit's Safe.
- A guild that achieves final occupancy will be deemed victorious in the Node War and terminate their participation in the war effective immediately.
- The following rules apply once a Node War ends:
- The "Return" function will be activated immediately in the top right of the display for the affected Territory when a Node War ends.
- 10 minutes after a Node War ends, monsters will reappear in said Territory.
- PvP between participating Guilds/Alliances will cease immediately after a Node War ends.
- Any remaining annex buildings will be immediately destroyed in the affected Territory when a Node War ends.
- Once a Node War starts, you can construct designated annex using Annex Assembly Tools
- Purchase "Annex Assembly Tool" and "Node War Lynch Cannon Assembly Kit" from a Guild Military Supply Manager in each town.
- Annexes Node War Lynch Cannons can be installed by the adventurers in the following positions:
-
-
- War Heroes cannot install annexes or Node War Lynch Cannons.
-
-
- Max 2 Node War Lynch Cannons can be installed.
- Annexes Node War Lynch Cannons can be installed by the adventurers in the following positions:
Positions eligible to install Annexes and Lynch Cannons
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|
Guild Master, Advisor, Staff, Secretary, Officer, Quartermaster, Cannoneer | |
Node War Annex Assembly Tool |
Node War Lynch Cannon Assembly Kit
(Guild Funds: 10 million Silver, Max x2)
|
- Once Node War begins, you can use the Annex Assembly Tool to construct annexes anywhere within the Node War area.
- Constructing an annex consumes a certain amount of guild funds, and there is a limit to how many annexes can be constructed.
- Annexes can be constructed regardless of whether a Fort is occupied/owned, as long as guild funds are available.
Node War Constructible Annexes
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|
Flame Tower
(Guild Funds: 500 million Silver, Max x2) |
Hwacha
(Guild Funds: 500 million Silver, Max x1) |
Elephant Nursery
(Guild Funds: 10 million Silver, Max x1) |
Indomitable Flag Factory
(Guild Funds: 10 million Silver, Max x1) |
Using the Annex Assembly Tool, you can construct annexes directly from the list on the right side of the screen without entering a separate UI.
Move around to find the perfect location for installation! Fix the position with the R key, then rotate or install!
※ All annexes and siege weapons are automatically destroyed at the end of Node War.
- Installation time for annexes installed using the Node/Conquest War Annex Assembly Tool during a war: 5 sec
- Production time for the Indomitable Flag at the factory during Node War: 3 min
- Production time for the Indomitable Flag at the factory during Conquest War: 10 min
- Production time for Elephants at the Elephant Nursery during Node/Conquest War: 5 min
- For Flame Towers and Hwachas in Node War, depending on the participating Territory Group, you can upgrade them to make them more powerful.
- When approaching a completed Flame Tower or Hwacha, an upgrade button will appear.
- Upgrading consumes Iron Ingot x10 and Melted Copper Shard x10, and it takes a certain amount of time to complete.
- When approaching a completed Flame Tower or Hwacha, an upgrade button will appear.
Balenos/Serendia | - Flame Tower, Hwacha Upgrade Unavailable |
Mediah/Valencia | - Flame Tower, Hwacha Upgrade Available |
Calpheon/Kamasylvia |
Victory Rewards and Benefits
When adventurers and their guilds participate in the intense battles of Node War or emerge victorious to claim a node, they are rewarded with glorious spoils!
Brace yourselves for the bountiful rewards that await:
◈ Taxes
The taxes can be acquired immediately upon capturing the node, and the higher the node tier, the higher the percentage of taxes that can be obtained.
Tax Amounts Obtainable as Guild Funds | |
Balenos & Serendia | |
Tier 1 Node Fort | 2 - 4 billion |
Tier 2 Node Fort | 2.5 - 4.5 billion |
Tier 3 Node Fort | 3 - 5 billion |
Tier 4 Node Fort | 3.5 - 5.5 billion |
Tier 5 Node Fort | 4 - 6 billion |
Mediah & Valencia | |
Tier 1 Node Fort |
5 - 7 billion |
Tier 2 Node Fort |
5.5 - 7.5 billion |
Tier 3 Node Fort |
6 - 8 billion |
Tier 4 Node Fort |
6.5 - 8.5 billion |
Tier 5 Node Fort | 7 - 9 billion |
Calpheon & Kamasylvia | |
Tier 1 Node Fort |
7.5 - 9.5 billion |
Tier 2 Node Fort |
8 - 10 billion |
Tier 3 Node Fort |
8.5 - 10.5 billion |
Tier 4 Node Fort |
9 - 11 billion |
Tier 5 Node Fort | 10 - 12 billion |
Conquest War | |
Balenos/Serendia |
30 - 40 billion |
Calpheon |
50 - 60 billion |
Mediah/Valencia |
60 - 70 billion |
Balenos/Serendia Tribute Wagon | 10 - 20 billion |
You will need to meet the minimal requirements for guild/alliance Node War participation to receive these rewards.
- You can obtain rewards based on the fort tier upon occupying a node.
- Personal rewards obtained are immediately delivered to the Black Spirit's Safe upon the final occupation of the fort.
- Depending on the Territory Group and the fort tier, individuals can acquire personal rewards.
- You can obtain a bonus reward for occupying a fort marked with a "?", the end time of which is unknown.
Obtainable Rewards per Territory Group | |
Balenos & Serendia | Gold Bar of the Glorious Battlefield 1,000G x3 |
Mediah & Valencia | Gold Bar of the Glorious Battlefield 1,000G x4 |
Calpheon & Kamasylvia | Gold Bar of the Glorious Battlefield 1,000G x5 |
Chilling Fragment
- Chilling Fragments can be obtained by occupying a fort in a Node War in a Territory Group of at least Mediah/Valencia grade.
- The Calpheon/Kamasylvia Territory Group rewards more than Valencia/Mediah.
- You can find them in the Manage Currency UI upon acquisition and can exchange them for certain items.
Balenos & Serendia
Balenos & Serendia
(Determined Triumph Rewards (Tiers 1-5))
|
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Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
Gold Bar of the Glorious Battlefield 1,000G |
x6 |
x6 |
x6 |
x6 |
x7 |
Essence of Honor |
x5 |
x5 |
x6 |
x6 |
x6 |
Essence of Gallantry |
x5 |
x5 |
x6 |
x6 |
x6 |
Item Collection Increase Scroll |
x1 |
x1 |
x1 |
x2 |
x2 |
Glorious Item Drop Rate Increase Scroll |
x1 |
x1 |
x1 |
x1 |
x1 |
Determined Loot Box |
x1 |
x2 |
x2 |
x3 |
x3 |
Resplendent Medal of Honor | x30 | x30 | x30 | x30 | x30 |
Additional reward for occupying the "?" node (Determined Triumph Reward of Resilience) |
|||||
Gold Bar of the Glorious Battlefield 1,000G x2
Determined Triumph Reward Box x3
Resplendent Medal of Honor x15
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Determined Loot Box Contents
Open the Determined Loot Box to obtain one of the following according to a set probability
Determined Loot Box
|
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Splendid Spirit Stone of Destruction Fragment | Splendid Spirit Stone of Protection Fragment | JIN Glorious Crystal of Honor - Special Evasion |
Glorious Crystal of Gallantry - Ah'krad | Glorious Crystal of Gallantry - Olucas | Gold Bar Box |
Imp Boss's Knife | Immortal: Elixir of Deep Sea | Immortal: Perfume of Courage |
Elixir of Deep Sea | Perfume of Courage | Essence of Gallantry |
Memory Fragment x10 | Caphras Stone x25 | - |
Mediah & Valencia
(Kindling Triumph Rewards (Tiers 1-5))
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Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
Gold Bar of the Glorious Battlefield 1,000G |
x6 |
x6 | x7 | x7 | x8 |
Essence of Honor | x7 | x7 | x7 | x8 | x8 |
Essence of Gallantry | x7 | x7 | x7 | x8 | x8 |
Item Collection Increase Scroll | x1 | x1 | x2 | x2 | x2 |
Glorious Item Drop Rate Increase Scroll | x1 | x1 | x1 | x1 | x1 |
Kindling Loot Box | x1 | x2 | x2 | x3 | x3 |
Chilling Fragment | x5 | x5 | x5 | x5 | x5 |
Resplendent Medal of Honor | x30 | x30 | x35 | x35 | x40 |
Additional reward for occupying the "?" nod
(Kindling Triumph Reward of Resilience)
|
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Gold Bar of the Glorious Battlefield 1,000G x2
Kindling Loot Box x3
Resplendent Medal of Honor x20
|
Kindling Loot Box
|
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Deboreka Necklace | Deboreka Belt | Deboreka Earring |
Splendid Spirit Stone of Destruction Fragment | Splendid Spirit Stone of Protection Fragment | JIN Glorious Crystal of Honor - Special Evasion |
Glorious Crystal of Gallantry - Ah'krad | Glorious Crystal of Gallantry - Olucas | Gold Bar Box |
Imp Boss's Knife | Immortal: Elixir of Deep Sea | Immortal: Perfume of Courage |
Essence of Gallantry x2 | Elixir of Deep Sea x3 | Perfume of Courage x3 |
Memory Fragment x20 | Caphras Stone x50 | - |
Calpheon & Kamasylvia
(Blazing Triumph Rewards (Tiers 1-5))
|
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Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | |
Gold Bar of the Glorious Battlefield 10,000G | - | - | - | - | x1 |
Gold Bar of the Glorious Battlefield 1,000G | x7 | x7 | x8 | x8 | - |
Essence of Honor | x10 | x10 | x10 | x10 | x10 |
Essence of Gallantry | x10 | x10 | x10 | x10 | x10 |
Item Collection Increase Scroll | x1 | x1 | x2 | x2 | x2 |
Glorious Item Drop Rate Increase Scroll | x1 | x1 | x2 | x2 | x2 |
Blazing Loot Box | x1 | x2 | x2 | x3 | x3 |
Chilling Fragment | x10 | x10 | x10 | x10 | x10 |
Resplendent Medal of Honor | x40 | x40 | x45 | x45 | x50 |
Additional reward for occupying the "?" nod
(Blazing Triumph Reward of Resilience)
|
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Gold Bar of the Glorious Battlefield 1,000G x3
Blazing Loot Box x3
Resplendent Medal of Honor x25
|
Blazing Loot Box
|
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Deboreka Necklace | Deboreka Belt | Deboreka Earring |
Energy of All Creations (All AP +70) |
Energy of All Creations (All Damage Reduction +300) |
Energy of All Creations (Attack Speed & Casting Speed +20%) |
Energy of All Creations (Movement Speed +20%, Fall Damage -50%, Jump Height +2m) |
Splendid Spirit Stone of Destruction Fragment | Splendid Spirit Stone of Protection Fragment |
JIN Glorious Crystal of Honor - Special Evasion | Glorious Crystal of Gallantry - Ah'krad | Glorious Crystal of Gallantry - Olucas |
Gold Bar Box | Imp Boss's Knife | Immortal: Elixir of Deep Sea |
Immortal: Perfume of Courage | Essence of Gallantry x5 | Elixir of Deep Sea x5 |
Perfume of Courage x5 | Memory Fragment x40 | Caphras Stone x75 |
Top 5% War Stats Reward | Top #1 War Stats Reward | |
Balenos & Serendia,
Mediah & Valencia
|
- Resplendent Medal of Honor x5
|
- Battlefield Honor x1
(Max HP +300 for 4 hours)
|
Calpheon & Kamasylvia |
- Resplendent Medal of Honor x5
|
- Battlefield Glory x1
(Max HP +500 for 4 hours)
|
War Stats Criteria | |||||
Command Post Destruction (Conquest) |
Fort Destruction (Conquest/Node) |
Gate Destruction (Conquest) |
Annex Destruction (Conquest/Node) |
Enemy Guild Member Kill (Conquest/Node) |
Siege Weapon Kill (Conquest/Node) |
20 | 10 | 15 | 1 | 1 | 1 |
Benefits from Occupying Nodes
Doubled Node Investment Benefits (Across Entire Territory Group)
- When occupied, Node Investment Benefits for the entire Territory to which the Node belongs to, and other Territories within the same group, will be doubled for one week.
(For example, if you occupy a Tier 3 Fort in a Calpheon territory Node War, the Node Investment Benefits for both Calpheon and Kamasylvia regions will be doubled for one week.)
- If you then participate in a Node War and reoccupy a Node within the same Territory, the period of doubled Node Investment Benefits will be reset.
- The remaining time of double Node Investment Benefits can be checked in the right side of the Guild (G) window under Occupation Information.
Example |
When occupying the Pilgrim's Sanctum: Obedience Node Fort in Valencia, all Node Investment Benefits in Mediah/Valencia are doubled, increasing the Item Drop Rate for all Monster Zones within Mediah/Valencia that receive Node Investment Benefits.
|
Increased Item Drop Rate +0.5% per Node Investment Level when defeating certain monsters.
- For example, if the Node Level of Gyfin Rhasia Temple is 20, the Item Drop Rate for Monsters at Gyfin Rhasia Temple (Upper/Underground) will be increased by +10%.
- If doubled due to Node occupation, the Item Drop Rate for Monsters at Gyfin Rhasia Temple (Upper/Underground) will be increased by +20%.
Important Things to Know
We have explored the ways to participate in Node War and the rewards and benefits that await you. Now, let's delve into the specific rules that govern Node War.
While it is not necessary to know every detail to excel in Node War, understanding these rules can greatly assist in preparing and strategizing for the battles to come.
For adventurers who prefer to review only the rules of Node War, we have compiled them for your convenience.
1. Common Rules for Node/Conquest Wars
1 | When victorious in a Node/Conquest War and occupying a node, the accumulated taxes are automatically collected by the occupying guild/alliance. |
2 | If an allied fort/command post/field HQ is destroyed during the Node/Conquest War, you are no longer considered as participants and cannot attack participating guilds/alliances. |
3 |
During the Node/Conquest War, guild wars are restricted on the server, and attacks can only be carried out according to the rules of Node/Conquest War.
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4 | During the Node/Conquest War, there are no penalties for death in PvP encounters between participating guilds/alliances. |
5 | During the Node/Conquest War, even when wearing camouflage outfits (Treant Camouflage, Desert Camouflage), your identity is exposed. |
6 | From 1 hour before the start of the Node War (2 hours for the Conquest War) until its completion, all participating guilds/alliances are unable to recruit new members. |
2. Node War Rules
1 |
Lord’s guild can participate in the Node war up to 6 times a week. Each guild/alliance has one weekly opportunity to participate in the Node War, with the chance to participate again after meeting the minimum requirement for opportunity return. The minimum requirement is achieved when the total kill/death count is 100 or more for the adventurer's guild/alliance during the Node War. Failure to meet this requirement will result in no opportunity return. (Note: Node War opportunities are reset every Saturday at 24:00 and a new opportunity is granted.) |
2 | Node Wars are held in the following regions: Balenos, Serendia, Calpheon, Mediah, Valencia, and Kamasylvia. Each region has its own designated servers for the wars. |
3 | When the war ends, all guilds/alliances' annexes are demolished. |
4 | Guilds/alliances should consider restrictions on the number of participants and their stats when choosing Territory Group to participate in. |
5 | Once the territory for the Node War is allocated, you can check the information of the guild/alliance participating in that territory via the Node War menu. |
6 | Should a neutral fort stand unoccupied at the end of the Node War, the node of that fort will be liberated. |
7 | Victorious guilds/alliances will acquire the taxes accumulated from the occupied node and can obtain the personal victory reward. (Note: The personal reward can only be obtained if the minimum requirement for the opportunity return is met.) |
8 | Two exclusive guild skills, Breath of Life and Blessing of Battle can be activated by consuming Spirit of Battle while temporarily occupying a fort, and their effects are only applied in the vicinity of the temporarily occupied fort. |
Node Wars offer various benefits and rewards, but it's also an opportunity to experience the thrill of guild-scale group PvP and build strong bonds with guild members.
Even if your gear may not be exceptional, you can participate in the appropriate tier of Node Wars and engage in intense battles. And with an arsenal of siege weapons at your disposal, there's ample opportunity to shine.
We look forward to witnessing your splendid performance on the Node Wars battlefield!